Provided by: fuse-emulator-common_1.1.1+dfsg1-3_all bug

NAME

       fuse — Sinclair ZX Spectrum emulator

SYNOPSIS

       fuse [options]

DESCRIPTION

       Fuse  is  a  Sinclair  ZX Spectrum  emulator.  It supports several models (including the 128), with quite
       faithful emulation of the display and sound.

       The emulator can load any of the formats supported by libspectrum(3) — this includes  Z80,  SNA  and  SZX
       snapshots,  and PZX, TAP and TZX virtual-tape files. Saving to SZX, Z80 and SNA snapshots and TZX and TAP
       tape files is supported. The SLT extension to the Z80 format is partly supported (enough  for  multi-load
       games); however, loading of the old DAT-file variant is not. DSK, UDI, FDI, TR0, SDF, MGT, IMG, SAD, TRD,
       SCL and OPD disk images are supported when a disk interface is being emulated, including  the  integrated
       disk drives on +3, Pentagon or Scorpion machines as well as the +D, DISCiPLE, Opus Discovery and Beta 128
       interfaces. DCK cartridge images are supported when  emulating  a  Timex 2068  variant.  Interface 2  ROM
       cartridges are also supported.

       Finally, there is also support for reading and writing the RZX input recording format.

       See the COMPRESSED FILES section for details on reading files compressed with bzip2(3) or gzip(3).

OPTIONS

       --accelerate-loader
              Specify  whether  Fuse should attempt to accelerate tape loaders by “short circuiting” the loading
              loop. This will in general speed up loading, but may cause  some  loaders  to  fail.  (Enabled  by
              default,  but  you  can  use `--no-accelerate-loader' to disable). The same as the General Options
              dialog's Accelerate loaders option.

       --aspect-hint
              Specify whether the GTK+ and Xlib user interfaces should `hint' to the window  manager  about  the
              preferred aspect ratio for the graphics window, thus preventing resizing to non-square sizes which
              lead to Fuse not displaying correctly. This option has been observed to cause problems  with  some
              window managers when using the GTK+ UI which can prevent the window from being resized or moved at
              all. (Enabled  by  default,  but  you  can  use  `--no-aspect-hint'  to  disable).  See  also  the
              `--strict-aspect-hint' option.

       --autosave-settings
              Specify  whether  Fuse's  current  settings should be automatically saved on exit. The same as the
              General Options dialog's Auto-save settings option.

       --auto-load
              Specify whether tape and disk files should be automatically loaded when they are opened using  the
              File,  Open...   menu  option.  (Enabled by default, but you can use `--no-auto-load' to disable).
              Same as the General Options dialog's Auto-load media option.

       --beta128
              Emulate a Beta 128 interface. Same as the Disk Peripherals  Options  dialog's  Beta 128  interface
              option.

       --beta128-48boot
              When  a  Beta 128  interface  is  used in 48K or TC2048 emulation the option additionally controls
              whether the machine boots directly into the TR-DOS system. Same as the  Disk  Peripherals  Options
              dialog's Beta 128 auto-boot in 48K machines option.

       --betadisk file
              Insert  the  specified  file  into the emulated Beta disk interface's drive A: and select Pentagon
              mode on startup.

       --bw-tv
              Specify whether the display should simulate a colour or black and white television. This option is
              effective  under  the GTK+, Win32, Xlib and SDL user interfaces: the others will always simulate a
              colour TV.  The same as the General Options dialog's Black and white TV option.

       --competition-code code
              Specify the code to be written to competition mode RZX files. The same as the RZX Options dialog's
              Competition code option.

       --competition-mode
              Specify  whether  input  recordings  should  be  made  in `competition mode'.  The same as the RZX
              Options dialog's Competition mode option.

       --compress-rzx
              Specify whether RZX files should be written out compressed. (Enabled by default, but you  can  use
              `--no-compress-rzx' to disable). Same as the RZX Options dialog's Compress RZX data option.

       --confirm-actions
              Specify  whether `dangerous' actions (those which could cause data loss, for example resetting the
              Spectrum)  require  confirmation  before  occurring.  (Enabled  by  default,  but  you   can   use
              `--no-confirm-actions'  to  disable).  This  option  is  the  same as the General Options dialog's
              Confirm actions option.

       --debugger-command string
              Specify a debugger command to be run before emulator startup. This can be used to set  breakpoints
              or  the  like.  Currently, this is the only method to input multi-line debugger commands. (See the
              MONITOR/DEBUGGER section for more information).

       --detect-loader
              Specify whether Fuse should attempt to detect when the tape is being accessed and start  and  stop
              the  virtual tape playing automatically. (Enabled by default, but you can use `--no-detect-loader'
              to disable). Same as the General Options dialog's Detect loaders option.

       --disciple
              Emulate a DISCiPLE interface. Same as the Disk Peripherals  Options  dialog's  DISCiPLE  interface
              option.

       --discipledisk file
              Insert the specified file into the emulated DISCiPLE's drive 1.

       --disk-ask-merge
              Prompt  the  user  to confirm whether Fuse should try to merge the `B' side of a disk image from a
              separate file when opening a new single-sided disk image.

       --disk-try-merge mode
              Select whether Fuse should try to merge a separate file for the `B' side of a disk image  separate
              file  when  opening a new disk image. Most double sided disk images are dumped as two single sided
              disk images e.g.  `Golden Axe - Side A.dsk' and `Golden Axe - Side B.dsk'. So, if we want to  play
              Golden  Axe, first we have to insert the first disk image and when the game asks to insert side B,
              we have to find and open the second disk image, instead of just `flip'-ing  the  disk  inside  the
              drive. If enabled, Fuse will try to open the second image too and create a double sided disk image
              (merging the two one sided disk images) and insert this merged virtual disk into the  disk  drive.
              The  function detects whether the file is one side of a double-sided image if the filename matches
              a pattern like [Ss]ide[ _][abAB12][ _.] in the file name of a disk that is being opened. If found,
              Fuse  will  try  to open the other side of the disk too substituting the appropriate characters in
              the filename e.g.  1→2, a→b, A→B. If successful then it will merge the two images and now we  have
              a double sided disk in drive. This means that if we open `Golden Axe - Side A.dsk', then Fuse will
              try to open `Golden Axe - Side B.dsk' too. Now, we can just `flip' the disk if Golden Axe asks for
              `Side B'.  The available options are Never, With single-sided drives and Always.

       --divide
              Emulate  the  DivIDE interface. The same as the Disk Peripherals Options dialog's DivIDE interface
              option.

       --divide-masterfile file
       --divide-slavefile file
              Specify an IDE image to be loaded into the DivIDE's emulated master and slave drives respectively.

       --divide-write-protect
              Specify that the emulated DivIDE's write protect jumper should be considered set. The same as  the
              Disk Peripherals Options dialog's DivIDE write protect option.

       --dock file
              Insert  the  specified  file  into the emulated Timex 2068 variant dock; also select the TC2068 on
              startup if available.

       --doublescan-mode
              Specify that the framebuffer UI should attempt to use a double  scan  mode  (where  each  line  is
              displayed twice).

       --drive-plus3a-type type
       --drive-plus3b-type type
       --drive-beta128a-type type
       --drive-beta128b-type type
       --drive-beta128c-type type
       --drive-beta128d-type type
       --drive-plusd1-type type
       --drive-plusd2-type type
       --drive-disciple1-type type
       --drive-disciple2-type type
       --drive-opus1-type type
       --drive-opus2-type type
              Specify  a  disk drive type to emulate with the associated interface.  See the Disk Options dialog
              for more information.

       --drive-40-max-track count
       --drive-80-max-track count
              Specify the maximum number of tracks for 40 and 80 track physical drives respectively.

       --embed-snapshot
              Specify whether a snapshot should be embedded in an RZX file when recording  is  started  from  an
              existing snapshot. (Enabled by default, but you can use `--no-embed-snapshot' to disable). Same as
              the RZX Options dialog's Always embed snapshot option.

       --fastload
              Specify whether Fuse should run at the fastest possible speed when the virtual  tape  is  playing.
              (Enabled  by default, but you can use `--no-fastload' to disable). The same as the General Options
              dialog's Fastloading option.

       -f frequency
       --sound-freq frequency
              Specify what frequency Fuse should use for the sound device,  the  default  is  32 kHz,  but  some
              devices only support a single frequency or a limited range (e.g.  48 kHz or up to 22 kHz).

       --fuller
              Emulate a Fuller Box interface. Same as the Peripherals Options dialog's Fuller Box option.

       --full-screen
              Specify  whether Fuse should run in full screen mode.  This option is effective only under the SDL
              UI.

       -g filter
       --graphics-filter mode
              Specify which graphics filter to use if available. The default is normal, which uses no filtering.
              The  available  options  are 2x, 2xsai, 3x, advmame2x, advmame3x, dotmatrix, half, halfskip, hq2x,
              hq3x, normal, super2xsai, supereagle, timex15x, timextv, tv2x, paltv, paltv2x, and  paltv3x.   See
              the GRAPHICS FILTERS section for more details.

       --graphicsfile file
              Set the filename used for graphical output from the emulated ZX Printer. See the PRINTER EMULATION
              section for more details.

       -h
       --help
              Give brief usage help, listing available options.

       --if2cart file
              Insert the specified file into the emulated Interface 2.

       --interface1
              Emulate a Sinclair Interface 1. Same as the Peripherals Options dialog's Interface 1 option.

       --interface2
              Emulate a Sinclair Interface 2.  (Enabled  by  default,  but  you  can  use  `--no-interface2'  to
              disable). Same as the Peripherals Options dialog's Interface 2 option.

       --issue2
              Emulate an issue 2 keyboard. Same as the General Options dialog's Issue 2 keyboard option.

       -j device
       --joystick-1 device
              Read  from  device  to  emulate  the  first  joystick.  Fuse  will  use either `/dev/input/js0' or
              `/dev/js0' by default.

       --joystick-2 device
              As for --joystick-1 but for the second joystick; the default here is  either  `/dev/input/js1'  or
              `/dev/js1'.

       --joystick-1-output type
       --joystick-2-output type
       --joystick-keyboard-output type
              Select  which  joystick  interface  to  attach  for  the first two real joysticks and the keyboard
              joystick. The default is 0,  which  is  no  output.  The  available  options  are  1  (cursor),  2
              (kempston),  3 (Sinclair 1), 4 (Sinclair 2), 5 (Timex 1), 6 (Timex 2), and 7 (Fuller). Same as the
              Joysticks Options dialog's Joystick type option.

       --joystick-1-fire-1 code
       --joystick-1-fire-2 code
       --joystick-1-fire-3 code
       --joystick-1-fire-4 code
       --joystick-1-fire-5 code
       --joystick-1-fire-6 code
       --joystick-1-fire-7 code
       --joystick-1-fire-8 code
       --joystick-1-fire-9 code
       --joystick-1-fire-10 code
       --joystick-1-fire-11 code
       --joystick-1-fire-12 code
       --joystick-1-fire-13 code
       --joystick-1-fire-14 code
       --joystick-1-fire-15 code
       --joystick-2-fire-1 code
       --joystick-2-fire-2 code
       --joystick-2-fire-3 code
       --joystick-2-fire-4 code
       --joystick-2-fire-5 code
       --joystick-2-fire-6 code
       --joystick-2-fire-7 code
       --joystick-2-fire-8 code
       --joystick-2-fire-9 code
       --joystick-2-fire-10 code
       --joystick-2-fire-11 code
       --joystick-2-fire-12 code
       --joystick-2-fire-13 code
       --joystick-2-fire-14 code
       --joystick-2-fire-15 code
              Select which Fuse key code should be triggered by the applicable real joystick button  press.  The
              codes  are  the  Fuse  keyboard  codes  corresponding to the keys. The default value is 4096 which
              corresponds to the virtual joystick fire button. Same as the Joysticks Options  dialog's  Joystick
              fire options.

       --joystick-keyboard-up code
       --joystick-keyboard-down code
       --joystick-keyboard-left code
       --joystick-keyboard-right code
       --joystick-keyboard-fire code
              Select which Fuse key code should correspond with each direction and fire for the keyboard virtual
              joystick. The same as the Keyboard Joysticks Options dialog's Button  for  UP,  Button  for  DOWN,
              Button for LEFT, Button for RIGHT and Button for FIRE options respectively.

       --joystick-prompt
              If  this  option is specified, then Fuse will prompt you which form of joystick emulation you wish
              to use when loading a snapshot. No prompt will be issued if  the  configuration  in  the  snapshot
              matches  what  you  are  currently  using.  The same as the General Options dialog's Snap joystick
              prompt option.

       --kempston
              Emulate a Kempston joystick. Same as the Peripherals Options dialog's Kempston joystick option.

       --kempston-mouse
              Emulate a Kempston mouse. Same as the Peripherals Options dialog's Kempston mouse option.

       --late-timings
              It has been observed that some real Spectrums run such that the  screen  is  rendered  one  tstate
              later  than on other real hardware. This option specifies that Fuse should emulate such a machine.
              Same as the General Options dialog's Late timings option.

       --loading-sound
              Specify whether the sound made while tapes are loading should be emulated.  (Enabled  by  default,
              but you can use `--no-loading-sound' to disable). Same as the Sound Options dialog's Loading sound
              option.

       -m type
       --machine type
              Specify machine type to emulate initially. The  default  is  48,  a  48K Spectrum.  The  available
              options are 16, 48, 48_ntsc, 128, plus2, plus2a, plus3, 2048, 2068, ts2068, pentagon, pentagon512,
              pentagon1024, scorpion and se.

       --melodik
              Emulate a Melodik AY interface for 16/48k Spectrums. Same  as  the  Peripherals  Options  dialog's
              Melodik option.

       --microdrive-file file
       --microdrive-2-file file
       --microdrive-3-file file
       --microdrive-4-file file
       --microdrive-5-file file
       --microdrive-6-file file
       --microdrive-7-file file
       --microdrive-8-file file
              Specify Interface 1 Microdrive cartridge files to open.

       --mouse-swap-buttons
              Swap  the  left and right mouse buttons when emulating the Kempston mouse. The same as the General
              Peripherals dialog's Swap mouse buttons option.

       --movie-compr level
              This option sets the compression level used when  creating  movies.  Same  as  the  Movie  Options
              dialog's Movie compression option. The available options are None, Lossless, and High (lossy). The
              default option is Lossless.  See also the MOVIE RECORDING section.

       --movie-start filename
              With this command line option, Fuse will start movie recording as soon as the emulator is started.
              See also the MOVIE RECORDING section.

