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NAME

       Unicode::UCD - Unicode character database

SYNOPSIS

           use Unicode::UCD 'charinfo';
           my $charinfo   = charinfo($codepoint);

           use Unicode::UCD 'charprop';
           my $value  = charprop($codepoint, $property);

           use Unicode::UCD 'charprops_all';
           my $all_values_hash_ref = charprops_all($codepoint);

           use Unicode::UCD 'casefold';
           my $casefold = casefold($codepoint);

           use Unicode::UCD 'all_casefolds';
           my $all_casefolds_ref = all_casefolds();

           use Unicode::UCD 'casespec';
           my $casespec = casespec($codepoint);

           use Unicode::UCD 'charblock';
           my $charblock  = charblock($codepoint);

           use Unicode::UCD 'charscript';
           my $charscript = charscript($codepoint);

           use Unicode::UCD 'charblocks';
           my $charblocks = charblocks();

           use Unicode::UCD 'charscripts';
           my $charscripts = charscripts();

           use Unicode::UCD qw(charscript charinrange);
           my $range = charscript($script);
           print "looks like $script\n" if charinrange($range, $codepoint);

           use Unicode::UCD qw(general_categories bidi_types);
           my $categories = general_categories();
           my $types = bidi_types();

           use Unicode::UCD 'prop_aliases';
           my @space_names = prop_aliases("space");

           use Unicode::UCD 'prop_value_aliases';
           my @gc_punct_names = prop_value_aliases("Gc", "Punct");

           use Unicode::UCD 'prop_values';
           my @all_EA_short_names = prop_values("East_Asian_Width");

           use Unicode::UCD 'prop_invlist';
           my @puncts = prop_invlist("gc=punctuation");

           use Unicode::UCD 'prop_invmap';
           my ($list_ref, $map_ref, $format, $missing)
                                             = prop_invmap("General Category");

           use Unicode::UCD 'search_invlist';
           my $index = search_invlist(\@invlist, $code_point);

           use Unicode::UCD 'compexcl';
           my $compexcl = compexcl($codepoint);

           use Unicode::UCD 'namedseq';
           my $namedseq = namedseq($named_sequence_name);

           my $unicode_version = Unicode::UCD::UnicodeVersion();

           my $convert_to_numeric =
                     Unicode::UCD::num("\N{RUMI DIGIT ONE}\N{RUMI DIGIT TWO}");

DESCRIPTION

       The Unicode::UCD module offers a series of functions that provide a simple interface to the Unicode
       Character Database.

   code point argument
       Some of the functions are called with a code point argument, which is either a decimal or a hexadecimal
       scalar designating a code point in the platform's native character set (extended to Unicode), or a string
       containing "U+" followed by hexadecimals designating a Unicode code point.  A leading 0 will force a
       hexadecimal interpretation, as will a hexadecimal digit that isn't a decimal digit.

       Examples:

           223     # Decimal 223 in native character set
           0223    # Hexadecimal 223, native (= 547 decimal)
           0xDF    # Hexadecimal DF, native (= 223 decimal
           'U+DF'  # Hexadecimal DF, in Unicode's character set
                                     (= LATIN SMALL LETTER SHARP S)

       Note that the largest code point in Unicode is U+10FFFF.

   charinfo()
           use Unicode::UCD 'charinfo';

           my $charinfo = charinfo(0x41);

       This returns information about the input "code point argument" as a reference to a hash of fields as
       defined by the Unicode standard.  If the "code point argument" is not assigned in the standard (i.e., has
       the general category "Cn" meaning "Unassigned") or is a non-character (meaning it is guaranteed to never
       be assigned in the standard), "undef" is returned.

       Fields that aren't applicable to the particular code point argument exist in the returned hash, and are
       empty.

       For results that are less "raw" than this function returns, or to get the values for any property, not
       just the few covered by this function, use the "charprop()" function.

       The keys in the hash with the meanings of their values are:

       code
           the  input  native  "code  point  argument"  expressed  in  hexadecimal,  with leading zeros added if
           necessary to make it contain at least four hexdigits

       name
           name of code, all IN UPPER CASE.  Some control-type code points do not have names.  This  field  will
           be  empty  for  "Surrogate" and "Private Use" code points, and for the others without a name, it will
           contain a description enclosed in angle brackets, like "<control>".

       category
           The short name of the general category of code.  This will match one of the keys in the hash returned
           by "general_categories()".

           The "prop_value_aliases()" function can be used to get all the synonyms of the category name.

       combining
           the combining class number for code used in the Canonical Ordering Algorithm.  For Unicode 5.1,  this
           is     described     in     Section    3.11    "Canonical    Ordering    Behavior"    available    at
           <http://www.unicode.org/versions/Unicode5.1.0/>

           The "prop_value_aliases()" function can be used to get  all  the  synonyms  of  the  combining  class
           number.

       bidi
           bidirectional type of code.  This will match one of the keys in the hash returned by "bidi_types()".

           The "prop_value_aliases()" function can be used to get all the synonyms of the bidi type name.

       decomposition
           is  empty  if code has no decomposition; or is one or more codes (separated by spaces) that, taken in
           order, represent a decomposition for code.  Each has at least  four  hexdigits.   The  codes  may  be
           preceded  by  a  word  enclosed in angle brackets, then a space, like "<compat> ", giving the type of
           decomposition

           This decomposition  may  be  an  intermediate  one  whose  components  are  also  decomposable.   Use
           Unicode::Normalize to get the final decomposition in one step.

       decimal
           if code represents a decimal digit this is its integer numeric value

       digit
           if code represents some other digit-like number, this is its integer numeric value

       numeric
           if  code  represents  a  whole  or  rational  number, this is its numeric value.  Rational values are
           expressed as a string like "1/4".

       mirrored
           "Y" or "N" designating if code is mirrored in bidirectional text

       unicode10
           name of code in the Unicode 1.0 standard if one existed for this code point and is different from the
           current name

       comment
           As of Unicode 6.0, this is always empty.

       upper
           is, if non-empty, the uppercase mapping  for  code  expressed  as  at  least  four  hexdigits.   This
           indicates  that  the  full  uppercase  mapping  is a single character, and is identical to the simple
           (single-character only) mapping.  When this field is  empty,  it  means  that  the  simple  uppercase
           mapping  is  code itself; you'll need some other means, (like "charprop()" or "casespec()" to get the
           full mapping.

       lower
           is, if non-empty, the lowercase mapping  for  code  expressed  as  at  least  four  hexdigits.   This
           indicates  that  the  full  lowercase  mapping  is a single character, and is identical to the simple
           (single-character only) mapping.  When this field is  empty,  it  means  that  the  simple  lowercase
           mapping  is  code itself; you'll need some other means, (like "charprop()" or "casespec()" to get the
           full mapping.

       title
           is, if non-empty, the titlecase mapping  for  code  expressed  as  at  least  four  hexdigits.   This
           indicates  that  the  full  titlecase  mapping  is a single character, and is identical to the simple
           (single-character only) mapping.  When this field is  empty,  it  means  that  the  simple  titlecase
           mapping  is  code itself; you'll need some other means, (like "charprop()" or "casespec()" to get the
           full mapping.

       block
           the block code belongs to (used in "\p{Blk=...}").  The "prop_value_aliases()" function can  be  used
           to get all the synonyms of the block name.

           See "Blocks versus Scripts".

       script
           the  script code belongs to.  The "prop_value_aliases()" function can be used to get all the synonyms
           of the script name.

           See "Blocks versus Scripts".

       Note that you cannot do (de)composition and casing based solely on the decomposition,  combining,  lower,
       upper,  and  title  fields;  you will need also the "casespec()" function and the "Composition_Exclusion"
       property.  (Or you could just use the lc(), uc(), and ucfirst()  functions,  and  the  Unicode::Normalize
       module.)

   charprop()
           use Unicode::UCD 'charprop';

           print charprop(0x41, "Gc"), "\n";
           print charprop(0x61, "General_Category"), "\n";

         prints
           Lu
           Ll

       This  returns  the  value  of  the  Unicode  property  given by the second parameter for the  "code point
       argument" given by the first.

