Provided by: opengl-4-man-doc_1.0~svn31251-1build1_all bug

NAME

       textureProjLod - perform a texture lookup with projection and explicit level-of-detail

DECLARATION

       gvec4 textureProjLod(gsampler1D sampler, vec2 P, float lod);

       gvec4 textureProjLod(gsampler1D sampler, vec4 P, float lod);

       gvec4 textureProjLod(gsampler2D sampler, vec3 P, float lod);

       gvec4 textureProjLod(gsampler2D sampler, vec4 P, float lod);

       gvec4 textureProjLod(gsampler3D sampler, vec4 P, float lod);

       float textureProjLod(sampler1DShadow sampler, vec4 P, float lod);

       float textureProjLod(sampler2DShadow sampler, vec4 P, float lod);

PARAMETERS

       sampler
           Specifies the sampler to which the texture from which texels will be retrieved is
           bound.

       P
           Specifies the texture coordinates at which texture will be sampled.

       lod
           Specifies the explicit level-of-detail from which to fetch texels.

DESCRIPTION

       textureProjLod performs a texture lookup with projection from an explicitly specified
       level-of-detail. The texture coordinates consumed from P, not including the last component
       of P, are divided by the last component of P. The resulting 3rd component of P in the
       shadow forms is used as Dref. After these values are computed, the texture lookup proceeds
       as in textureLod(), with lod used to specify the level-of-detail from which the texture
       will be sampled.

VERSION SUPPORT

       ┌───────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │               │        OpenGL Shading Language Version                                            │
       ├───────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name           │      │      │      │      │      │      │      │      │      │      │      │      │
       ├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │textureProjLod │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └───────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
       textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(),
       textureLodOffset(), textureOffset(), textureProj(), textureProjGrad(),
       textureProjGradOffset(), textureProjLodOffset(), textureProjOffset(), textureQueryLod(),
       textureSize()

COPYRIGHT

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2011-2014 Khronos Group

[FIXME: source]                             07/22/2015                         TEXTUREPROJLOD(3G)