Provided by: wml_2.0.12ds1-9build1_amd64 bug

NAME

       GD.pm - Interface to Gd Graphics Library

SYNOPSIS

           use GD;

           # create a new image
           $im = new GD::Image(100,100);

           # allocate some colors
           $white = $im->colorAllocate(255,255,255);
           $black = $im->colorAllocate(0,0,0);
           $red = $im->colorAllocate(255,0,0);
           $blue = $im->colorAllocate(0,0,255);

           # make the background transparent and interlaced
           $im->transparent($white);
           $im->interlaced('true');

           # Put a black frame around the picture
           $im->rectangle(0,0,99,99,$black);

           # Draw a blue oval
           $im->arc(50,50,95,75,0,360,$blue);

           # And fill it with red
           $im->fill(50,50,$red);

           # make sure we are writing to a binary stream
           binmode STDOUT;

           # Convert the image to PNG and print it on standard output
           print $im->png;

DESCRIPTION

       GD.pm is a port of Thomas Boutell's gd graphics library (see below).  GD allows you to create color
       drawings using a large number of graphics primitives, and emit the drawings as PNG files.

       GD defines the following three classes:

       "GD::Image"
            An image class, which holds the image data and accepts graphic primitive method calls.

       "GD::Font"
            A font class, which holds static font information and used for text rendering.

       "GD::Polygon"
            A  simple  polygon  object,  used for storing lists of vertices prior to rendering a polygon into an
            image.

       A Simple Example:

               #!/usr/local/bin/perl

               use GD;

               # create a new image
               $im = new GD::Image(100,100);

               # allocate some colors
               $white = $im->colorAllocate(255,255,255);
               $black = $im->colorAllocate(0,0,0);
               $red = $im->colorAllocate(255,0,0);
               $blue = $im->colorAllocate(0,0,255);

               # make the background transparent and interlaced
               $im->transparent($white);
               $im->interlaced('true');

               # Put a black frame around the picture
               $im->rectangle(0,0,99,99,$black);

               # Draw a blue oval
               $im->arc(50,50,95,75,0,360,$blue);

               # And fill it with red
               $im->fill(50,50,$red);

               # make sure we are writing to a binary stream
               binmode STDOUT;

               # Convert the image to PNG and print it on standard output
               print $im->png;

       Notes:

       1. To create a new, empty image, send a new() message to GD::Image, passing it the width and height of
       the image you want to create.  An image object will be returned.  Other class methods allow you to
       initialize an image from a preexisting PNG, GD or XBM file.
       2. Next you will ordinarily add colors to the image's color table. colors are added using a
       colorAllocate() method call.  The three parameters in each call are the red, green and blue (rgb) triples
       for the desired color.  The method returns the index of that color in the image's color table.  You
       should store these indexes for later use.
       3. Now you can do some drawing!  The various graphics primitives are described below.  In this example,
       we do some text drawing, create an oval, and create and draw a polygon.
       4. Polygons are created with a new() message to GD::Polygon.  You can add points to the returned polygon
       one at a time using the addPt() method. The polygon can then be passed to an image for rendering.
       5. When you're done drawing, you can convert the image into PNG format by sending it a png() message.  It
       will return a (potentially large) scalar value containing the binary data for the image.  Ordinarily you
       will print it out at this point or write it to a file.  To ensure portability to platforms that
       differentiate between text and binary files, be sure to call "binmode()" on the file you are writing the
       image to.

Method Calls

   Creating and Saving Images
       "new"
            "GD::Image->new(width,height)" class method

            To create a new, blank image, send a new() message to the GD::Image class.  For example:

                    $myImage = new GD::Image(100,100) || die;

            This will create an image that is 100 x 100 pixels wide.  If you don't  specify  the  dimensions,  a
            default  of  64  x  64 will be chosen. If something goes wrong (e.g. insufficient memory), this call
            will return undef.

       "newFromPng"
            "GD::Image->newFromPng(FILEHANDLE)" class method

            This will create an image from a PNG file read in through the provided filehandle.   The  filehandle
            must  previously have been opened on a valid PNG file or pipe.  If successful, this call will return
            an initialized image which you can then manipulate as  you  please.   If  it  fails,  which  usually
            happens  if  the  thing at the other end of the filehandle is not a valid PNG file, the call returns
            undef.  Notice that the call doesn't automatically close the filehandle for you.  But it  does  call
            "binmode(FILEHANDLE)" for you, on platforms where this matters.

