CUresult cuGLGetDevices (unsigned int
*pCudaDeviceCount, CUdevice *pCudaDevices, unsigned int
cudaDeviceCount, CUGLDeviceList deviceList)
Gets the CUDA devices associated with the current OpenGL context.
CUresult cuGraphicsGLRegisterBuffer (CUgraphicsResource
*pCudaResource, GLuint buffer, unsigned int Flags)
Registers an OpenGL buffer object. CUresult
cuGraphicsGLRegisterImage (CUgraphicsResource *pCudaResource,
GLuint image, GLenum target, unsigned int Flags)
Register an OpenGL texture or renderbuffer object. CUresult
cuWGLGetDevice (CUdevice *pDevice, HGPUNV hGpu)
Gets the CUDA device associated with hGpu.
CUresult cuGLGetDevices (unsigned int * pCudaDeviceCount,
CUdevice * pCudaDevices, unsigned int cudaDeviceCount,
CUGLDeviceList deviceList)
Returns in *pCudaDeviceCount the number of CUDA-compatible
devices corresponding to the current OpenGL context. Also returns in
*pCudaDevices at most cudaDeviceCount of the CUDA-compatible devices
corresponding to the current OpenGL context. If any of the GPUs being used
by the current OpenGL context are not CUDA capable then the call will return
CUDA_ERROR_NO_DEVICE.
The deviceList argument may be any of the following:
- CU_GL_DEVICE_LIST_ALL: Query all devices used by the current OpenGL
context.
- CU_GL_DEVICE_LIST_CURRENT_FRAME: Query the devices used by the
current OpenGL context to render the current frame (in SLI).
- CU_GL_DEVICE_LIST_NEXT_FRAME: Query the devices used by the current
OpenGL context to render the next frame (in SLI). Note that this is a
prediction, it can't be guaranteed that this is correct in all cases.
Parameters:
pCudaDeviceCount - Returned number of CUDA
devices.
pCudaDevices - Returned CUDA devices.
cudaDeviceCount - The size of the output device array pCudaDevices.
deviceList - The set of devices to return.
Returns:
CUDA_SUCCESS, CUDA_ERROR_NO_DEVICE,
CUDA_ERROR_INVALID_VALUE, CUDA_ERROR_INVALID_CONTEXT,
CUDA_ERROR_INVALID_GRAPHICS_CONTEXT
Note:
This function is not supported on Mac OS X.
Note that this function may also return error codes from previous,
asynchronous launches.
See also:
cuWGLGetDevice
CUresult cuGraphicsGLRegisterBuffer
(CUgraphicsResource * pCudaResource, GLuint buffer, unsigned int
Flags)
Registers the buffer object specified by buffer for access by
CUDA. A handle to the registered object is returned as pCudaResource.
The register flags Flags specify the intended usage, as follows:
- CU_GRAPHICS_REGISTER_FLAGS_NONE: Specifies no hints about how this
resource will be used. It is therefore assumed that this resource will be
read from and written to by CUDA. This is the default value.
- CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY: Specifies that CUDA will not write
to this resource.
- CU_GRAPHICS_REGISTER_FLAGS_WRITE_DISCARD: Specifies that CUDA will not
read from this resource and will write over the entire contents of the
resource, so none of the data previously stored in the resource will be
preserved.
Parameters:
pCudaResource - Pointer to the returned object
handle
buffer - name of buffer object to be registered
Flags - Register flags
Returns:
CUDA_SUCCESS, CUDA_ERROR_INVALID_HANDLE,
CUDA_ERROR_ALREADY_MAPPED, CUDA_ERROR_INVALID_CONTEXT,
Note:
Note that this function may also return error codes from
previous, asynchronous launches.
See also:
cuGraphicsUnregisterResource,
cuGraphicsMapResources, cuGraphicsResourceGetMappedPointer
CUresult cuGraphicsGLRegisterImage
(CUgraphicsResource * pCudaResource, GLuint image, GLenum target,
unsigned int Flags)
Registers the texture or renderbuffer object specified by image
for access by CUDA. A handle to the registered object is returned as
pCudaResource.
target must match the type of the object, and must be one of
GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_3D,
GL_TEXTURE_2D_ARRAY, or GL_RENDERBUFFER.
The register flags Flags specify the intended usage, as
follows:
- CU_GRAPHICS_REGISTER_FLAGS_NONE: Specifies no hints about how this
resource will be used. It is therefore assumed that this resource will be
read from and written to by CUDA. This is the default value.
- CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY: Specifies that CUDA will not write
to this resource.
- CU_GRAPHICS_REGISTER_FLAGS_WRITE_DISCARD: Specifies that CUDA will not
read from this resource and will write over the entire contents of the
resource, so none of the data previously stored in the resource will be
preserved.
- CU_GRAPHICS_REGISTER_FLAGS_SURFACE_LDST: Specifies that CUDA will bind
this resource to a surface reference.
- CU_GRAPHICS_REGISTER_FLAGS_TEXTURE_GATHER: Specifies that CUDA will
perform texture gather operations on this resource.
The following image formats are supported. For brevity's sake, the
list is abbreviated. For ex., {GL_R, GL_RG} X {8, 16} would expand to the
following 4 formats {GL_R8, GL_R16, GL_RG8, GL_RG16} :
- GL_RED, GL_RG, GL_RGBA, GL_LUMINANCE, GL_ALPHA, GL_LUMINANCE_ALPHA,
GL_INTENSITY
- {GL_R, GL_RG, GL_RGBA} X {8, 16, 16F, 32F, 8UI, 16UI, 32UI, 8I, 16I,
32I}
- {GL_LUMINANCE, GL_ALPHA, GL_LUMINANCE_ALPHA, GL_INTENSITY} X {8, 16,
16F_ARB, 32F_ARB, 8UI_EXT, 16UI_EXT, 32UI_EXT, 8I_EXT, 16I_EXT,
32I_EXT}
The following image classes are currently disallowed:
- Textures with borders
- Multisampled renderbuffers
Parameters:
pCudaResource - Pointer to the returned object
handle
image - name of texture or renderbuffer object to be registered
target - Identifies the type of object specified by image
Flags - Register flags
Returns:
CUDA_SUCCESS, CUDA_ERROR_INVALID_HANDLE,
CUDA_ERROR_ALREADY_MAPPED, CUDA_ERROR_INVALID_CONTEXT,
Note:
Note that this function may also return error codes from
previous, asynchronous launches.
See also:
cuGraphicsUnregisterResource,
cuGraphicsMapResources,
cuGraphicsSubResourceGetMappedArray
CUresult cuWGLGetDevice (CUdevice * pDevice, HGPUNV
hGpu)
Returns in *pDevice the CUDA device associated with a hGpu,
if applicable.
Parameters:
pDevice - Device associated with hGpu
hGpu - Handle to a GPU, as queried via WGL_NV_gpu_affinity()
Returns:
CUDA_SUCCESS, CUDA_ERROR_DEINITIALIZED,
CUDA_ERROR_NOT_INITIALIZED, CUDA_ERROR_INVALID_CONTEXT,
CUDA_ERROR_INVALID_VALUE
Note:
Note that this function may also return error codes from
previous, asynchronous launches.
See also:
cuGLMapBufferObject,
cuGLRegisterBufferObject, cuGLUnmapBufferObject,
cuGLUnregisterBufferObject, cuGLUnmapBufferObjectAsync,
cuGLSetBufferObjectMapFlags