Provided by: xpenguins_2.2-10_amd64 bug

NAME

       xpenguins - cute little penguins that walk along the tops of your windows

SYNOPSIS

       xpenguins [-option ...]

DESCRIPTION

       XPenguins  is  a  program for animating cute cartoons/animals in your root window.  By default it will be
       penguins - they drop in from the top of the screen, walk along the tops of your windows, up the  side  of
       your  windows,  levitate,  skateboard,  and  do other similarly exciting things. Be careful when you move
       windows as the little guys squash easily. If you send the program an interupt signal (such as by  hitting
       Ctrl-C)  they  will burst.  XPenguins is now themeable, so it is easy to select something else to animate
       instead of penguins, or even (with a little artistic talent) define your  own;  see  the  THEMES  section
       below.

OPTIONS

       In all the following cases a double dash can be replaced by a single dash.

       -a, --no-angels
               Do not show any cherubim flying up to heaven when a toon gets squashed.

       -b, --no-blood
               Do not show any gory death sequences.

       -c dir, --config-dir dir
               Look for config files and themes in this directory. The default is usually /usr/share/xpenguins.

       -d display, --display display
               Send  the  toons to the specified X display. In the absence of this option, the display specified
               by the DISPLAY environment variable is used.

       -h, --help
               Print out a message describing the available options.

       -i, --theme-info
               Print out the auxiliary information about a theme and exit. Use the -t option to select the theme
               to describe.

       --random-theme
               Start with a random theme.

       -l, --list-themes
               List the available themes, one on each line, and exit.

       -m delay, --delay delay
               Set the delay between each frame in milliseconds. The default is defined by the theme.

       -n number, --penguins number
               The number of toons to start, up to a maximum of 256. The default is defined by the theme.

       -p, --ignorepopups
               Toons fall through `popup' windows (those with the save-under attribute set), such  as  tooltips.
               Note that this also includes the KDE panel.

       -r, --rectwin
               Toons  regard  all  windows  as  rectangular. This option results in faster calculation of window
               positions, but if you use one of those fancy new window managers with shaped  windows  then  your
               toons might sometimes look like they're walking on thin air.

       -s, --squish
               Enable  the  penguins  to be squished using any of the mouse buttons. Note that this disables any
               existing function of the mouse buttons on the root window.

       -t theme, --theme theme
               Use the named theme. The default is Penguins.  If the theme has spaces in its name then  you  can
               use  underscores instead, or alternatively just put the name in double quotes. This option can be
               called multiple times to run several themes simultaneously.

       -q, --quiet
               Suppress the exit message when an interupt is received.

       -v, --version
               Print out the current version number and quit.

       --all   Load all available themes and run them simultaneously.

       --id window
               Send toons to the window with this ID,  instead  of  the  root  window  or  whichever  window  is
               appropriate  for  the  current  desktop  environment.  Note  that the ID of X clients reported by
               xwininfo is rarely that of the foremost visible window that should be used here.

       --nice loadaverage1 loadaverage2
               Start killing toons when the 1-min averaged system load exceeds  loadaverage1;  when  it  exceeds
               loadaverage2 kill them all. The toons will reappear when the load average comes down. The load is
               checked  every 5 seconds by looking in /proc/loadavg, so this option only works under unices that
               implement this particular pseudo file (probably just Linux). When  there  are  no  toons  on  the
               screen,  XPenguins uses only a miniscule amount of CPU time - it just wakes up every 5 seconds to
               recheck the load.

THEMES

       The system themes are usually  kept  in  /usr/share/xpenguins/themes,  and  these  can  be  augmented  or
       overridden by the user's themes in $HOME/.xpenguins/themes.  Each theme has its own subdirectory which to
       be  valid  must  contain  a  file called config.  The name of the theme is taken from the directory name,
       although because many install scripts choke on directory names containing spaces, all spaces in  a  theme
       name  are  represented  in  the  directory  name  by underscores. Any directory name containing spaces is
       inaccessible by xpenguins.

       In addition to the config file, the theme directory contains the toon images that make up  the  theme  in
       the  form of xpm image files.  Additionally, there should be an about file which gives information on the
       creator of the theme, the license under which it is distributed and various other things.  This  file  is
       principally  for use by xpenguins_applet, an applet for GNOME that allows different themes to be selected
       at the click of a button.

       The config file has  a  reasonably  straightforward  format.  You  can  either  read  this  rather  terse
       description  of  it  or  you  can have a look at the config file for the default Penguins theme, which is
       usually installed at /usr/share/xpenguins/themes/Penguins/config, and is reasonably well commented. We'll
       first establish some simple terminology. Say you have a Farmyard theme with cows and sheep. The cows  and
       sheep  are  types of toon, while the various things they get up to (walking, mooing and so on) are termed
       activities.  Each activity has its own xpm image file, in which the frames of the animation are laid  out
       horizontally.  Some activities (notably walking) use different images depending on the direction the toon
       is moving in. In this case the frames for the two directions are laid out one  above  the  other  in  the
       image.

