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NAME

       SbSphereProjector — sphere projector

INHERITS FROM

       SbProjector > SbSphereProjector

SYNOPSIS

       #include <Inventor/projectors/SbSphereProjector.h>

          Methods from class SbSphereProjector:

     SbVec3f             projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f &point2)
     void                setSphere(const SbSphere &sph)
     const SbSphere &    getSphere() const
     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const

          Methods from class SbProjector:

     virtual SbVec3f        project(const SbVec2f &point)
     virtual void           setViewVolume(const SbViewVolume &vol)
     const SbViewVolume &   getViewVolume() const
     virtual void           setWorkingSpace(const SbMatrix &space)
     const SbMatrix &       getWorkingSpace() const
     virtual SbProjector *  copy() const

DESCRIPTION

       SbSphereProjector  is an abstract base class for projectors that use a sphere in their projection. Sphere
       projectors are typically used to write interactive 3D manipulators and viewers.

METHODS

     SbVec3f             projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
          Apply the projector using the given point, returning the point in three dimensions  that  it  projects
          to.  This also returns in rot a rotation on the surface of the sphere from the last projected point to
          this one. The passed point should be normalized (i.e. lie in the range [0.0,1.0]), with (0,0)  at  the
          lower-left.

     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f &point2)
          Get  a  rotation given two points on this sphere projector. The rotation will be on the surface of the
          sphere.

     void                setSphere(const SbSphere &sph)
     const SbSphere &    getSphere() const
          Set and get the sphere on which to project points. The default sphere has radius 1.0.

     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
          Set and get whether the projector should always be oriented towards the  eye.  Set  to  FALSE  if  the
          tolerance should be evaluated in working space.

     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const
          Set  and  get whether the projector should intersect the half of the sphere that faces the eye. Set to
          FALSE if the projector should intersect with the rear half.

SEE ALSO

       SbCylinderProjector,  SbCylinderPlaneProjector,   SbCylinderSectionProjector,   SbCylinderSheetProjector,
       SbLineProjector,        SbPlaneProjector,        SbSpherePlaneProjector,        SbSphereSectionProjector,
       SbSphereSheetProjector

                                                                                        SbSphereProjector(3IV)()