Provided by: x11-apps_7.7+5+nmu1ubuntu1_amd64 bug

NAME

       x11perf - X11 server performance test program

SYNTAX

       x11perf [ -option ... ]

DESCRIPTION

       The  x11perf  program  runs one or more performance tests and reports how fast an X server
       can execute the tests.

       Many graphics benchmarks assume that the graphics device is used to display the output  of
       a  single  fancy  graphics application, and that the user gets his work done on some other
       device, like a terminal.   Such  benchmarks  usually  measure  drawing  speed  for  lines,
       polygons, text, etc.

       Since  workstations  are  not used as standalone graphics engines, but as super-terminals,
       x11perf  measures  window  management  performance  as  well   as   traditional   graphics
       performance.   x11perf includes benchmarks for the time it takes to create and map windows
       (as when you start up an application); to map a  pre-existing  set  of  windows  onto  the
       screen  (as  when you deiconify an application or pop up a menu); and to rearrange windows
       (as when you slosh windows to and fro trying to find the one you want).

       x11perf also measures graphics performance for operations not normally used in  standalone
       graphics displays, but are nonetheless used frequently by X applications.  Such operations
       include CopyPlane (used to map bitmaps into pixels), scrolling (used in text windows), and
       various stipples and tiles (used for CAD and color half-toning, respectively).

       x11perf  should  be used to analyze particular strengths and weaknesses of servers, and is
       most useful to a server writer who wants to analyze and  improve  a  server.   x11perf  is
       meant  to comprehensively exercise just about every X11 operation you can perform; it does
       not purport to be a representative sample of the operations that X11 applications actually
       use.  While it can be used as a benchmark, it was written and is intended as a performance
       testing tool.

       As such, x11perf  DOES  NOT  whittle  down  measurements  to  a  single  ``HeXStones''  or
       ``MeXops'' number.  We consider such numbers to be uninformative at best and misleading at
       worst.  Some servers which are very fast for certain applications can  be  very  slow  for
       others.   No single number or small set of numbers are sufficient to characterize how an X
       implementation will perform on all applications.  However, by knowledge of  your  favorite
       application, you may be able to use the numbers x11perf reports to predict its performance
       on a given X implementation.

       That said, you might also want to look at x11perfcomp(1), a program to compare the outputs
       of  different  x11perf runs.  You provide a list of files containing results from x11perf,
       and it lays them out in a nice tabular format.

       For repeatable results, x11perf should be run using  a  local  connection  on  a  freshly-
       started server.  The default configuration runs each test 5 times, in order to see if each
       trial takes approximately the same amount of time.  Strange glitches should  be  examined;
       if  non-repeatable  one might chalk them up to daemons and network traffic.  Each trial is
       run for 5 seconds, in order to reduce random time  differences.   The  number  of  objects
       processed  per  second  is  displayed to 3 significant digits, but you'll be lucky on most
       UNIX system if the numbers are actually consistent to 2 digits.  x11perf moves the  cursor
       out  of the test window; you should be careful not to bump the mouse and move it back into
       the window.  (A prize to people who correctly explain why!!).

       Before running a test, x11perf determines what the round trip time to the server  is,  and
       factors  this  out  of the final timing reported.  It ensures that the server has actually
       performed the work requested by fetching a pixel back from the test  window,  which  means
       that servers talking to graphics accelerators can't claim that they are done, while in the
       meantime the accelerator is painting madly.

       By default x11perf automatically calibrates the number of repetitions  of  each  test,  so
       that  each  should  take  approximately  the  same length of time to run across servers of
       widely differing speeds.  However, since each test must be  run  to  completion  at  least
       once,  some  slow servers may take a very long time, particularly on the window moving and
       resizing tests, and on the arc drawing tests.

       All timing reports are for the smallest object involved.  For example, the line tests  use
       a  PolyLine  request  to paint several lines at once, but report how many lines per second
       the server can paint, not how many PolyLine requests per second.  Text tests paint a  line
       of  characters, but report on the number of characters per second.  Some window tests map,
       unmap, or move a single parent window, but report on how many children windows per  second
       the server can map, unmap, or move.

       The  current program is mostly the responsibility of Joel McCormack.  It is based upon the
       x11perf developed by Phil Karlton, Susan Angebranndt, Chris Kent, Mary  Walker,  and  Todd
       Newman,  who  wanted  to  assess performance differences between various servers.  Several
       tests were added  in order to write and tune the PMAX (DECStation 3100)  servers.   For  a
       general  release  to  the  world, x11perf was rewritten to ease making comparisons between
       widely varying machines, to cover most important (and unimportant) X functionality, and to
       exercise graphics operations in as many different orientations and alignments as possible.