            To  get  information about the size and color usage of the information, you can call the image query
            methods described below.

                    Example usage:

                    open (PNG,"barnswallow.png") || die;
                    $myImage = newFromPng GD::Image(PNG) || die;
                    close PNG;

       "newFromXbm"
            "GD::Image->newFromXbm(FILEHANDLE)" class method

            This works in exactly the same way as "newFromPng", but reads the contents of an X Bitmap  (black  &
            white) file:

                    open (XBM,"coredump.xbm") || die;
                    $myImage = newFromXbm GD::Image(XBM) || die;
                    close XBM;

            Note that this function also calls "binmode(FILEHANDLE)" before reading from the filehandle.

       "newFromXpm"
            "GD::Image->newFromXpm($filename)" class method

            This  creates  a  new GD::Image object starting from a filename.  This is unlike the other newFrom()
            functions because it does not take a filehandle.  This difference comes from an inconsistency in the
            underlying gd library.

                    $myImage = newFromXpm GD::Image('earth.xpm') || die;

            This function is only available if libgd was compiled with XPM support.

            NOTE: As of version 1.7.3 of the libgd library, I can't get the underlying createFromXpm()  function
            to return a valid image -- I just get black.

       "newFromGd2"
            "GD::Image->newFromGd2(FILEHANDLE)" class method

            This works in exactly the same way as "newFromgd()", but uses the new compressed GD2 image format.

       "newFromGd"
            "GD::Image->newFromGd(FILEHANDLE)" class method

            This  works in exactly the same way as "newFromPng", but reads the contents of a GD file.  GD is Tom
            Boutell's disk-based storage format, intended for the rare case when you need to read and write  the
            image  to  disk  quickly.   It's not intended for regular use, because, unlike PNG or JPEG, no image
            compression is performed and these files can become BIG.

                    open (GDF,"godzilla.gd") || die;
                    $myImage = newFromGd GD::Image(GDF) || die;
                    close GDF;

            Note  that  this  function  also  calls  "binmode(FILEHANDLE)"  before  reading  from  the  supplied
            filehandle.

       "newFromGd2"
            "GD::Image->newFromGd2(FILEHANDLE)" class method

            This works in exactly the same way as "newFromgd()", but uses the new compressed GD2 image format.

       "newFromGd2Part"
            "GD::Image->newFromGd2Part(FILEHANDLE,srcX,srcY,width,height)" class method

            This  class method allows you to read in just a portion of a GD version 2 image file.  In additionto
            a filehandle, it accepts the top-left corner and dimensions (width,height)  of  the  region  of  the
            image to read.  For example:

                    open (GDF,"godzilla.gd2") || die;
                    $myImage = GD::Image->newFromGd2Part(GDF,10,20,100,100) || die;
                    close GDF;

            This reads a 100x100 square portion of the image starting from position (10,20).

       "png"
            "$image->png" object method

            This  returns the image data in PNG format.  You can then print it, pipe it to a display program, or
            write it to a file.  Example:

                    $png_data = $myImage->png;
                    open (DISPLAY,"| display -") || die;
                    binmode DISPLAY;
                    print DISPLAY $png_data;
                    close DISPLAY;

            Note the use of "binmode()".  This is crucial for portability to DOSish platforms.

       "gd" "$image->gd" object method

            This returns the image data in GD format.  You can then print it, pipe it to a display  program,  or
            write it to a file.  Example:

                    binmode MYOUTFILE;
                    print MYOUTFILE $myImage->gd;

       "gd2"
            "$image->gd2" object method

            Same as gd(), except that it returns the data in compressed GD2 format.

   Color Control
       "colorAllocate"
            "$image->colorAllocate(red,green,blue)" object method

            This  allocates  a  color with the specified red, green and blue components and returns its index in
            the color table, if specified.  The first color allocated in this way becomes the image's background
            color.  (255,255,255) is white (all pixels on).  (0,0,0) is black (all pixels  off).   (255,0,0)  is
            fully   saturated   red.    (127,127,127)  is  50%  gray.   You  can  find  plenty  of  examples  in
            /usr/X11/lib/X11/rgb.txt.

