Provided by: radiance_4R1+20120125-1.1_amd64 

NAME
rpict - generate a RADIANCE picture
SYNOPSIS
rpict [ options ] [ $EVAR ] [ @file ] [ octree ]
rpict [ options ] -defaults
DESCRIPTION
Rpict generates a picture from the RADIANCE scene given in octree and sends it to the standard output.
If no octree is given, the standard input is read. (The octree may also be specified as the output of a
command enclosed in quotes and preceded by a `!'.) Options specify the viewing parameters as well as
giving some control over the calculation. Options may be given on the command line and/or read from the
environment and/or read from a file. A command argument beginning with a dollar sign ('$') is
immediately replaced by the contents of the given environment variable. A command argument beginning
with an at sign ('@') is immediately replaced by the contents of the given file.
In the second form shown above, the default values for the options (modified by those options present)
are printed with a brief explanation.
Most options are followed by one or more arguments, which must be separated from the option and each
other by white space. The exceptions to this rule are the -vt option and the boolean options. Normally,
the appearance of a boolean option causes a feature to be "toggled", that is switched from off to on or
on to off depending on its previous state. Boolean options may also be set explicitly by following them
immediately with a '+' or '-', meaning on or off, respectively. Synonyms for '+' are any of the
characters "yYtT1", and synonyms for '-' are any of the characters "nNfF0". All other characters will
generate an error.
-vtt Set view type to t. If t is 'v', a perspective view is selected. If t is 'l', a parallel view
is used. A cylindrical panorma may be selected by setting t to the letter 'c'. This view is
like a standard perspective vertically, but projected on a cylinder horizontally (like a
soupcan's-eye view). Three fisheye views are provided as well; 'h' yields a hemispherical
fisheye view, 'a' results in angular fisheye distortion, and 's' results in a planisphere
(stereographic) projection. A hemispherical fisheye is a projection of the hemisphere onto a
circle. The maximum view angle for this type is 180 degrees. An angular fisheye view is
defined such that distance from the center of the image is proportional to the angle from the
central view direction. An angular fisheye can display a full 360 degrees. A planisphere
fisheye view maintains angular relationships between lines, and is commonly used for sun path
analysis. This is more commonly known as a "stereographic projection," but we avoid the term
here so as not to confuse it with a stereoscopic pair. A planisphere fisheye can display up to
(but not including) 360 degrees, although distortion becomes extreme as this limit is
approached. Note that there is no space between the view type option and its single letter
argument.
-vp x y z Set the view point to x y z . This is the focal point of a perspective view or the center of a
parallel projection.
-vd xd yd zd
Set the view direction vector to xd yd zd . The length of this vector indicates the focal
distance as needed by the -pd option, described below.
-vu xd yd zd
Set the view up vector (vertical direction) to xd yd zd .
-vh val Set the view horizontal size to val. For a perspective projection (including fisheye views),
val is the horizontal field of view (in degrees). For a parallel projection, val is the view
width in world coordinates.
-vv val Set the view vertical size to val.
-vo val Set the view fore clipping plane at a distance of val from the view point. The plane will be
perpendicular to the view direction for perspective and parallel view types. For fisheye view
types, the clipping plane is actually a clipping sphere, centered on the view point with radius
val. Objects in front of this imaginary surface will not be visible. This may be useful for
seeing through walls (to get a longer perspective from an exterior view point) or for
incremental rendering. A value of zero implies no foreground clipping. A negative value
produces some interesting effects, since it creates an inverted image for objects behind the
viewpoint. This possibility is provided mostly for the purpose of rendering stereographic
holograms.
-va val Set the view aft clipping plane at a distance of val from the view point. Like the view fore
plane, it will be perpendicular to the view direction for perspective and parallel view types.
For fisheye view types, the clipping plane is actually a clipping sphere, centered on the view
point with radius val. Objects behind this imaginary surface will not be visible. A value of
zero means no aft clipping, and is the only way to see infinitely distant objects such as the
sky.