       As  in shell scripts, comments are initiated with the # character and hide the remainder of the line. The
       format is entirely free except that there is  an  arbitrary  limit  on  the  length  of  a  line  of  512
       characters.  Spaces, tabs and newlines all count equally as white space. Data is entered as a sequence of
       key value pairs, all separated by white space. Neither the keys nor the values are case sensitive, except
       where the value is a filename. The following keys are understood:

       delay delay
               Set the recommended delay between frames in milliseconds.

       toon toon
               Begin  defining  a  new  toon called toon.  If only one type of toon is present in the theme then
               this key may be omitted.

       number number
               Set the default number of toons of the current type to start.

       define activity
               Begin defining an activity for the current toon. The currently understood activities are  walker,
               faller, tumbler, climber, floater, runner, explosion, squashed, zapped, splatted, angel, exit and
               action?,  where ? is a number between 0 and 6.  Once you've seen the program in action you should
               be able to guess which is which. A valid  theme  must  contain  at  least  walkers  and  fallers.
               Additionally,  you  may  define a default activity (with define default); any properties (such as
               width and speed) set here are then adopted by the activities defined from then on, if they do not
               themselves explicitly define those properties.  After an activity has been declared with  define,
               the following properties may be assigned:

       pixmap xpmfile
               The file containing the image data for the activity. Note that you may not set a default pixmap.

       width width
               The width of each frame of the animation in pixels.

       height height
               The height of each frame of the animation in pixels.

       frames frames
               The number of frames in the animation.

       directions directions
               The number of directions for the activity (can be 1 or 2).

       speed speed
               The initial speed of the toon when engaged in this activity, in pixels per frame.

       acceleration acceleration
               The rate at which the speed increases, in pixels per frame squared. This property is not utilised
               by all activities.

       terminal_velocity terminal_velocity
               The maximum speed in pixels per frame, again not utilised by all activities.

       loop loop
               Only  understood by the actions; indicates how many times to repeat the action. If negative, then
               the probility of stopping the action every time the action is complete is -1/loop.

       Some notes regarding the various activities. If you design a new theme, feel free to make  the  splatted,
       squashed,  zapped  and  exit  animations  as  gory  and bloody as you like, but please keep the explosion
       activity nice and tame; that way those of a nervous disposition can employ the  --no-blood  option  which
       replaces  all  these  violent deaths with a tasteful explosion that wouldn't offend your grandmother. Xpm
       images files are a factor of two smaller if you can limit the number of colours in the  image  such  that
       only  one  character  need be used to represent each colour; this also makes XPenguins start up much more
       rapidly. Rarely are more than 64 colours required.

       So that's about it for the config file, now for the about file. This is very simple. Again  comments  are
       initialised  by  a  #.   An entry consists of a key at the start of a line, followed by the corresponding
       value which is read up to the next  newline.  The  following  keys  are  understood,  although  none  are
       compulsory.

       artist  Used to list the artist(s) who created the original images.

       maintainer
               The  person who compiled the images into an XPenguins theme. It is useful if an email address can
               also be provided.

       date    The date when the theme was last modified. My preferred format is day of the month, name  of  the
               month in english, full year.  For example: 24 April 2001.

       icon    The  name  of  an  image file that can be used as an icon for the theme; XPM and PNG are suitable
               formats.

       license The name of the license under which the theme is distributed (e.g. GPL).

       copyright
               The year and holder of the copyright.

       comment Any other essential information, such as the theme's web site, as brief as possible.

               Please test any about files you create by looking at how the  information  is  displayed  by  the
               xpenguins_applet program.

AUTHOR

       Robin Hogan <R.J.Hogan@reading.ac.uk>.

CREDITS

       Inspiration provided by Rick Jansen <rick@sara.nl> in the form of the classic xsnow.  Most penguin images
       were  taken  from  Pingus,  a  free  lemmings clone that can be found at <http://pingus.seul.org/>; these
       images were designed by  Joel  Fauche  <joel.fauche@wanadoo.fr>  and  Craig  Timpany  <timpany@es.co.nz>.
       Additional images in version 2 by Rob Gietema <tycoon@planetdescent.com> and Robin Hogan.

NOTES

       XPenguins  can  load  an  X  server  and/or network (although the CPU time used is small), and if a large
       number of penguins are spawned then they may begin to flicker, depending on the speed of the X server.

       The xpenguins homepage is located at:

       http://xpenguins.seul.org/

BUGS

       A new feature since version 2.1 is the ability  to  draw  to  windows  other  than  the  root  window  in
       situations  where  the  window  manager or desktop environment places a large window over the root window
       that would otherwise obscure the toons. Currently XPenguins can draw to the  KDE  Desktop  (KDE  2.0  and
       2.1),  Enlightenment  desktops  greater than 0 (E16), the Nautilus desktop and the virtual root window of
       certain window managers like amiwm.  Of course, simpler window managers that don't mess around like  this
       will  still  work  (sawfish,  blackbox  and countless others). It cannot work with CDE and probably never
       will. Future versions of KDE, Enlightenment and Nautilus may not work; the classic  symptom  of  this  is
       that  XPenguins  sits  there  as  if it's doing something, but no toons are visible. If this happens, try
       running the program with one of the simpler window manager listed above, or visit the XPenguins web  site
       and  download  the  latest version. If there are icons drawn on the root window then the toons will erase
       them when they walk over them, although an expose event will be sent to the window every  100  frames  to
       redraw them.

FILES

       $HOME/.xpenguins/themes/*
       /usr/share/xpenguins/themes/*
       /proc/loadavg

SEE ALSO

       xsnow(1), xroach(1), xwininfo(1) pingus(6)

XPenguins 2.2                                    1 October 2001                                     XPenguins(1)