       --movie-stop-after-rzx
              With  this  command line option, Fuse will stop movie recording when RZX playback or RZX recording
              ends. Same as the Movie Options dialog's  Stop  recording  after  RZX  ends  option.  (Enabled  by
              default,  but  you  can use `--no-movie-stop-after-rzx' to disable).  See also the MOVIE RECORDING
              section.

       --opus
              Emulate a Opus Discovery interface. Same as the Disk Peripherals Options dialog's  Opus  Discovery
              interface option.

       --opusdisk file
              Insert the specified file into the emulated Opus Discovery's drive 1.

       --paltv2x
              Specify  whether the PAL TV 2x and PAL TV 3x scalers should also produce scanlines along the lines
              of the TV 2x and Timex TV scalers.  The same as the  General  Options  dialog's  PAL-TV  use  TV2x
              effect option.

       -p file
       --playback file
              Specify an RZX file to begin playback from.

       --plus3disk file
              Insert  the  specified  file  into  the  emulated  +3's A: drive; also select the +3 on startup if
              available.

       --plus3-detect-speedlock
              Specify whether the +3 drives try to detect Speedlock protected disks, and emulate `weak' sectors.
              If  the  disk  image  file  (EDSK  or  UDI) contains weak sector data, than Speedlock detection is
              automatically omitted.  See also the WEAK DISK DATA section.  Same as the Disk Options dialog's +3
              Detect Speedlock option.

       --plusd
              Emulate a +D interface. Same as the Disk Peripherals Options dialog's +D interface option.

       --plusddisk file
              Insert the specified file into the emulated +D's drive 1.

       --printer
              Specify  whether  the emulation should include a printer. Same as the Peripherals Options dialog's
              Emulate printers option.

       --rate frame
              Specify the frame rate, the ratio of spectrum frame updates to real frame  updates.  Same  as  the
              General Options dialog's Frame rate option.

       -r file
       --record file
              Specify an RZX file to begin recording to.

       --rom-16 file
       --rom-48 file
       --rom-128-0 file
       --rom-128-1 file
       --rom-plus2-0 file
       --rom-plus2-1 file
       --rom-plus2a-0 file
       --rom-plus2a-1 file
       --rom-plus2a-2 file
       --rom-plus2a-3 file
       --rom-plus3-0 file
       --rom-plus3-1 file
       --rom-plus3-2 file
       --rom-plus3-3 file
       --rom-plus3e-0 file
       --rom-plus3e-1 file
       --rom-plus3e-2 file
       --rom-plus3e-3 file
       --rom-tc2048 file
       --rom-tc2068-0 file
       --rom-tc2068-1 file
       --rom-ts2068-0 file
       --rom-ts2068-1 file
       --rom-pentagon-0 file
       --rom-pentagon-1 file
       --rom-pentagon-2 file
       --rom-pentagon-3 file
       --rom-scorpion-0 file
       --rom-scorpion-1 file
       --rom-scorpion-2 file
       --rom-scorpion-3 file
       --rom-spec-se-0 file
       --rom-spec-se-1 file
       --rom-interface-1 file
       --rom-opus file
       --rom-plusd file
       --rom-disciple file
       --rom-beta128 file
       --rom-speccyboot file
              Specify  the  file  to be used for ROM(s) used for each machine. The options respectively refer to
              the 16K Spectrum (48.rom), 48K Spectrum (48.rom), the two ROMs for  the  128K Spectrum  (128-0.rom
              and  128-1.rom),  the two ROMs for the +2 (plus2-0.rom and plus2-1.rom), the four ROMs for the +2A
              (plus3-0.rom, plus3-1.rom, plus3-2.rom and plus3-3.rom), the four ROMs for  the  +3  (plus3-0.rom,
              plus3-1.rom,  plus3-2.rom  and  plus3-3.rom),  the  TC2048  ROM (tc2048.rom), the two ROMs for the
              TC2068  (tc2068-0.rom  and  tc2068-1.rom),  the  two  ROMs  for  the  TS2068   (tc2068-0.rom   and
              tc2068-1.rom),  the  two  main  ROMs,  the  TR-DOS  ROM  and  a reset service ROM for the Pentagon
              (128p-0.rom, 128p-1.rom, trdos.rom and gluck.rom), the four ROMs for the Scorpion 256 (256s-0.rom,
              256s-1.rom,  256s-2.rom and 256s-3.rom), the two ROMs for the Spectrum SE (se-0.rom and se-1.rom),
              the  Interface 1  ROM  (if1-2.rom),  the  Opus  Discovery  ROM  (opus.rom),   the   DISCiPLE   ROM
              (disciple.rom),  the  +D  ROM  (plusd.rom),  the  TR-DOS  ROM for Beta 128 emulation with the 48K,
              TC2048, 128K or +2 (trdos.rom),  and  the  SpeccyBoot  ROM  (speccyboot-1.4.rom).   The  names  in
              brackets  denote  the  defaults.  Note  that  not all these ROMs are supplied with Fuse — you must
              supply your own copies of those which are not.

       --no-rs232-handshake
              This option makes Fuse's Interface 1 emulation assume that the RS-232 line other end is live  when
              you connect the communication channels.  See also the `--rs232-rx' and `--rs232-tx' options.

       --rs232-rx
       --rs232-tx
              Specify  the  communication channels (FIFO or file) to be used for Interface 1 RS-232 emulation as
              RxD and TxD wire. See also the `--rs232-handshake' options.

       --rzx-autosaves
              Specify that, while recording an RZX file,  Fuse  should  automatically  add  a  snapshot  to  the
              recording  stream  every  5 seconds.  (Default  to  on,  but  you  can use `--no-rzx-autosaves' to
              disable). Same as the RZX Options dialog's Create autosaves option; see there for more details.

       --separation type
              Give stereo separation of the 128's AY sound channels. Same as the  General  Options  dialog's  AY
              stereo  separation  option.  The  available options are None, ACB, and ABC.  The default option is
              None.

       --simpleide
              Specify whether Fuse will emulate the simple 8-bit IDE interface as used by the Spectrum +3e. Same
              as the Disk Peripherals Options dialog's Simple 8-bit IDE option.

       --simpleide-masterfile file
              Specify a HDF file to connect to the emulated Simple 8-bit IDE interface's master channel.

       --simpleide-slavefile file
              Specify a HDF file to connect to the emulated Simple 8-bit IDE interface's slave channel.

       --slt
              Support  the  SLT  trap  instruction. (Enabled by default, but you can use `--no-slt' to disable).
              Same as the General Options dialog's Use .slt traps option.

       -s file
       --snapshot file
              Specify a  snapshot  file  to  load.  The  file  can  be  in  any  snapshot  format  supported  by
              libspectrum(3).

       --sound
              Specify  whether  Fuse  should produce sound. (Enabled by default, but you can use `--no-sound' to
              disable). Same as the Sound Options dialog's Sound enabled option.

       -d device
       --sound-device device
              Specify the sound output device to use and any options to give that device. If you are  not  using
              the  SDL  UI  or  using libao or libasound (ALSA) for sound output, then the device parameter just
              specifies the device to be used for sound output.

              If you are using the SDL UI, the device parameter allows you to specify the  audio  driver  to  be
              used (e.g. dsp, alsa, dma, esd and arts).

              If  you  are  using  libao for sound output, the device parameter allows you to specify the device
              used for sound output (either `live' to a speaker or to a file) and the parameters to be used  for
              that      device.      In      general,      the     device     parameter     has     the     form
              driver[:param[=value][,param[=value][,...]].  driver selects the libao driver to be  used,  either
              one of the `live' drivers (aixs, alsa, alsa09, arts, esd, irix, macosx, nas, oss or sun) or a file
              driver (au, raw, wav or null).  The available parameter and value pairs for each device are:

              •      aixs: AIX audio system

                     •      dev=device
                            `device' gives the AIX sound device.

              •      alsa: Advanced Linux Sound Architecture version 0.5.x

                     •      card=num
                            `num' gives the ALSA card number.

                     •      dev=num
                            `num' gives the ALSA device number.

                     •      buf_size=num
                            `num' gives the ALSA buffer size in bytes.

              •      alsa09: Advanced Linux Sound Architecture version 0.9+

                     •      dev=string
                            `string' specifies the ALSA device e.g. hw:1.2

                     •      buffer_time=num
                            `num' gives the ALSA buffer time in microseconds.

                     •      period_time=num
                            `num' gives the ALSA period time in microseconds.

                     •      use_mmap=yes|y|true|t|1
                            specifies that libao use memory mapped transfer.

              •      arts: aRts soundserver: no parameters.

              •      esd: Enlightened Sound Daemon.

                     •      host=string
                            `string' gives the ESD host specification.

              •      irix: IRIX Audio Library: no parameters.

              •      macosx: MacOS X CoreAudio: no parameters.

              •      nas: Network Audio System.

                     •      host=string
                            `string' gives the NAS host specification.

                     •      buf_size=num
                            `num' gives the buffer size on the server.

              •      oss: Open Sound System.

                     •      dsp=string
                            `string' gives the OSS device to be used e.g. /dev/sound/dsp1

              •      sun: SUN audio system.

                     •      dev=string
                            `string' gives the audio device to be used.

              •      au: SUN Sparc audio file: no parameters.

              •      raw: raw file.

                     •      byteorder=string
                            `string' can be any of native (host native byteorder), big (big  endian)  or  little
                            (little endian).

              •      wav: Microsoft audio file: no parameters.

              •      null: null output: no parameters.

              •      debug: for debugging libao.

              Finally,  each  of  the  file  output types (au, raw and wav) have an extra option `file=filename'
              where `filename' gives the file output will be directed to. This defaults to `fuse-sound.ao' if it
              is not specified.

              Some examples of use:

              fuse -d alsa09:dev=hw:1

              causes Fuse to use ALSA 0.9+ output with the second (#1) sound card.

              fuse -d raw:byteorder=little,file=enigma.raw

              causes Fuse to save little endian words to `enigma.raw'.

              See  the  `DEVICE'  section of ogg123(1) for up to date information of devices and options (except
              for the `file' option which is provided by Fuse itself).

              If you are using libasound or ALSA for sound output, the device parameter allows  you  to  specify
              the  device  used for sound output and some parameters to be used for that device. In general, the
              device parameter has the form
              devstr or
              param[=value][,param[=value][,...][,devstr].

              •      devstr: selects the ALSA device used, it can be any complex or  simple  ALSA  device  name.
                     e.g.:  default  or  hw:0  or  tee:plughw:0,'/tmp/out.raw',raw.   See  the  alsa-lib pcm api
                     reference    at    http://www.alsa-project.org/alsa-doc/alsa-lib/pcm.html    for    further
                     explanation.

              •      param and values:

                     •      buffer=nnnn:  set the ALSA buffer in frames, smaller value cause smaller sound delay
                            but may more buffer underrun (pops and clicks), larger value cause longer delay  but
                            fewer  underrun. By default Fuse determine the buffer size based on the actual sound
                            frequency.

                            If you use some special plugin for your pcm device (e.g.: dmix)  or  your  card  not
                            support  some needed parameter (e.g. cannot play other only 48 kHz stereo sound like
                            some AC97 sound card)  may  cause  Fuse  unable  to  set  the  needed  buffer  size,
                            appropriate  sound  frequency,  channels and so on, therefore you cannot get optimal
                            result or not hear the sound at all. In this case try the plughw:#,  (where  #  mean
                            your card number counted from 0) for ALSA device.

                     •      verbose : if given, fuse report ALSA buffer underruns to stderr.

              Some examples of use:

              fuse -d verbose,buffer=2000

              causes  Fuse  to  use the default ALSA device with 2000 frame length buffer and report ALSA buffer
              underruns on stderr.

              fuse -d tee:plughw:0,'/tmp/aufwm.raw',raw

              causes Fuse to use the first card and parallel save the  raw  audio  samples  into  /tmp/aufwm.raw
              file.

       --sound-force-8bit
              Force the use of 8-bit sound, even if 16-bit is possible. Same as the Sound Options dialog's Force
              8-bit option.

       --speaker-type type
              Select the output speaker emulation, type can be TV speaker, Beeper or  Unfiltered.  Same  as  the
              Sound Options dialog's Speaker type option.

       --speccyboot
              Emulate  a  SpeccyBoot  Ethernet  interface.  Same  as the Peripherals Options dialog's SpeccyBoot
              option. See the SpeccyBoot web page at http://speccyboot.sourceforge.net/ for full details on  the
              SpeccyBoot.

       --speccyboot-tap device
              Specify the TAP device to use for SpeccyBoot emulation.

       --specdrum
              Emulate  a  SpecDrum  interface. Same as the Peripherals Options dialog's SpecDrum option. See the
              World of Spectrum Infoseek web  page  at  http://www.worldofspectrum.org/infoseekid.cgi?id=1000062
              for manuals, software and more.

       --spectranet
              Specify  whether  Fuse  will  emulate  the  Spectranet  Ethernet  interface.   Same as the General
              Peripherals Options dialog's Spectranet option. See the  SPECTRANET  EMULATION  section  for  more
              details.

       --spectranet-disable
              This  option  controls  the  state  of  the  Spectranet automatic page-in jumper (J2). Same as the
              General Peripherals Options dialog's Spectranet  disable  option.  See  the  SPECTRANET  EMULATION
              section for more details.

       --speed percentage
              Specify  the  speed  (as a percentage of real Spectrum speed) at which emulation should attempt to
              proceed. Same as the General Options dialog's Emulation speed option.

       --statusbar
              For the GTK+ and Win32 UI, enables the statusbar beneath the display. For the  Xlib  and  SDL  UI,
              enables the status icons showing whether the disk and tape are being accessed. Same as the General
              Options dialog's Show statusbar option.

       --strict-aspect-hint
              For the GTK+ UI, use stricter limits for the  aspect  ratio  limits  set  by  the  `--aspect-hint'
              option.  This can cause some window managers (for example, metacity(1)) to not allow the window to
              be resized and moved, but is necessary to prevent others (for example, fvwm(1))  from  being  able
              resize the window away from square.

       -v mode
       --fbmode mode
              Specify which mode to use for the FB UI. Available values for mode are `320' (which corresponds to
              a 320×240×256 mode), the default and `640' (a 640×480×256 mode).

       --svga-modes mode1,mode2,mode3
              Specify which SVGA mode to use for the SVGAlib UI at different screen sizes. Available values  for
              mode1, mode2 and mode3 are listed in a table, when Fuse called with --svga-modes list command line
              option.  When user select a not available mode for a size, Fuse just ignore and try  to  find  the
              best  mode for it. e.g. with --svga-modes 0,0,12 Fuse use the specified 1024×768×256 SVGA mode for
              triple size filters, but select SVGA modes automatically for normal or double size  filters.   The
              above  mode  number is just an example, and mode numbers and their meanings may vary graphics card
              by graphics card.

