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       skytentacles - 3D tentacles from the sky!


       skytentacles  [-display  host:display.screen]  [-visual  visual] [-window] [-root] [-delay
       int] [-speed ratio]  [-count  int]  [-slices  int]  [-length  float]  [-wiggliness  ratio]
       [-flexibility ratio] [-color color] [-stripe-color color] [-sucker-color color] [-segments
       int] [-thickness ratio] [-no-smooth] [-fps]


       There is a tentacled abomination in the sky.  From above you it devours.


       -visual visual
               Specify which visual to use.  Legal values are the name of a visual class, or  the
               id number (decimal or hex) of a specific visual.

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -delay int
               Delay between frames, in microseconds.  Default 30000.

       -speed ratio
               Less than 1 for slower, greater than 1 for faster.  Default 1.

       -count int
               How many tentacles.  Default 8.

       -thickness ratio
               Less than 1 for thinner tentacles, greater than 1 for thicker.  Default 1.

       -length ratio
               Length of the tentacles.  Default 9.

       -wiggliness ratio
               A  measure  of  how  bendy  the tentacles are.  Smaller numbers result in smoother
               flexing; larger numbers make it "crinkly".  Default 0.35.

       -flexibility ratio
               Another measure of how  bendy  the  tentacles  are.   Smaller  numbers  result  in
               straighter tentacles; larger numbers result in more extreme curves.  Default 0.35.

       -color color

       -stripe-color color

       -sucker-color color
               The  colors  of  the  various  parts of the tentacle.  Default green with a redish

       -slices int

       -segments int
               Larger numbers increase number of polygons in the object mesh.  Default 32.

               Make the tentacles appear faceted instead of smooth.

       -fps    Display the current frame rate, CPU load, and polygon count.


       DISPLAY to get the default host and display number.

               to get the name of a resource file that overrides the global resources  stored  in
               the RESOURCE_MANAGER property.


       X(1), xscreensaver(1)


       Copyright © 2008 by Jamie Zawinski.  Permission to use, copy, modify, distribute, and sell
       this software and its documentation  for  any  purpose  is  hereby  granted  without  fee,
       provided that the above copyright notice appear in all copies and that both that copyright
       notice and this permission notice appear in supporting documentation.  No  representations
       are  made  about the suitability of this software for any purpose.  It is provided "as is"
       without express or implied warranty.


       Jamie Zawinski.