Provided by: allegro4-doc_4.4.2-7_all bug

NAME

       destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION

       Destroys  an  RLE  sprite  structure previously returned by get_rle_sprite().  If you pass a NULL pointer
       this function won't do anything. Use this once you are done with an RLE sprite to avoid memory  leaks  in
       your program.

SEE ALSO

       get_rle_sprite(3alleg4)