       -D mode
       --doublescan-mode mode
              Specify whether to use doublescan modes in the FB UI.  Available values for mode are 0, 1 and 2. 0
              means `never doublescan' (use 640×480 at either 72 Hz or 60 Hz), whereas 1 and 2 both mean `try to
              use doublescan' and will fall back on the 640×480 modes. 1 selects 72 Hz modes (the same size  and
              shape as your typical 640×480), and 2 selects 60 Hz modes (overscan).

              If  your  monitor displays a blank screen when using 1 or 2, press F10 then try a different option
              or say `--fbmode 640'.

       -t file
       --tape file
              Specify a virtual tape file to use. It must be in PZX, TAP or TZX format.

       --textfile file
              Set the filename used for text output from  the  emulated  printers.  See  the  PRINTER  EMULATION
              section below for more details.

       --traps
              Support  traps  for  ROM tape loading/saving. (Enabled by default, but you can use `--no-traps' to
              disable). Same as the General Options dialog's Use tape traps option.

       -V
       --version
              Show which version of Fuse is being used.

       --volume-ay volume
              Sets the relative volume of the AY-3-8912 chip from a range of 0–100%. Same as the  Sound  Options
              dialog's AY volume option.

       --volume-beeper volume
              Sets the relative volume of the beeper from a range of 0–100%.  Same as the Sound Options dialog's
              Beeper volume option.

       --volume-specdrum volume
              Sets the relative volume of the SpecDrum from a range  of  0–100%.   Same  as  the  Sound  Options
              dialog's SpecDrum volume option.

       --writable-roms
              Allow  Spectrum  programs  to overwrite the ROM(s). The same as the General Options dialog's Allow
              writes to ROM option.

       --zxatasp
              Specify whether Fuse emulate the ZXATASP interface. Same as the Disk Peripherals Options  dialog's
              ZXATASP interface option.

       --zxatasp-upload
              Specify  the  state  of  the  ZXATASP upload jumper. Same as the Disk Peripherals Options dialog's
              ZXATASP upload option.

       --zxatasp-write-protect
              Specify the state of the ZXATASP write protect  jumper.  Same  as  the  Disk  Peripherals  Options
              dialog's ZXATASP write protect option.

       --zxatasp-masterfile file
              Specify a HDF file to connect to the emulated ZXATASP interface's master channel.

       --zxatasp-slavefile file
              Specify a HDF file to connect to the emulated ZXATASP interface's slave channel.

       --zxcf
              Specify  whether  Fuse  emulate  the ZXCF interface. Same as the Disk Peripherals Options dialog's
              ZXCF interface option.

       --zxcf-upload
              Specify the state of the ZXCF upload jumper. Same as the Disk Peripherals  Options  dialog's  ZXCF
              upload option.

       --zxcf-cffile file
              Specify a HDF file to connect to the emulated ZXCF interface.

       --zxprinter
              Emulate the ZX Printer. Same as the General Peripherals Options dialog's ZX Printer option.

       All  long options which control on/off settings can be disabled using `--no-foo' (for an option `--foo').
       For example, the opposite of `--issue2' is `--no-issue2'.  These options can also be modified  while  the
       emulator  is running, using the options dialogs — see the documentation for the Options menu in the MENUS
       AND KEYS section for details.

THE VARIOUS FRONT-ENDS

       Fuse supports various front-ends, or UIs (user interfaces). The usual one is GTK+-based,  but  there  are
       also SDL, Win32, Xlib, SVGAlib and framebuffer ones.

       The  important  difference  to  note  is  that  GTK+  and  Win32 versions uses `native' dialog boxes etc.
       (behaving like a fairly normal GUI-based program) while the  others  use  an  alternative,  Fuse-specific
       `widget  UI'.  This latter front-end is easily spotted by the way it uses the main Fuse window/screen for
       menus and dialogs, and uses the Spectrum's own font.

MENUS AND KEYS

       Since many of the keys available are devoted to emulation of the Spectrum's keyboard, the primary way  of
       controlling  Fuse itself (rather than the emulated machine) is via the menus. There are also function key
       shortcuts for some menu options.

       In the GTK+ and Win32 version, the menu bar is always visible at the top of  the  Fuse  window.  You  can
       click  on  a  menu  name to pop it up. Alternatively, you can press F1 to display a pop-up version of the
       menu bar, which you can then navigate with the cursor keys or mouse.

       In the widget UI pressing F1 is the only way to get the main menu;  and  unlike  the  GTK+  version,  the
       emulator  pauses  while  the  menus  are being navigated. The menus show which key to press for each menu
       option in brackets. Pressing Esc exits a menu, and pressing Enter exits the menu system entirely (as well
       as `confirming' any current dialog).

       Here's what the menu options do, along with the function key mappings for those items which have them:

       F3
       File, Open...
              Open  a Spectrum file. Snapshots will be loaded into memory; tape images will be inserted into the
              emulated tape deck, and if the Auto-load media option is set will being loading.  Opening  a  disk
              image or a Timex dock image will cause the appropriate machine type (+3, Pentagon or TC2068) to be
              selected with the image inserted, and disks will automatically load if the Auto-load media  option
              is set. See the FILE SELECTION section below for details on how to choose the file. Note that this
              behaviour is different from previous versions of Fuse, when this option would open only snapshots.

       F2
       File, Save Snapshot...
              Save a snapshot (machine state, memory contents, etc.) to file. You can select the filename to  be
              saved  to.  If  it  has a .szx, .z80 or .sna extension, the snapshot will be saved in that format.
              Otherwise, it will be saved as a .szx file.

       File, Recording, Record...
              Start recording input to an RZX file, initialised from the current emulation state.  You  will  be
              prompted for a filename to use.

       File, Recording, Record from snapshot...
              Start recording input to an RZX file, initialised from a snapshot. You will first be asked for the
              snapshot to use and then the file to save the recording to.

       Insert
       File, Recording, Insert snapshot
              Inserts a snapshot of the current state into the RZX file. This can be used at a  later  point  to
              roll back to the inserted state by using one of the commands below.

       Delete
       File, Recording, Rollback
              Rolls  back the recording to the point at which the previous snapshot was inserted. Recording will
              continue from that point.

       File, Recording, Rollback to...
              Roll back the recording to any snapshot which has been inserted into the recording.

       File, Recording, Play...
              Playback recorded input from an RZX file. This lets you replay keypresses recorded previously. RZX
              files generally contain a snapshot with the Spectrum's state at the start of the recording; if the
              selected RZX file doesn't, you'll be prompted for a snapshot to load as well.

       File, Recording, Stop
              Stop any currently-recording/playing RZX file.

       File, AY Logging, Record...
              Start recording the bytes output via the AY-3-8912 sound chip to a PSG file. You will be  prompted
              for a filename to save the recording to.

       File, AY Logging, Stop
              Stop any current AY logging.

       File, Open SCR Screenshot...
              Load  an  SCR  screenshot (essentially just a binary dump of the Spectrum's video memory) onto the
              current screen. Fuse supports screenshots saved in the Timex hi-colour and hi-res modes as well as
              `normal'  Spectrum  screens, and will make a simple conversion if a hi-colour or hi-res screenshot
              is loaded onto a non-Timex machine.

       File, Save Screen as SCR...
              Save a copy of whatever's currently displayed on the Spectrum's screen as an SCR file. You will be
              prompted for a filename to save the screenshot to.

       File, Save Screen as PNG...
              Save  the current screen as a PNG file. You will be prompted for a filename to save the screenshot
              to.

       File, Movies, Record...
              Fuse can record movie (video and audio) into a file with special format  which  can  be  converted
              later to a common video file format with the fmfconv utility.  You will be prompted for a filename
              to save video. Please see MOVIE RECORDING section.

       File, Movies, Stop
              Stop movie recording which is currently in progress.

       File, Load Binary Data...
              Load binary data from a file into the Spectrum's memory. After selecting the  file  to  load  data
              from, you can choose where to load the data and how much data to load.

       File, Save Binary Data...
              Save  an  arbitrary chunk of the Spectrum's memory to a file. Select the file you wish to save to,
              followed by the location and length of data you wish to save.

       F10
       File, Exit
              Exit the emulator. A confirmation dialog will appear checking you actually want to do this.

       F4
       Options, General...
              Display the General Options dialog, letting you configure Fuse. (With  the  widget  UI,  the  keys
              shown  in  brackets toggle the options, Enter confirms any changes, and Esc aborts). Note that any
              changed settings only apply to the currently-running Fuse.

              The options available are:

              Emulation speed
                     Set how fast Fuse will attempt to emulate the Spectrum, as a percentage  of  the  speed  at
                     which  the  real  machine  runs.  If  your  machine  isn't  fast enough to keep up with the
                     requested speed, Fuse will just run as fast as it can. Note that if the emulation speed  is
                     not exactly 100%, no sound output will be produced.

              Frame rate
                     Specify  the frame rate, the ratio of spectrum frame updates to real frame updates. This is
                     useful if your machine is having trouble keeping up with the spectrum screen updates.

              Issue 2 keyboard
                     Early versions of the Spectrum used a different value for unused bits on the keyboard input
                     ports,  and  a  few  games  depended  on  the old value of these bits. Enabling this option
                     switches to the old value, to let you run them.

              Use tape traps
                     Ordinarily, Fuse intercepts calls to the ROM tape-loading routine in  order  to  load  from
                     tape  files  more  quickly when possible. But this can (rarely) interfere with TZX loading;
                     disabling this option avoids the problem at the cost  of  slower  (i.e.  always  real-time)
                     tape-loading.   When  tape-loading  traps  are  disabled,  you  need to start tape playback
                     manually, by pressing F8 or choosing the Media, Tape, Play menu item. Fuse also  uses  tape
                     traps to intercept the tape-saving routine in the ROM to save tape files quickly, tapes can
                     also be saved using the Media, Tape, Record Start menu item.

              Fastloading
                     If this option is enabled, then Fuse will run  at  the  fastest  possible  speed  when  the
                     virtual tape is playing, thus dramatically reducing the time it takes to load programs. You
                     may wish to disable this option if you wish to stop the tape at a specific point.

              Accelerate loaders
                     If this option is enabled, then Fuse will attempt to  accelerate  tape  loaders  by  “short
                     circuiting”  the  loading  loop.  This will in general speed up loading, but may cause some
                     loaders to fail.

              Detect loaders
                     If this option is enabled, Fuse will attempt  to  detect  when  a  loading  routine  is  in
                     progress,  and  then  automatically  start the virtual tape to load the program in. This is
                     done by using a heuristic to identify a loading routine, so is by no means infallible,  but
                     works in most cases.

              Auto-load media
                     On many occasions when you open a tape or disk file, it's because it's got a program in you
                     want to load and run. If this option is selected, this will automatically  happen  for  you
                     when  you  open one of these files using the File, Open...  menu option — you must then use
                     the Media menu to use tapes or disks for saving data  to,  or  for  loading  data  into  an
                     already running program.

              Use .slt traps
                     The  multi-load  aspect  of  SLT  files  requires  a trap instruction to be supported. This
                     instruction is not generally used except for this trap, but since  it's  not  inconceivable
                     that a program could be wanting to use the real instruction instead, you can choose whether
                     to support the trap or not.

              Allow writes to ROM
                     If this option is selected, Fuse will  happily  allow  programs  to  overwrite  what  would
                     normally  be  ROM. This probably isn't very useful in most circumstances, especially as the
                     48K ROM overwrites parts of itself.

              Auto-save settings
                     If this option is selected, Fuse will automatically write its currently selected options to
                     its  configuration  file  on exit (if libxml2 was available when Fuse was compiled). If you
                     turn this option off, you'll have to manually use Options, Save afterwards to  ensure  that
                     this setting gets written to Fuse's configuration file.

              MDR cartridge len
                     This  option  controls  the  number  of blocks in a new Microdrive cartridge.  If the value
                     smaller than 4 or greater than 254 Fuse assumes 4 or 254.

              Random length MDR cartridge
                     If this option is enabled, Fuse will use a random Microdrive cartridge  length  instead  of
                     the length specified in the MDR cartridge len option.

              RS-232 handshake
                     If  you  turn  this  option  off,  Fuse  assumes the RS-232 line other end is live when you
                     connect the communication channels.  See also the `--rs232-rx' and `--rs232-tx' options.

              Black and white TV
                     This option allows you  to  choose  whether  to  simulate  a  colour  or  black  and  white
                     television. This is effective only under the GTK+, Win32, Xlib and SDL user interfaces: the
                     others will always simulate a colour TV.

              PAL-TV use TV2x effect
                     This option allows you to choose whether the PAL TV 2x and higher  scalers  also  reproduce
                     scanlines in the same way as the TV 2x, TV 3x and Timex TV scalers.

              Confirm actions
                     Specify  whether  `dangerous'  actions  (those  which  could  cause  data loss, for example
                     resetting the Spectrum) require confirmation before occurring.

              Show statusbar
                     For the GTK+ and Win32 UI, enables the statusbar beneath  the  display.  For  the  SDL  UI,
                     enables  the status icons showing whether the disk and tape are being accessed. This option
                     has no effect for the other user interfaces.

              Snap joystick prompt
                     If set, Fuse will prompt you which physical joystick or keyboard you want to connect to the
                     joystick  interface  enabled  in  the  snapshot  unless  it  already  matches  your current
                     configuration.

              Late timings
                     If selected, Fuse will cause all screen-related timings (for example, when  the  screen  is
                     rendered and when memory contention occurs) to be one tstate later than “normal”, an effect
                     which is present on some real hardware.

       Options, Sound...
              Display the Sound Options dialog, letting you configure Fuse's sound output. (With the widget  UI,
              the  keys  shown in brackets toggle the options, Enter confirms any changes, and Esc aborts). Note
              that any changed settings only apply to the currently-running Fuse.

              Sound enabled
                     Specify whether sound output should be enabled at all. When this option is  disabled,  Fuse
                     will not make any sound.

              Loading sound
                     Normally,  Fuse  emulates  tape-loading noise when loading from PZXs, TAPs or TZXs in real-
                     time, albeit at a deliberately lower volume than on a real Spectrum. You can  disable  this
                     option to eliminate the loading noise entirely.

              AY stereo separation
                     By  default,  the  sound  output  is  mono,  since  this  is all you got from an unmodified
                     Spectrum. But enabling this option gives you so-called ACB stereo (for sound from  the  128
                     and other clone's AY-3-8912 sound chip).