            If no colors are allocated, then this function returns -1.

            Example:

                    $white = $myImage->colorAllocate(0,0,0); #background color
                    $black = $myImage->colorAllocate(255,255,255);
                    $peachpuff = $myImage->colorAllocate(255,218,185);

       "colorDeallocate"
            "$image->colorDeallocate(colorIndex)" object method

            This marks the color at the  specified  index  as  being  ripe  for  reallocation.   The  next  time
            colorAllocate  is  used,  this  entry  will  be replaced.  You can call this method several times to
            deallocate multiple colors.  There's no function result from this call.

            Example:

                    $myImage->colorDeallocate($peachpuff);
                    $peachy = $myImage->colorAllocate(255,210,185);

       "colorClosest"
            "$image->colorClosest(red,green,blue)" object method

            This returns the index of the color closest in the color table to the red green and blue  components
            specified.  If no colors have yet been allocated, then this call returns -1.

            Example:

                    $apricot = $myImage->colorClosest(255,200,180);

       "colorExact"
            "$image->colorExact(red,green,blue)" object method

            This  returns the index of a color that exactly matches the specified red green and blue components.
            If such a color is not in the color table, this call returns -1.

                    $rosey = $myImage->colorExact(255,100,80);
                    warn "Everything's coming up roses.\n" if $rosey >= 0;

       "colorResolve"
            "$image->colorResolve(red,green,blue)" object method

            This returns the index of a color that exactly matches the specified red green and blue  components.
            If such a color is not in the color table and there is room, then this method allocates the color in
            the color table and returns its index.

                    $rosey = $myImage->colorResolve(255,100,80);
                    warn "Everything's coming up roses.\n" if $rosey >= 0;

       "colorsTotal"
            "$image->colorsTotal)" object method

            This returns the total number of colors allocated in the object.

                    $maxColors = $myImage->colorsTotal;

       "getPixel"
            "$image->getPixel(x,y)" object method

            This returns the color table index underneath the specified point.  It can be combined with rgb() to
            obtain the rgb color underneath the pixel.

            Example:

                    $index = $myImage->getPixel(20,100);
                    ($r,$g,$b) = $myImage->rgb($index);

       "rgb"
            "$image->rgb(colorIndex)" object method

            This returns a list containing the red, green and blue components of the specified color index.

            Example:

                    @RGB = $myImage->rgb($peachy);

       "transparent"
            "$image->transparent(colorIndex)" object method

            This  marks  the  color at the specified index as being transparent.  Portions of the image drawn in
            this color will be invisible.  This is useful for creating paintbrushes of odd shapes,  as  well  as
            for making PNG backgrounds transparent for displaying on the Web.  Only one color can be transparent
            at any time. To disable transparency, specify -1 for the index.

            If  you call this method without any parameters, it will return the current index of the transparent
            color, or -1 if none.

            Example:

                    open(PNG,"test.png");
                    $im = newFromPng GD::Image(PNG);
                    $white = $im->colorClosest(255,255,255); # find white
                    $im->transparent($white);
                    binmode STDOUT;
                    print $im->png;

   Special Colors
       GD implements a number of special colors that can be used to achieve special effects.  They are constants
       defined in the GD:: namespace, but automatically exported into your  namespace  when  the  GD  module  is
       loaded.

       "setBrush"
       "gdBrushed"
            "$image->setBrush( )" and "GD::gdBrushed"

            You  can  draw  lines and shapes using a brush pattern.  Brushes are just images that you can create
            and manipulate in the usual way. When you draw with them, their contents are used for the color  and
            shape of the lines.

            To  make  a brushed line, you must create or load the brush first, then assign it to the image using
            "setBrush".  You can then draw in that with that brush using the "gdBrushed"  special  color.   It's
            often  useful  to set the background of the brush to transparent so that the non-colored parts don't
            overwrite other parts of your image.

