Provided by: chocolate-heretic_2.2.1-2.1_amd64 bug

NAME

       chocolate-doom.cfg - Chocolate Doom configuration file

DESCRIPTION

       chocolate-doom.cfg  is  a  configuration file for chocolate-doom(6).  This file acts as an
       auxiliary configuration file; the main configuration options are  stored  in  default.cfg,
       which  contains  the  same  configuration  options  as  Vanilla  Doom (for compatibility).
       chocolate-doom.cfg contains configuration options that  are  specific  to  Chocolate  Doom
       only.

       chocolate-doom.cfg  is  normally  stored  in  the  user's home directory, as ~/.chocolate-
       doom/chocolate-doom.cfg.

       The chocolate-setup(6) tool provides a simple to  use  front-end  for  editing  chocolate-
       doom.cfg.

FILE FORMAT

       The file format is the same as that used for default.cfg(5).

CONFIGURATION VARIABLES

       graphical_startup
              If non-zero, display the graphical startup screen.

       autoadjust_video_settings
              If  non-zero, video settings will be autoadjusted to a valid configuration when the
              screen_width and screen_height variables do not match any valid configuration.

       fullscreen
              If non-zero, the game will run in full screen mode.  If zero, the game will run  in
              a window.

       aspect_ratio_correct
              If  non-zero,  the  screen  will  be stretched vertically to display correctly on a
              square pixel video mode.

       startup_delay
              Number of milliseconds to wait on startup after the video mode has been set, before
              the game will start.  This allows the screen to settle on some monitors that do not
              display an image for a brief interval after changing video modes.

       screen_width
              Screen width in pixels.  If running in full screen mode, this is the X dimension of
              the  video  mode  to  use.   If  running in windowed mode, this is the width of the
              window in which the game will run.

       screen_height
              Screen height in pixels.  If running in full screen mode, this is the  Y  dimension
              of  the  video mode to use.  If running in windowed mode, this is the height of the
              window in which the game will run.

       screen_bpp
              Color depth of the screen, in bits. If this is set to zero, the color depth will be
              automatically set on startup to the machine's default/native color depth.

       grabmouse
              If  this  is non-zero, the mouse will be "grabbed" when running in windowed mode so
              that it can be used as an input device. When  running  full  screen,  this  has  no
              effect.

       novert If non-zero, all vertical mouse movement is ignored.  This emulates the behavior of
              the "novert" tool available under DOS that performs the same function.

       mouse_acceleration
              Mouse acceleration factor.  When the speed of mouse movement exceeds the  threshold
              value (mouse_threshold), the speed is multiplied by this value.

       mouse_threshold
              Mouse  acceleration  threshold.   When  the  speed  of  mouse movement exceeds this
              threshold  value,   the   speed   is   multiplied   by   an   acceleration   factor
              (mouse_acceleration).

       snd_samplerate
              Sound output sample rate, in Hz.  Typical values to use are 11025, 22050, 44100 and
              48000.

       snd_cachesize
              Maximum number of bytes to allocate for caching converted sound effects in  memory.
              If set to zero, there is no limit applied.

       snd_maxslicetime_ms
              Maximum  size  of  the  output  sound  buffer size in milliseconds. Sound output is
              generated periodically in slices. Higher values might be more  efficient  but  will
              introduce  latency to the sound output. The default is 28ms (one slice per tic with
              the 35fps timer).

       snd_musiccmd
              External command to invoke to perform MIDI playback. If set to  the  empty  string,
              SDL_mixer's  internal  MIDI  playback  is  used.  This  only  has  any  effect when
              snd_musicdevice is set to General MIDI output.

       snd_dmxoption
              Value to set for the DMXOPTION environment  variable.  If  this  contains  "-opl3",
              output for an OPL3 chip is generated when in OPL MIDI playback mode.

       opl_io_port
              The  I/O  port  to use to access the OPL chip.  Only relevant when using native OPL
              music playback.

       show_endoom
              If non-zero, the ENDOOM text screen is displayed when exiting the  game.  If  zero,
              the ENDOOM screen is not displayed.

       png_screenshots
              If non-zero, save screenshots in PNG format.

