Provided by: tachyon-bin-nox_0.99~b6+dsx-4_amd64
NAME
tachyon-nox - parallel/multiprocessor ray tracer with no X support
SYNOPSIS
tachyon-nox modelfile [options]
DESCRIPTION
Valid options and accepted formats are as follows (** denotes default behaviour). Model file formats supported: filename.dat the model files originated with this package filaname.ac AC3D model files filename.nff the NFF scene format used by Eric Haines' SPD Message Options: +V verbose messages on -V verbose messages off ** Speed Tuning Options: -raydepth xxx maximum ray recursion depth -numthreads xxx (** default is auto-determined) -nobounding -boundthresh xxx (** default threshold is 16) Shading Options: -fullshade best quality rendering (and slowest) ** -mediumshade good quality rendering, but no shadows -lowshade low quality rendering, preview (and fast) -lowestshade worst quality rendering, preview (and fastest) Lighting Options: -rescale_lights xxx rescale light intensity values by specified factor (performed before other lighting overrides take effect) -auto_skylight xxx force use of ambient occlusion lighting, auto-rescaling direct light sources to compensate for ambient occlusion factor (use value 0.7 as a good starting point) -add_skylight xxx force use of ambient occlusion lighting, manually-rescaling direct light sources to compensate for ambient occlusion factor -skylight_samples xxx number of sample rays to shoot Specular Highlight Shading Options: -shade_phong Phong specular highlights -shade_blinn Blinn's specular highlights ** -shade_blinn_fast fast approximation to Blinn's highlights -shade_nullphong disable specular highlights Transparency Shading Options: -trans_max_surfaces xxx limit the number of transparent surfaces shown to the number specified -trans_orig original implementation ** -trans_raster3d Raster3D angle-based opacity modulation -trans_vmd opacity post-multiply used by VMD Transparent Surface Shadowing Options: -shadow_filter_on transparent objects cast shadows ** -shadow_filter_off transparent objects do not cast shadows Fog Shading Options: -fog_radial radial fog implementation ** -fog_vmd planar OpenGL-like fog used by VMD Surface Normal/Winding Order Fixup Mode: -normalfixup [off|flip|guess] (** off is default) Antialiasing Options: -aasamples xxx maximum supersamples taken per pixel (** default is 0, or scene file determined) Output Options: -res Xres Yres override scene-defined output image size -o outfile.tga set output file name -clamp clamp pixel values to [0 to 1) ** -normalize normalize pixel values to [0 to 1) -gamma val normalize apply gamma correction -format BMP 24-bit Windows BMP (uncompressed) -format JPEG 24-bit JPEG (compressed, but lossy) -format PNG 24-bit PNG (compressed, lossless) -format PPM 24-bit PPM (uncompressed) -format PPM48 48-bit PPM (uncompressed) -format PSD48 48-bit PSD (uncompressed) -format RGB 24-bit SGI RGB (uncompressed) -format TARGA 24-bit Targa (uncompressed) ** Animation Related Options: -camfile filename.cam animate using file of camera positions -nosave disable writing of output frames to disk (only used for doing real-time rendering) Interactive Spaceball/SpaceNavigator Control: -spaceball enable Spaceball/SpaceNavigator camera flight -spaceballport serialportdevicename (only for serial devices) Getting Help: -help display help message and exit -version display version string and exit -banner display banner and exit