       The passed-in property may be specified as any of the synonyms returned by "prop_aliases()".

       The return value is always a scalar, either a string  or  a  number.   For  properties  where  there  are
       synonyms for the values, the synonym returned by this function is the longest, most descriptive form, the
       one  returned  by  "prop_value_aliases()"  when  called  in  a  scalar  context.  Of course, you can call
       "prop_value_aliases()" on the result to get other synonyms.

       The return values are more "cooked" than the "charinfo()" ones.  For example, the "uc" property value  is
       the actual string containing the full uppercase mapping of the input code point.  You have to go to extra
       trouble  with  "charinfo"  to  get this value from its "upper" hash element when the full mapping differs
       from the simple one.

       Special note should be made of the return values for a few properties:

       Block
           The value returned is the new-style (see "Old-style versus new-style block names").

       Decomposition_Mapping
           Like "charinfo()", the result  may  be  an  intermediate  decomposition  whose  components  are  also
           decomposable.  Use Unicode::Normalize to get the final decomposition in one step.

           Unlike  "charinfo()",  this  does  not  include the decomposition type.  Use the "Decomposition_Type"
           property to get that.

       Name_Alias
           If the input code point's name has more than one synonym, they are  returned  joined  into  a  single
           comma-separated string.

       Numeric_Value
           If  the  result  is  a fraction, it is converted into a floating point number to the accuracy of your
           platform.

       Script_Extensions
           If the result is multiple script names, they  are  returned  joined  into  a  single  comma-separated
           string.

       When  called  with  a  property  that is a Perl extension that isn't expressible in a compound form, this
       function currently returns "undef", as the only two possible values are true or false (1 or 0 I suppose).
       This behavior may change in the future, so don't write code that relies on it.  "Present_In"  is  a  Perl
       extension  that  is  expressible  in a bipartite or compound form (for example, "\p{Present_In=4.0}"), so
       "charprop" accepts it.  But "Any" is a Perl extension that isn't  expressible  that  way,  so  "charprop"
       returns "undef" for it.  Also "charprop" returns "undef" for all Perl extensions that are internal-only.

   charprops_all()
           use Unicode::UCD 'charprops_all';

           my $%properties_of_A_hash_ref = charprops_all("U+41");

       This  returns  a  reference  to  a  hash  whose  keys  are  all  the distinct Unicode (no Perl extension)
       properties, and whose values are the respective values for those properties for  the  input  "code  point
       argument".

       Each  key  is  the property name in its longest, most descriptive form.  The values are what "charprop()"
       would return.

       This function is expensive in time and memory.

   charblock()
           use Unicode::UCD 'charblock';

           my $charblock = charblock(0x41);
           my $charblock = charblock(1234);
           my $charblock = charblock(0x263a);
           my $charblock = charblock("U+263a");

           my $range     = charblock('Armenian');

       With a "code point argument" "charblock()" returns the block the code  point  belongs  to,  e.g.   "Basic
       Latin".   The  old-style  block  name  is  returned  (see "Old-style versus new-style block names").  The
       "prop_value_aliases()" function can be used to get all the synonyms of the block name.

       If the code point is unassigned, this returns the block it would belong to if it were assigned.  (If  the
       Unicode  version  being  used  is so early as to not have blocks, all code points are considered to be in
       "No_Block".)

       See also "Blocks versus Scripts".

       If supplied with an argument that can't be a code point, "charblock()"  tries  to  do  the  opposite  and
       interpret the argument as an old-style block name.  On an ASCII platform, the return value is a range set
       with  one  range: an anonymous array with a single element that consists of another anonymous array whose
       first element is the first code point in the block, and whose second element is the final code  point  in
       the block.  On an EBCDIC platform, the first two Unicode blocks are not contiguous.  Their range sets are
       lists  containing start-of-range, end-of-range code point pairs.  You can test whether a code point is in
       a range set using the "charinrange()" function.  (To be precise, each range set contains  a  third  array
       element, after the range boundary ones: the old_style block name.)

       If the argument to "charblock()" is not a known block, "undef" is returned.

   charscript()
           use Unicode::UCD 'charscript';

           my $charscript = charscript(0x41);
           my $charscript = charscript(1234);
           my $charscript = charscript("U+263a");

           my $range      = charscript('Thai');

       With a "code point argument", "charscript()" returns the script the code point belongs to, e.g., "Latin",
       "Greek",  "Han".   If  the code point is unassigned or the Unicode version being used is so early that it
       doesn't have scripts, this function returns "Unknown".  The "prop_value_aliases()" function can  be  used
       to get all the synonyms of the script name.

       If  supplied  with  an  argument  that  can't  be a code point, charscript() tries to do the opposite and
       interpret the argument as a script name. The return value is a range set: an anonymous  array  of  arrays
       that  contain  start-of-range,  end-of-range  code point pairs. You can test whether a code point is in a
       range set using the "charinrange()" function.  (To be precise, each range  set  contains  a  third  array
       element, after the range boundary ones: the script name.)

       If the "charscript()" argument is not a known script, "undef" is returned.

       See also "Blocks versus Scripts".

   charblocks()
           use Unicode::UCD 'charblocks';

           my $charblocks = charblocks();

       "charblocks()"  returns  a reference to a hash with the known block names as the keys, and the code point
       ranges (see "charblock()") as the values.

       The names are in the old-style (see "Old-style versus new-style block names").

       prop_invmap("block") can be used to get this same data in a different type of data structure.

       prop_values("Block") can be used to get all the known new-style block names as a list, without  the  code
       point ranges.

       See also "Blocks versus Scripts".

   charscripts()
           use Unicode::UCD 'charscripts';

           my $charscripts = charscripts();

       "charscripts()" returns a reference to a hash with the known script names as the keys, and the code point
       ranges (see "charscript()") as the values.

       prop_invmap("script") can be used to get this same data in a different type of data structure.

       "prop_values("Script")"  can  be used to get all the known script names as a list, without the code point
       ranges.

       See also "Blocks versus Scripts".

   charinrange()
       In addition to using the "\p{Blk=...}" and "\P{Blk=...}" constructs, you can also  test  whether  a  code
       point  is  in  the  range  as  returned  by "charblock()" and "charscript()" or as the values of the hash
       returned by "charblocks()" and "charscripts()" by using "charinrange()":

           use Unicode::UCD qw(charscript charinrange);

           $range = charscript('Hiragana');
           print "looks like hiragana\n" if charinrange($range, $codepoint);

   general_categories()
           use Unicode::UCD 'general_categories';

           my $categories = general_categories();

       This returns a reference to a hash which has short general category names (such as "Lu", "Nd", "Zs", "S")
       as keys and long names  (such  as  "UppercaseLetter",  "DecimalNumber",  "SpaceSeparator",  "Symbol")  as
       values.   The  hash  is  reversible  in  case you need to go from the long names to the short names.  The
       general category is the one returned from "charinfo()" under the "category" key.

       The "prop_values()" and "prop_value_aliases()" functions can be used as an alternative to this  function;
       the  first returning a simple list of the short category names; and the second gets all the synonyms of a
       given category name.

   bidi_types()
           use Unicode::UCD 'bidi_types';

           my $categories = bidi_types();

       This returns a reference to a hash which has the short bidi (bidirectional) type names (such as "L", "R")
       as keys and long names (such as "Left-to-Right", "Right-to-Left") as values.  The hash is  reversible  in
       case  you  need  to  go  from  the long names to the short names.  The bidi type is the one returned from
       "charinfo()" under the "bidi" key.  For the exact meaning of the various bidi classes the Unicode TR9  is
       recommended reading: <http://www.unicode.org/reports/tr9/> (as of Unicode 5.0.0)

       The  "prop_values()" and "prop_value_aliases()" functions can be used as an alternative to this function;
       the first returning a simple list of the short bidi type names; and the second gets all the synonyms of a
       given bidi type name.

   compexcl()
           use Unicode::UCD 'compexcl';

           my $compexcl = compexcl(0x09dc);

       This routine returns "undef" if the Unicode version being used is so early  that  it  doesn't  have  this
       property.

