xenial (7) cmake-toolchains.7.gz

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NAME

       cmake-toolchains - CMake Toolchains Reference

INTRODUCTION

       CMake  uses  a  toolchain of utilities to compile, link libraries and create archives, and other tasks to
       drive the build. The toolchain utilities available are determined by the  languages  enabled.  In  normal
       builds,  CMake  automatically  determines the toolchain for host builds based on system introspection and
       defaults. In cross-compiling scenarios, a toolchain file may be specified with information about compiler
       and utility paths.

LANGUAGES

       Languages  are  enabled  by  the  project()  command.   Language-specific  built-in  variables,  such  as
       CMAKE_CXX_COMPILER, CMAKE_CXX_COMPILER_ID etc are set by invoking the project() command.  If  no  project
       command  is  in  the  top-level CMakeLists file, one will be implicitly generated. By default the enabled
       languages are C and CXX:

          project(C_Only C)

       A special value of NONE can also be used with the project() command to enable no languages:

          project(MyProject NONE)

       The enable_language() command can be used to enable languages after the project() command:

          enable_language(CXX)

       When a language is enabled, CMake finds a compiler for that language, and  determines  some  information,
       such  as  the  vendor  and version of the compiler, the target architecture and bitwidth, the location of
       corresponding utilities etc.

       The ENABLED_LANGUAGES global property contains the languages which are currently enabled.

VARIABLES AND PROPERTIES

       Several  variables  relate  to  the   language   components   of   a   toolchain   which   are   enabled.
       CMAKE_<LANG>_COMPILER  is  the full path to the compiler used for <LANG>. CMAKE_<LANG>_COMPILER_ID is the
       identifier used by CMake for the  compiler  and  CMAKE_<LANG>_COMPILER_VERSION  is  the  version  of  the
       compiler.

       The  CMAKE_<LANG>_FLAGS  variables  and the configuration-specific equivalents contain flags that will be
       added to the compile command when compiling a file of a particular language.

       As the linker is invoked by the compiler driver, CMake needs a way to determine which compiler to use  to
       invoke  the  linker. This is calculated by the LANGUAGE of source files in the target, and in the case of
       static libraries, the language of the dependent libraries. The choice CMake makes may be overridden  with
       the LINKER_LANGUAGE target property.

TOOLCHAIN FEATURES

       CMake   provides   the   try_compile()   command  and  wrapper  macros  such  as  CheckCXXSourceCompiles,
       CheckCXXSymbolExists and CheckIncludeFile to  test  capability  and  availability  of  various  toolchain
       features.  These  APIs test the toolchain in some way and cache the result so that the test does not have
       to be performed again the next time CMake runs.

       Some toolchain features have built-in handling in CMake, and do not require compile-tests.  For  example,
       POSITION_INDEPENDENT_CODE  allows  specifying that a target should be built as position-independent code,
       if the compiler supports that feature. The <LANG>_VISIBILITY_PRESET and VISIBILITY_INLINES_HIDDEN  target
       properties add flags for hidden visibility, if supported by the compiler.

CROSS COMPILING

       If cmake(1) is invoked with the command line parameter -DCMAKE_TOOLCHAIN_FILE=path/to/file, the file will
       be loaded early to set values for the compilers.  The CMAKE_CROSSCOMPILING variable is set to  true  when
       CMake is cross-compiling.

   Cross Compiling for Linux
       A typical cross-compiling toolchain for Linux has content such as:

          set(CMAKE_SYSTEM_NAME Linux)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(CMAKE_SYSROOT /home/devel/rasp-pi-rootfs)
          set(CMAKE_STAGING_PREFIX /home/devel/stage)

          set(tools /home/devel/gcc-4.7-linaro-rpi-gnueabihf)
          set(CMAKE_C_COMPILER ${tools}/bin/arm-linux-gnueabihf-gcc)
          set(CMAKE_CXX_COMPILER ${tools}/bin/arm-linux-gnueabihf-g++)

          set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
          set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
          set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
          set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)

       The CMAKE_SYSTEM_NAME is the CMake-identifier of the target platform to build for.

       The CMAKE_SYSTEM_PROCESSOR is the CMake-identifier of the target architecture to build for.

       The CMAKE_SYSROOT is optional, and may be specified if a sysroot is available.

       The  CMAKE_STAGING_PREFIX  is  also optional. It may be used to specify a path on the host to install to.
       The CMAKE_INSTALL_PREFIX is always the runtime installation location, even when cross-compiling.

       The CMAKE_<LANG>_COMPILER variables may be set to full paths, or to names of compilers to search  for  in
       standard locations. In cases where CMake does not have enough information to extract information from the
       compiler, the CMakeForceCompiler module can be used to bypass some of the checks.

       CMake find_* commands will look in the sysroot, and the CMAKE_FIND_ROOT_PATH entries by  default  in  all
       cases,  as  well  as  looking  in  the  host  system  root  prefix.  Although this can be controlled on a
       case-by-case basis, when cross-compiling, it can be useful to exclude looking in either the host  or  the
       target  for  particular  artifacts.  Generally,  includes,  libraries and packages should be found in the
       target system prefixes, whereas executables which must be run as part of the build should be  found  only
       on the host and not on the target. This is the purpose of the CMAKE_FIND_ROOT_PATH_MODE_* variables.

   Cross Compiling for the Cray Linux Environment
       Cross  compiling  for  compute nodes in the Cray Linux Environment can be done without needing a separate
       toolchain file.  Specifying -DCMAKE_SYSTEM_NAME=CrayLinuxEnvironment  on  the  CMake  command  line  will
       ensure  that  the appropriate build settings and search paths are configured.  The platform will pull its
       configuration from the current environment variables and will configure a project  to  use  the  compiler
       wrappers from the Cray Programming Environment's PrgEnv-* modules if present and loaded.