            Example:

                    # Create a brush at an angle
                    $diagonal_brush = new GD::Image(5,5);
                    $white = $diagonal_brush->allocateColor(255,255,255);
                    $black = $diagonal_brush->allocateColor(0,0,0);
                    $diagonal_brush->transparent($white);
                    $diagonal_brush->line(0,4,4,0,$black); # NE diagonal

                    # Set the brush
                    $myImage->setBrush($diagonal_brush);

                    # Draw a circle using the brush
                    $myImage->arc(50,50,25,25,0,360,gdBrushed);

       "setStyle"
       "gdStyled"
            "$image->setStyle(@colors)" and "GD::gdStyled"

            Styled lines consist of an arbitrary series of repeated colors and are useful for generating  dotted
            and  dashed lines.  To create a styled line, use "setStyle" to specify a repeating series of colors.
            It accepts an array consisting of one or more color indexes.  Then draw using the "gdStyled" special
            color.  Another special color, "gdTransparent" can be used to introduce holes in the  line,  as  the
            example shows.

            Example:

                    # Set a style consisting of 4 pixels of yellow,
                    # 4 pixels of blue, and a 2 pixel gap
                    $myImage->setStyle($yellow,$yellow,$yellow,$yellow,
                                       $blue,$blue,$blue,$blue,
                                       gdTransparent,gdTransparent);
                    $myImage->arc(50,50,25,25,0,360,gdStyled);

            To  combine  the  "gdStyled"  and "gdBrushed" behaviors, you can specify "gdStyledBrushed".  In this
            case, a pixel from the current brush pattern is rendered wherever the color specified in  setStyle()
            is neither gdTransparent nor 0.

       "gdTiled"
            Draw  filled  shapes and flood fills using a pattern.  The pattern is just another image.  The image
            will be tiled multiple times in order to fill the required space, creating wallpaper  effects.   You
            must  call  "setTile" in order to define the particular tile pattern you'll use for drawing when you
            specify the gdTiled color.  details.

       "gdStyled"
            The gdStyled color is used for creating dashed and dotted lines.  A  styled  line  can  contain  any
            series of colors and is created using the "setStyled" command.

   Drawing Commands
       "setPixel"
            "$image->setPixel(x,y,color)" object method

            This  sets  the pixel at (x,y) to the specified color index.  No value is returned from this method.
            The coordinate system starts at the upper left at (0,0) and gets larger as you go down  and  to  the
            right.   You  can  use  a  real  color,  or  one  of  the  special  colors  gdBrushed,  gdStyled and
            gdStyledBrushed can be specified.

            Example:

                    # This assumes $peach already allocated
                    $myImage->setPixel(50,50,$peach);

       "line"
            "$image->line(x1,y1,x2,y2,color)" object method

            This draws a line from (x1,y1) to (x2,y2) of the specified color.  You can use a real color, or  one
            of the special colors gdBrushed, gdStyled and gdStyledBrushed.

            Example:

                    # Draw a diagonal line using the currently defind
                    # paintbrush pattern.
                    $myImage->line(0,0,150,150,gdBrushed);

       "dashedLine"
            "$image->dashedLine(x1,y1,x2,y2,color)" object method

            This  draws  a  dashed  line from (x1,y1) to (x2,y2) in the specified color.  A more powerful way to
            generate arbitrary dashed and dotted lines is to use the setStyle() method described  below  and  to
            draw with the special color gdStyled.

            Example:

                    $myImage->dashedLine(0,0,150,150,$blue);

       "rectangle"
            "GD::Image::rectangle(x1,y1,x2,y2,color)" object method

            This  draws  a rectangle with the specified color.  (x1,y1) and (x2,y2) are the upper left and lower
            right corners respectively.  Both real color indexes and the special colors gdBrushed, gdStyled  and
            gdStyledBrushed are accepted.

            Example:

                    $myImage->rectangle(10,10,100,100,$rose);

       "filledRectangle"
            "$image->filledRectangle(x1,y1,x2,y2,color)" object method

            This  draws  a  rectangle  filed with the specified color.  You can use a real color, or the special
            fill color gdTiled to fill the polygon with a pattern.