              Force 8-bit
                     Force the use of 8-bit sound even if 16-bit (the default) is available. Note that (when the
                     option is enabled) if 8-bit sound isn't available then there will be no sound  at  all,  so
                     it's best not to use this option unless you have a specific need for it.

              Speaker type
                     This  option  allows  the  emulation  of  the sound output system to be modified. Different
                     choices of speaker limit the bass and  treble  response  that  can  be  produced  from  the
                     machine.  Choose  between  a  “TV”  type  speaker  and  a  small  beeper  type speaker that
                     significantly limits bass and treble response. Choose “Unfiltered” to get  unmodified  (but
                     less accurate) sound output.

              AY volume
                     Sets the relative volume of the AY-3-8912 chip from a range of 0–100%.

              Beeper volume
                     Sets the relative volume of the beeper from a range of 0–100%.

              SpecDrum volume
                     Sets the relative volume of the SpecDrum from a range of 0–100%.

       Options, Peripherals, General...
              Display  the  Peripherals  Options  dialog,  letting you configure the peripherals which Fuse will
              consider to be attached to the emulated machines. (With the widget UI, the keys shown in  brackets
              toggle  the  options,  Enter confirms any changes, and Esc aborts). Note that any changed settings
              only apply to the currently-running Fuse. Also note that  any  changes  that  enable  and  disable
              peripherals may result in a hard reset of the emulated machine.

              Kempston joystick
                     If  this  option is selected, Fuse will emulate a Kempston joystick interface (probably the
                     most widely supported type on the Spectrum).  Note that this option is basically equivalent
                     to  plugging  the  interface  itself  into  a  Spectrum, not to connecting a joystick; this
                     affects how the Spectrum responds to a read of input port 31. To use a Kempston joystick in
                     a  game,  this  option  must  be  enabled, and you must also select a Kempston joystick the
                     Options, Joysticks menu.

              Kempston mouse
                     If this option is selected, Fuse will emulate a Kempston mouse interface.

                     If you're using Fuse full-screen, your mouse is automatically used as if  attached  to  the
                     Kempston  interface.  Otherwise,  you'll  need to click on the Spectrum display in order to
                     tell Fuse to grab the pointer (and make it invisible); to tell Fuse to  release  it,  click
                     the middle button (or wheel) or press Escape.

                     With  the  framebuffer  UI, Fuse prefers to use GPM; if this is not available, it will fall
                     back to built-in PS/2 mouse support. In this mode,  it  tries  /dev/input/mice,  /dev/mouse
                     then  /dev/psaux,  stopping when it successfully opens one. The first of these is preferred
                     since (at least on Linux, with a 2.6-series kernel) any type of mouse can be used  and  any
                     connected mouse may be used.

              Swap mouse buttons
                     If  this option is enabled, the left and right mouse buttons will be swapped when emulating
                     a Kempston mouse.

              Fuller Box
                     If this option is selected, Fuse will emulate a Fuller Box AY sound and joystick interface.
                     This emulation is only available for the 16k, 48k and TC2048 machines.

              Melodik
                     If  this  option  is  selected,  Fuse  will  emulate  a  Melodik AY sound interface.  These
                     interfaces and many similar ones were produced to make the 48K Spectrum compatible with the
                     same  AY  music as the 128K Spectrum. This emulation is only available for the 16k, 48k and
                     TC2048 machines.

              Interface 1
                     If this option is selected, Fuse will emulate the simple Sinclair  Interface 1,  and  allow
                     Microdrive  cartridges  to  be  connected  and  disconnected  via  the  Media, Interface 1,
                     Microdrive menus. It also enables support for the Interface 1 RS-232 interface.

              Interface 2
                     If this option is selected, Fuse will emulate a cartridge port as found on the Interface 2.
                     Cartridges  can  then  be  inserted and removed via the Media, Cartridge, Interface 2 menu.
                     Note that the Pentagon, Scorpion, Interface 2, ZXATASP and ZXCF all use the  same  hardware
                     mechanism  for  accessing  some  of their extended features, so only one of these should be
                     selected at once or unpredictable behaviour will occur.

              Emulate printers
                     If this option is selected, Fuse will emulate a printer. See the PRINTER EMULATION  section
                     for more details.

              ZX Printer
                     If  this  option  is  selected, Fuse will emulate the ZX Printer. See the PRINTER EMULATION
                     section for more details.

              SpeccyBoot interface
                     If this option is selected, Fuse will emulate a SpeccyBoot interface which allows booting a
                     ZX Spectrum    over    an    Ethernet   network.   See   the   SpeccyBoot   web   page   at
                     http://speccyboot.sourceforge.net/ for more details.

              SpecDrum interface
                     If this option is selected, Fuse will emulate a Cheetah SpecDrum sound interface.  See  the
                     World          of          Spectrum          Infoseek          web          page         at
                     http://www.worldofspectrum.org/infoseekid.cgi?id=1000062 for manuals,  software  and  more.
                     This emulation is only available for the 48k, 128k and TC2048 machines.

              Spectranet
                     If  this  option is selected, Fuse will emulate the Spectranet interface, which provides an
                     Ethernet interface for the Spectrum. See the SPECTRANET EMULATION section for more details.

              Spectranet disable
                     This option controls the state of the Spectranet automatic page-in  jumper  (J2).  See  the
                     SPECTRANET EMULATION section for more details.

       Options, Peripherals, Disk...
              Note  that  any  changes  that  enable  and  disable peripherals may result in a hard reset of the
              emulated machine.

              Simple 8-bit IDE
                     If this option is selected, Fuse will emulate the simple 8-bit IDE interface as used by the
                     Spectrum +3e,  and  allow  hard  disks to be connected and disconnected via the Media, IDE,
                     Simple 8-bit menu.

              ZXATASP interface
                     If this option is selected, Fuse will emulate the ZXATASP interface,  which  provides  both
                     additional RAM and an IDE interface. See the ZXATASP AND ZXCF section for more details.

              ZXATASP upload
                     This  option  controls  the  state  of  the ZXATASP upload jumper. See the ZXATASP AND ZXCF
                     section for more details.

              ZXATASP write protect
                     This option controls the state of the ZXATASP write protect jumper.  See  the  ZXATASP  AND
                     ZXCF section for more details.

              ZXCF interface
                     If  this  option  is  selected,  Fuse  will emulate the ZXCF interface, which provides both
                     additional RAM and a CompactFlash interface. See the ZXATASP  AND  ZXCF  section  for  more
                     details.

              ZXCF upload
                     This  option controls the state of the ZXCF upload jumper. See the ZXATASP AND ZXCF section
                     for more details.

              DivIDE interface
                     If this option is selected, Fuse will emulate the DivIDE interface. See the DIVIDE  section
                     for more details.

              DivIDE write protect
                     This  option  controls  the  state  of  the  DivIDE write protection jumper. See the DIVIDE
                     section for more details.

              +D interface
                     If this option is selected, Fuse will emulate the  +D  interface.   See  the  +D  EMULATION
                     section for more details.

              DISCiPLE interface
                     If  this  option  is  selected, Fuse will emulate the DISCiPLE interface.  See the DISCIPLE
                     EMULATION section for more details.

              Beta 128 interface
                     If this option is selected, Fuse will emulate the Beta 128  interface.   See  the  BETA 128
                     EMULATION  section  for  more  details.  Beta 128 emulation is enabled for the Pentagon and
                     Scorpion machines regardless of this option.

              Beta 128 auto-boot in 48K machines
                     If this option is selected, then when a  Beta 128  interface  is  used  in  48K  or  TC2048
                     emulation, the machine will boot directly into the TR-DOS system.

              Opus Discovery interface
                     If  this  option is selected, Fuse will emulate the Opus Discovery interface.  See the OPUS
                     DISCOVERY EMULATION section for more details.

       Options, RZX...
              Display the RZX Options dialog, letting you configure how Fuse's deals with RZX input  recordings.
              (With  the  widget  UI, the keys shown in brackets toggle the options, Enter confirms any changes,
              and Esc aborts). Note that any changed settings only apply to the currently-running Fuse.

              Create autosaves
                     If this option is selected, Fuse will add  a  snapshot  into  the  recording  stream  every
                     5 seconds  while  creating  an  RZX  file, thus enabling the rollback facilities to be used
                     without having to explicitly add snapshots into the stream. Older snapshots will be  pruned
                     from  the  stream  to  keep the file size and number of snapshots down: each snapshot up to
                     15 seconds will be kept, then one snapshot every 15 seconds  until  one  minute,  then  one
                     snapshot  every  minute  until  5 minutes, and then one snapshot every 5 minutes. Note that
                     this “pruning”  applies  only  to  automatically  inserted  snapshots:  snapshots  manually
                     inserted into the stream will never be pruned.

              Compress RZX data
                     If  this  option  is selected, and zlib was available when Fuse was compiled, any RZX files
                     written by Fuse will be compressed. This is generally a good thing as it  makes  the  files
                     significantly  smaller,  and  you probably want to turn it off only if you're debugging the
                     RZX files or there's some other program which doesn't support compressed RZX files.

              Competition mode
                     Any input recordings which are started when  this  option  is  selected  will  be  made  in
                     `competition  mode'.  In  essence,  this means that Fuse will act just like a real Spectrum
                     would: you can't load snapshots, pause the emulation  in  any  way,  change  the  speed  or
                     anything that you couldn't do on the real machine. If any of these things are attempted, or
                     if the emulated Fuse is running more than 5% faster or slower than normal  Spectrum  speed,
                     then the recording will immediately be stopped.

                     If  libgcrypt  was  available when Fuse was compiled, then recordings made with competition
                     mode active will be digitally signed, in theory to `certify' that  it  was  made  with  the
                     above  restrictions  in  place.   However, this procedure is not secure (and cannot be made
                     so), so the presence of any signature on an RZX file should not be taken as providing proof
                     that  it was made with competition mode active.  This feature is included in Fuse solely as
                     it was one of the requirements for Fuse to be used in an on-line tournament.

              Competition code
                     The numeric code entered here will be written into any RZX files made in competition  mode.
                     This  is  another  feature  for  on-line  tournaments which can be used to `prove' that the
                     recording was made after a specific code was released. If you're  not  playing  in  such  a
                     tournament, you can safely ignore this option.

              Always embed snapshot
                     Specify whether a snapshot should be embedded in an RZX file when recording is started from
                     an existing snapshot.

       Options, Joysticks
              Fuse can emulate many of the common types of joystick which were available for the  Spectrum.  The
              input  for  these  emulated  joysticks  can be taken from real joysticks attached to the emulating
              machine  (configured  via  the  Options,  Joysticks,  Joystick 1...    and   Options,   Joysticks,
              Joystick 2...   options),  or  from  the  q,  a,  o,  p,  and Space keys on the emulating machines
              keyboard, configured via the Options, Joysticks, Keyboard...  option. Note  that  when  using  the
              keyboard  to  emulate a joystick, the q, a, o, p, and Space keys will not have their normal effect
              (to avoid problems with games which do things like use p for pause when using a joystick).

              Each of the joysticks (including the `fake' keyboard joystick) can be configured  to  emulate  any
              one of the following joystick types:

                     None
                            No joystick: any input will simply be ignored.

                     Cursor
                            A cursor joystick, equivalent to pressing 5 (left), 6 (down), 7 (up), 8 (right), and
                            0 (fire).

                     Kempston
                            A Kempston joystick, read from input port 31. Note that  the  Options,  Peripherals,
                            Kempston interface option must also be set for the input to be recognised.

                     Sinclair 1
                     Sinclair 2
                            The  `left'  and  `right'  Sinclair  joysticks,  equivalent  to pressing 1 (left), 2
                            (right), 3 (down), 4 (up), and 5 (fire), or 6 (left), 7 (right), 8 (down),  9  (up),
                            and 0 (fire) respectively.

                     Timex 1
                     Timex 2
                            The  `left'  and  `right' joysticks as attached to the Timex 2068 variant's built-in
                            joystick interface.

              For the real joysticks, it is also possible to configure (although currently only when  using  the
              GTK+  interface)  what  effect  each  button on the joystick will have: this can be Joystick Fire,
              equivalent to pressing the emulated joystick's fire button, Nothing, meaning to have no effect, or
              any  Spectrum  key, meaning that pressing that button will be equivalent to pressing that Spectrum
              key.

       Options, Select ROMs
              An individual dialog is available  for  each  Spectrum  variant  emulated  by  Fuse  which  allows
              selection  of  the  ROM(s)  used  by that machine. Simply select the ROM you wish to use, and then
              reset the Spectrum for the change to take effect.

       Options, Filter...
              Select the graphics filter currently in use. See the GRAPHICS FILTERS section for more details.

       Options, Disk Options...
              When emulating disk drives, Fuse allows the specification of the physical drive units attached  to
              the emulated interface. Each drive can be set to be one of the following types:

                     Single-sided 40 track

                     Double-sided 40 track

                     Single-sided 80 track

                     Double-sided 80 track

              The available options that can be set are:

              +3 Drive A
                     Defaults to a single-sided 40 track drive.

              +3 Drive B
                     Defaults to a double-sided 80 track drive.

              +3 Detect Speedlock
                     Specify  whether  the +3 drives try to detect Speedlock protected disks, and emulate `weak'
                     sectors.  If the disk image file (EDSK or UDI) contains weak sector  data,  than  Speedlock
                     detection is automatically omitted.  See also the WEAK DISK DATA section.

              Beta 128 Drive A
                     Defaults to a double-sided 80 track drive.

              Beta 128 Drive B
                     Defaults to a double-sided 80 track drive.

              Beta 128 Drive C
                     Defaults to a double-sided 80 track drive.

              Beta 128 Drive D
                     Defaults to a double-sided 80 track drive.

              +D Drive 1
                     Defaults to a double-sided 80 track drive.

              +D Drive 2
                     Defaults to a double-sided 80 track drive.

              DISCiPLE Drive 1
                     Defaults to a double-sided 80 track drive.

              DISCiPLE Drive 2
                     Defaults to a double-sided 80 track drive.

              Opus Drive 1
                     Defaults to a single-sided 40 track drive.

              Opus Drive 2
                     Defaults to a single-sided 40 track drive.

              Try merge 'B' side of disks
                     This  option prompts the user to confirm whether Fuse should try to merge the `B' side of a
                     disk image from a separate file when opening a new single-sided disk image.

