Provided by: zangband_2.7.5pre1-11build1_amd64
zangband - is a graphical dungeon adventure game in the vein of rogue
zangband [options] [-- suboptions]
This manual page explains the Debian package zangband. ZAngband is a single-player, graphical dungeon adventure game using textual characters to represent the walls and floors of a dungeon and the inhabitants therein, in the vein of rogue, angband, nethack, and moria. ZAngband 2.2.8 is a stable official release incorporating all the changes and improvements added since the last official release ( ZAngband 2.2.7).
-h Print out a usage message. -n Start a new character -f Request fiddle mode (no high score entry) -w Request wizard mode (no high score entry) -v Request sound mode -g Request graphics mode -o Request original keyset -r Request rogue-like keyset -s<num> Show <num> high scores -u<who> Use your <who> savefile -m<sys> Force 'main-<sys>.c' usage -d<lib>=<path> Define a 'lib' dir sub-path. Valid values of lib are help info user bone save data apex xtra edit file
To start with, you can just say angband -uTest, and that creates a save file with the file name /var/games/zangband/save/<UID>Test. The best place to get help is the program itself; help is reached by the command ? and presents a menu of choices. Program options can be set using the = command. To see what the various options mean, access the List of Options help menu with the ? command.
This manual page was originaly written by Manoj Srivastava <firstname.lastname@example.org>, for the Angband package. Modified by Eric Leblanc <email@example.com>, for the Debian GNU/Linux system (but may be used by others).