            Example:

                    # read in a fill pattern and set it
                    open(PNG,"happyface.png") || die;
                    $tile = newFromPng GD::Image(PNG);
                    $myImage->setTile($tile);

                    # draw the rectangle, filling it with the pattern
                    $myImage->filledRectangle(10,10,150,200,gdTiled);

       "polygon"
            "$image->polygon(polygon,color)" object method

            This draws a polygon with the specified color.  The polygon must be created first (see below).   The
            polygon must have at least three vertices.  If the last vertex doesn't close the polygon, the method
            will  close  it  for  you.   Both  real color indexes and the special colors gdBrushed, gdStyled and
            gdStyledBrushed can be specified.

            Example:

                    $poly = new GD::Polygon;
                    $poly->addPt(50,0);
                    $poly->addPt(99,99);
                    $poly->addPt(0,99);
                    $myImage->polygon($poly,$blue);

       "filledPolygon"
            "$image->filledPolygon(poly,color)" object method

            This draws a polygon filled with the specified color.  You can use a real color, or the special fill
            color gdTiled to fill the polygon with a pattern.

            Example:

                    # make a polygon
                    $poly = new GD::Polygon;
                    $poly->addPt(50,0);
                    $poly->addPt(99,99);
                    $poly->addPt(0,99);

                    # draw the polygon, filling it with a color
                    $myImage->filledPolygon($poly,$peachpuff);

       "arc"
            "$image->arc(cx,cy,width,height,start,end,color)" object method

            This draws arcs and ellipses.  (cx,cy) are the center of the arc,  and  (width,height)  specify  the
            width  and  height,  respectively.   The portion of the ellipse covered by the arc are controlled by
            start and end, both of which are given in degrees from 0 to 360.  Zero is at the top of the ellipse,
            and angles increase clockwise.  To specify a complete ellipse, use 0 and 360  as  the  starting  and
            ending angles.  To draw a circle, use the same value for width and height.

            You can specify a normal color or one of the special colors gdBrushed, gdStyled, or gdStyledBrushed.

            Example:

                    # draw a semicircle centered at 100,100
                    $myImage->arc(100,100,50,50,0,180,$blue);

       "fill"
            "$image->fill(x,y,color)" object method

            This  method flood-fills regions with the specified color.  The color will spread through the image,
            starting at point (x,y), until it is stopped by a pixel of a different color from the starting pixel
            (this is similar to the "paintbucket" in many popular drawing  toys).   You  can  specify  a  normal
            color, or the special color gdTiled, to flood-fill with patterns.

            Example:

                    # Draw a rectangle, and then make its interior blue
                    $myImage->rectangle(10,10,100,100,$black);
                    $myImage->fill(50,50,$blue);

       "$image->fillToBorder(x,y,bordercolor,color)" object method
            Like  "fill",  this method flood-fills regions with the specified color, starting at position (x,y).
            However, instead of stopping when it hits a pixel of a different  color  than  the  starting  pixel,
            flooding  will only stop when it hits the color specified by bordercolor.  You must specify a normal
            indexed color for the bordercolor.  However, you are free to use the gdTiled color for the fill.

            Example:

                    # This has the same effect as the previous example
                    $myImage->rectangle(10,10,100,100,$black);
                    $myImage->fillToBorder(50,50,$black,$blue);

   Image Copying Commands
       Two methods are provided for copying a rectangular region from one image to another.  One method copies a
       region without resizing it.  The other allows you to stretch the region during the copy operation.

       With either of these methods it is important to know that the routines will  attempt  to  flesh  out  the
       destination  image's  color  table  to  match  the  colors that are being copied from the source.  If the
       destination's color table is already full, then the routines will attempt to find the  best  match,  with
       varying results.

       "copy"
            "$image->copy(sourceImage,dstX,dstY,srcX,srcY,width,height)" object method

            This  is  the  simplest of the several copy operations, copying the specified region from the source
            image to the destination image (the one performing the method call).  (srcX,srcY) specify the  upper
            left  corner of a rectangle in the source image, and (width,height) give the width and height of the
            region to copy.  (dstX,dstY) control where in the destination image to stamp the copy.  You can  use
            the  same image for both the source and the destination, but the source and destination regions must
            not overlap or strange things will happen.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $srcImage = new GD::Image(50,50);
                    ... more drawing stuff ...
                    # copy a 25x25 pixel region from $srcImage to
                    # the rectangle starting at (10,10) in $myImage
                    $myImage->copy($srcImage,10,10,0,0,25,25);