-vs val Set the view shift to val. This is the amount the actual image will be shifted to the right of
the specified view. This is option is useful for generating skewed perspectives or rendering
an image a piece at a time. A value of 1 means that the rendered image starts just to the
right of the normal view. A value of -1 would be to the left. Larger or fractional values are
permitted as well.
-vl val Set the view lift to val. This is the amount the actual image will be lifted up from the
specified view, similar to the -vs option.
-vf file Get view parameters from file, which may be a picture or a file created by rvu (with the "view"
command).
-x res Set the maximum x resolution to res.
-y res Set the maximum y resolution to res.
-pa rat Set the pixel aspect ratio (height over width) to rat. Either the x or the y resolution will
be reduced so that the pixels have this ratio for the specified view. If rat is zero, then the
x and y resolutions will adhere to the given maxima.
-ps size Set the pixel sample spacing to the integer size. This specifies the sample spacing (in
pixels) for adaptive subdivision on the image plane.
-pt frac Set the pixel sample tolerance to frac. If two samples differ by more than this amount, a
third sample is taken between them.
-pj frac Set the pixel sample jitter to frac. Distributed ray-tracing performs anti-aliasing by
randomly sampling over pixels. A value of one will randomly distribute samples over full
pixels. A value of zero samples pixel centers only. A value between zero and one is usually
best for low-resolution images.
-pm frac Set the pixel motion blur to frac. In an animated sequence, the exact view will be blurred
between the previous view and the next view as though a shutter were open this fraction of a
frame time. (See the -S option regarding animated sequences.) The first view will be blurred
according to the difference between the initial view set on the command line and the first view
taken from the standard input. It is not advisable to use this option in combination with the
pmblur(1) program, since one takes the place of the other. However, it may improve results
with pmblur to use a very small fraction with the -pm option, to avoid the ghosting effect of
too few time samples.
-pd dia Set the pixel depth-of-field aperture to a diameter of dia (in world coordinates). This will
be used in conjunction with the view focal distance, indicated by the length of the view
direction vector given in the -vd option. It is not advisable to use this option in
combination with the pdfblur(1) program, since one takes the place of the other. However, it
may improve results with pdfblur to use a very small fraction with the -pd option, to avoid the
ghosting effect of too few samples.
-dj frac Set the direct jittering to frac. A value of zero samples each source at specific sample
points (see the -ds option below), giving a smoother but somewhat less accurate rendering. A
positive value causes rays to be distributed over each source sample according to its size,
resulting in more accurate penumbras. This option should never be greater than 1, and may even
cause problems (such as speckle) when the value is smaller. A warning about aiming failure
will issued if frac is too large. It is usually wise to turn off image sampling when using
direct jitter by setting -ps to 1.
-ds frac Set the direct sampling ratio to frac. A light source will be subdivided until the width of
each sample area divided by the distance to the illuminated point is below this ratio. This
assures accuracy in regions close to large area sources at a slight computational expense. A
value of zero turns source subdivision off, sending at most one shadow ray to each light
source.
-dt frac Set the direct threshold to frac. Shadow testing will stop when the potential contribution of
at least the next and at most all remaining light source samples is less than this fraction of
the accumulated value. (See the -dc option below.) The remaining light source contributions
are approximated statistically. A value of zero means that all light source samples will be
tested for shadow.
-dc frac Set the direct certainty to frac. A value of one guarantees that the absolute accuracy of the
direct calculation will be equal to or better than that given in the -dt specification. A
value of zero only insures that all shadow lines resulting in a contrast change greater than
the -dt specification will be calculated.
-dr N Set the number of relays for secondary sources to N. A value of 0 means that secondary sources
will be ignored. A value of 1 means that sources will be made into first generation secondary
sources; a value of 2 means that first generation secondary sources will also be made into
second generation secondary sources, and so on.
-dp D Set the secondary source presampling density to D. This is the number of samples per steradian
that will be used to determine ahead of time whether or not it is worth following shadow rays
through all the reflections and/or transmissions associated with a secondary source path. A
value of 0 means that the full secondary source path will always be tested for shadows if it is
tested at all.