       vanilla_keyboard_mapping
              If  non-zero,  the  game  behaves  like  Vanilla  Doom, always assuming an American
              keyboard mapping.  If this has a value of zero, the native keyboard mapping of  the
              keyboard is used.

       video_driver
              Name of the SDL video driver to use.  If this is an empty string, the default video
              driver is used.

       window_position
              Position of the window on the screen when running in windowed mode. Accepted values
              are:  ""  (empty string) - don't care, "center" - place window at center of screen,
              "x,y" - place window at the specified coordinates.

       player_name
              Name to use in network  games  for  identification.   This  is  only  used  on  the
              "waiting" screen while waiting for the game to start.

       joystick_index
              Joystick  number  to  use;  '0'  is  the  first  joystick.  A negative value ('-1')
              indicates that no joystick is configured.

       joystick_x_axis
              Joystick axis to use to for horizontal (X) movement.

       joystick_x_invert
              If non-zero, movement on the horizontal joystick axis is inverted.

       joystick_y_axis
              Joystick axis to use to for vertical (Y) movement.

       joystick_y_invert
              If non-zero, movement on the vertical joystick axis is inverted.

       joystick_strafe_axis
              Joystick axis to use to for strafing movement.

       joystick_strafe_invert
              If non-zero, movement on the joystick axis used for strafing is inverted.

       joystick_physical_button0
              The physical joystick button that corresponds to joystick virtual button #0.

       joystick_physical_button1
              The physical joystick button that corresponds to joystick virtual button #1.

       joystick_physical_button2
              The physical joystick button that corresponds to joystick virtual button #2.

       joystick_physical_button3
              The physical joystick button that corresponds to joystick virtual button #3.

       joystick_physical_button4
              The physical joystick button that corresponds to joystick virtual button #4.

       joystick_physical_button5
              The physical joystick button that corresponds to joystick virtual button #5.

       joystick_physical_button6
              The physical joystick button that corresponds to joystick virtual button #6.

       joystick_physical_button7
              The physical joystick button that corresponds to joystick virtual button #7.

       joystick_physical_button8
              The physical joystick button that corresponds to joystick virtual button #8.

       joystick_physical_button9
              The physical joystick button that corresponds to joystick virtual button #9.

       joyb_strafeleft
              Joystick virtual button to make the player strafe left.

       joyb_straferight
              Joystick virtual button to make the player strafe right.

       joyb_menu_activate
              Joystick virtual button to activate the menu.

       joyb_prevweapon
              Joystick virtual button that cycles to the previous weapon.

       joyb_nextweapon
              Joystick virtual button that cycles to the next weapon.

       mouseb_strafeleft
              Mouse button to strafe left.

       mouseb_straferight
              Mouse button to strafe right.

       mouseb_use
              Mouse button to "use" an object, eg. a door or switch.

       mouseb_backward
              Mouse button to move backwards.

       mouseb_prevweapon
              Mouse button to cycle to the previous weapon.

       mouseb_nextweapon
              Mouse button to cycle to the next weapon.

       dclick_use
              If non-zero, double-clicking a mouse button acts like pressing the "use" key to use
              an object in-game, eg. a door or switch.

       use_libsamplerate
              Controls   whether  libsamplerate  support  is  used  for  performing  sample  rate
              conversions of sound effects.  Support for this must be compiled into the  program.
              If zero, libsamplerate support is disabled.  If non-zero, libsamplerate is enabled.
              Increasing values roughly correspond to higher quality conversion; the  higher  the
              quality, the slower the conversion process.  Linear conversion = 1; Zero order hold
              = 2; Fast Sinc filter = 3; Medium quality Sinc filter = 4; High quality Sinc filter
              = 5.

       libsamplerate_scale
              Scaling  factor  used  by  libsamplerate.  This  is  used  when  converting  sounds
              internally back into integer form; normally it should not be necessary to change it
              from  the  default  value.  The  only  time it might be needed is if a PWAD file is
              loaded that contains very loud sounds, in which case the conversion may cause sound
              clipping  and  the scale factor should be reduced. The lower the value, the quieter
              the sound effects become, so it should be  set  as  high  as  is  possible  without
              clipping occurring.