       "clone"
            "$image->clone()" object method

            Make a copy of the image and return it as  a  new  object.   The  new  image  will  look  identical.
            However, it may differ in the size of the color palette and other nonessential details.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $copy = $myImage->clone;

            "$image->copyMerge(sourceImage,dstX,dstY,srcX,srcY,width,height,percent)" object method

            This  copies  the  indicated  rectangle  from the source image to the destination image, merging the
            colors to the extent specified by percent (an integer between 0 and 100).  Specifying 100%  has  the
            same  effect  as  copy()  --  replacing  the destination pixels with the source image.  This is most
            useful for highlighting an area by merging in a solid rectangle.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $redImage = new GD::Image(50,50);
                    ... more drawing stuff ...
                    # copy a 25x25 pixel region from $srcImage to
                    # the rectangle starting at (10,10) in $myImage, merging 50%
                    $myImage->copyMerge($srcImage,10,10,0,0,25,25,50);

            "$image->copyMergeGray(sourceImage,dstX,dstY,srcX,srcY,width,height,percent)" object method

            This is identical to copyMerge() except that it preserves the hue of the source  by  converting  all
            the pixels of the destination rectangle to grayscale before merging.

       "copyResized"
            "$image->copyResized(sourceImage,dstX,dstY,srcX,srcY,destW,destH,srcW,srcH)" object method

            This  method  is  similar  to  copy()  but  allows  you to choose different sizes for the source and
            destination rectangles.  The source and  destination  rectangle's  are  specified  independently  by
            (srcW,srcH)  and  (destW,destH)  respectively.   copyResized()  will  stretch or shrink the image to
            accommodate the size requirements.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $srcImage = new GD::Image(50,50);
                    ... more drawing stuff ...
                    # copy a 25x25 pixel region from $srcImage to
                    # a larger rectangle starting at (10,10) in $myImage
                    $myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);

   Character and String Drawing
       Gd allows you to draw characters and strings, either in  normal  horizontal  orientation  or  rotated  90
       degrees.   These routines use a GD::Font object, described in more detail below.  There are four built-in
       fonts,  available  in  global  variables  gdGiantFont,  gdLargeFont,  gdMediumBoldFont,  gdSmallFont  and
       gdTinyFont.  Currently there is no way of dynamically creating your own fonts.

       "string"
            "$image->string(font,x,y,string,color)" Object Method

            This  method draws a string startin at position (x,y) in the specified font and color.  Your choices
            of fonts are gdSmallFont, gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.

            Example:

                    $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);

       "stringUp"
            "$image->stringUp(font,x,y,string,color)" Object Method

            Just like the previous call, but draws the text rotated counterclockwise 90 degrees.

       "char"
       "charUp"
            "$image->char(font,x,y,char,color)"  Object  Method   "$image->charUp(font,x,y,char,color)"   Object
            Method

            These  methods  draw  single  characters at position (x,y) in the specified font and color.  They're
            carry-overs from the C interface, where there is a distinction between characters and strings.  Perl
            is insensible to such subtle distinctions.

       "stringTTF"
            "@bounds = $image->stringTTF(fgcolor,fontname,ptsize,angle,x,y,string)"  Object  Method  "@bounds  =
            GD::Image->stringTTF(fgcolor,fontname,ptsize,angle,x,y,string)" Class Method

            This  method  uses  TrueType  to draw a scaled, antialiased string using the TrueType vector font of
            your choice.  It requires that libgd to have been  compiled  with  TrueType  support,  and  for  the
            appropriate TrueType font to be installed on your system.

            The arguments are as follows:

              fgcolor    Color index to draw the string in
              fontname   An absolute or relative path to the TrueType (.ttf) font file
              ptsize     The desired point size (may be fractional)
              angle      The rotation angle, in radians
              x,y        X and Y coordinates to start drawing the string
              string     The string itself

            If  successful,  the  method  returns  an  eight-element  list giving the boundaries of the rendered
            string:

             @bounds[0,1]  Lower left corner (x,y)
             @bounds[2,3]  Lower right corner (x,y)
             @bounds[4,5]  Upper right corner (x,y)
             @bounds[6,7]  Upper left corner (x,y)

            In case of an error (such as the font not being available, or TTF support not being available),  the
            method returns an empty list and sets $@ to the error message.