-dv Boolean switch for light source visibility. With this switch off, sources will be black when
viewed directly although they will still participate in the direct calculation. This option
may be desirable in conjunction with the -i option so that light sources do not appear in the
output.
-ss samp Set the specular sampling to samp. For values less than 1, this is the degree to which the
highlights are sampled for rough specular materials. A value greater than one causes multiple
ray samples to be sent to reduce noise at a commmesurate cost. A value of zero means that no
jittering will take place, and all reflections will appear sharp even when they should be
diffuse. This may be desirable when used in combination with image sampling (see -ps option
above) to obtain faster renderings.
-st frac Set the specular sampling threshold to frac. This is the minimum fraction of reflection or
transmission, under which no specular sampling is performed. A value of zero means that
highlights will always be sampled by tracing reflected or transmitted rays. A value of one
means that specular sampling is never used. Highlights from light sources will always be
correct, but reflections from other surfaces will be approximated using an ambient value. A
sampling threshold between zero and one offers a compromise between image accuracy and
rendering time.
-bv Boolean switch for back face visibility. With this switch off, back faces of opaque objects
will be invisible to all rays. This is dangerous unless the model was constructed such that
all surface normals on opaque objects face outward. Although turning off back face visibility
does not save much computation time under most circumstances, it may be useful as a tool for
scene debugging, or for seeing through one-sided walls from the outside. This option has no
effect on transparent or translucent materials.
-av red grn blu
Set the ambient value to a radiance of red grn blu . This is the final value used in place of
an indirect light calculation. If the number of ambient bounces is one or greater and the
ambient value weight is non-zero (see -aw and -ab below), this value may be modified by the
computed indirect values to improve overall accuracy.
-aw N Set the relative weight of the ambient value given with the -av option to N. As new indirect
irradiances are computed, they will modify the default ambient value in a moving average, with
the specified weight assigned to the initial value given on the command and all other weights
set to 1. If a value of 0 is given with this option, then the initial ambient value is never
modified. This is the safest value for scenes with large differences in indirect
contributions, such as when both indoor and outdoor (daylight) areas are visible.
-ab N Set the number of ambient bounces to N. This is the maximum number of diffuse bounces computed
by the indirect calculation. A value of zero implies no indirect calculation.
-ar res Set the ambient resolution to res. This number will determine the maximum density of ambient
values used in interpolation. Error will start to increase on surfaces spaced closer than the
scene size divided by the ambient resolution. The maximum ambient value density is the scene
size times the ambient accuracy (see the -aa option below) divided by the ambient resolution.
The scene size can be determined using getinfo(1) with the -d option on the input octree. A
value of zero is interpreted as unlimited resolution.
-aa acc Set the ambient accuracy to acc. This value will approximately equal the error from indirect
illuminance interpolation. A value of zero implies no interpolation.
-ad N Set the number of ambient divisions to N. The error in the Monte Carlo calculation of indirect
illuminance will be inversely proportional to the square root of this number. A value of zero
implies no indirect calculation.
-as N Set the number of ambient super-samples to N. Super-samples are applied only to the ambient
divisions which show a significant change.
-af fname Set the ambient file to fname. This is where indirect illuminance will be stored and
retrieved. Normally, indirect illuminance values are kept in memory and lost when the program
finishes or dies. By using a file, different invocations can share illuminance values, saving
time in the computation. Also, by creating an ambient file during a low resolution rendering,
better results can be obtained in a second high resolution pass. The ambient file is in a
machine-independent binary format which may be examined with lookamb(1).
The ambient file may also be used as a means of communication and data sharing between
simultaneously executing processes. The same file may be used by multiple processes, possibly
running on different machines and accessing the file via the network (ie. nfs(4)). The
network lock manager lockd(8) is used to insure that this information is used consistently.
