Provided by: widelands_18-3build3_amd64 bug


       widelands - fantasy real-time strategy game


       widelands <option0>=<value0> ... <optionN>=<valueN>


       In  this  game,  you  start  out  on a small piece of land with nothing more than a few of
       useful resources. Using those, you can build yourself an empire  with  many  thousands  of
       inhabitants.  On  your  way  towards  this  goal,  you  will  have to build up an economic
       infrastructure, explore the lands around you and face enemies who are trying to  rule  the
       world just like you do.


       --<config-entry-name>=value overwrites a config file setting

              Record all events to the given filename for later playback

              Playback given filename (see --record)

              Generates a core dump on segfaults instead of using the SDL

       --ggz  Starts game as GGZ Gaming Zone client (don't use it yet!)

       --help Show a short help text

              Show version


       In  Widelands,  you  are  the regent of a small tribe. You start out with nothing but your
       headquarters, a kind of castle in which all your resources are stored. In  the  course  of
       the  game,  you  will build an ever growing settlement. Every member of your tribe will do
       his or her part to produce more resources - wood, food, iron, gold and more -  to  further
       this growth.  But you are not alone in the world, and you will meet other tribes sooner or
       later. Some of them may be friendly and trade with you. However, if you want to  rule  the
       world, you will have to train soldiers and fight.

       Widelands  offers a unique style of play. For example, a system of roads plays the central
       role of your economy: all the goods that are harvested and processed by the tribe must  be
       transported  from  one building to the next.  This is done by carriers, and those carriers
       always walk along the roads. It is your job  to  lay  out  the  roads  as  efficiently  as

       Another refreshing aspect of the game is the way you command your tribe.  There is no need
       to tell every single one of your subjects what to do - that would be  impossible,  because
       there  can  be  thousands  of them! Instead, all you've got to do is order them to build a
       building somewhere, and the builders will come.  Similarly, whenever you want to attack an
       enemy,  just  place an order to attack one of their barracks, and your soldiers will march
       to fight.  You're really a ruler: You delegate in times of war and in times of peace!

       Widelands offers single-player mode with different campaigns; the campaigns all  tell  the
       story  of  a  tribe and it's struggle in the Widelands universe!  However, settling really
       starts when you unite with friends over the Internet  or  LAN  to  build  up  new  empires
       together - or to crush each other in the dusts of war.  Widelands also offers an Artifical
       Intelligent to challenge.

       In the end, Widelands will be extensible, so that you can create your own  type  of  tribe
       with their own sets of buildings. You can create new worlds to play in, and you could even
       create new types of worlds (who says you can't build a settlement on the moon?).


       For more information and support you can find the website, the wiki,  and  the  forum  for
       quesions or general support at:


       You can also find the bug and translations trackers at:



       A  few  dozen  of  people  participated  to  this  project.  See the AUTHORS file for more