       "compexcl()"  is  included  for  backwards  compatibility,  but  as  of Perl 5.12 and more modern Unicode
       versions, for most purposes it is probably more convenient to use one of the following instead:

           my $compexcl = chr(0x09dc) =~ /\p{Comp_Ex};
           my $compexcl = chr(0x09dc) =~ /\p{Full_Composition_Exclusion};

       or even

           my $compexcl = chr(0x09dc) =~ /\p{CE};
           my $compexcl = chr(0x09dc) =~ /\p{Composition_Exclusion};

       The first two forms return true if the "code point  argument"  should  not  be  produced  by  composition
       normalization.   For  the  final two forms to return true, it is additionally required that this fact not
       otherwise be determinable from the Unicode data base.

       This routine behaves identically to the final two forms.  That is, it does not return true  if  the  code
       point has a decomposition consisting of another single code point, nor if its decomposition starts with a
       code  point  whose  combining class is non-zero.  Code points that meet either of these conditions should
       also  not  be  produced  by  composition  normalization,  which  is  probably  why  you  should  use  the
       "Full_Composition_Exclusion" property instead, as shown above.

       The routine returns false otherwise.

   casefold()
           use Unicode::UCD 'casefold';

           my $casefold = casefold(0xDF);
           if (defined $casefold) {
               my @full_fold_hex = split / /, $casefold->{'full'};
               my $full_fold_string =
                           join "", map {chr(hex($_))} @full_fold_hex;
               my @turkic_fold_hex =
                               split / /, ($casefold->{'turkic'} ne "")
                                               ? $casefold->{'turkic'}
                                               : $casefold->{'full'};
               my $turkic_fold_string =
                               join "", map {chr(hex($_))} @turkic_fold_hex;
           }
           if (defined $casefold && $casefold->{'simple'} ne "") {
               my $simple_fold_hex = $casefold->{'simple'};
               my $simple_fold_string = chr(hex($simple_fold_hex));
           }

       This  returns  the (almost) locale-independent case folding of the character specified by the "code point
       argument".  (Starting in Perl v5.16, the core function  "fc()"  returns  the  "full"  mapping  (described
       below) faster than this does, and for entire strings.)

       If there is no case folding for the input code point, "undef" is returned.

       If  there  is  a  case  folding  for  that code point, a reference to a hash with the following fields is
       returned:

       code
           the input native "code point  argument"  expressed  in  hexadecimal,  with  leading  zeros  added  if
           necessary to make it contain at least four hexdigits

       full
           one  or  more  codes  (separated  by  spaces) that, taken in order, give the code points for the case
           folding for code.  Each has at least four hexdigits.

       simple
           is empty, or is exactly one code with at least four hexdigits which can be  used  as  an  alternative
           case  folding  when  the  calling program cannot cope with the fold being a sequence of multiple code
           points.  If full is just one code point, then simple equals full.  If there is no single  code  point
           folding  defined  for code, then simple is the empty string.  Otherwise, it is an inferior, but still
           better-than-nothing alternative folding to full.

       mapping
           is the same as simple if simple is not empty, and it is the  same  as  full  otherwise.   It  can  be
           considered  to  be  the  simplest  possible  folding for code.  It is defined primarily for backwards
           compatibility.

       status
           is "C" (for "common") if the best possible fold is a single code point  (simple  equals  full  equals
           mapping).  It is "S" if there are distinct folds, simple and full (mapping equals simple).  And it is
           "F"  if  there  is only a full fold (mapping equals full; simple is empty).  Note that this describes
           the contents of mapping.  It is defined primarily for backwards compatibility.

           For Unicode versions between 3.1 and 3.1.1 inclusive, status can also be "I" which is the same as "C"
           but is a special case for dotted uppercase I and dotless lowercase i:

           * If you use this "I" mapping
               the result is case-insensitive, but dotless and dotted I's are not distinguished

           * If you exclude this "I" mapping
               the result is not fully case-insensitive, but dotless and dotted I's are distinguished

       turkic
           contains any special folding for Turkic languages.  For versions of Unicode starting with  3.2,  this
           field  is  empty  unless code has a different folding in Turkic languages, in which case it is one or
           more codes (separated by spaces) that, taken in order, give the code points for the case folding  for
           code  in  those  languages.   Each code has at least four hexdigits.  Note that this folding does not
           maintain canonical equivalence without additional processing.

           For Unicode versions between 3.1 and 3.1.1 inclusive, this field is empty unless there is  a  special
           folding  for Turkic languages, in which case status is "I", and mapping, full, simple, and turkic are
           all equal.

       Programs that want complete generality and the best folding results should use the folding  contained  in
       the full field.  But note that the fold for some code points will be a sequence of multiple code points.

       Programs  that  can't cope with the fold mapping being multiple code points can use the folding contained
       in the simple field, with the loss of some generality.  In Unicode 5.1, about 7% of the defined  foldings
       have no single code point folding.

       The  mapping  and  status  fields  are  provided for backwards compatibility for existing programs.  They
       contain the same values as in previous versions of this function.

       Locale is not completely independent.  The turkic field contains results to use  when  the  locale  is  a
       Turkic language.

       For more information about case mappings see <http://www.unicode.org/unicode/reports/tr21>

   all_casefolds()
           use Unicode::UCD 'all_casefolds';

           my $all_folds_ref = all_casefolds();
           foreach my $char_with_casefold (sort { $a <=> $b }
                                           keys %$all_folds_ref)
           {
               printf "%04X:", $char_with_casefold;
               my $casefold = $all_folds_ref->{$char_with_casefold};

               # Get folds for $char_with_casefold

               my @full_fold_hex = split / /, $casefold->{'full'};
               my $full_fold_string =
                           join "", map {chr(hex($_))} @full_fold_hex;
               print " full=", join " ", @full_fold_hex;
               my @turkic_fold_hex =
                               split / /, ($casefold->{'turkic'} ne "")
                                               ? $casefold->{'turkic'}
                                               : $casefold->{'full'};
               my $turkic_fold_string =
                               join "", map {chr(hex($_))} @turkic_fold_hex;
               print "; turkic=", join " ", @turkic_fold_hex;
               if (defined $casefold && $casefold->{'simple'} ne "") {
                   my $simple_fold_hex = $casefold->{'simple'};
                   my $simple_fold_string = chr(hex($simple_fold_hex));
                   print "; simple=$simple_fold_hex";
               }
               print "\n";
           }

       This  returns  all  the  case  foldings in the current version of Unicode in the form of a reference to a
       hash.  Each key to the hash is the decimal representation of a Unicode character that has a  casefold  to
       other  than  itself.   The  casefold  of  a semi-colon is itself, so it isn't in the hash; likewise for a
       lowercase "a", but there is an entry for a capital "A".  The hash value for each  key  is  another  hash,
       identical  to  what  is  returned by "casefold()" if called with that code point as its argument.  So the
       value "all_casefolds()->{ord("A")}'" is equivalent to "casefold(ord("A"))";

   casespec()
           use Unicode::UCD 'casespec';

           my $casespec = casespec(0xFB00);

       This returns the potentially locale-dependent case mappings of the "code point argument".   The  mappings
       may be longer than a single code point (which the basic Unicode case mappings as returned by "charinfo()"
       never are).

       If  there  are  no case mappings for the "code point argument", or if all three possible mappings (lower,
       title and upper) result in single code points and are locale independent and  unconditional,  "undef"  is
       returned  (which  means  that  the  case  mappings,  if  any,  for  the  code point are those returned by
       "charinfo()").