If any calculation parameters are changed or the scene is modified, the old ambient file should
be removed so that the calculation can start over from scratch. For convenience, the original
ambient parameters are listed in the header of the ambient file. Getinfo(1) may be used to
print out this information.
-ae mod Append mod to the ambient exclude list, so that it will not be considered during the indirect
calculation. This is a hack for speeding the indirect computation by ignoring certain objects.
Any object having mod as its modifier will get the default ambient level rather than a
calculated value. Any number of excluded modifiers may be given, but each must appear in a
separate option.
-ai mod Add mod to the ambient include list, so that it will be considered during the indirect
calculation. The program can use either an include list or an exclude list, but not both.
-aE file Same as -ae, except read modifiers to be excluded from file. The RAYPATH environment variable
determines which directories are searched for this file. The modifier names are separated by
white space in the file.
-aI file Same as -ai, except read modifiers to be included from file.
-me rext gext bext
Set the global medium extinction coefficient to the indicated color, in units of 1/distance
(distance in world coordinates). Light will be scattered or absorbed over distance according
to this value. The ratio of scattering to total scattering plus absorption is set by the
albedo parameter, described below.
-ma ralb galb balb
Set the global medium albedo to the given value between 0 0 0 and 1 1 1. A zero value means
that all light not transmitted by the medium is absorbed. A unitary value means that all light
not transmitted by the medium is scattered in some new direction. The isotropy of scattering
is determined by the Heyney-Greenstein parameter, described below.
-mg gecc Set the medium Heyney-Greenstein eccentricity parameter to gecc. This parameter determines how
strongly scattering favors the forward direction. A value of 0 indicates perfectly isotropic
scattering. As this parameter approaches 1, scattering tends to prefer the forward direction.
-ms sampdist
Set the medium sampling distance to sampdist, in world coordinate units. During source
scattering, this will be the average distance between adjacent samples. A value of 0 means
that only one sample will be taken per light source within a given scattering volume.
-i Boolean switch to compute irradiance rather than radiance values. This only affects the final
result, substituting a Lambertian surface and multiplying the radiance by pi. Glass and other
transparent surfaces are ignored during this stage. Light sources still appear with their
original radiance values, though the -dv option (above) may be used to override this.
-u Boolean switch to control uncorrelated random sampling. When "off", a low-discrepancy sequence
is used, which reduces variance but can result in a brushed appearance in specular highlights.
When "on", pure Monte Carlo sampling is used in all calculations.
-lr N Limit reflections to a maximum of N, if N is a positive integer. If N is zero, then Russian
roulette is used for ray termination, and the -lw setting (below) must be positive. If N is a
negative integer, then this sets the upper limit of reflections past which Russian roulette
will be used. In scenes with dielectrics and total internal reflection, a setting of 0 (no
limit) may cause a stack overflow.
-lw frac Limit the weight of each ray to a minimum of frac. During ray-tracing, a record is kept of the
estimated contribution (weight) a ray would have in the image. If this weight is less than the
specified minimum and the -lr setting (above) is positive, the ray is not traced. Otherwise,
Russian roulette is used to continue rays with a probability equal to the ray weight divided by
the given frac.
-S seqstart
Instead of generating a single picture based only on the view parameters given on the command
line, this option causes rpict to read view options from the standard input and for each line
containing a valid view specification, generate a corresponding picture. This option is most
useful for generating animated sequences, though it may also be used to control rpict from a
remote process for network-distributed rendering. Seqstart is a positive integer that will be
associated with the first output frame, and incremented for successive output frames. By
default, each frame is concatenated to the output stream, but it is possible to change this
action using the -o option (described below). Multiple frames may be later extracted from the
output using ra_rgbe(1).
Note that the octree may not be read from the standard input when using this option.
-o fspec Send the picture(s) to the file(s) given by fspec instead of the standard output. If this
option is used in combination with -S and fspec contains an integer field for printf(3) (eg.
