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NAME

       create_sample  -  Constructs  a  new  sample  structure  of  the specified type. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       SAMPLE *create_sample(int bits, int stereo, int freq, int len);

DESCRIPTION

       Constructs a new sample structure of the specified type. Read chapter "Structures and  types  defined  by
       Allegro"  for  an  internal  description  of  the  SAMPLE structure. The `bits' parameter can be 8 or 16,
       `stereo' can be zero for mono samples and non-zero for stereo samples, `freq' is the frequency in  hertz,
       and `len' is the number of samples you want to allocate for the full sound buffer.

RETURN VALUE

       Returns  a  pointer  to  the created sample, or NULL if the sample could not be created. Remember to free
       this sample later to avoid memory leaks.

SEE ALSO

       load_sample(3alleg4), destroy_sample(3alleg4)