OPTIONS

       x11perf is solely Xlib based, and accepts the options listed below:

       -display host:dpy
                     Specifies which display to use.

       -sync         Runs  the  tests  in  synchronous  mode.  Normally only useful for debugging
                     x11perf .

       -pack         Runs rectangle tests so that they pack rectangles right next to each  other.
                     This  makes  it  easy  to  debug server code for stipples and tiles...if the
                     pattern looks ugly, you've got alignment problems.

       -repeat <n>   Repeats each test n times (by default each test is run 5 times).

       -time <s>     Specifies how long in seconds each test should be run (default 5 seconds).

       -all          Runs all tests.  This may take a while.

       -range <test1>[,<test2>]
                     Runs all the tests starting from the specified name  test1  until  the  name
                     test2,  including  both  the specified tests. The testnames should be one of
                     the options starting from -dot. (eg) -range line100 will perform  the  tests
                     from  the  100  pixel  line  test,  and  go  on  till  the last test, -range
                     line100,dline10 will do the tests from line100 to dline10.

       -labels       Generates  just  the  descriptive  labels  for  each  test  specified.   See
                     x11perfcomp for more details.

       -fg color-or-pixel
                     Specifies the foreground color or pixel value to use.

       -bg color-or-pixel
                     Specifies the background color or pixel value to use.

       -clips default
                     Default number of clip windows.

       -ddbg color-or-pixel
                     Specifies  the color or pixel value to use for drawing the odd segments of a
                     DoubleDashed line or arc.  This will default to the bg color.

       -rop <rop0 rop1 ...>
                     Use specified raster ops (default is  GXcopy).   This  option  only  affects
                     graphics benchmarks in which the graphics function is actually used.

       -pm <pm0 pm1 ...>
                     Use specified planemasks (default is ~0).  This option only affects graphics
                     benchmarks in which the planemask is actually used.

       -depth <depth>
                     Use a visual with <depth> planes per pixel (default is the default visual).

       -vclass <vclass>
                     Use a visual with of class <vclass>.  <vclass> can be StaticGray, GrayScale,
                     StaticColor,  PseudoColor,  TrueColor,  or  DirectColor.   (default  is  the
                     default visual).

       -reps <n>     Specify the repetition  count  (Default  is  number  that  takes  approx.  5
                     seconds)

       -subs <s0 s1 ...>
                     Specify  the  number  of sub windows to use in the Window tests.  Default is
                     4, 16, 25, 50, 75, 100 and 200.

       -v1.2         Perform only x11perf Version 1.2 tests using Version 1.2 semantics.

       -v1.3         Perform only x11perf Version 1.3 tests using Version 1.3 semantics.

       -su           Set the save_under window attribute  to  True  on  all  windows  created  by
                     x11perf.  Default is False.

       -bs <backing_store_hint>
                     Set  the  backing_store  window  attribute to the given value on all windows
                     created by  x11perf.  <backing_store_hint>  can  be  WhenMapped  or  Always.
                     Default is NotUseful.

       -dot          Dot.

       -rect1        1x1 solid-filled rectangle.

       -rect10       10x10 solid-filled rectangle.

       -rect100      100x100 solid-filled rectangle.

       -rect500      500x500 solid-filled rectangle.

       -srect1       1x1 transparent stippled rectangle, 8x8 stipple pattern.

       -srect10      10x10 transparent stippled rectangle, 8x8 stipple pattern.

       -srect100     100x100 transparent stippled rectangle, 8x8 stipple pattern.

       -srect500     500x500 transparent stippled rectangle, 8x8 stipple pattern.

       -osrect1      1x1 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect100    100x100 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect500    500x500 opaque stippled rectangle, 8x8 stipple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect10   10x10 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect100  100x100 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect500  500x500 transparent stippled rectangle, 17x15 stipple pattern.

       -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect100 100x100 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect500 500x500 opaque stippled rectangle, 17x15 stipple pattern.

       -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

       -oddtilerect10
                     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
                     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
                     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

       -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

       -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

       -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect10  10x10 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect100 100x100 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect500 500x500 opaque stippled rectangle, 161x145 stipple pattern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
                     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
                     100x100 tiled rectangle, 161x145 tile pattern.

       -bigtilerect500
                     500x500 tiled rectangle, 161x145 tile pattern.

       -eschertilerect1
                     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
                     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
                     100x100 tiled rectangle, 215x208 tile pattern.

       -eschertilerect500
                     500x500 tiled rectangle, 215x208 tile pattern.