       Otherwise, a reference to a hash giving the mappings (or a reference to a hash of such hashes,  explained
       below) is returned with the following keys and their meanings:

       The keys in the bottom layer hash with the meanings of their values are:

       code
           the  input  native  "code  point  argument"  expressed  in  hexadecimal,  with leading zeros added if
           necessary to make it contain at least four hexdigits

       lower
           one or more codes (separated by spaces) that, taken in order, give the code points for the lower case
           of code.  Each has at least four hexdigits.

       title
           one or more codes (separated by spaces) that, taken in order, give the code points for the title case
           of code.  Each has at least four hexdigits.

       upper
           one or more codes (separated by spaces) that, taken in order, give the code points for the upper case
           of code.  Each has at least four hexdigits.

       condition
           the conditions for the mappings to be valid.  If  "undef",  the  mappings  are  always  valid.   When
           defined,  this field is a list of conditions, all of which must be true for the mappings to be valid.
           The list consists of one or  more  locales  (see  below)  and/or  contexts  (explained  in  the  next
           paragraph),  separated  by  spaces.   (Other  than  as  used  to  separate elements, spaces are to be
           ignored.)  Case distinctions in the condition list  are  not  significant.   Conditions  preceded  by
           "NON_" represent the negation of the condition.

           A  context  is  one  of  those defined in the Unicode standard.  For Unicode 5.1, they are defined in
           Section 3.13 "Default Case Operations" available at  <http://www.unicode.org/versions/Unicode5.1.0/>.
           These are for context-sensitive casing.

       The  hash  described  above is returned for locale-independent casing, where at least one of the mappings
       has length longer than one.  If "undef" is returned, the code point may have mappings, but if so, all are
       length one, and are returned by "charinfo()".  Note that when this function does return a value, it  will
       be for the complete set of mappings for a code point, even those whose length is one.

       If  there are additional casing rules that apply only in certain locales, an additional key for each will
       be defined in the returned hash.  Each such key will be its locale name, defined as a 2-letter  ISO  3166
       country code, possibly followed by a "_" and a 2-letter ISO language code (possibly followed by a "_" and
       a   variant   code).   You  can  find  the  lists  of  all  possible  locales,  see  Locale::Country  and
       Locale::Language.  (In Unicode 6.0, the only locales returned by this function are "lt", "tr", and "az".)

       Each locale key is a reference to a hash that has the form above, and gives the  casing  rules  for  that
       particular locale, which take precedence over the locale-independent ones when in that locale.

       If  the only casing for a code point is locale-dependent, then the returned hash will not have any of the
       base keys, like "code", "upper", etc., but will contain only locale keys.

       For more information about case mappings see <http://www.unicode.org/unicode/reports/tr21/>

   namedseq()
           use Unicode::UCD 'namedseq';

           my $namedseq = namedseq("KATAKANA LETTER AINU P");
           my @namedseq = namedseq("KATAKANA LETTER AINU P");
           my %namedseq = namedseq();

       If used with a single argument in a scalar context, returns the string consisting of the code  points  of
       the  named sequence, or "undef" if no named sequence by that name exists.  If used with a single argument
       in a list context, it returns the list of the ordinals of the code points.

       If used with no arguments in a list context, it returns a hash with the names of all the named  sequences
       as the keys and their sequences as strings as the values.  Otherwise, it returns "undef" or an empty list
       depending on the context.

       This function only operates on officially approved (not provisional) named sequences.

       Note that as of Perl 5.14, "\N{KATAKANA LETTER AINU P}" will insert the named sequence into double-quoted
       strings,  and  "charnames::string_vianame("KATAKANA  LETTER  AINU  P")"  will return the same string this
       function does, but will also operate on character names that aren't named sequences, without  you  having
       to know which are which.  See charnames.

   num()
           use Unicode::UCD 'num';

           my $val = num("123");
           my $one_quarter = num("\N{VULGAR FRACTION 1/4}");

       "num()"  returns the numeric value of the input Unicode string; or "undef" if it doesn't think the entire
       string has a completely valid, safe numeric value.

       If the string is just one character in length, the Unicode numeric value is returned if it  has  one,  or
       "undef" otherwise.  Note that this need not be a whole number.  "num("\N{TIBETAN DIGIT HALF ZERO}")", for
       example returns -0.5.

       If  the  string  is  more  than  one character, "undef" is returned unless all its characters are decimal
       digits (that is, they would match "\d+"), from the same script.  For example if you have an ASCII '0' and
       a Bengali '3', mixed together, they aren't considered a valid number, and "undef" is returned.  A further
       restriction is that the digits all have to be of the same form.  A half-width digit mixed  with  a  full-
       width  one  will  return  "undef".   The Arabic script has two sets of digits;  "num" will return "undef"
       unless all the digits in the string come from the same set.

       "num" errs on the side of safety, and there may be valid  strings  of  decimal  digits  that  it  doesn't
       recognize.   Note  that  Unicode  defines  a  number  of  "digit"  characters that aren't "decimal digit"
       characters.  "Decimal digits" have the property that they have a positional value, i.e., there is a units
       position, a 10's position, a 100's, etc, AND they are arranged in Unicode in blocks of 10 contiguous code
       points.  The Chinese digits, for example, are not in such a contiguous block, and so Unicode doesn't view
       them as decimal digits, but merely digits, and so "\d" will not match them.   A  single-character  string
       containing  one  of  these  digits  will  have its decimal value returned by "num", but any longer string
       containing only these digits will return "undef".

       Strings of multiple sub- and superscripts are not recognized as numbers.   You  can  use  either  of  the
       compatibility  decompositions  in  Unicode::Normalize to change these into digits, and then call "num" on
       the result.

   prop_aliases()
           use Unicode::UCD 'prop_aliases';

           my ($short_name, $full_name, @other_names) = prop_aliases("space");
           my $same_full_name = prop_aliases("Space");     # Scalar context
           my ($same_short_name) = prop_aliases("Space");  # gets 0th element
           print "The full name is $full_name\n";
           print "The short name is $short_name\n";
           print "The other aliases are: ", join(", ", @other_names), "\n";

           prints:
           The full name is White_Space
           The short name is WSpace
           The other aliases are: Space

       Most Unicode properties have several synonymous names.  Typically,  there  is  at  least  a  short  name,
       convenient  to  type,  and  a  long name that more fully describes the property, and hence is more easily
       understood.

       If you know one name for a Unicode property, you can use "prop_aliases" to  find  either  the  long  name
       (when  called  in scalar context), or a list of all of the names, somewhat ordered so that the short name
       is in the 0th element, the long name in the next element, and any other synonyms  are  in  the  remaining
       elements, in no particular order.

       The long name is returned in a form nicely capitalized, suitable for printing.

       The  input  parameter name is loosely matched, which means that white space, hyphens, and underscores are
       ignored (except for the trailing underscore in  the  old_form  grandfathered-in  "L_",  which  is  better
       written as "LC", and both of which mean "General_Category=Cased Letter").

       If the name is unknown, "undef" is returned (or an empty list in list context).  Note that Perl typically
       recognizes  property  names  in  regular  expressions  with  an  optional  ""Is_""  (with  or without the
       underscore) prefixed to them, such as "\p{isgc=punct}".  This function does not recognize  those  in  the
       input, returning "undef".  Nor are they included in the output as possible synonyms.

       "prop_aliases"   does  know  about  the  Perl  extensions  to  Unicode  properties,  such  as  "Any"  and
       "XPosixAlpha", and the  single  form  equivalents  to  Unicode  properties  such  as  "XDigit",  "Greek",
       "In_Greek", and "Is_Greek".  The final example demonstrates that the "Is_" prefix is recognized for these
       extensions;  it  is  needed  to  resolve ambiguities.  For example, "prop_aliases('lc')" returns the list
       "(lc, Lowercase_Mapping)", but "prop_aliases('islc')" returns "(Is_LC, Cased_Letter)".  This  is  because
       "islc"  is  a  Perl extension which is short for "General_Category=Cased Letter".  The lists returned for
       the Perl extensions will not include the "Is_" prefix (whether or not the input had it) unless needed  to
       resolve  ambiguities,  as shown in the "islc" example, where the returned list had one element containing
       "Is_", and the other without.

