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NAME

       POLYTYPE_ATEX - Polygon rendering mode type Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX

DESCRIPTION

       An  affine  texture mapped polygon. This stretches the texture across the polygon with a simple 2d linear
       interpolation, which is fast but not mathematically correct. It can look OK  if  the  polygon  is  fairly
       small  or  flat-on  to  the  camera,  but because it doesn't deal with perspective foreshortening, it can
       produce strange warping artifacts. To see what this means,  run  Allegro's  test  program  and  see  what
       happens to the polygon3d() test when you zoom in very close to the cube.

SEE ALSO

       polygon3d(3alleg4), ex3d(3alleg4)