       -seg1         1-pixel thin line segment.

       -seg10        10-pixel thin line segment.

       -seg100       100-pixel thin line segment.

       -seg500       500-pixel thin line segment.

       -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

       -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

       -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

       -dseg10       10-pixel thin dashed segment (3 on, 2 off).

       -dseg100      100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

       -hseg10       10-pixel thin horizontal line segment.

       -hseg100      100-pixel thin horizontal line segment.

       -hseg500      500-pixel thin horizontal line segment.

       -vseg10       10-pixel thin vertical line segment.

       -vseg100      100-pixel thin vertical line segment.

       -vseg500      500-pixel thin vertical line segment.

       -whseg10      10-pixel wide horizontal line segment.

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10      10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1        1-pixel thin (width 0) line.

       -line10       10-pixel thin line.

       -line100      100-pixel thin line.

       -line500      500-pixel thin line.

       -dline10      10-pixel thin dashed line (3 on, 2 off).

       -dline100     100-pixel thin dashed line (3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3 fg, 2 bg).

       -wline10      10-pixel line, line width 1.

       -wline100     100-pixel line, line width 10.

       -wline500     500-pixel line, line width 50.

       -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

       -wddline100   100-pixel double-dashed line, line width 10 (30 fg, 20 bg).

       -orect10      10x10 thin rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1      1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter thin circle.

       -circle500    500-pixel diameter thin circle.

       -dcircle100   100-pixel diameter thin dashed circle (3 on, 2 off).

       -ddcircle100  100-pixel diameter thin double-dashed circle (3 fg, 2 bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter circle, line width 10.

       -wcircle500   500-pixel diameter circle, line width 50.

       -wdcircle100  100-pixel diameter dashed circle, line width 10 (30 on, 20 off).

       -wddcircle100 100-pixel diameter double-dashed circle, line width 10 (30 fg, 20 bg).

       -pcircle10    10-pixel  diameter  thin  partial  circle,  orientation and arc angle evenly
                     distributed.

       -pcircle100   100-pixel diameter thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter filled circle.

       -fcircle500   500-pixel diameter filled circle.

       -fcpcircle10  10-pixel diameter partial filled circle, chord  fill,  orientation  and  arc
                     angle evenly distributed.

       -fcpcircle100 100-pixel diameter partial filled circle, chord fill.

       -fspcircle10  10-pixel diameter partial filled circle, pie slice fill, orientation and arc
                     angle evenly distributed.

       -fspcircle100 100-pixel diameter partial filled circle, pie slice fill.

       -ellipse10    10-pixel diameter thin (line width 0) ellipse, major and  minor  axis  sizes
                     evenly distributed.

       -ellipse100   100-pixel diameter thin ellipse.

       -ellipse500   500-pixel diameter thin ellipse.

       -dellipse100  100-pixel diameter thin dashed ellipse (3 on, 2 off).

       -ddellipse100 100-pixel diameter thin double-dashed ellipse (3 fg, 2 bg).

       -wellipse10   10-pixel diameter ellipse, line width 1.

       -wellipse100  100-pixel diameter ellipse, line width 10.

       -wellipse500  500-pixel diameter ellipse, line width 50.

       -wdellipse100 100-pixel diameter dashed ellipse, line width 10 (30 on, 20 off).

       -wddellipse100
                     100-pixel diameter double-dashed ellipse, line width 10 (30 fg, 20 bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter filled ellipse.

       -fellipse500  500-pixel diameter filled ellipse.

       -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

       -fcpellipse100
                     100-pixel diameter partial filled ellipse, chord fill.

       -fspellipse10 10-pixel diameter partial filled ellipse, pie slice fill.

       -fspellipse100
                     100-pixel diameter partial filled ellipse, pie slice fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side triangle.

       -triangle100  Fill 100-pixel/side triangle.

       -trap1        Fill 1x1 trapezoid.

       -trap10       Fill 10x10 trapezoid.

       -trap100      Fill 100x100 trapezoid.

       -trap300      Fill 300x300 trapezoid.

       -strap1       Fill 1x1 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap10      Fill 10x10 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap100     Fill 100x100 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap300     Fill 300x300 transparent stippled trapezoid, 8x8 stipple pattern.

       -ostrap1      Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap10     Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap100    Fill 100x100 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap300    Fill 300x300 opaque stippled trapezoid, 8x8 stipple pattern.

       -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile pattern.

       -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pattern.