       It is  also  possible  for  the  reverse  to  happen:   "prop_aliases('isc')"  returns  the  list  "(isc,
       ISO_Comment)";  whereas  "prop_aliases('c')"  returns  "(C,  Other)"  (the  latter being a Perl extension
       meaning "General_Category=Other".  "Properties accessible through Unicode::UCD" in perluniprops lists the
       available forms, including which ones are discouraged from use.

       Those discouraged forms are accepted as input to "prop_aliases", but  are  not  returned  in  the  lists.
       "prop_aliases('isL&')"  and  "prop_aliases('isL_')", which are old synonyms for "Is_LC" and should not be
       used in new code, are examples of this.  These both return "(Is_LC, Cased_Letter)".  Thus  this  function
       allows  you to take a discouraged form, and find its acceptable alternatives.  The same goes with single-
       form Block property equivalences.  Only the forms that begin with "In_" are not discouraged; if you  pass
       "prop_aliases"  a discouraged form, you will get back the equivalent ones that begin with "In_".  It will
       otherwise look like a new-style block name (see.  "Old-style versus new-style block names").

       "prop_aliases" does not know about any user-defined properties, and will return "undef"  if  called  with
       one of those.  Likewise for Perl internal properties, with the exception of "Perl_Decimal_Digit" which it
       does know about (and which is documented below in "prop_invmap()").

   prop_values()
           use Unicode::UCD 'prop_values';

           print "AHex values are: ", join(", ", prop_values("AHex")),
                                      "\n";
         prints:
           AHex values are: N, Y

       Some  Unicode  properties  have a restricted set of legal values.  For example, all binary properties are
       restricted to just "true" or "false"; and there are only a few dozen possible  General  Categories.   Use
       "prop_values" to find out if a given property is one such, and if so, to get a list of the values:

           print join ", ", prop_values("NFC_Quick_Check");
         prints:
           M, N, Y

       If the property doesn't have such a restricted set, "undef" is returned.

       There are usually several synonyms for each possible value.  Use "prop_value_aliases()" to access those.

       Case,  white  space,  hyphens,  and  underscores  are  ignored in the input property name (except for the
       trailing underscore in the old-form grandfathered-in general  category  property  value  "L_",  which  is
       better written as "LC").

       If the property name is unknown, "undef" is returned.  Note that Perl typically recognizes property names
       in  regular  expressions with an optional ""Is_"" (with or without the underscore) prefixed to them, such
       as "\p{isgc=punct}".  This function does  not  recognize  those  in  the  property  parameter,  returning
       "undef".

       For  the  block  property,  new-style  block  names  are  returned (see "Old-style versus new-style block
       names").

       "prop_values" does not know about any user-defined properties, and will return "undef" if called with one
       of those.

   prop_value_aliases()
           use Unicode::UCD 'prop_value_aliases';

           my ($short_name, $full_name, @other_names)
                                          = prop_value_aliases("Gc", "Punct");
           my $same_full_name = prop_value_aliases("Gc", "P");   # Scalar cntxt
           my ($same_short_name) = prop_value_aliases("Gc", "P"); # gets 0th
                                                                  # element
           print "The full name is $full_name\n";
           print "The short name is $short_name\n";
           print "The other aliases are: ", join(", ", @other_names), "\n";

         prints:
           The full name is Punctuation
           The short name is P
           The other aliases are: Punct

       Some Unicode properties have a restricted set of legal values.  For example, all  binary  properties  are
       restricted to just "true" or "false"; and there are only a few dozen possible General Categories.

       You  can use "prop_values()" to find out if a given property is one which has a restricted set of values,
       and if so, what those values are.  But usually each value actually has several synonyms.  For example, in
       Unicode binary properties, truth can be represented by any of the strings "Y", "Yes", "T", or "True"; and
       the General Category "Punctuation" by that string, or "Punct", or simply "P".

       Like property names, there is typically at least a short name for each such property-value,  and  a  long
       name.   If  you  know  any  name of the property-value (which you can get by "prop_values()", you can use
       "prop_value_aliases"() to get the long name (when called in scalar context), or a list of all the  names,
       with  the short name in the 0th element, the long name in the next element, and any other synonyms in the
       remaining elements, in no particular order, except that any all-numeric synonyms will be last.

       The long name is returned in a form nicely capitalized, suitable for printing.

       Case, white space, hyphens, and underscores are ignored in the input parameters (except for the  trailing
       underscore in the old-form grandfathered-in general category property value "L_", which is better written
       as "LC").

       If  either  name  is unknown, "undef" is returned.  Note that Perl typically recognizes property names in
       regular expressions with an optional ""Is_"" (with or without the underscore) prefixed to them,  such  as
       "\p{isgc=punct}".  This function does not recognize those in the property parameter, returning "undef".

       If called with a property that doesn't have synonyms for its values, it returns the input value, possibly
       normalized  with  capitalization  and  underscores,  but not necessarily checking that the input value is
       valid.

       For the block property, new-style block  names  are  returned  (see  "Old-style  versus  new-style  block
       names").

       To find the synonyms for single-forms, such as "\p{Any}", use "prop_aliases()" instead.

       "prop_value_aliases"  does  not know about any user-defined properties, and will return "undef" if called
       with one of those.

   prop_invlist()
       "prop_invlist" returns an inversion list (described below) that defines  all  the  code  points  for  the
       binary Unicode property (or "property=value" pair) given by the input parameter string:

        use feature 'say';
        use Unicode::UCD 'prop_invlist';
        say join ", ", prop_invlist("Any");

        prints:
        0, 1114112

       If  the  input  is  unknown "undef" is returned in scalar context; an empty-list in list context.  If the
       input is known, the number of elements in the list is returned if called in scalar context.

       perluniprops gives the list of properties that this function accepts, as well as all the  possible  forms
       for  them  (including  with the optional "Is_" prefixes).  (Except this function doesn't accept any Perl-
       internal properties, some of which are listed there.) This  function  uses  the  same  loose  or  tighter
       matching  rules  for  resolving  the input property's name as is done for regular expressions.  These are
       also specified in perluniprops.  Examples of using the "property=value" form are:

        say join ", ", prop_invlist("Script=Shavian");

        prints:
        66640, 66688

        say join ", ", prop_invlist("ASCII_Hex_Digit=No");

        prints:
        0, 48, 58, 65, 71, 97, 103

        say join ", ", prop_invlist("ASCII_Hex_Digit=Yes");

        prints:
        48, 58, 65, 71, 97, 103

       Inversion lists are a compact way of specifying Unicode property-value definitions.  The 0th item in  the
       list  is  the lowest code point that has the property-value.  The next item (item [1]) is the lowest code
       point beyond that one that does NOT have the property-value.  And the next item beyond that ([2]) is  the
       lowest  code  point  beyond that one that does have the property-value, and so on.  Put another way, each
       element in the list gives the beginning of a  range  that  has  the  property-value  (for  even  numbered
       elements),  or  doesn't  have  the  property-value  (for  odd numbered elements).  The name for this data
       structure stems from  the  fact  that  each  element  in  the  list  toggles  (or  inverts)  whether  the
       corresponding range is or isn't on the list.

       In  the  final example above, the first ASCII Hex digit is code point 48, the character "0", and all code
       points from it through 57 (a "9") are ASCII hex digits.  Code points 58 through 64  aren't,  but  65  (an
       "A")  through 70 (an "F") are, as are 97 ("a") through 102 ("f").  103 starts a range of code points that
       aren't ASCII hex digits.  That range extends to infinity, which on your computer  can  be  found  in  the
       variable $Unicode::UCD::MAX_CP.  (This variable is as close to infinity as Perl can get on your platform,
       and may be too high for some operations to work; you may wish to use a smaller number for your purposes.)