              Confirm merge disk sides
                     Select whether Fuse should try to merge a separate file for the `B' side of  a  disk  image
                     separate  file  when  opening a new disk image. Most double sided disk images are dumped as
                     two single sided disk images e.g.  `Golden Axe - Side A.dsk' and `Golden Axe - Side B.dsk'.
                     So,  if  we  want to play Golden Axe, first we have to insert the first disk image and when
                     the game asks to insert side B, we have to find and open the second disk image, instead  of
                     just  `flip'-ing  the  disk  inside the drive. If enabled, Fuse will try to open the second
                     image too and create a double sided disk image (merging the two one sided disk images)  and
                     insert  this merged virtual disk into the disk drive. The function detects whether the file
                     is one side of a double-sided image  if  the  filename  matches  a  pattern  like  [Ss]ide[
                     _][abAB12][ _.] in the file name of a disk that is being opened. If found, Fuse will try to
                     open the other side of the disk too substituting the appropriate characters in the filename
                     e.g.   1→2,  a→b,  A→B.  If  successful then it will merge the two images and now we have a
                     double sided disk in drive. This means that if we open `Golden Axe - Side A.dsk', then Fuse
                     will  try to open `Golden Axe - Side B.dsk' too. Now, we can just `flip' the disk if Golden
                     Axe asks for `Side B'.  The available options  are  Never,  With  single-sided  drives  and
                     Always.

       F11
       Options, Full Screen
              Switch Fuse between full screen and windowed mode.  This menu is only available under the SDL UI.

       Options, Save
              If  libxml2  was  available  when  Fuse was compiled, this will cause Fuse's current options to be
              written to .fuserc in your home directory, from which they will be picked up again  when  Fuse  is
              restarted.  The  best  way to update this file is by using this option, but it's a simple XML file
              and shouldn't be too hard to edit by hand if you really want to.

       Pause
       Machine, Pause
              Pause or unpause emulation. This option is available only under the GTK+ and Win32 UIs;  to  pause
              the other user interfaces, simply press F1 to bring up the main menu.

       F5
       Machine, Reset
              Reset  the  emulated  Spectrum. Again, you get a chance to cancel this if you're using the GTK+ or
              Win32 UIs.

       Machine, Hard reset
              Reset the emulated Spectrum. A hard reset is equivalent to turning the Spectrum's power  off,  and
              then  turning it back on. Again, you get a chance to cancel this if you're using the GTK+ or Win32
              UIs.

       F9
       Machine, Select...
              Choose a type of Spectrum to emulate. An brief overview of the Sinclair, Amstrad and Timex can  be
              found  at http://www.nvg.ntnu.no/sinclair/computers/zxspectrum/zxspectrum.htm while more technical
              information  can  be  found  at  http://www.worldofspectrum.org/faq/reference/reference.htm,   and
              http://www.worldofspectrum.org/faq/reference/tmxreference.htm.

              Spectrum 16K
              Spectrum 48K
                     The original machines as released by Sinclair in 1982 with 16 or 48K of RAM respectively.

              Spectrum 48K (NTSC)
                     The NTSC 48K machine released in limited numbers in parts of South America.

              Spectrum 128K
                     The 128K machine as released by Sinclair in 1985 (Spain) or 1986 (UK).

              Spectrum +2
                     The  first machine released by Amstrad, in 1986. From an emulation point of view, the +2 is
                     virtually identical to the 128K.

              Spectrum +2A
              Spectrum +3
                     The two machines released by Amstrad in 1988.  Technically  very  similar  to  each  other,
                     except that the +3 features a 3″ disk drive while the +2A does not.

              Spectrum +3e
                     A  +3  with modified ROMs allowing access to IDE hard disks via the simple 8-bit interface,
                     as     activated     from     the     Options,     Disk     Peripherals     dialog.     See
                     http://www.worldofspectrum.org/zxplus3e/ for more details.

              Timex TC2048
              Timex TC2068
                     The variants of the Spectrum as released by Timex in Portugal.

              Timex TS2068
                     The variant of the Spectrum released by Timex in North America.

              Pentagon 128K
                     Russian clone of the Spectrum. There were many different machines called Pentagon from 1989
                     to 2006, this machine corresponds to a 1991 era Pentagon 128K with the  optional  AY  sound
                     chip  and  the  integrated  Beta 128 disk interface, and is the version of the machine most
                     often     emulated.     More     technical      details      can      be      found      at
                     http://www.worldofspectrum.org/rusfaq/index.html,

              Pentagon 512K
              Pentagon 1024K
                     Newer  versions  of  the Pentagon Russian Spectrum clones which incorporate more memory and
                     the “Mr Gluk Reset Service” ROM offering a more powerful firmware.

              Scorpion ZS 256
                     Another   Russian   clone   of   the   Spectrum.   Some   details   can   be    found    at
                     http://www.worldofspectrum.org/rusfaq/index.html.   Like  all the Russian clones, they have
                     built in 3.5″ disk drives, accessed  via  the  Beta 128  disk  interface  and  TR-DOS  (the
                     Technology  Research  Disk  Operating  System).  The  most  important  distinction from the
                     Pentagon 128k and similar machines is the display timing details.

              Spectrum SE
                     A recent variant designed by Andrew Owen and Jarek Adamski, which is possibly best  thought
                     of  as  a cross between the 128K machine and the Timex variants, allowing 272K of RAM to be
                     accessed.        Some         more         details         are         available         at
                     http://www.worldofspectrum.org/faq/reference/sereference.htm   and   documentation  of  the
                     extended BASIC is available at https://github.com/cheveron/sebasic4/wiki.  The bug  tracker
                     for the BASIC is at https://github.com/cheveron/sebasic4/issues?state=open.

       Machine, Debugger...
              Start the monitor/debugger. See the MONITOR/DEBUGGER section for more information.

       Machine, Poke Finder...
              Start the `poke finder'. See the POKE FINDER section for more information.

       Machine, Poke Memory...
              Allow  to  use  multiface POKEs for things such as infinite lives. See the POKE MEMORY section for
              more information.

       Machine, Memory Browser...
              Start the memory browser. It should be fairly obvious what this does; perhaps the only thing worth
              noting is that emulation is paused until you close the window.

       Machine, NMI
              Sends  a  non-maskable  interrupt to the emulated Spectrum. Due to a typo in the standard 48K ROM,
              this will cause a reset, but modified ROMs are available which make use of this feature. When  the
              +D  (or  DISCiPLE)  is  emulated,  this  is  used  to access the +D (or DISCiPLE)'s screenshot and
              snapshot features (see the +D EMULATION and DISCIPLE EMULATION sections below).  For the DISCiPLE,
              Caps Shift must be held down whilst pressing the NMI button.  For some UIs, this may be tricky, or
              even impossible to do.  Note that GDOS on the DISCiPLE contains a bug which causes  corruption  of
              saved  snapshots, and a failure to return from the NMI menu correctly.  This bug is not present in
              G+DOS on the +D.

       F7
       Media, Tape, Open...
              Choose a PZX, TAP or TZX virtual-tape file to load from. See the FILE SELECTION section below  for
              details  on how to choose the file. If Auto-load media is set in the General Options dialog (as it
              is by default), you may use the File, Open...  menu  option  instead,  and  the  tape  will  begin
              loading  automatically.   Otherwise, you have to start the load in the emulated machine (with LOAD
              "" or the 128's Tape Loader option, though you may need to reset first).

              To guarantee that TZX files will load properly, you should select the file, make sure tape-loading
              traps  are  disabled in the General Options dialog, then press F8 (or do Media, Tape, Play).  That
              said, most TZXs will work with tape-loading traps enabled (often  quickly  loading  partway,  then
              loading the rest real-time), so you might want to try it that way first.

       F8
       Media, Tape, Play
              Start  playing  the PZX, TAP or TZX file, if required. (Choosing the option (or pressing F8) again
              pauses playback, and a further press resumes). To  explain  —  if  tape-loading  traps  have  been
              disabled  (in  the  General  Options dialog), starting the loading process in the emulated machine
              isn't enough. You also have to `press play', so to speak :-), and this is how you do that. You may
              also  need  to  `press play' like this in certain other circumstances, e.g. TZXs containing multi-
              load games may have a stop-the-tape request (which Fuse obeys).

       Media, Tape, Browse
              Browse through the current tape. A brief display of each of the data blocks on  the  current  tape
              will  appear,  from  which  you  can  select  which  block  Fuse will play next. With the GTK+ UI,
              emulation will continue while the browser is displayed; double-clicking on a block will select it.
              In  the  other  UIs, emulation is paused and you can use the cursor keys and press Enter to select
              it. If you decide you don't want to change block, just press Escape.

       Media, Tape, Rewind
              Rewind the current virtual tape, so it can be read again from the beginning.

       Media, Tape, Clear
              Clear the current virtual tape. This is particularly useful when you want a `clean slate'  to  add
              newly-saved files to, before doing Media, Tape, Write...  (or F6).

       F6
       Media, Tape, Write...
              Write  the  current  virtual-tape contents to a TZX file. You will be prompted for a filename. The
              virtual-tape contents are the contents of the previously-loaded tape (if any has been loaded since
              you  last  did  a Media, Tape, Clear), followed by anything you've saved from the emulated machine
              since.  These newly-saved files are not written to any tape file until you choose this option!

       Media, Tape, Record Start
              Starts directly recording the output from the emulated Spectrum to the current virtual-tape.  This
              is  useful  when  you  want to record using a non-standard ROM or from a custom save routine. Most
              tape operations are disabled during recording. Stop recording with the Media, Tape, Write...  menu
              option.

       Media, Tape, Record Stop
              Stops the direct recording and places the new recording into the virtual-tape.

       Media, Interface 1
              Virtual  Microdrive  images  are  accessible only when the Interface 1 is active from the Options,
              Peripherals menu. Note that any changes to the Microdrive image will not be written to the file on
              disk until the appropriate save option is used.

       Media, Interface 1, Microdrive 1, Insert New
              Insert a new (unformatted) Microdrive cartridge into emulated Microdrive 1.

       Media, Interface 1, Microdrive 1, Insert...
              Insert an existing Microdrive cartridge image into emulated Microdrive 1. You will be prompted for
              a filename.

       Media, Interface 1, Microdrive 1, Eject
              Eject the Microdrive image in Microdrive 1. If the image has been modified, you will be  asked  as
              to whether you want any changes saved.

       Media, Interface 1, Microdrive 1, Save
              Save the Microdrive image in Microdrive 1.

       Media, Interface 1, Microdrive 1, Save as...
              Write the Microdrive image in Microdrive 1 to a file. You will be prompted for a filename.

       Media, Interface 1, Microdrive 1, Write protect, Enable
              Enable the write protect tab for the image in Microdrive 1.

       Media, Interface 1, Microdrive 1, Write protect, Disable
              Disable the write protect tab for the image in Microdrive 1.

       Media, Interface 1, Microdrive 2, ...
       Media, Interface 1, Microdrive 3, ...
       Media, Interface 1, Microdrive 4, ...
       Media, Interface 1, Microdrive 5, ...
       Media, Interface 1, Microdrive 6, ...
       Media, Interface 1, Microdrive 7, ...
       Media, Interface 1, Microdrive 8, ...
              Equivalent options for the other emulated Microdrives.

       Media, Interface 1, RS232, Plug RxD
       Media, Interface 1, RS232, Unplug RxD
       Media, Interface 1, RS232, Plug TxD
       Media, Interface 1, RS232, Unplug TxD
              Connect  or  disconnect  a  communication  channels (FIFO or file) to use as the RS-232 TxD or RxD
              wire.

       Media, Disk
              Virtual floppy disk images are accessible when emulating a +3, +3e, Pentagon or Scorpion, or  when
              the  Beta 128,  Opus  Discovery,  +D  or  DISCiPLE  interface  options  are  enabled and a machine
              compatible with the chosen interface is selected. (See THE .DSK FORMAT,  BETA 128  EMULATION  OPUS
              DISCOVERY  EMULATION  +D  EMULATION  and  DISCIPLE  EMULATION sections below for notes on the file
              formats supported).

              Once again, any changes made to a disk image will not affect the file which  was  `inserted'  into
              the drive. If you do want to keep any changes, use the appropriate `eject and write' option before
              exiting Fuse.

       Media, Disk, +3, Drive A:, Insert...
              Insert a disk-image file to read/write in the +3's emulated drive A:.

       Media, Disk, +3, Drive A:, Eject
              Eject the disk image currently in the +3's emulated drive A: —  or  from  the  emulated  machine's
              perspective, eject it. Note that any changes made to the image will not be saved.

       Media, Disk, +3, Drive A:, Save
              Save the disk image currently in the +3's drive A:.

       Media, Disk, +3, Drive A:, Save as...
              Save  the  current  state  of the disk image currently in the +3's drive A: to a file. You will be
              prompted for a filename.

       Media, Disk, +3, Drive B:, Insert...
              As above, but for the +3's drive B:. Fuse emulates drive B: as a second 3″ drive.

       Media, Disk, +3, Drive B:, Eject
              As above, but for drive B:.

       Media, Disk, +3, Drive B:, Save
              As above, but for drive B:.

       Media, Disk, +3, Drive B:, Save as...
              As above, but for drive B:.

       Media, Disk, Beta, Drive A:, Insert New
              Insert a new (unformatted) disk into the emulated Beta drive A:.

       Media, Disk, Beta, Drive A:, Insert...
       Media, Disk, Beta, Drive A:, Eject
       Media, Disk, Beta, Drive A:, Save
       Media, Disk, Beta, Drive A:, Save as...
              As above, but for the emulated Beta disk drive A:.

       Media, Disk, Beta, Drive A:, Write protect, Enable
              Enable the write protect tab for the image in Beta drive A:.

       Media, Disk, Beta, Drive A:, Write protect, Disable
              Disable the write protect tab for the image in Beta drive A:.

       Media, Disk, Beta, Drive B:, ...
       Media, Disk, Beta, Drive C:, ...
       Media, Disk, Beta, Drive D:, ...
              As above, but for the remaining emulated Beta disk interface drives.

       Media, Disk, Opus, Drive 1, Insert New
       Media, Disk, Opus, Drive 1, Insert...
       Media, Disk, Opus, Drive 1, Eject
       Media, Disk, Opus, Drive 1, Save
       Media, Disk, Opus, Drive 1, Save as...
       Media, Disk, Opus, Drive 1, Write protect, Enable
       Media, Disk, Opus, Drive 1, Write protect, Disable
       Media, Disk, Opus, Drive 2, ...
              As above, but for the emulated Opus Discovery drives.

       Media, Disk, +D, Drive 1, Insert New
       Media, Disk, +D, Drive 1, Insert...
       Media, Disk, +D, Drive 1, Eject
       Media, Disk, +D, Drive 1, Save
       Media, Disk, +D, Drive 1, Save as...
       Media, Disk, +D, Drive 1, Write protect, Enable
       Media, Disk, +D, Drive 1, Write protect, Disable
       Media, Disk, +D, Drive 2, ...
              As above, but for the emulated +D drives.