       -oddstrap1    Fill 1x1 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap10   Fill 10x10 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap100  Fill 100x100 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap300  Fill 300x300 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddostrap1   Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap10  Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap100 Fill 100x100 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap300 Fill 300x300 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap10
                     Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap100
                     Fill 100x100 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap300
                     Fill 300x300 tiled trapezoid, 17x15 tile pattern.

       -bigstrap1    Fill 1x1 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap10   Fill 10x10 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap100  Fill 100x100 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap300  Fill 300x300 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigostrap1   Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap10  Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap100 Fill 100x100 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap300 Fill 300x300 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap10
                     Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap100
                     Fill 100x100 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap300
                     Fill 300x300 tiled trapezoid, 161x145 tile pattern.

       -eschertiletrap1
                     Fill 1x1 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap10
                     Fill 10x10 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap100
                     Fill 100x100 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap300
                     Fill 300x300 tiled trapezoid, 216x208 tile pattern.

       -complex10    Fill 10-pixel/side complex polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
                     Fill 10x10 convex 64-gon.

       -64poly100convex
                     Fill 100x100 convex 64-gon.

       -64poly10complex
                     Fill 10x10 complex 64-gon.

       -64poly100complex
                     Fill 100x100 complex 64-gon.

       -ftext        Character in 80-char line (6x13).

       -f8text       Character in 70-char line (8x13).

       -f9text       Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

       -tr10text     Character in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman 24).

       -polytext     Character in 20/40/20 line (6x13, Times-Roman 10, 6x13).

       -polytext16   2-byte character in 7/14/7 line (k14, k24).

       -fitext       Character in 80-char image line (6x13).

       -f8itext      Character in 70-char image line (8x13).

       -f9itext      Character in 60-char image line (9x15).

       -f14itext16   2-byte character in 40-char image line (k14).

       -f24itext16   2-byte character in 23-char image line (k24).

       -tr10itext    Character in 80-char image line (Times-Roman 10).

       -tr24itext    Character in 30-char image line (Times-Roman 24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10 square from window to window.

       -copywinwin100
                     Copy 100x100 square from window to window.

       -copywinwin500
                     Copy 500x500 square from window to window.

       -copypixwin10 Copy 10x10 square from pixmap to window.

       -copypixwin100
                     Copy 100x100 square from pixmap to window.

       -copypixwin500
                     Copy 500x500 square from pixmap to window.

       -copywinpix10 Copy 10x10 square from window to pixmap.

       -copywinpix100
                     Copy 100x100 square from window to pixmap.

       -copywinpix500
                     Copy 500x500 square from window to pixmap.

       -copypixpix10 Copy 10x10 square from pixmap to pixmap.

       -copypixpix100
                     Copy 100x100 square from pixmap to pixmap.

       -copypixpix500
                     Copy 500x500 square from pixmap to pixmap.

       -copyplane10  Copy 10x10 1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit deep plane.

       -copyplane500 Copy 500x500 1-bit deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format 10x10 square.

       -putimagexy100
                     PutImage XY format 100x100 square.

       -putimagexy500
                     PutImage XY format 500x500 square.

       -shmput10     PutImage 10x10 square, MIT shared memory extension.

       -shmput100    PutImage 100x100 square, MIT shared memory extension.

       -shmput500    PutImage 500x500 square, MIT shared memory extension.

       -shmputxy10   PutImage XY format 10x10 square, MIT shared memory extension.

       -shmputxy100  PutImage XY format 100x100 square, MIT shared memory extension.

       -shmputxy500  PutImage XY format 500x500 square, MIT shared memory extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

       -getimagexy10 GetImage XY format 10x10 square.

       -getimagexy100
                     GetImage XY format 100x100 square.

       -getimagexy500
                     GetImage XY format 500x500 square.

       -noop         X protocol NoOperation.

       -atom         GetAtomName.

       -pointer      QueryPointer.

       -prop         GetProperty.

       -gc           Change graphics context.

       -create       Create child window and map using MapSubwindows.

       -ucreate      Create unmapped window.

       -map          Map child window via MapWindow on parent.

       -unmap        Unmap child window via UnmapWindow on parent.

       -destroy      Destroy child window via DestroyWindow parent.

       -popup        Hide/expose window via Map/Unmap popup window.

       -move         Move window.

       -umove        Moved unmapped window.

       -movetree     Move window via MoveWindow on parent.

       -resize       Resize window.

       -uresize      Resize unmapped window.

       -circulate    Circulate lowest window to top.

       -ucirculate   Circulate unmapped window to top.

X DEFAULTS

       There are no X defaults used by this program.

SEE ALSO

       X(7), x11perfcomp(1)

AUTHORS

       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill