Provided by: qonk_0.3.1-3.1build1_amd64 bug


       qonk - Small build-and-conquer strategy game with very simple rules


       qonk [number of planets] [number of AI players]


       This manual page was written for the Debian(TM) distribution because the original program
       does not have a manual page. Most of the text is taken verbatim from the author´s webpage.

       qonk is a small build-and-conquer strategy game with very simple rules. A complete game
       only lasts for a few minutes and can be a fun break away from work or whatever you´re

       The setting of the game is a solar system of planets. Your goal is to conquer all of the
       planets in the game by sending ships there. Planets that are under your control generate
       new ships. Simple AI players are playing against you. As you gain more experience
       throughout the game, more AI players have to be kicked out of bigger solar systems.

       The game is currently very much in beta. The game engine itself is fully functional. A lot
       of things have to be added to make this a mature game (like menus and stuff), but since
       the engine itself works, Qonk is already very playable.

       Although the game engine is prepared to run under different modes, the game always
       defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of
       beta status)


       In order to change between levels, the game had to exit and parameters for the game and
       its level had to be entered from the command line. A small modification have been
       introduced for making this automatically. Nevertheless, you can always start in any level
       you prefer.

       Qonk can be given two numeric parameters, the first denoting the number of planets in the
       solar system, the second gives the number of enemy AI players. Successive levels of the
       game are defined by two such parameters.

       number of planets
           Total number of planets in the solar system.

       number of AI players
           The number of enemy AI players you will compete with.


       You select ships and send them out to planets, to attack or fortify them. A ship that
       arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along
       with it. If no enemy ships are based on the planet, you take over the planet. Planets
       under your control grow new ships for you to send around.

       You control white planets and white ships. Colored planets belong to the opponent players.
       Gray planets are not controled by a player and can easily be conquered, once its resident
       neutral ships are destroyed (about 2-4 of them on each neutral planet).

       There are two types of planets in the solar system. There are planets orbiting around the
       "sun" and moons orbiting around the planets. There are as many moons as planets in each
       solar system. Some planets may have more moons than others. A planet is expected to
       generate twice as many ships as a moon in the same amount of time. Some planets/moons
       build ships more quickly than others. Each ship also has a random speed.

       Select ships by dragging your left mouse button. A ship can only be selected for an action
       if it resides on a planet. Use the right mouse button to send selected ships to the
       nearest planet to the mouse pointer. If you want to select all of the available ships,
       press A.

       As you conquer more planets, more ships are built in parallel. Try to conquer as many
       planets as possible, so that many new ships are constructed and you can reign over the
       solar system.

       There are some extra keys that can be used:

           While pressing E, the ships of enemy players are shown, so this is kind of a cheat

           Pause and unpause the game.

           Save a screenshot (screenshot.bmp) of the game.


       The rank of a player is not only based on the number of planets the player possesses, but
       also on the number of ships. A planet gives a player 2 points, a moon gives 0.999 points,
       and each ship adds another 1/3 of a point. A moon is thus worth just under 3 ships.
       Players with the highest amount of points rank highest.


       Qonk was written by Anthony Liekens and Robert Schuster.

       This manual page was written by Martin Ferrari <> for the
       Debian(TM) system, taking text from the game author´s webpage:


       Copyright © 2006, Anthony Liekens <>

       Copyright © 2007, Robert Schuster <>

       This manpage Copyright © 2006 Martin Ferrari

                                            2006-06-19                                    QONK(6)