            You  may also call this method from the GD::Image class name, in which case it doesn't do any actual
            drawing, but returns the bounding box using an inexpensive operation.  You can use this  to  perform
            layout operations prior to drawing.

   Miscellaneous Image Methods
       "interlaced"
            "$image->interlaced( )" "$image->interlaced(1)" Object method

            This  method  sets  or  queries  the image's interlaced setting.  Interlace produces a cool venetian
            blinds effect on certain viewers.  Provide a true parameter to set the interlace attribute.  Provide
            undef to disable it.  Call the method without parameters to find out the current setting.

       "getBounds"
            "$image->getBounds( )" Object method

            This method will return a two-member list containing the width and height of the image.   You  query
            but not not change the size of the image once it's created.

       "compare"
            "$image1->compare($image2)"

            Compare  two  images  and return a bitmap describing the differenes found, if any.  The return value
            must be logically ANDed with one or more constants in  order  to  determine  the  differences.   The
            following constants are available:

              GD_CMP_IMAGE             The two images look different
              GD_CMP_NUM_COLORS        The two images have different numbers of colors
              GD_CMP_COLOR             The two images' palettes differ
              GD_CMP_SIZE_X            The two images differ in the horizontal dimension
              GD_CMP_SIZE_Y            The two images differ in the vertical dimension
              GD_CMP_TRANSPARENT       The two images have different transparency
              GD_CMP_BACKGROUND        The two images have different background colors
              GD_CMP_INTERLACE         The two images differ in their interlace

            The  most  important  of these is GD_CMP_IMAGE, which will tell you whether the two images will look
            different, ignoring differences in the order of colors in the  color  palette  and  other  invisible
            changes.   The  constants  are  not  imported  by  default,  but must be imported individually or by
            importing the :cmp tag.  Example:

              use GD qw(:DEFAULT :cmp);
              # get $image1 from somewhere
              # get $image2 from somewhere
              if ($image1->compare($image2) & GD_CMP_IMAGE) {
                 warn "images differ!";
              }

   Polygon Methods
       A few primitive polygon creation and manipulation methods are provided.   They  aren't  part  of  the  Gd
       library,  but  I  thought  they  might  be handy to have around (they're borrowed from my qd.pl Quickdraw
       library).

       "new"
            "GD::Polygon->new" class method

            Create an empty polygon with no vertices.

                    $poly = new GD::Polygon;

       "addPt"
            "$poly->addPt(x,y)" object method

            Add point (x,y) to the polygon.

                    $poly->addPt(0,0);
                    $poly->addPt(0,50);
                    $poly->addPt(25,25);
                    $myImage->fillPoly($poly,$blue);

       "getPt"
            "$poly->getPt(index)" object method

            Retrieve the point at the specified vertex.

                    ($x,$y) = $poly->getPt(2);

       "setPt"
            "$poly->setPt(index,x,y)" object method

            Change the value of an already existing vertex.  It is an error to set a vertex that  isn't  already
            defined.

                    $poly->setPt(2,100,100);

       "deletePt"
            "$poly->deletePt(index)" object method

            Delete the specified vertex, returning its value.

                    ($x,$y) = $poly->deletePt(1);

       "toPt"
            "$poly->toPt(dx,dy)" object method

            Draw  from current vertex to a new vertex, using relative (dx,dy) coordinates.  If this is the first
            point, act like addPt().

                    $poly->addPt(0,0);
                    $poly->toPt(0,50);
                    $poly->toPt(25,-25);
                    $myImage->fillPoly($poly,$blue);

       "length"
            "$poly->length" object method

            Return the number of vertices in the polygon.

                    $points = $poly->length;

       "vertices"
            "$poly->vertices" object method

            Return a list of all the verticies in the polygon object.  Each membver of the list is  a  reference
            to an (x,y) array.

                    @vertices = $poly->vertices;
                    foreach $v (@vertices)
                       print join(",",@$v),"\n";
                    }

       "bounds"
            "$poly->bounds" object method

            Return  the  smallest  rectangle that completely encloses the polygon.  The return value is an array
            containing the (left,top,right,bottom) of the rectangle.

