Provided by: libopenvdb-tools_3.1.0-2_amd64
NAME
vdb_render - ray-traces OpenVDB volumes
SYNOPSIS
vdb_render in.vdb out.{exr,ppm} [options]
DESCRIPTION
Which: ray-traces OpenVDB volumes Options: -aperture F perspective camera aperture in mm (default: 41.2) -camera S camera type; either "persp[ective]" or "ortho[graphic]" (default: perspective) -compression S EXR compression scheme; either "none" (uncompressed), "rle" or "zip" (default: zip) -cpus N number of rendering threads, or 1 to disable threading, or 0 to use all available CPUs (default: 0) -far F camera far plane depth (default: 3.4e+38) -focal F perspective camera focal length in mm (default: 50) -fov F perspective camera field of view in degrees (default: 44.8) -frame F ortho camera frame width in world units (default: 1) -lookat X,Y,Z rotate the camera to point to (X, Y, Z) -name S name of the volume to be rendered (default: render the first floating-point volume found in in.vdb) -near F camera near plane depth (default: 0.001) -res WxH image dimensions in pixels (default: 1920x1080) -r X,Y,Z -rotate X,Y,Z camera rotation in degrees (default: look at the center of the volume) -t X,Y,Z -translate X,Y,Z camera translation -up X,Y,Z vector that should point up after rotation with -lookat (default: [0, 1, 0]) -v verbose (print timing and diagnostics) -version print version information and exit -h, -help print this usage message and exit Level set options: -color S name of a vec3s volume to be used to set material colors -isovalue F isovalue in world units for level set ray intersection (default: 0) -samples N number of samples (rays) per pixel (default: 1) -shader S shader name; either "diffuse", "matte", "normal" or "position" (default: diffuse) Dense volume options: -absorb R,G,B absorption coefficients (default: [0.1, 0.1, 0.1]) -cutoff F density and transmittance cutoff value (default: 0.005) -gain F amount of scatter along the shadow ray (default: 0.2) -light X,Y,Z[,R,G,B] light source direction and optional color (default: [0.3, 0.3, 0, 0.7, 0.7, 0.7]) -scatter R,G,B scattering coefficients (default: [1.5, 1.5, 1.5]) -shadowstep F step size in voxels for integration along the shadow ray (default: 3) -step F step size in voxels for integration along the primary ray (default: 1)
EXAMPLES
vdb_render crawler.vdb crawler.exr -shader diffuse -res 1920x1080 \ -focal 35 -samples 4 -translate 0,210.5,400 -compression rle -v vdb_render bunny_cloud.vdb bunny_cloud.exr -res 1920x1080 \ -translate 0,0,110 -absorb 0.4,0.2,0.1 -gain 0.2 -v Warning: This is not (and is not intended to be) a production-quality renderer. Use it for fast previewing or simply as a reference implementation for integration into existing ray tracers.
AUTHOR
This manual page was written by Mathieu Malaterre <malat@debian.org> for the Debian GNU/Linux system (but may be used by others).