       Note  that  the  inversion  lists returned by this function can possibly include non-Unicode code points,
       that is anything above 0x10FFFF.  Unicode properties are not defined on such code points.  You might wish
       to change the output to not include these.  Simply add 0x110000 at the end of the non-empty returned list
       if it isn't already that value; and pop that value if it is; like:

        my @list = prop_invlist("foo");
        if (@list) {
            if ($list[-1] == 0x110000) {
                pop @list;  # Defeat the turning on for above Unicode
            }
            else {
                push @list, 0x110000; # Turn off for above Unicode
            }
        }

       It is a simple matter to expand out an inversion list to a full list of all code  points  that  have  the
       property-value:

        my @invlist = prop_invlist($property_name);
        die "empty" unless @invlist;
        my @full_list;
        for (my $i = 0; $i < @invlist; $i += 2) {
           my $upper = ($i + 1) < @invlist
                       ? $invlist[$i+1] - 1      # In range
                       : $Unicode::UCD::MAX_CP;  # To infinity.  You may want
                                                 # to stop much much earlier;
                                                 # going this high may expose
                                                 # perl deficiencies with very
                                                 # large numbers.
           for my $j ($invlist[$i] .. $upper) {
               push @full_list, $j;
           }
        }

       "prop_invlist"  does  not  know about any user-defined nor Perl internal-only properties, and will return
       "undef" if called with one of those.

       The "search_invlist()" function is provided for finding a code point within an inversion list.

   prop_invmap()
        use Unicode::UCD 'prop_invmap';
        my ($list_ref, $map_ref, $format, $default)
                                             = prop_invmap("General Category");

       "prop_invmap" is used to get the complete mapping definition for a property, in the form of an  inversion
       map.   An inversion map consists of two parallel arrays.  One is an ordered list of code points that mark
       range beginnings, and the other gives the value (or mapping) that all code points  in  the  corresponding
       range have.

       "prop_invmap" is called with the name of the desired property.  The name is loosely matched, meaning that
       differences  in  case,  white-space, hyphens, and underscores are not meaningful (except for the trailing
       underscore in the old-form grandfathered-in property "L_", which is  better  written  as  "LC",  or  even
       better, "Gc=LC").

       Many  Unicode  properties  have  more  than one name (or alias).  "prop_invmap" understands all of these,
       including Perl extensions to them.  Ambiguities are resolved as  described  above  for  "prop_aliases()".
       The  Perl  internal  property  "Perl_Decimal_Digit,  described below, is also accepted.  An empty list is
       returned if  the  property  name  is  unknown.   See  "Properties  accessible  through  Unicode::UCD"  in
       perluniprops for the properties acceptable as inputs to this function.

       It is a fatal error to call this function except in list context.

       In addition to the two arrays that form the inversion map, "prop_invmap" returns two other values; one is
       a scalar that gives some details as to the format of the entries of the map array; the other is a default
       value, useful in maps whose format name begins with the letter "a", as described below in its subsection;
       and  for specialized purposes, such as converting to another data structure, described at the end of this
       main section.

       This means that "prop_invmap" returns a 4 element list.  For example,

        my ($blocks_ranges_ref, $blocks_maps_ref, $format, $default)
                                                        = prop_invmap("Block");

       In this call, the two arrays will be populated as shown below (for Unicode 6.0):

        Index  @blocks_ranges  @blocks_maps
          0        0x0000      Basic Latin
          1        0x0080      Latin-1 Supplement
          2        0x0100      Latin Extended-A
          3        0x0180      Latin Extended-B
          4        0x0250      IPA Extensions
          5        0x02B0      Spacing Modifier Letters
          6        0x0300      Combining Diacritical Marks
          7        0x0370      Greek and Coptic
          8        0x0400      Cyrillic
         ...
        233        0x2B820     No_Block
        234        0x2F800     CJK Compatibility Ideographs Supplement
        235        0x2FA20     No_Block
        236        0xE0000     Tags
        237        0xE0080     No_Block
        238        0xE0100     Variation Selectors Supplement
        239        0xE01F0     No_Block
        240        0xF0000     Supplementary Private Use Area-A
        241        0x100000    Supplementary Private Use Area-B
        242        0x110000    No_Block

       The first line (with Index [0]) means that the value for code  point  0  is  "Basic  Latin".   The  entry
       "0x0080" in the @blocks_ranges column in the second line means that the value from the first line, "Basic
       Latin",  extends  to all code points in the range from 0 up to but not including 0x0080, that is, through
       127.  In other words, the code points from 0 to 127 are all in the "Basic Latin" block.   Similarly,  all
       code  points  in  the  range from 0x0080 up to (but not including) 0x0100 are in the block named "Latin-1
       Supplement", etc.  (Notice that the return is the old-style block names; see "Old-style versus  new-style
       block names").

       The  final  line  (with  Index  [242])  means  that the value for all code points above the legal Unicode
       maximum code point have the value "No_Block", which is the term Unicode uses for a non-existing block.

       The arrays completely specify the mappings for all  possible  code  points.   The  final  element  in  an
       inversion map returned by this function will always be for the range that consists of all the code points
       that aren't legal Unicode, but that are expressible on the platform.  (That is, it starts with code point
       0x110000,  the  first code point above the legal Unicode maximum, and extends to infinity.) The value for
       that range will be the same that any typical unassigned  code  point  has  for  the  specified  property.
       (Certain unassigned code points are not "typical"; for example the non-character code points, or those in
       blocks  that  are  to  be  written  right-to-left.  The above-Unicode range's value is not based on these
       atypical code points.)  It could be argued that, instead of treating these  as  unassigned  Unicode  code
       points,  the  value  for  this  range should be "undef".  If you wish, you can change the returned arrays
       accordingly.

       The maps for almost all properties are simple scalars that should be interpreted as-is.  These values are
       those given in the Unicode-supplied data files, which may be inconsistent as to capitalization and as  to
       which   synonym   for   a  property-value  is  given.   The  results  may  be  normalized  by  using  the
       "prop_value_aliases()" function.

       There are exceptions to the simple scalar maps.  Some properties have some elements  in  their  map  list
       that  are  themselves  lists  of  scalars;  and  some  special  strings  are  returned that are not to be
       interpreted as-is.  Element [2] (placed into $format in the example above) of the returned  four  element
       list tells you if the map has any of these special elements or not, as follows:

       "s" means  all  the  elements  of the map array are simple scalars, with no special elements.  Almost all
           properties are like this, like the "block" example above.

       "sl"
           means that some of the map array elements have the form given by "s",  and  the  rest  are  lists  of
           scalars.   For  example,  here is a portion of the output of calling "prop_invmap"() with the "Script
           Extensions" property:

            @scripts_ranges  @scripts_maps
                 ...
                 0x0953      Devanagari
                 0x0964      [ Bengali, Devanagari, Gurumukhi, Oriya ]
                 0x0966      Devanagari
                 0x0970      Common

           Here, the code points 0x964 and 0x965 are both used in Bengali, Devanagari, Gurmukhi, and Oriya,  but
           no other scripts.

           The  Name_Alias  property  is also of this form.  But each scalar consists of two components:  1) the
           name, and 2) the type of alias this is.  They are separated by a colon and a space.  In Unicode  6.1,
           there are several alias types:

           "correction"
               indicates  that  the name is a corrected form for the original name (which remains valid) for the
               same code point.

           "control"
               adds a new name for a control character.

           "alternate"
               is an alternate name for a character

           "figment"
               is a name for a character that has been documented but was never in any actual standard.

           "abbreviation"
               is a common abbreviation for a character

           The lists are ordered (roughly) so the most preferred names come before less preferred ones.

           For example,

            @aliases_ranges        @alias_maps
               ...
               0x009E        [ 'PRIVACY MESSAGE: control', 'PM: abbreviation' ]
               0x009F        [ 'APPLICATION PROGRAM COMMAND: control',
                               'APC: abbreviation'
                             ]
               0x00A0        'NBSP: abbreviation'
               0x00A1        ""
               0x00AD        'SHY: abbreviation'
               0x00AE        ""
               0x01A2        'LATIN CAPITAL LETTER GHA: correction'
               0x01A3        'LATIN SMALL LETTER GHA: correction'
               0x01A4        ""
               ...

