Provided by: xmpuzzles_7.7.1-1_amd64 bug


       xdino - Dino X widgets


       /usr/games/xdino    [-geometry   [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]   [-display
       [{host}]:[{vs}]]    [-[no]mono]     [-[no]{reverse|rv}]     [-{foreground|fg}     {color}]
       [-{background|bg}  {color}]  [-face{0|1|2|3|4|5}  {color}]  [-{border|bd} {color}] [-delay
       msecs] [-[no]sound] [-moveSound {filename}] [-{font|fn} {fontname}] [-view {int}]  [-{mode
       {int}  | both}] [-[no]orient] [-[no]practice] [-userName {string}] [-scoreFile {filename}]
       [-scores] [-version]


       The physical puzzle has period 3 turning (i.e. the points turn with 120 degree  intervals)
       is  called  a  Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or Triangle - 4
       Cube - 6 Colors with solid colors, (a 4 color and a 2 color are also available with  point
       oriented  coloring))  manufactured  by  The  International Puzzle & Games (Great Animation
       International Corporation).  The period 2 turning (i.e. the edges  turn  with  180  degree
       intervals) was suggested by Derek Bosch <>.


       Press  "mouse-left" button to move a piece.  Release "mouse-left" button on a piece on the
       same face.  The pieces will then turn towards where the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle the practice  mode  (in  practice
       mode   the   record  should  say  "practice").   This  is  good  for  learning  moves  and

       Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be  done
       first to set a new record).

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys to start auto-solver.  Only works for Period 3 mode.

       Press  "O"  or  "o" keys to toggle the orient mode.  One has to orient the faces in orient
       mode, besides getting all the faces to be the same color.  To do this one has to  get  the
       lines  to be oriented in the same direction.  This does add complexity, (ever so slightly,
       there are only 2 possibilities), so there are 2 sets of records.

       Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes to Period 2, Period
       3, or Both.

       Press "V" or "v" keys to change the view of the cube.

       Press ">" or "." keys to speed up the movement of pieces (not implemented).

       Press "<" or "," keys to slow down the movement of pieces (not implemented).

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Dino2d as:
       7 8 9   Upper Left, Up, Upper Right
       4< >6   Left, Right
       1 2 3   Lower Left, Down, Lower Right

       Key  pad  for other than Dino2d, use must use your intuition (is this a cop out or what?).
       The key pad is defined differently depending on which side  of  the  cube  your  mouse  is
       pointing at.

       Use the alt key and the left mouse button, keypad, or arrow keys to move the center of the
       cube.  The 2 opposite corners do not move.

       Use the shift keys and the left mouse button, keypad, or arrow key to  access  "Period  2"
       turns from "Both" mode, otherwise it assumes "Period 3" turning.  Edges turn in "Period 2"
       and corners turn in "Period 3".  The "Period 2" mode has extra cuts around the faces.

       Use the control key and the left mouse button, keypad, or arrow keys  to  move  the  whole
       cube.  This is not recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
              xdino{2|3}d<dimension>.{2|3|both<turning   modes>}:   (<Number  of  moves>/{<Record
              number of moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".


       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position  of  the  dino  window  (resource  name

       -display host:dpy
               This option specifies the X server to contact.

               This  option allows you to display the dino window on a color screen as if it were
               monochrome (resource name "mono").

               This option allows you to see the dino window  in  reverse  video  (resource  name

       -{foreground|fg} color
               This   option   specifies  the  foreground  of  the  dino  window  (resource  name

       -{background|bg} color
               This  option  specifies  the  background  of  the  dino  window   (resource   name

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face (resource name "faceColorN").
               In mono-mode, color is represented as the first letter of the color name.  On  the
               2-D  version,  the  faces  are  ordered top to bottom and left to right on the "t"
               configuration. The "+-" configuration is physically consistent with the former, so
               it  is ordered "0, 1, 2, 3, 5, 4".  If you has two colors that begin with the same
               letter you should have one in uppercase and one in lowercase to  distinguish  them
               in  mono-mode.  You can change the colors of the faces to make a stupid cube (i.e.
               all White or in mono-mode all "W"). Unfortunately, it will not  normally  say  its
               solved when its randomized. This would be cheating.

       -{border|bd} color
               This  option specifies the border color of the pieces in the dino window (resource
               name "borderColor").

       -delay msecs
               This option specifies the number of milliseconds it takes to  move  pieces  (1-50)
               (resource name "delay").

               This  option specifies if sliding pieces should make a sound or not (resource name

       -moveSound filename
               This option specifies the file for the move sound for the twisting of  the  puzzle
               (resource name "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -view <int>
               This  option allows you to change the view of the cube for OpenGL with choice of 4
               views (resource name "int").

       -mode <int>
               This option allows you to set the turning mode (resource name "mode").

       -both   This option allows you to set the turning mode to  both  period  2  and  period  3
               (resource name "mode" set at 4).

               This option allows you to access the orient mode (resource name "orient").

               This option allows you to access the practice mode (resource name "practice").

       -userName string
               This  option specifies the user name for any records made or else it will get your
               login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

               This option tells you what version of xdino you have.


       You must randomize the puzzle before a record is set, otherwise an assumption of  cheating
       is made if it is solved after a get or an auto-solve.


       Here is the format for the xdino configuration, starting position, and the movement of its

              mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
              orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <2 dimensional array of face and edge position, each face 4  edge
              pieces,  if orient mode then orientation number follows face number: 0 up, 1 right,
              2 down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <edge> <direction> <style> <control>
       Each turn is with respect to a corner on a face.
       The edges start at the top and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left, 3  upper  left,  5
       clockwise, 7 counterclockwise, 8 up, 9 right, 10 down, and 11 left.
       Style  is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if the center of the
       cube is moved, and 2 if a period 2 twist.
       Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the edge does
       not  matter),  0 if not.  The xdino record keeper does not count a control move as a move,
       but here we do.


       International Puzzles & Games Catalog


       X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6),
       xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xabacus(6)


       ® Copyright 1995-2010, David A. Bagley


       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <>

       The latest version is currently at: