Provided by: s3d-doc_0.2.2-14_all
NAME
s3d_push_materials_a - push many materials
SYNOPSIS
#include <s3d.h> int s3d_push_materials_a(int object, const float *mbuf, uint16_t n);
DESCRIPTION
Pushes a buffer of materials. Those materials are in the format float[n*12], with mbuf[n*12 + 0-3] - ambience mbuf[n*12 + 4-7] - specular mbuf[n *12 + 8-11] - diffusion values of each entry. n is the number of materials pushed. The values are in the order r,g,b,a. If you only want to push one material, use the more easy s3d_push_material_a() function. // each line has r,g,b,a value float bla[24]= {1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}; s3d_push_materials_a(object, bla, 2); // push a red and a cyan material
AUTHOR
Simon Wunderlich Author of s3d