Provided by: allegro4-doc_4.4.2-7_all bug

NAME

       get_rle_sprite  - Creates an RLE sprite using a bitmap as source. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);

DESCRIPTION

       Creates an RLE sprite based on the specified bitmap  (which  must  be  a  memory  bitmap).
       Remember to free this RLE sprite later to avoid memory leaks. Example:

          RLE_SPRITE *rle;
          BITMAP *bmp;
          ...
          /* Create RLE sprite from an existent bitmap. */
          rle = get_rle_sprite(bmp);
          if (!rle)
             abort_on_error("Couldn't create RLE sprite!");

          /* We don't need the bitmap any more.*/
          destroy_bitmap(bmp);

          /* Use the RLE sprite. */
          ...
          /* Destroy it when we don't need it any more. */
          destroy_rle_sprite(rle);

RETURN VALUE

       Returns  a  pointer  to  the  created  RLE  sprite, or NULL if the RLE sprite could not be
       created. Remember to free this RLE sprite later to avoid memory leaks.

SEE ALSO

       draw_rle_sprite(3alleg4), destroy_rle_sprite(3alleg4)