       Media, Disk, DISCiPLE, Drive 1, Insert New
       Media, Disk, DISCiPLE, Drive 1, Insert...
       Media, Disk, DISCiPLE, Drive 1, Eject
       Media, Disk, DISCiPLE, Drive 1, Save
       Media, Disk, DISCiPLE, Drive 1, Save as...
       Media, Disk, DISCiPLE, Drive 1, Write protect, Enable
       Media, Disk, DISCiPLE, Drive 1, Write protect, Disable
       Media, Disk, DISCiPLE, Drive 2, ...
              As above, but for the emulated DISCiPLE drives.

       Media, Cartridge, Timex Dock, Insert...
              Insert a cartridge into the Timex 2068 dock. This will cause the emulated machine to be changed to
              the TC2068 (if it wasn't already a 2068 variant) and reset.

       Media, Cartridge, Timex Dock, Eject
              Remove the cartridge from the Timex 2068 dock. This will cause the emulated machine to be reset.

       Media, Cartridge, Interface 2, Insert...
              Insert a cartridge into the Interface 2 cartridge slot. This will cause the emulated machine to be
              reset and the cartridge loaded.

       Media, Cartridge, Interface 2, Eject...
              Remove the cartridge from the Interface 2 cartridge slot. This will cause the emulated machine  to
              be reset.

       Media, IDE, Simple 8-bit, Master, Insert...
              Connect an IDE hard disk to the simple 8-bit interface's master channel.

       Media, IDE, Simple 8-bit, Master, Commit
              Cause  any  writes  which  have  been  done  to  virtual  hard  disk  attached to the simple 8-bit
              interface's master channel to be committed to the real disk, such that they  survive  the  virtual
              disk being ejected.

       Media, IDE, Simple 8-bit, Master, Eject
              Eject the virtual hard disk from the simple 8-bit interface's master channel. Note that any writes
              to the virtual hard disk will be lost unless the Media, IDE, Simple 8-bit, Master,  Commit  option
              is used before the disk is ejected.

       Media, IDE, Simple 8-bit, Slave, Insert...
       Media, IDE, Simple 8-bit, Slave, Commit
       Media, IDE, Simple 8-bit, Slave, Eject
              The  same  as  the  Media,  IDE,  Simple  8-bit,  Master  entries  above, but for the simple 8-bit
              interface's slave channel.

       Media, IDE, ZXATASP, Master, Insert...
       Media, IDE, ZXATASP, Master, Commit
       Media, IDE, ZXATASP, Master, Eject
       Media, IDE, ZXATASP, Slave, Insert...
       Media, IDE, ZXATASP, Slave, Commit
       Media, IDE, ZXATASP, Slave, Eject
              The same as the Media, IDE, Simple 8-bit, Master entries above, but for the two  channels  of  the
              ZXATASP interface.

       Media, IDE, ZXCF CompactFlash, Insert...
       Media, IDE, ZXCF CompactFlash, Commit
       Media, IDE, ZXCF CompactFlash, Eject
              The  same  as  the  Media,  IDE,  Simple 8-bit, Master entries above, but for the ZXCF interface's
              CompactFlash slot.

       Media, IDE, DivIDE, Master, Insert...
       Media, IDE, DivIDE, Master, Commit
       Media, IDE, DivIDE, Eject
       Media, IDE, DivIDE, Slave, Insert...
       Media, IDE, DivIDE, Slave, Commit
       Media, IDE, DivIDE, Eject
              The same as the Media, IDE, Simple 8-bit entries above, but for the two  channels  of  the  DivIDE
              interface.

       Help, Keyboard picture...
              Display  a  diagram  showing the Spectrum keyboard, and the various keywords that can be generated
              with each key from (48K) BASIC. Under the GTK+ and Win32 UIs,  this  will  appear  in  a  separate
              window and emulation continues. With the other UIs, the picture remains onscreen (and the emulator
              paused) until you press Esc or Enter.

KEY MAPPINGS

       When emulating the Spectrum, keys F1 to F10 are used as shortcuts for various menu  items,  as  described
       above.  The  alphanumeric  keys  (along  with Enter and Space) are mapped as-is to the Spectrum keys. The
       other key mappings are:

       Shift  emulated as Caps Shift

       Control, Alt, and Meta
              emulated as Symbol Shift (most other modifiers are also mapped to this)

       Backspace
              emulated as Caps–0 (Delete)

       Esc    emulated as Caps–1 (Edit)

       Caps Lock
              emulated as Caps–2

       Cursor keys
              emulated as Caps–5/6/7/8 (as appropriate)

       Tab    emulated as Caps Shift–Symbol Shift (Extended Mode)

       Some further punctuation keys are supported, if they exist on your keyboard — `,', `.',  `/',  `;',  `'',
       `#', `-', and `='.  These are mapped to the appropriate symbol-shifted keys on the Spectrum.

       A  list  of  keys applicable when using the file selection dialogs is given in the FILE SELECTION section
       below.

DISPLAY SIZE

       Some of Fuse's UIs allow resizing of the emulated Spectrum's display.  For the window-based  ones  (GTK+,
       Win32  and  Xlib), you can resize the window by, well, resizing it. :-) Exactly how this works depends on
       your window manager; you may have to make the window over twice the width and height of the original size
       before  it  actually  scales up. Fuse attempts to keep the window `square', but with some window managers
       this can mean the window will never resize at all. If you experience this problem, the `--no-aspect-hint'
       option may help.

       If you're using the SDL UI under X11 or GTK+, the window will automatically resize to be the correct size
       for the graphics filter selected.

GRAPHICS FILTERS

       Fuse has the ability to apply essentially arbitrary filters between building its image of the  Spectrum's
       screen,  and  displaying  it  on the emulating machine's monitor. These filters can be used to do various
       forms of smoothing, emulation of TV scanlines and  various  other  possibilities.  Support  for  graphics
       filters varies between the different user interfaces, but there are two general classes: the GTK+, Win32,
       Xlib, SVGAlib and SDL user interfaces (and  the  saving  of  .png  screenshots)  support  `interpolating'
       filters  which  use a palette larger than the Spectrum's 16 colours, while the framebuffer user interface
       currently does not support filters at all.

       A further complication arises due to the fact that the Timex machines have  their  high-resolution  video
       mode  with  twice  the  horizontal  resolution. To deal with this, Fuse treats these machines as having a
       `normal' display size which is twice the size of a normal Spectrum's screen, leading to a  different  set
       of  filters  being available for these machines. Note that any of the double or triple-sizing filters are
       available for Timex machines only when using the SDL, Win32 or GTK+ user interfaces.

       The available filters, along with their short name used to select them from the command line, are:

       Timex half (smoothed) (half)
       Timex half (skipping) (halfskip)
              Two Timex-machine specific filters which scale the screen down to half normal (Timex)  size;  that
              is,  the same size as a normal Spectrum screen. The difference between these two filters is in how
              they handle the high-resolution mode: the `smoothed' version  is  an  interpolating  filter  which
              averages  pairs  of  adjacent  pixels,  while the `skipping' version is a non-interpolating filter
              which simply drops every other pixel.

       Normal (normal)
              The simplest filter: just display one pixel for every pixel on the Spectrum's screen.

       Double size (2x)
              Scale the displayed screen up to double size.

       Triple size (3x)
              Scale the displayed screen up to triple size. Available only with the GTK+, Win32,  Xlib  and  SDL
              user interfaces or when saving screenshots of non-Timex machines.

       2xSaI (2xsai)
       Super 2xSaI (super2xsai)
       SuperEagle (supereagle)
              Three  interpolating filters which apply successively more smoothing. All three double the size of
              the displayed screen.

       AdvMAME2x (advmame2x)
              A double-sizing, non-interpolating filter which attempts to smooth diagonal lines.

       AdvMAME3x (advmame3x)
              Very similar to AdvMAME2x, except that it triples the size of the displayed screen. Available only
              with  the  GTK+,  Win32,  Xlib  and  SDL  user  interfaces or when saving screenshots of non-Timex
              machines.

       TV 2x (tv2x)
       TV 3x (tv3x)
       Timex TV (timextv)
              Three filters which attempt to emulate the effect of television scanlines. The first is a  double-
              sizing filter for non-Timex machines, the second is a similar triple-sizing filter, while the last
              is a single-sizing filter for Timex machines (note that this means TV 2X and Timex TV produce  the
              same size output).

       PAL TV (paltv)
       PAL TV 2x (paltv2x)
       PAL TV 3x (paltv3x)
              Three  filters  which  attempt  to  emulate  the effect of the PAL TV system which layers a lower-
              resolution colour image over the top of a higher-resolution black-and-white image. The filters can
              also optionally add scanlines like the other TV series scalers.

       Dot matrix (dotmatrix)
              A double-sizing filter which emulates the effect of a dot-matrix display.

       Timex 1.5x (timex15x)
              An  interpolating  Timex-specific  filter  which scales the Timex screen up to 1.5× its usual size
              (which is therefore 3× the size of a `normal' Spectrum screen). Available only for the GTK+, Win32
              and SDL user interfaces or when saving screenshots.

       HQ 2x (hq2x)
       HQ 3x (hq3x)
              Two  filters  which  do  high quality (but slow) antialiasing. Doubles and triples the size of the
              displayed screen respectively.

THE EMULATED SPECTRUM

       The emulated Spectrum is, by default, an unmodified  48K Spectrum  with  a  tape  player  and  ZX Printer
       attached.  Oh, and apparently some magical snapshot load/save machine which is probably best glossed over
       for the sake of the analogy. :-)

       To emulate different kinds of Spectrum, select the Machine, Select...  menu option, or press F9.

       The Spectrum emulation is paused when any dialogs appear. In the widget UI, it's also paused  when  menus
       or the keyboard picture are displayed.

PRINTER EMULATION

       The  various  models  of  Spectrum  supported  a  range  of  ways to connect printers, three of which are
       supported by Fuse. Different printers are made available for the different models:

       16, 48, TC2048, TC2068, TS2068
              ZX Printer

       128/+2/Pentagon
              Serial printer (text-only)

       +2A, +3
              Parallel printer (text-only)

       If Opus Discovery, +D or DISCiPLE emulation is  in  use  and  printer  emulation  is  enabled,  text-only
       emulation of the disk interface's parallel printer interface is provided.

       Any  printout  is  appended  to  one  (or both) of two files, depending on the printer — these default to
       printout.txt for text output, and printout.pbm for graphics (PBM  images  are  supported  by  most  image
       viewers  and  converters). These names can be changed with the --textfile and --graphicsfile options from
       the command line or configuration file. While the ZX Printer can only output graphically, simulated  text
       output  is generated at the same time using a crude sort of OCR based on the current character set (a bit
       like using SCREEN$). There is currently no support for graphics when using  the  serial/parallel  output,
       though any escape codes used will be `printed' faithfully. (!)

       By  the way, it's not a good idea to modify the printout.pbm file outside of Fuse if you want to continue
       appending to it. The header needs to have a certain layout for Fuse to be able to continue  appending  to
       it correctly, and the file will be overwritten if it can't be appended to.

ZXATASP AND ZXCF

       The  ZXATASP  and  ZXCF interfaces are two peripherals designed by Sami Vehmaa which significantly extend
       the  capabilities  of  the  Spectrum.  More  details  on  both  are  available  from   Sami's   homepage,
       http://user.tninet.se/~vjz762w/, but a brief overview is given here.

       The real ZXATASP comes with either 128K or 512K of RAM and the ability to connect an IDE hard disks and a
       CompactFlash card, while the ZXCF comes with 128K, 512K or 1024K of RAM and  the  ability  to  connect  a
       CompactFlash  card.  From  an  emulation point of view, the two interfaces are actually very similar as a
       CompactFlash card is logically just an IDE hard disk. Currently, Fuse's emulation is fixed at having 512K
       of RAM in the ZXATASP and 1024K in the ZXCF.

       To activate the ZXATASP, simply select the ZXATASP interface option from the Options, Disk Peripherals...
       dialog. The state of the upload and write protect jumpers is then controlled by the  ZXATASP  upload  and
       ZXATASP  write  protect  options. Similarly, the ZXCF is controlled by the ZXCF interface and ZXCF upload
       options (the ZXCF write protect is software controlled).

       If you're using either the ZXATASP or ZXCF,  you  almost  certainly  want  to  investigate  ResiDOS,  the
       operating  system  designed  for use with the ZXATASP and ZXCF. ResiDOS provides facilities for using the
       extra RAM, accessing the mass storage devices and a task manager  allowing  virtually  instant  switching
       between programs on the Spectrum. See http://www.worldofspectrum.org/residos/ for more details.

DIVIDE

       The  DivIDE  is  another  IDE  interface  for  the  Spectrum,  of  which  full  details  can  be found at
       http://baze.au.com/divide/.  The interface can be activated via the  DivIDE  interface  option  from  the
       Options, Disk Peripherals...  dialog, and the state of its write protect jumper controlled via the DivIDE
       write protect option.  If you're going to be using the DivIDE, you'll probably want one of the  firmwares
       available from the DivIDE homepage.

SPECTRANET EMULATION

       The Spectranet is an Ethernet network interface for the ZX Spectrum by Dylan Thomas. The interface can be
       activated via the Spectranet option on the Peripherals preferences dialog, and the state of its automatic
       page-in  (disable)  jumper  controlled via the Spectranet disable option. If you're going to be using the
       Spectranet,  you'll  probably  want  one  of  the  firmwares  available  from  the  Spectranet   homepage
       (http://spectrum.alioth.net/doc/index.php) which is also where you can find more information on using the
       interface.

       Installing the Spectranet firmware on Fuse is slightly more complicated than on a  real  machine,  mostly
       because  Fuse's  emulation  doesn't  support  DHCP.  These instructions are correct as of 2012-01-26 — if
       you're using a later firmware than this, things may have changed slightly.

       The first thing you will need to do is to obtain a copy of the Spectranet installer as a  .tap  file  (or
       similar). The installer is also available at the Spectranet site above.

       Once  you  have  a  copy  of  the  installer, start Fuse and tick the Spectranet option from the Options,
       Peripherals, General...  dialog, and the state of its write protect jumper controlled via the  Spectranet
       disable  option.  Once that's done, open the installer file (use the Media, Tape, Open...  command rather
       than File, Open...  to prevent autoloading) and enter the following commands from BASIC:

       CLEAR 26999
       LOAD "" CODE
       RANDOMIZE USR 27000

       The screen should turn blue and you'll see around 20 lines  of  message  appearing  as  the  firmware  is
       installed,  starting  with  “Erasing  sector 0” and finishing with “Restoring page B”, and you'll get the
       familiar 0 OK, 0: 1 at the bottom of the screen.