           A map to the empty string means that there is no alias defined for the code point.

       "a" is like "s" in that all the map array elements are scalars, but here they are restricted to all being
           integers, and some have to be adjusted (hence the name "a") to get the correct result.  For  example,
           in:

            my ($uppers_ranges_ref, $uppers_maps_ref, $format, $default)
                                     = prop_invmap("Simple_Uppercase_Mapping");

           the returned arrays look like this:

            @$uppers_ranges_ref    @$uppers_maps_ref   Note
                  0                      0
                 97                     65          'a' maps to 'A', b => B ...
                123                      0
                181                    924          MICRO SIGN => Greek Cap MU
                182                      0
                ...

           and $default is 0.

           Let's start with the second line.  It says that the uppercase of code point 97 is 65; or "uc("a")" ==
           "A".  But the line is for the entire range of code points 97 through 122.  To get the mapping for any
           code  point in this range, you take the offset it has from the beginning code point of the range, and
           add that to the mapping for that first code point.  So, the mapping  for  122  ("z")  is  derived  by
           taking  the  offset  of  122  from  97  (=25) and adding that to 65, yielding 90 ("z").  Likewise for
           everything in between.

           Requiring this simple adjustment  allows  the  returned  arrays  to  be  significantly  smaller  than
           otherwise, up to a factor of 10, speeding up searching through them.

           Ranges  that  map  to $default, "0", behave somewhat differently.  For these, each code point maps to
           itself.  So, in the first line in the example, "ord(uc(chr(0)))" is 0,  "ord(uc(chr(1)))"  is  1,  ..
           "ord(uc(chr(96)))" is 96.

       "al"
           means  that some of the map array elements have the form given by "a", and the rest are ordered lists
           of code points.  For example, in:

            my ($uppers_ranges_ref, $uppers_maps_ref, $format, $default)
                                            = prop_invmap("Uppercase_Mapping");

           the returned arrays look like this:

            @$uppers_ranges_ref    @$uppers_maps_ref
                  0                      0
                 97                     65
                123                      0
                181                    924
                182                      0
                ...
               0x0149              [ 0x02BC 0x004E ]
               0x014A                    0
               0x014B                  330
                ...

           This is the full Uppercase_Mapping property (as opposed to the Simple_Uppercase_Mapping given in  the
           example  for  format  "a").  The only difference between the two in the ranges shown is that the code
           point at 0x0149 (LATIN SMALL LETTER N PRECEDED BY APOSTROPHE) maps to a  string  of  two  characters,
           0x02BC (MODIFIER LETTER APOSTROPHE) followed by 0x004E (LATIN CAPITAL LETTER N).

           No adjustments are needed to entries that are references to arrays; each such entry will have exactly
           one element in its range, so the offset is always 0.

           The fourth (index [3]) element ($default) in the list returned for this format is 0.

       "ae"
           This  is  like  "a",  but  some  elements  are the empty string, and should not be adjusted.  The one
           internal Perl property accessible by "prop_invmap" is of this type: "Perl_Decimal_Digit"  returns  an
           inversion  map  which  gives  the  numeric  values  that are represented by the Unicode decimal digit
           characters.  Characters that don't represent decimal digits map to the empty string, like so:

            @digits    @values
            0x0000       ""
            0x0030        0
            0x003A:      ""
            0x0660:       0
            0x066A:      ""
            0x06F0:       0
            0x06FA:      ""
            0x07C0:       0
            0x07CA:      ""
            0x0966:       0
            ...

           This means that the code points from 0 to 0x2F do not represent decimal digits; the code  point  0x30
           (DIGIT  ZERO) represents 0;  code point 0x31, (DIGIT ONE), represents 0+1-0 = 1; ... code point 0x39,
           (DIGIT NINE), represents 0+9-0 = 9; ... code points 0x3A  through  0x65F  do  not  represent  decimal
           digits; 0x660 (ARABIC-INDIC DIGIT ZERO), represents 0; ... 0x07C1 (NKO DIGIT ONE), represents 0+1-0 =
           1 ...

           The fourth (index [3]) element ($default) in the list returned for this format is the empty string.

       "ale"
           is  a  combination of the "al" type and the "ae" type.  Some of the map array elements have the forms
           given by "al", and the rest are the empty string.  The property "NFKC_Casefold" has  this  form.   An
           example slice is:

            @$ranges_ref  @$maps_ref         Note
               ...
              0x00AA       97                FEMININE ORDINAL INDICATOR => 'a'
              0x00AB        0
              0x00AD                         SOFT HYPHEN => ""
              0x00AE        0
              0x00AF     [ 0x0020, 0x0304 ]  MACRON => SPACE . COMBINING MACRON
              0x00B0        0
              ...

           The fourth (index [3]) element ($default) in the list returned for this format is 0.

       "ar"
           means that all the elements of the map array are either rational numbers or the string "NaN", meaning
           "Not  a  Number".   A  rational  number  is either an integer, or two integers separated by a solidus
           ("/").  The second integer represents the denominator of the division implied by the solidus, and  is
           actually  always positive, so it is guaranteed not to be 0 and to not be signed.  When the element is
           a plain integer (without the solidus), it may need to be adjusted to get the correct value by  adding
           the  offset,  just  as  other "a" properties.  No adjustment is needed for fractions, as the range is
           guaranteed to have just a single element, and so the offset is always 0.

           If you want to convert the returned map to entirely scalar numbers, you can use something like this:

            my ($invlist_ref, $invmap_ref, $format) = prop_invmap($property);
            if ($format && $format eq "ar") {
                map { $_ = eval $_ if $_ ne 'NaN' } @$map_ref;
            }

           Here's some entries from the output of the property "Nv", which has format "ar".

            @numerics_ranges  @numerics_maps       Note
                   0x00           "NaN"
                   0x30             0           DIGIT 0 .. DIGIT 9
                   0x3A           "NaN"
                   0xB2             2           SUPERSCRIPTs 2 and 3
                   0xB4           "NaN"
                   0xB9             1           SUPERSCRIPT 1
                   0xBA           "NaN"
                   0xBC            1/4          VULGAR FRACTION 1/4
                   0xBD            1/2          VULGAR FRACTION 1/2
                   0xBE            3/4          VULGAR FRACTION 3/4
                   0xBF           "NaN"
                   0x660            0           ARABIC-INDIC DIGIT ZERO .. NINE
                   0x66A          "NaN"

           The fourth (index [3]) element ($default) in the list returned for this format is "NaN".

       "n" means the Name property.  All the elements of the map array are simple  scalars,  but  some  of  them
           contain special strings that require more work to get the actual name.

           Entries such as:

            CJK UNIFIED IDEOGRAPH-<code point>

           mean  that  the name for the code point is "CJK UNIFIED IDEOGRAPH-" with the code point (expressed in
           hexadecimal)   appended   to   it,    like    "CJK    UNIFIED    IDEOGRAPH-3403"    (similarly    for
           "CJK COMPATIBILITY IDEOGRAPH-<code point>").

           Also, entries like

            <hangul syllable>

           means   that  the  name  is  algorithmically  calculated.   This  is  easily  done  by  the  function
           "charnames::viacode(code)" in charnames.

           Note that for control characters ("Gc=cc"), Unicode's data files have the string  ""<control>"",  but
           the real name of each of these characters is the empty string.  This function returns that real name,
           the  empty  string.   (There are names for these characters, but they are considered aliases, not the
           Name property name, and are contained in the "Name_Alias" property.)

       "ad"
           means the Decomposition_Mapping property.  This property is like "al" properties, except that one  of
           the scalar elements is of the form:

            <hangul syllable>

           This signifies that this entry should be replaced by the decompositions for all the code points whose
           decomposition  is  algorithmically calculated.  (All of them are currently in one range and no others
           outside the range are likely to ever be added to Unicode; the "n" format has this same entry.)  These
           can be generated via the function Unicode::Normalize::NFD().