"%03d") then the actual output file name will include the current frame number. Rpict will not
allow a picture file to be clobbered (overwritten) with this option. If an image in a sequence
already exists (-S option), rpict will skip until it reaches an image that doesn't, or the end
of the sequence. This is useful for running rpict on multiple machines or processors to render
the same sequence, as each process will skip to the next frame that needs rendering.
-r fn Recover pixel information from the file fn. If the program gets killed during picture
generation, the information may be recovered using this option. The view parameters and
picture dimensions are also recovered from fn if possible. The other options should be
identical to those which created fn, or an inconsistent picture may result. If fn is identical
to the file specification given with the -o option, rpict will rename the file prior to copying
its contents. This insures that the old file is not overwritten accidentally. (See also the
-ro option, below.)
If fn is an integer and the recover option is used in combination with the -S option, then
rpict skips a number of view specifications on its input equal to the difference between fn and
seqstart. Rpict then performs a recovery operation on the file constructed from the frame
number fn and the output file specification given with the -o option. This provides a
convenient mechanism for recovering in the middle of an aborted picture sequence.
The recovered file will be removed if the operation is successful. If the recover operation
fails (due to lack of disk space) and the output file and recover file specifications are the
same, then the original information may be left in a renamed temporary file. (See FILES
section, below.)
-ro fspec This option causes pixel information to be recovered from and subsequently returned to the
picture file fspec. The effect is the same as specifying identical recover and output file
names with the -r and -o options.
-z fspec Write pixel distances out to the file fspec. The values are written as short floats, one per
pixel in scanline order, as required by pinterp(1). Similar to the -o option, the actual file
name will be constructed using printf and the frame number from the -S option. If used with
the -r option, -z also recovers information from an aborted rendering.
-P pfile Execute in a persistent mode, using pfile as the control file. This option must be used
together with -S, and is incompatible with the recover option (-r). Persistent execution means
that after reaching end-of-file on its input, rpict will fork a child process that will wait
for another rpict command with the same -P option to attach to it. (Note that since the rest
of the command line options will be those of the original invocation, it is not necessary to
give any arguments besides -P for subsequent calls.) Killing the process is achieved with the
kill(1) command. (The process ID in the first line of pfile may be used to identify the
waiting rpict process.) This option may be less useful than the -PP variation, explained
below.
-PP pfile Execute in continuous-forking persistent mode, using pfile as the control file. The difference
between this option and the -P option described above is the creation of multiple duplicate
processes to handle any number of attaches. This provides a simple and reliable mechanism of
memory sharing on most multiprocessing platforms, since the fork(2) system call will share
memory on a copy-on-write basis. This option may be used with rpiece(1) to efficiently render
a single image using multiple processors on the same host.
-t sec Set the time between progress reports to sec. A progress report writes the number of rays
traced, the percentage completed, and the CPU usage to the standard error. Reports are given
either automatically after the specified interval, or when the process receives a continue
(-CONT) signal (see kill(1)). A value of zero turns automatic reporting off.
-e efile Send error messages and progress reports to efile instead of the standard error.
-w Boolean switch for warning messages. The default is to print warnings, so the first appearance
of this option turns them off.
EXAMPLE
rpict -vp 10 5 3 -vd 1 -.5 0 scene.oct > scene.hdr
rpict -S 1 -o frame%02d.hdr scene.oct < keyframes.vf
ENVIRONMENT
RAYPATH the directories to check for auxiliary files.
FILES
/tmp/rtXXXXXX common header information for picture sequence
rfXXXXXX temporary name for recover file
DIAGNOSTICS
If the program terminates from an input related error, the exit status will be 1. A system related error
results in an exit status of 2. If the program receives a signal that is caught, it will exit with a
status of 3. In each case, an error message will be printed to the standard error, or to the file
designated by the -e option.
AUTHOR
Greg Ward
SEE ALSO
getinfo(1), lookamb(1), oconv(1), pdfblur(1), pfilt(1), pinterp(1), pmblur(1), printf(3), ra_rgbe(1),
rad(1), rtrace(1), rvu(1)
RADIANCE 2/26/99 RPICT(1)