                    ($left,$top,$right,$bottom) = $poly->bounds;

       "offset"
            "$poly->offset(dx,dy)" object method

            Offset all the vertices of the polygon by the specified horizontal (dh) and vertical  (dy)  amounts.
            Positive numbers move the polygon down and to the right.

                    $poly->offset(10,30);

       "map"
            "$poly->map(srcL,srcT,srcR,srcB,destL,dstT,dstR,dstB)" object method

            Map the polygon from a source rectangle to an equivalent position in a destination rectangle, moving
            it  and  resizing  it as necessary.  See polys.pl for an example of how this works.  Both the source
            and destination rectangles are given in (left,top,right,bottom) coordinates.  For  convenience,  you
            can use the polygon's own bounding box as the source rectangle.

                    # Make the polygon really tall
                    $poly->map($poly->bounds,0,0,50,200);

       "scale"
            "$poly->scale(sx,sy)" object method

            Scale  each  vertex  of  the  polygon  by  the  X and Y factors indicated by sx and sy.  For example
            scale(2,2) will make the polygon twice as large.  For best results, move the center of  the  polygon
            to position (0,0) before you scale, then move it back to its previous position.

       "transform"
            "$poly->transform(sx,rx,sy,ry,tx,ty)" object method

            Run  each  vertex  of  the  polygon through a transformation matrix, where sx and sy are the X and Y
            scaling factors, rx and ry are the X and Y rotation factors, and tx and ty are X and Y offsets.  See
            the Adobe PostScript Reference, page 154 for a full explanation, or experiment.

   Font Utilities
       The libgd library (used by the Perl GD library) has built-in support for about half a dozen fonts,  which
       were  converted  from public-domain X Windows fonts.  For more fonts, compile libgd with TrueType support
       and use the stringTTF() call.

       If you wish to add more built-in fonts, the directory bdf_scripts contains two contributed utilities that
       may help you convert X-Windows BDF-format fonts into the format  that  libgd  uses  internally.   However
       these  scripts  were  written  for  earlier versions of GD which included its own mini-gd library.  These
       scripts will have to be adapted for use with libgd,  and  the  libgd  library  itself  will  have  to  be
       recompiled and linked!  Please do not contact me for help with these scripts: they are unsupported.

       "gdSmallFont"
            "GD::Font->Small" constant

            This is the basic small font, "borrowed" from a well known public domain 6x12 font.

       "gdLargeFont"
            "GD::Font->Large" constant

            This is the basic large font, "borrowed" from a well known public domain 8x16 font.

       "gdMediumBoldFont"
            "GD::Font->MediumBold" constant

            This  is  a bold font intermediate in size between the small and large fonts, borrowed from a public
            domain 7x13 font;

       "gdTinyFont"
            "GD::Font->Tiny" constant

            This is a tiny, almost unreadable font, 5x8 pixels wide.

       "gdGiantFont"
            "GD::Font->Giant" constant

            This is a 9x15 bold font converted by Jan Pazdziora from a sans serif X11 font.

       "nchars"
            "$font->nchars"     object method

            This returns the number of characters in the font.

                    print "The large font contains ",gdLargeFont->nchars," characters\n";

       "offset"
            "$font->offset"     object method

            This returns the ASCII value of the first character in the font

       "width"
       "height"
            "$font->width" "GD::Font::height"  object methods

            These return the width and height of the font.

                    ($w,$h) = (gdLargeFont->width,gdLargeFont->height);

Obtaining the C-language version of gd

       libgd, the C-language version of gd, can be obtained at URL http://www.boutell.com/gd/.   Directions  for
       installing and using it can be found at that site.  Please do not contact me for help with libgd.

Copyright Information

       The  GD.pm interface is copyright 1995-1999, Lincoln D. Stein.  It is distributed under the same terms as
       Perl itself.  See the "Artistic License" in the Perl source code distribution for licensing terms.

       The latest versions of GD.pm are available at

         http://stein.cshl.org/WWW/software/GD

perl v5.22.1                                       2015-12-18                                            GD(3pm)