           Note that the mapping is the one that is specified in the Unicode data files, and to  get  the  final
           decomposition, it may need to be applied recursively.

           The fourth (index [3]) element ($default) in the list returned for this format is 0.

       Note  that a format begins with the letter "a" if and only the property it is for requires adjustments by
       adding the offsets in multi-element ranges.  For all these properties, an entry should be  adjusted  only
       if the map is a scalar which is an integer.  That is, it must match the regular expression:

           / ^ -? \d+ $ /xa

       Further, the first element in a range never needs adjustment, as the adjustment would be just adding 0.

       A  binary search such as that provided by "search_invlist()", can be used to quickly find a code point in
       the inversion list, and hence its corresponding mapping.

       The final, fourth element (index [3], assigned to $default in the "block" example) in  the  four  element
       list  returned by this function is used with the "a" format types; it may also be useful for applications
       that wish to convert the returned inversion map data structure into some other, such as a hash.  It gives
       the mapping that most code points map to under the property.  If you establish the  convention  that  any
       code point not explicitly listed in your data structure maps to this value, you can potentially make your
       data  structure  much  smaller.   As  you  construct  your  data  structure from the one returned by this
       function, simply ignore those ranges that map to this  value.   For  example,  to  convert  to  the  data
       structure  searchable  by  "charinrange()",  you can follow this recipe for properties that don't require
       adjustments:

        my ($list_ref, $map_ref, $format, $default) = prop_invmap($property);
        my @range_list;

        # Look at each element in the list, but the -2 is needed because we
        # look at $i+1 in the loop, and the final element is guaranteed to map
        # to $default by prop_invmap(), so we would skip it anyway.
        for my $i (0 .. @$list_ref - 2) {
           next if $map_ref->[$i] eq $default;
           push @range_list, [ $list_ref->[$i],
                               $list_ref->[$i+1],
                               $map_ref->[$i]
                             ];
        }

        print charinrange(\@range_list, $code_point), "\n";

       With this, "charinrange()" will return "undef" if its input code point maps to $default.  You  can  avoid
       this  by  omitting  the "next" statement, and adding a line after the loop to handle the final element of
       the inversion map.

       Similarly, this recipe can be used for properties that do require adjustments:

        for my $i (0 .. @$list_ref - 2) {
           next if $map_ref->[$i] eq $default;

           # prop_invmap() guarantees that if the mapping is to an array, the
           # range has just one element, so no need to worry about adjustments.
           if (ref $map_ref->[$i]) {
               push @range_list,
                          [ $list_ref->[$i], $list_ref->[$i], $map_ref->[$i] ];
           }
           else {  # Otherwise each element is actually mapped to a separate
                   # value, so the range has to be split into single code point
                   # ranges.

               my $adjustment = 0;

               # For each code point that gets mapped to something...
               for my $j ($list_ref->[$i] .. $list_ref->[$i+1] -1 ) {

                   # ... add a range consisting of just it mapping to the
                   # original plus the adjustment, which is incremented for the
                   # next time through the loop, as the offset increases by 1
                   # for each element in the range
                   push @range_list,
                                    [ $j, $j, $map_ref->[$i] + $adjustment++ ];
               }
           }
        }

       Note that the inversion maps returned for the "Case_Folding" and "Simple_Case_Folding" properties do  not
       include the Turkic-locale mappings.  Use "casefold()" for these.

       "prop_invmap" does not know about any user-defined properties, and will return "undef" if called with one
       of those.

       The returned values for the Perl extension properties, such as "Any" and "Greek" are somewhat misleading.
       The  values  are  either "Y" or ""N"".  All Unicode properties are bipartite, so you can actually use the
       "Y" or ""N"" in a Perl regular rexpression for these,  like  "qr/\p{ID_Start=Y/}"  or  "qr/\p{Upper=N/}".
       But  the Perl extensions aren't specified this way, only like "/qr/\p{Any}", etc.  You can't actually use
       the "Y" and ""N"" in them.

   search_invlist()
        use Unicode::UCD qw(prop_invmap prop_invlist);
        use Unicode::UCD 'search_invlist';

        my @invlist = prop_invlist($property_name);
        print $code_point, ((search_invlist(\@invlist, $code_point) // -1) % 2)
                            ? " isn't"
                            : " is",
            " in $property_name\n";

        my ($blocks_ranges_ref, $blocks_map_ref) = prop_invmap("Block");
        my $index = search_invlist($blocks_ranges_ref, $code_point);
        print "$code_point is in block ", $blocks_map_ref->[$index], "\n";

       "search_invlist" is used to search an inversion list returned by "prop_invlist" or  "prop_invmap"  for  a
       particular  "code  point  argument".  "undef" is returned if the code point is not found in the inversion
       list (this happens only when it is not a legal "code point argument", or is less than  the  list's  first
       element).  A warning is raised in the first instance.

       Otherwise,  it  returns the index into the list of the range that contains the code point.; that is, find
       "i" such that

           list[i]<= code_point < list[i+1].

       As explained in "prop_invlist()", whether a code point is in the list or not depends on if the  index  is
       even  (in)  or  odd  (not  in).  And as explained in "prop_invmap()", the index is used with the returned
       parallel array to find the mapping.

   Unicode::UCD::UnicodeVersion
       This returns the version of the Unicode Character Database, in other words, the version  of  the  Unicode
       standard the database implements.  The version is a string of numbers delimited by dots ('.').

   Blocks versus Scripts
       The  difference between a block and a script is that scripts are closer to the linguistic notion of a set
       of code points required to represent languages, while block is more of an artifact of  the  Unicode  code
       point numbering and separation into blocks of consecutive code points (so far the size of a block is some
       multiple of 16, like 128 or 256).

       For  example the Latin script is spread over several blocks, such as "Basic Latin", "Latin 1 Supplement",
       "Latin Extended-A", and "Latin Extended-B".  On the other hand, the Latin script does not contain all the
       characters of the "Basic Latin" block (also known as ASCII): it includes only the letters, and  not,  for
       example, the digits nor the punctuation.

       For blocks see <http://www.unicode.org/Public/UNIDATA/Blocks.txt>

       For scripts see UTR #24: <http://www.unicode.org/unicode/reports/tr24/>

   Matching Scripts and Blocks
       Scripts  are  matched  with  the  regular-expression  construct  "\p{...}"  (e.g.  "\p{Tibetan}"  matches
       characters of the Tibetan script), while "\p{Blk=...}" is used for blocks (e.g. "\p{Blk=Tibetan}" matches
       any of the 256 code points in the Tibetan block).

   Old-style versus new-style block names
       Unicode publishes the names of blocks in two different  styles,  though  the  two  are  equivalent  under
       Unicode's loose matching rules.

       The original style uses blanks and hyphens in the block names (except for "No_Block"), like so:

        Miscellaneous Mathematical Symbols-B

       The newer style replaces these with underscores, like this:

        Miscellaneous_Mathematical_Symbols_B

       This  newer  style  is  consistent  with  the  values  of other Unicode properties.  To preserve backward
       compatibility, all the functions in Unicode::UCD that return block names (except  as  noted)  return  the
       old-style  ones.   "prop_value_aliases()" returns the new-style and can be used to convert from old-style
       to new-style:

        my $new_style = prop_values_aliases("block", $old_style);

       Perl also has single-form extensions that  refer  to  blocks,  "In_Cyrillic",  meaning  "Block=Cyrillic".
       These have always been written in the new style.

       To convert from new-style to old-style, follow this recipe:

        $old_style = charblock((prop_invlist("block=$new_style"))[0]);

       (which  finds the range of code points in the block using "prop_invlist", gets the lower end of the range
       (0th element) and then looks up the old name for its block using "charblock").

       Note that starting in Unicode 6.1, many of the block names have shorter synonyms.  These are always given
       in the new style.

AUTHOR

       Jarkko Hietaniemi.  Now maintained by perl5 porters.

perl v5.22.1                                       2020-10-19                                Unicode::UCD(3perl)