       Now untick the Spectranet disable option from the Options, Peripherals, General...  dialog and reset  the
       Spectrum.  You  should  see  a very brief blue status screen, before the regular copyright screen appears
       with some Spectranet information at the top — there should be four status lines,  starting  with  “Alioth
       Spectranet” and ending with the Spectranet's IP address (which will be 255.255.255.255 at this stage).

       Now trigger an NMI (the Machine / NMI menu option) and you should get a white on blue Spectranet NMI menu
       with five options.

       Select [A] Configure network settings — this should lead you to another menu, which will  scroll  of  the
       top of the screen; don't worry about this for now.

       You'll now need to set various options:

       [A] Enable/disable DHCP — select N
       [B] Change IP address — enter the IP address of the machine you are running Fuse on.
       [C] Change netmask — enter the appropriate netmask for the IP address you selected above. If that doesn't
       mean anything to you, try 255.255.255.0
       [D] Change default gateway — enter the appropriate gateway address.  If you don't know any better,  enter
       the IP address of your router.
       [E] Change primary DNS — enter the address of your DNS server. If you don't know any better, use Google's
       public DNS server, 8.8.8.8.

       There is no need to change options [F] or [G], but do select:

       [H] Change hostname — enter a hostname for the Spectranet-enabled machine. It doesn't really matter  what
       you  enter  here  —  it's  mostly useful just to replace the junk default name so you can see what you've
       entered for the other settings.

       Your screen should now look something like this:

       Current configuration
       ───────────────────────────────────────
       Use DHCP           : No
       IP address         : 192.168.000.002
       Netmask            : 255.255.255.000
       Default gateway    : 192.168.000.001
       Primary DNS        : 192.168.000.001
       Secondary DNS      : 255.255.255.255
       Hardware address   : FF:FF:FF:FF:FF:FF
       Hostname           : fuse
       <menu options>

       If  everything  looks  correct,  select  [I]  Save  changes  and  exit  (you'll  see  a   brief   “Saving
       configuration...” message) followed by [E] Exit, at which point you'll be returned to BASIC.

       Now type the following commands:

       %cfgnew
       %cfgcommit

       Which will show the standard 0 OK, 0:1 at the bottom of the screen.

       Reset  the  Spectrum  again  and you'll see the same four line status display, but this time with your IP
       address on the last line.

       Congratulations! You have now installed the Spectranet firmware. To save having to go  through  all  that
       every  time  you  start Fuse, save a .szx snapshot at this point, and load that in every time you want to
       use the Spectranet.

FILE SELECTION

       The way you select a file (whether snapshot or tape file) depends on which UI you're using.  So  firstly,
       here's how to use the GTK+ file selector.

       The  selector  shows  the  directories  and files in the current directory in two separate subwindows. If
       either list is too big to fit in the window, you can use the scrollbar to see the rest (by  dragging  the
       slider,  for  example),  or you can use Shift–Tab (to move the keyboard focus to a subwindow) and use the
       cursor keys.  To change directory, double-click it.

       To choose a file to load you can either double-click it, or click it then click Ok.  Or click  Cancel  to
       abort.

       If  you're using the keyboard, probably the easiest way to use the selector is to just ignore it and type
       in the name. This isn't as irksome as it sounds, since the filename input box has filename  completion  —
       type  part of a directory or file name, then press Tab.  It should complete it. If it was a directory, it
       moves to that directory; if the completion was ambiguous, it completes as much as possible,  and  narrows
       the  filenames  shown  to  those  which  match.  You  should  press Enter when you've finished typing the
       filename, or Esc to abort.

       Now, if you're using the widget UI — the one  using  the  Spectrum  font  —  the  selector  works  a  bit
       differently. The files and directories are all listed in a single two-column-wide window (the directories
       are shown at the top, ending in `/') — the names may be truncated onscreen if they're too long to fit.

       To move the cursor, you can either  use  the  cursor  keys,  or  the  Spectrum  equivalents  5/6/7/8,  or
       (similarly) h/j/k/l. For faster movement, the Page Up, Page Down, Home, and End keys are supported and do
       what you'd expect. To select a file or directory, press Enter.  To abort, press Esc.

       With both selectors, do bear in mind that all files are shown, whether Fuse would be able to load them or
       not.

MONITOR/DEBUGGER

       Firstly,  note  that  the  vast  majority  of  this  section  applies  only if you're using the GTK+ user
       interface; if you're using one of the widget user interfaces, you'll get a very basic monitor which shows
       the current values of the registers and allows you to single step through execution or continue.

       If  you  are  using  the GTK+ user interface, Fuse features a moderately powerful, completely transparent
       monitor/debugger, which can be activated via the Machine, Debugger...  menu  option.  A  debugger  window
       will  appear,  showing  the  current state of the emulated machine: the top-left `pane' shows the current
       state of the Z80 and the last bytes written to any emulated peripherals. The bottom-left pane  lists  any
       active  breakpoints. Moving right, the next pane shows where the Spectrum's 64K memory map (the `W?'  and
       `C?'  indicate whether each 8K chunk is writable or contended respectively), and the next a  disassembly,
       which  by  default  starts  at  the  current program counter, although this can be modified either by the
       `disassemble' command (see below) or by dragging the scrollbar next  to  it.  The  next  pane  shows  the
       current  stack, and the final pane any `events' which are due to occur and could affect emulation. Any of
       these panes can be removed by use of the View menu. Below the displays are  an  entry  box  for  debugger
       commands, and five buttons for controlling the debugger:

       Evaluate
              Evaluate the command currently in the entry box.

       Single Step
              Run precisely one Z80 opcode and then stop emulation again.

       Continue
              Restart  emulation,  but leave the debugger window open. Note that the debugger window will not be
              updated while emulation is running.

       Break
              Stop emulation and return to the debugger.

       Close
              Close the debugger window and restart emulation.

       Double-clicking on an entry in the stack pane will cause emulation  to  run  until  the  program  counter
       reaches  the  value  stored  at that address, while double-clicking on an entry in the `events' pane will
       cause emulation to run until that time is reached.

       The main power of the debugger is via the commands entered into the  entry  box,  which  are  similar  in
       nature  (but definitely not identical to or as powerful as) to those in gdb(1).  In general, the debugger
       is case-insensitive, and numbers will be interpreted as decimal, unless prefixed by either  `0x'  or  `$'
       when they will be interpreted as hex. Each command can be abbreviated to the portion not in curly braces.

       ba{se} number
              Change the debugger window to displaying output in base number.  Available values are 10 (decimal)
              or 16 (hex).

       br{eakpoint} [address] [condition]
              Set a breakpoint to stop emulation and return to the debugger whenever an opcode  is  executed  at
              address  and  condition evaluates true. If address is omitted, it defaults to the current value of
              PC.

       br{eakpoint} p{ort} (r{ead}|w{rite}) port [condition]
              Set a breakpoint to trigger whenever IO port port  is  read  from  or  written  to  and  condition
              evaluates true.

       br{eakpoint} (r{ead}|w{rite}) [address] [condition]
              Set  a  breakpoint  to  trigger  whenever  memory location address is read from (other than via an
              opcode fetch) or written to and condition evaluates true.  Address again defaults to  the  current
              value of PC if omitted.

       br{eakpoint} ti{me} time [condition]
              Set  a  breakpoint  to  occur  time tstates after the start of the every frame, assuming condition
              evaluates true (if one is given).

       br{eakpoint} ev{ent} area:detail [condition]
              Set a breakpoint to occur when the event specified by area:detail occurs and  condition  evaluates
              to true. The events which can be caught are:

              divide:page
              divide:unpage
                     The DivIDE interface is paged into or out of memory respectively
              if1:page
              if1:unpage
                     The Interface 1 shadow ROM is paged into or out of memory
              rzx:end
                     An RZX recording finishes playing
              tape:play
              tape:stop
                     The emulated tape starts or stops playing
              zxcf:page
              zxcf:unpage
                     The ZXCF interface is paged into or out of memory
              zxatasp:page
              zxatasp:unpage
                     The ZXATASP interface is paged into or out of memory

              In all cases, the event can be specified as area:* to catch all events from that area.

       cl{ear} [address]
              Remove  all  breakpoints  at  address  or  the  current  value  of  PC if address is omitted. Port
              read/write breakpoints are unaffected.

       com{mmands} id <newline>
       <debugger command> <newline>
       <debugger command> <newline>
       ...
       end
              Set things such  that  the  specified  debugger  commands  will  be  automatically  executed  when
              breakpoint  id is triggered. There is currently no user interface for entering multi-line debugger
              commands,  so  the  only  way  to  specify  this  command  is  on   the   command-line   via   the
              --debugger-command option.

       cond{ition} id [condition]
              Set  breakpoint  id  to  trigger  only  when condition is true, or unconditionally if condition is
              omitted.

       co{ntinue}
              Equivalent to the Continue button.

       del{ete} [id]
              Remove breakpoint id, or all breakpoints if id is omitted.

       di{sassemble} address
              Set the centre panel disassembly to begin at address.

       ex{it}
              Exit the emulator immediately.

       fi{nish}
              Exit from the current CALL or equivalent. This isn't infallible: it works by setting  a  temporary
              breakpoint  at  the  current  contents of the stack pointer, so will not function correctly if the
              code returns to some other point or plays with  its  stack  in  other  ways.  Also,  setting  this
              breakpoint doesn't disable other breakpoints, which may trigger before this one. In that case, the
              temporary breakpoint remains, and the `continue' command can be used to return to it.

       i{gnore} id count
              Do not trigger the next count times that breakpoint id would have triggered.

       n{ext}
              Step to the opcode following the current one. As with the `finish' command, this works by  setting
              a temporary breakpoint at the next opcode, so is not infallible.

       o{ut} port value
              Write value to IO port port.

       pr{int} expression
              Print the value of expression to standard output.

       se{t} address value
              Poke value into memory at address.

       se{t} register value
              Set the value of the Z80 register register to value.

       se{t} [im|iff1|iff2] value
              Set the interrupt mode or interrupt flip flops register to value.  If the im mode is not 0, 1 or 2
              it will be ignored, while non-zero iff values will be converted to one.

       se{t} $variable value
              Set the value of the debugger variable variable to value.

       s{tep}
              Equivalent to the Single Step button.

       t{breakpoint} [options]
              This is the same as the `breakpoint' command in its various forms, except that the  breakpoint  is
              temporary: it will trigger once and once only, and then be removed.

       Addresses  can be specified in one of two forms: either an absolute addresses, specified by an integer in
       the range 0x0000 to 0xFFFF or as a `page:offset' combination, which refers to  a  location  offset  bytes
       into  memory  bank  page,  independent  of  where that bank is currently paged into memory. RAM pages are
       indicated simply by an integer, while ROMs are prefixed by `R' (e.g. offset 0x1234 in ROM 1 is  specified
       as  `R1:0x1234').   Pages  selected  via  the /ROMCS line are prefixed with `C', while the Timex Dock and
       Exrom use prefixes `D' and `X' respectively. The 48K machines are treated as having a  permanent  mapping
       of  page 5 at 0x4000, page 2 at 0x8000 and page 0 at 0xC000; the 16K Spectrum is treated as having page 5
       at 0x4000 and no page at 0x8000 and 0xC000.

       Anywhere the debugger is expecting a numeric value, except where it expects  a  breakpoint  id,  you  can
       instead  use a numeric expression, which uses a restricted version of C's syntax; exactly the same syntax
       is used for conditional breakpoints, with `0' being false and any other  value  being  true.  In  numeric
       expressions, you can use integer constants (all calculations are done in integers), register names (which
       simply evaluate to the value of the register), debugger variables, parentheses, the standard four numeric
       operations  (`+', `-', `*' and `/'), the (non-)equality operators `==' and `!=', the comparison operators
       `>', `<', `>=' and `<=', bitwise and (`&'), or (`|') and exclusive or (`^') and logical and (`&&') and or
       (`||').

THE POKE FINDER

       The `poke finder' is a tool which is designed to make the task of finding (infinite lives etc.) pokes for
       games a bit easier: it is similar to the `Lifeguard'  utility  which  was  available  for  use  with  the
       Multiface. It works by maintaining a list of locations in which the current number of lives (etc.) may be
       stored, and having the ability to remove from that list any locations which  don't  contain  a  specified
       value.

       The  poke finder dialog contains an entry box for specifying the value to be searched for, a count of the
       current number of possible locations and, if there are less than 20 possible locations,  a  list  of  the
       possible locations (in `page:offset' format). The five buttons act as follows:

       Incremented
              Remove from the list of possible locations all addresses which have not been incremented since the
              last search.

       Decremented
              Remove from the list of possible locations all addresses which have not been decremented since the
              last search.

       Search
              Remove  from the list of possible locations all addresses which do not contain the value specified
              in the `Search for' field.

       Reset
              Reset the poke finder so that all locations are considered possible.

       Close
              Close the dialog. Note that this does not reset the current state of the poke finder.

       Double-clicking on an entry in the list of possible locations will  cause  a  breakpoint  to  be  set  to
       trigger whenever that location is written to.

       An  example  of how to use this may make things a bit clearer. We'll use the 128K version of Gryzor. Load
       the game, define keys to suit and start playing. Immediately pause the game and bring up the poke  finder
       dialog.  We  note  that  we  currently  have  6 lives, so enter `6' into the `Search for' field and click
       `Search'. This reduces the number of possible locations to around 931 (you may get a  slightly  different
       number  depending  on  exactly when you paused the game). Play along a bit and then (deliberately) lose a
       life. Pause the game again. As we now have 5 lives, replace the `6' in the `Search for' field with a  `5'
       and  click  `Search'  again. This then reduces the list of possible locations to just one: page 2, offset
       0x00BC. This is the only location in memory which stored `6' when we had 6 lives  and  `5'  when  we  had
       5 lives,  so  its  pretty  likely  that  this  is where the lives count is stored. Double-clicking on the
       `2:0x00BC' entry in the dialog will set the appropriate breakpoint (you may wish to open the debugger  at
       this  point to confirm this). Play along a bit more. When you next lose a life, emulation is stopped with
       PC at 0x91CD. Scrolling up a few addresses in the debugger's disassembly pane shows a  value  was  loaded
       from  0x80BC  (our  hypothetical lives counter), decremented and then stored again to 0x80BC, which looks
       very much like the code to reduce the number of lives. We  can  now  use  the  debugger  to  replace  the
       decrement  with  a  NOP (`set 0x91c9 0'), and playing the game some more after this reveals that this has
       worked and we now have infinite lives.

