Provided by: unknown-horizons_2014.1+ds1-2_all bug


       unknown-horizons - real-time strategy/simulation game


       unknown-horizons [{-h | --help}]


       Unknown Horizons: isometric 2D real-time strategy/simulation fun.
       It puts emphasis on the economy and city building aspects.
       Expand your small settlement to a strong and wealthy colony, collect taxes and supply your
       inhabitants with valuable goods.
       Increase your power with a well balanced economy, with strategic trade and diplomacy.


              show program's version number and exit

       -h, --help
              show this help message and exit

       -d, --debug
              Enable debug output to stderr and a logfile.

              Specify the path to FIFE root directory.

              Restores the default settings. Useful if Unknown Horizons crashes on startup due to

              Specify alternative multiplayer master server.

              Specify network address to bind local network client to. This is useful if NAT
              holepunching is not working but you can forward a static port.


              Starts <map>. <map> is the mapname.

              Starts a random map.

              Starts a random map with seed <seed>.

              Starts <scenario>. <scenario> is the scenarioname.

              Starts the development map without displaying the main menu.

              Loads a saved game. <game> is the saved game's name.

              Loads the last quicksave.

              Edit map <map>.

              Edit the map from the saved game <game>.


              Uses <ai_players> AI players (excludes the possible human-AI hybrid; defaults to

              Makes the human player a human-AI hybrid (for development only).

              Set the player with id <force_player_id> as the active (human) player.

              Shows AI plans as highlights (for development only).

              Highlights combat ranges for units controlled by AI Players (for development only).


              Write debug output only to logfile, not to console. Implies -d.

              Enable logging for a certain logging module (for developing only).

              Writes log to <filename> instead of to the uh-userdir

              Enable profiling (for developing only).

              Run the game for <max_ticks> ticks.

              Disable freeze protection.

              Enable the string previewer tool for scenario writers

              Disable preloading while in main menu

              Run the game in the given speed (Values: 0.5, 1, 2, 3, 4, 6, 8, 11, 20)

              Log gui interactions

              Use this seed for singleplayer sessions.

              Create an multiplayer game with default settings.

              Join first multiplayer game.

              Disable atlas generation.


       The bugtracker can be found at


       The Unknown Horizons Team <>


       Copyright © 2008-2013 The Unknown Horizons Team

       Permission is granted to copy, distribute and/or modify this document under the terms of
       the GNU General Public License, Version 3 or (at your option) any later version published
       by the Free Software Foundation.