       The  default configuration of the Cray Programming Environment is to only support static libraries.  This
       can be overridden and shared libraries enabled by setting the CRAYPE_LINK_TYPE  environment  variable  to
       dynamic.

       Running  CMake  without  specifying CMAKE_SYSTEM_NAME will run the configure step in host mode assuming a
       standard Linux environment.  If not overridden, the PrgEnv-* compiler wrappers will end up getting  used,
       which  if  targeting  the either the login node or compute node, is likely not the desired behavior.  The
       exception to this would be if you are building directly on a NID instead of cross-compiling from a  login
       node.  If  trying  to build software for a login node, you will need to either first unload the currently
       loaded PrgEnv-* module or explicitly tell CMake to use the system compilers in /usr/bin  instead  of  the
       Cray  wrappers.   If  instead  targeting a compute node is desired, just specify the CMAKE_SYSTEM_NAME as
       mentioned above.

   Cross Compiling using Clang
       Some compilers such as Clang are inherently cross compilers.  The CMAKE_<LANG>_COMPILER_TARGET can be set
       to pass a value to those supported compilers when compiling:

          set(CMAKE_SYSTEM_NAME Linux)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(triple arm-linux-gnueabihf)

          set(CMAKE_C_COMPILER clang)
          set(CMAKE_C_COMPILER_TARGET ${triple})
          set(CMAKE_CXX_COMPILER clang++)
          set(CMAKE_CXX_COMPILER_TARGET ${triple})

       Similarly,  some  compilers  do not ship their own supplementary utilities such as linkers, but provide a
       way to specify the location of the external toolchain which will be used  by  the  compiler  driver.  The
       CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN  variable can be set in a toolchain file to pass the path to the
       compiler driver.

   Cross Compiling for QNX
       As  the  Clang  compiler  the  QNX   QCC   compile   is   inherently   a   cross   compiler.    And   the
       CMAKE_<LANG>_COMPILER_TARGET can be set to pass a value to those supported compilers when compiling:

          set(CMAKE_SYSTEM_NAME QNX)

          set(arch gcc_ntoarmv7le)

          set(CMAKE_C_COMPILER qcc)
          set(CMAKE_C_COMPILER_TARGET ${arch})
          set(CMAKE_CXX_COMPILER QCC)
          set(CMAKE_CXX_COMPILER_TARGET ${arch})

   Cross Compiling for Windows CE
       Cross compiling for Windows CE requires the corresponding SDK being installed on your system.  These SDKs
       are usually installed under C:/Program Files (x86)/Windows CE Tools/SDKs.

       A toolchain file to configure a Visual Studio generator for Windows CE may look like this:

          set(CMAKE_SYSTEM_NAME WindowsCE)

          set(CMAKE_SYSTEM_VERSION 8.0)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(CMAKE_GENERATOR_TOOLSET CE800) # Can be omitted for 8.0
          set(CMAKE_GENERATOR_PLATFORM SDK_AM335X_SK_WEC2013_V310)

       The CMAKE_GENERATOR_PLATFORM tells the generator which SDK to use.   Further  CMAKE_SYSTEM_VERSION  tells
       the  generator  what version of Windows CE to use.  Currently version 8.0 (Windows Embedded Compact 2013)
       is supported out of the box.  Other versions may  require  one  to  set  CMAKE_GENERATOR_TOOLSET  to  the
       correct value.

   Cross Compiling for Windows 10 Universal Applications
       A  toolchain  file to configure a Visual Studio generator for a Windows 10 Universal Application may look
       like this:

          set(CMAKE_SYSTEM_NAME WindowsStore)
          set(CMAKE_SYSTEM_VERSION 10.0)

       A Windows  10  Universal  Application  targets  both  Windows  Store  and  Windows  Phone.   Specify  the
       CMAKE_SYSTEM_VERSION  variable  to  be 10.0 to build with the latest available Windows 10 SDK.  Specify a
       more specific version (e.g. 10.0.10240.0 for RTM) to build with the corresponding SDK.

   Cross Compiling for Windows Phone
       A toolchain file to configure a Visual Studio generator for Windows Phone may look like this:

          set(CMAKE_SYSTEM_NAME WindowsPhone)
          set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling for Windows Store
       A toolchain file to configure a Visual Studio generator for Windows Store may look like this:

          set(CMAKE_SYSTEM_NAME WindowsStore)
          set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling using NVIDIA Nsight Tegra
       A toolchain file to configure a Visual Studio generator to build  using  NVIDIA  Nsight  Tegra  targeting
       Android may look like this:

          set(CMAKE_SYSTEM_NAME Android)

       The CMAKE_GENERATOR_TOOLSET may be set to select the Nsight Tegra "Toolchain Version" value.

       See also target properties:

       • ANDROID_ANT_ADDITIONAL_OPTIONSANDROID_API_MINANDROID_APIANDROID_ARCHANDROID_ASSETS_DIRECTORIESANDROID_GUIANDROID_JAR_DEPENDENCIESANDROID_JAR_DIRECTORIESANDROID_JAVA_SOURCE_DIRANDROID_NATIVE_LIB_DEPENDENCIESANDROID_NATIVE_LIB_DIRECTORIESANDROID_PROCESS_MAXANDROID_PROGUARD_CONFIG_PATHANDROID_PROGUARDANDROID_SECURE_PROPS_PATHANDROID_SKIP_ANT_STEPANDROID_STL_TYPE

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