THE POKE MEMORY

       Fuse supports multiface POKEs, allowing to modify specific memory addresses in order to  cheat  (infinite
       lives, infinite ammo, etc.).

       The  `poke memory' dialog contains a list of recently loaded POKEs and some entry boxes for adding custom
       POKEs:

       Bank
              Sets the 128K memory bank (values `0' to `7') or the current memory mapping (value `8' or blank).

       Address
              Memory address to modify. Values in range 16384 to 65535 for 48K memory mode or  0  to  65535  for
              128K memory banks. GTK+ UI also accepts hex addresses.

       Value
              New value for the former address, in range 0 to 255. Value 256 means “Prompt to the user later”.

       It  is possible to load POKEs from an external file using the File, Open...  menu option or the drag-and-
       drop functionality in the GTK+ and Win32 UIs.  After loading  a  snapshot  or  tape,  Fuse  will  try  to
       automatically locate a POK file with the same file name. This means that if we open `GAME.TAP', then Fuse
       will try to open `GAME.POK' and `POKES/GAME.POK'.  See  http://www.worldofspectrum.org/POKformat.txt  for
       more details about this file format.

       POKEs  loaded  in  the  list  can be activated or deactivated as the user wants and will remain in memory
       until a machine reset.

THE .DSK FORMAT

       In general, disk images for the +3 Spectrum are thought of as being  in  DSK  format.  However,  this  is
       actually a slight oversimplification; there are in fact two similar, but not identical, DSK formats. (The
       difference can be seen by doing `head -1 dskfile': one format will start `MV - CPCEMU' and the other will
       start `EXTENDED').

       Fuse supports both the `CPCEMU' and `EXTENDED' formats.

BETA 128 EMULATION

       Fuse supports Betadisk emulation in its Pentagon and Scorpion emulation, and also under 48K, TC2048, 128K
       and +2 (but not +2A) emulation if the Beta 128 interface option from  the  Options,  Disk  Peripherals...
       dialog  is  enabled.  When  that  option is used in 48K or TC2048 emulation the Beta 128 auto-boot in 48K
       machines option additionally controls whether the machine boots directly into the TR-DOS system. See  the
       DISK FILE FORMATS section for more details on supported disk file formats.

OPUS DISCOVERY EMULATION

       By  default,  Fuse  emulates the Opus Discovery interface with the optional 2k RAM expansion and a second
       40 track single sided disk drive.  See the DISK FILE FORMATS section for more details on  supported  disk
       file  formats.  The  Opus  Discovery's  printer  port  is also emulated for output only. (See the PRINTER
       EMULATION section for more details.) The Opus Discovery may only be used with 16K, 48K, 128K, TC2048  and
       +2 (not +2A) emulation.  To access disks, use the same syntax as Interface 1 and Microdrives.

+D EMULATION

       Fuse  supports  emulating  the  +D disk and printer interface. See the DISK FILE FORMATS section for more
       details on supported disk file formats. The +D's printer port is emulated.  (See  the  PRINTER  EMULATION
       section  for more details.) The +D may only be used with 48K, 128K and +2 (not +2A) emulation.  To access
       disks, you will first need to load G+DOS, by inserting a disk containing the DOS file (+SYS) and entering
       “RUN”.   Once  DOS is loaded, you can load to/from +D disks by prefixing filenames with `dn' where `n' is
       the number of the drive in use.  For example, `LOAD d1"myfile"' would load the file named  `myfile'  from
       the emulated drive 1.  Microdrive syntax may also be used.

       To  save  a  snapshot, choose the Machine, NMI menu option, and then press `4' to save a 48K snapshot, or
       `5' to save a 128K snapshot.  When saving a 128K snapshot, you must then press Y or N to indicate whether
       the  screen  changed  while  saving  the  snapshot,  to finish saving.  You can also choose `3' to save a
       screenshot to disk.  Holding Caps Shift together with any of these options will cause the +D to  save  to
       the `other' drive to the one used last.

       Options  `1'  and  `2'  allow  screenshots  to  be  printed  (in  monochrome, in normal and large formats
       respectively) if printer emulation is enabled.  For saving  and  loading  of  snapshots,  and  saving  of
       screenshots  to  disk,  G+DOS  must be loaded first, but printing of screenshots can be performed without
       loading G+DOS.

       Finally, `X' will return from the NMI menu.

DISCIPLE EMULATION

       Fuse supports emulating the DISCiPLE disk and printer interface, although it does not  currently  support
       emulation of the Sinclair Network, or support emulation of a DISCiPLE attached to a 128K machine. See the
       DISK FILE FORMATS section for more details on supported disk file formats, which are the same as  for  +D
       emulation as described above. The DISCiPLE's printer port is emulated. (See the PRINTER EMULATION section
       for more details.) The DISCiPLE may only be used with 48K emulation at present.   To  access  disks,  you
       will first need to load GDOS, by inserting a disk containing the DOS file (SYS) and entering “RUN”.  Once
       DOS is loaded, you can load to/from DISCiPLE disks by prefixing filenames with  `dn'  where  `n'  is  the
       number  of  the drive in use.  For example, `LOAD d1"myfile"' would load the file named `myfile' from the
       emulated drive 1.  Microdrive syntax may also be used.

       Snapshots can be saved in a similar manner to that of the +D as described above, but note  that  GDOS  on
       the  DISCiPLE  contains  a  bug  which  causes corruption as soon as the NMI button is pressed, affecting
       saving of snapshots, and also loading of snapshots that were originally saved with a  +D  or  SAM  Coupé.
       This will cause corruption even when a screenshot is printed, or if the menu is never even entered in the
       first place (due to Caps Shift not being pressed down, as is required for the  DISCiPLE),  provided  that
       GDOS  is loaded.  This bug is not present in G+DOS on the +D.  (Note: this was caused by saving/restoring
       the AF register twice in the NMI handler, where both AF and the AF'  shadow  register  should  have  been
       saved/restored.)

       The  NMI  button works slightly differently on the DISCiPLE than on the +D.  Caps Shift must be held down
       whilst pressing the NMI button, and there is  no  `X'  option  to  exit  the  menu.   Also,  printing  of
       screenshots  requires  GDOS to be loaded.  Depending on the UI that you're using, holding down Caps Shift
       whilst choosing the Machine, NMI menu option may be slightly tricky, or even impossible.   For  the  GTK+
       UI,  ensure  that  the Shift key is held before entering on the Machine menu.  For the widget UI, it does
       not seem possible to perform this action.

DISK FILE FORMATS

       Fuse supports several disk image formats in its +D, DISCiPLE and Beta 128 emulation.

       For reading:

       .UDI
              Ultra         Disk         Image;          for          specification          please          see
              http://scratchpad.wikia.com/wiki/Spectrum_emulator_file_format:_udi                             or
              http://zxmak.chat.ru/docs.htm

              This is the only image format which can store all the relevant information of the recorded data on
              a  magnetic  disk,  so it can be used for any non standard disk format. Fuse can read all extended
              track types too (mixed FM/MFM, or tracks with `WEAK' data or even compressed tracks too).

       .FDI
              UKV Spectrum Debugger disk image format.

       .MGT .IMG
              DISCiPLE/+D file formats.

       .SAD .SDF
              For compatibility with SAM Coupé disk images using these formats.   Note  that  SAM  Coupé  `.DSK'
              images share the same format as `.MGT'.

       .TRD
              TR-DOS      disk      image;      for      detailed      information      please      see     http
              ://web.archive.org/web/20070808150548/http://www.ramsoft.bbk.org/tech/tr-info.zip

       .SCL
              A simple archive format for TR-DOS disk files.

       .TD0
              Teledisk image format; Fuse supports only files  which  do  not  use  the  “Advanced  Compression”
              option. Detailed description found in http://www.classiccmp.org/dunfield/img54306/td0notes.txt and
              http://www.fpns.net/willy/wteledsk.htm

       .DSK
              CPC disk image format; Fuse supports the plain old and the new extended CPC  format  too.  Further
              information  please  see  the  THE  .DSK  FORMAT  section  and  the  CPCEMU  manual  section 7.7.1
              http://www.cpc-emu.org/linux/cpcemu_e.txt or the http://www.cpctech.org.uk/docs/extdsk.html

       .OPD .OPU
              Opus Discovery file formats.

       Fuse supports most of the above formats for writing: .UDI .FDI .MGT .IMG .SAD .TRD .SCL  .OPD  .OPU  .DSK
       (only the old CPC format).

       You  can  save  disk  images  with  any  output  format,  just  select  the  appropriate extension. (e.g.
       `elite3.udi' to save as an UDI file). If the appropriate libraries were available when libspectrum(3) was
       compiled,  than Fuse will try to create UDI images with compressed tracks to save disk space.  There is a
       .LOG `image' format for debugging purpose. This is a plain text file contains three dump  of  the  loaded
       disk  image  at  different  details.  Not all image formats can store all disk images.  You cannot save a
       disk image with an inappropriate format that loses some information (e.g. variable track length or sector
       length).

WEAK DISK DATA

       Some  copy protections have what is described as `weak/random' data.  Each time the sector is read one or
       more bytes will change, the value may be random between consecutive reads of the same sector.   Two  disk
       image formats (Extended DSK and UDI) can store this type of data.  Fuse can read and use weak sector data
       from EDSK and UDI files when present, and can save back weak sector data to UDI image format.

MOVIE RECORDING

       Fuse can save movies with sound in a specific file format (FMF).  This recording is very fast, and has  a
       moderate size, but you need to use the fmfconv program in fuse-utils to convert into regular video and/or
       audio files.  The --movie-compr option allows you to set the compression level to None, Lossless or High.
       If  Zlib is not available, only None is valid. The default when Zlib is available is Lossless.  Recording
       a movie may slow down emulation, if you experience performance problems, you can try to  set  compression
       to None.

       Fuse  records every displayed frame, so by default the recorded file has about 50 video frame per second.
       A standard video has about 24–30/s framerate, so  if  you  set  Options/General/Frame  rate  1:n  or  the
       equivalent  --rate command line option to 2 than recording frame rate reduces about 25/s. The exact frame
       rate depends on the Z80 clock frequency which varies depending on the specific emulated machine.

       Note: You can see all of the “gfx” effects only if the Fuse frame rate option is set to 1,  but  in  most
       cases you can safely use 2. Also, movie recording stops if the emulated machine is changed.

       The  recorded  sound sampling rate and the channel number is equal with the Fuse generated sound sampling
       rate (32000 Hz by default) and channel number (mono by  default).  The  common  sampling  frequencies  in
       standard  video  files  are  44100 Hz  and  48000 Hz. If you use --sound-freq command line option you can
       record sound on 44100 Hz or even 48000 Hz.

       You can record stereo sound if you use AY stereo separation or the equivalent --separation  command  line
       switch.

       You can use fmfconv to convert recorded movie file into a standard video file.

       Examples

       fuse --movie-start output.fmf --rate 2 --sound-freq 44100 --separation ACB

       start  video  recording  about 25/s video frame rate and 44100 Hz sampling frequency stereo sound default
       compression level.

COMPRESSED FILES

       Assuming the appropriate libraries were available  when  libspectrum(3)  was  compiled,  snapshots,  tape
       images,  dock  cartridges  and  input  recording files can be read from files compressed with bzip2(3) or
       gzip(3) just as if they were uncompressed.  There is currently no  support  for  reading  compressed  +3,
       DISCiPLE/+D or Beta disk images.

BUGS

       Selecting a startup filter doesn't work properly with user interfaces other than SDL, Win32 and GTK+.

       Changing  virtual  consoles  when  using  SVGAlib  for joystick support causes Fuse to exit. If this is a
       problem, compile Fuse with the `--disable-ui-joystick' option.

       The poke finder can't search outside `normal' RAM.

       The libao file output devices not work properly with the GTK+ UI.  No error reporting,  but  the  created
       file  does not contain any sound data.  If you use a `weak' machine alsa09 makes a lot of clicks and pops
       and will output `ALSA: underrun, at least 0ms.'  error messages.

FILES

       ~/.fuserc

SEE ALSO

       bzip2(3), fmfconv(1) fuse-utils(1), gzip(3), libspectrum(3), ogg123(1), xspect(1), xzx(1)

       The comp.sys.sinclair Spectrum FAQ, at
       http://www.worldofspectrum.org/faq/index.html.

AUTHOR

       Philip Kendall (philip-fuse@shadowmagic.org.uk).

       Matan Ziv-Av wrote the SVGAlib and framebuffer UIs, the glib replacement code, and did some work  on  the
       OSS-specific sound code and the original widget UI code.

       Russell  Marks wrote the sound emulation and OSS-specific sound code, the joystick emulation, some of the
       printer code, and the original version of this man page.

       John Elliott's lib765 and libdsk libraries were used for the original +3 disk and disk image support.

       Ian Collier wrote the ZX Printer emulation (for xz80).

       Darren Salt wrote the original versions of the code for +3 emulation, SLT support,  MITSHM  support  (for
       the  Xlib  UI), TZX raw data blocks, RZX embedded snapshots and compression, the Kempston mouse emulation
       and made many improvements to the widget code.

       Alexander Yurchenko wrote the OpenBSD/Solaris-specific sound code.

       Fredrick Meunier wrote the TC2048, TS2068, Pentagon and Spectrum SE support, the CoreAudio sound code, as
       well as maintaining the OS X port and importing the graphics filter code.

       Ludvig Strigeus and The ScummVM project wrote the original graphics filter code.

       Dmitry Sanarin wrote the original Beta disk interface emulation (for Glukalka).

       Witold Filipczyk wrote the TC2068 support.

       Matthew Westcott wrote the AY logging code and the DivIDE emulation.

       Marek Januszewski wrote various bits of code to make Fuse work under Win32, including the DirectDraw user
       interface.

       Sergio Baldoví made many improvements to the Win32 UI.

       Stuart Brady wrote the DISCiPLE and +D emulation, Scorpion emulation and the HP-UX sound code.

       Garry Lancaster wrote the 8-bit IDE, ZXATASP and ZXCF interface emulations.

       Gergely Szasz wrote the Interface 1 and Microdrive emulation, the PAL TV scalers, the TV 3x  scaler,  the
       movie  logging  code,  the  libao  sound  code,  the  µPD765 disk controller used in the +3 and made many
       improvements to the widget code.

       Michael D Wynne wrote the original Opus disk interface emulation (for EightyOne).

       Patrik Persson wrote the SpeccyBoot emulation.