Provided by: zangband_2.7.5pre1-11build1_amd64 bug


       zangband - is a graphical dungeon adventure game in the vein of rogue


       zangband [options] [-- suboptions]


       This  manual  page  explains  the  Debian  package zangband.  ZAngband is a single-player,
       graphical dungeon adventure game using textual  characters  to  represent  the  walls  and
       floors  of  a dungeon and the inhabitants therein, in the vein of rogue, angband, nethack,
       and moria.  ZAngband 2.2.8 is a stable official release incorporating all the changes  and
       improvements added since the last official release ( ZAngband 2.2.7).


       -h        Print out a usage message.
       -n        Start a new character
       -f        Request fiddle mode (no high score entry)
       -w        Request wizard mode (no high score entry)
       -v        Request sound mode
       -g        Request graphics mode
       -o        Request original keyset
       -r        Request rogue-like keyset
       -s<num>   Show <num> high scores
       -u<who>   Use your <who> savefile
       -m<sys>   Force 'main-<sys>.c' usage
                 Define  a  'lib'  dir sub-path. Valid values of lib are help info user bone save
                 data apex xtra edit file


       To start with, you can just say angband -uTest, and that creates a save file with the file
       name  /var/games/zangband/save/<UID>Test.   The  best  place  to  get  help is the program
       itself; help is reached by the command ?  and presents a menu of choices.

       Program options can be set  using the = command. To see what  the  various  options  mean,
       access the List of Options help menu with the ?  command.


       nethack(6), angband(6).


       This  manual page was originaly written by Manoj Srivastava <>, for the
       Angband package. Modified by Eric Leblanc <>, for the  Debian  GNU/Linux
       system (but may be used by others).