       timidity_cfg_path
              Full  path to a Timidity configuration file to use for MIDI playback. The file will
              be evaluated from the directory where it is evaluated, so there is no need  to  add
              "dir" commands into it.

       gus_patch_path
              Path to GUS patch files to use when operating in GUS emulation mode.

       gus_ram_kb
              Number of kilobytes of RAM to use in GUS emulation mode. Valid values are 256, 512,
              768 or 1024.

       key_pause
              Key to pause or unpause the game.

       key_menu_activate
              Key that activates the menu when pressed.

       key_menu_up
              Key that moves the cursor up on the menu.

       key_menu_down
              Key that moves the cursor down on the menu.

       key_menu_left
              Key that moves the currently selected slider on the menu left.

       key_menu_right
              Key that moves the currently selected slider on the menu right.

       key_menu_back
              Key to go back to the previous menu.

       key_menu_forward
              Key to activate the currently selected menu item.

       key_menu_confirm
              Key to answer 'yes' to a question in the menu.

       key_menu_abort
              Key to answer 'no' to a question in the menu.

       key_menu_help
              Keyboard shortcut to bring up the help screen.

       key_menu_save
              Keyboard shortcut to bring up the save game menu.

       key_menu_load
              Keyboard shortcut to bring up the load game menu.

       key_menu_volume
              Keyboard shortcut to bring up the sound volume menu.

       key_menu_detail
              Keyboard shortcut to toggle the detail level.

       key_menu_qsave
              Keyboard shortcut to quicksave the current game.

       key_menu_endgame
              Keyboard shortcut to end the game.

       key_menu_messages
              Keyboard shortcut to toggle heads-up messages.

       key_menu_qload
              Keyboard shortcut to load the last quicksave.

       key_menu_quit
              Keyboard shortcut to quit the game.

       key_menu_gamma
              Keyboard shortcut to toggle the gamma correction level.

       key_spy
              Keyboard shortcut to switch view in multiplayer.

       key_menu_incscreen
              Keyboard shortcut to increase the screen size.

       key_menu_decscreen
              Keyboard shortcut to decrease the screen size.

       key_menu_screenshot
              Keyboard shortcut to save a screenshot.

       key_map_toggle
              Key to toggle the map view.

       key_map_north
              Key to pan north when in the map view.

       key_map_south
              Key to pan south when in the map view.

       key_map_east
              Key to pan east when in the map view.

       key_map_west
              Key to pan west when in the map view.

       key_map_zoomin
              Key to zoom in when in the map view.

       key_map_zoomout
              Key to zoom out when in the map view.

       key_map_maxzoom
              Key to zoom out the maximum amount when in the map view.

       key_map_follow
              Key to toggle follow mode when in the map view.

       key_map_grid
              Key to toggle the grid display when in the map view.

       key_map_mark
              Key to set a mark when in the map view.

       key_map_clearmark
              Key to clear all marks when in the map view.

       key_weapon1
              Key to select weapon 1.

       key_weapon2
              Key to select weapon 2.

       key_weapon3
              Key to select weapon 3.

       key_weapon4
              Key to select weapon 4.

       key_weapon5
              Key to select weapon 5.

       key_weapon6
              Key to select weapon 6.

       key_weapon7
              Key to select weapon 7.

       key_weapon8
              Key to select weapon 8.

       key_prevweapon
              Key to cycle to the previous weapon.

       key_nextweapon
              Key to cycle to the next weapon.

       key_message_refresh
              Key to re-display last message.

       key_demo_quit
              Key to quit the game when recording a demo.

       key_multi_msg
              Key to send a message during multiplayer games.

       key_multi_msgplayer1
              Key to send a message to player 1 during multiplayer games.

       key_multi_msgplayer2
              Key to send a message to player 2 during multiplayer games.

       key_multi_msgplayer3
              Key to send a message to player 3 during multiplayer games.

       key_multi_msgplayer4
              Key to send a message to player 4 during multiplayer games.

SEE ALSO

       chocolate-doom(6), default.cfg(5), chocolate-setup(6)

                                                                            chocolate-doom.cfg(5)