Provided by: cuyo-data_2.0.0brl1-3_all bug

NAME

       cuyo - Tetris-like game with many suprises

SYNOPSIS

       cuyo [-d] [-f] [-g widthxheight] [-h] [-?] [--version versions] [ld-file]

       cuyo -?

DESCRIPTION

       Use  A,  D,  W and S or the arrow keys to move left, move right, turn and drop the falling piece.  Try to
       put blobs of the same color together.  (You don't need to form rows or  columns.   Any  shape  will  do.)
       When  enough  blobs  of  the same color are connected, they explode.  (What "enough" means depends on the
       level.)  Try to make explosions next to the the grass (or whatever there is in the level instead  of  the
       grass).  Then, it will explode, too.  The level is finished when no grass is left.
       In some levels, you will need a chain reaction to get rid of the grass-equivalent.  And many other things
       may happen in other levels.
       In two-player-mode, each time one player causes an explosion, the  other  one  gets  grey  things  (which
       explode  when  something  else  explodes  next to them).  If one player builds a too big tower, the other
       player may get one of his rows.

OPTIONS

       -d     Debug mode.

       -f     Fullscreen mode.

       -g widthxheight
              Set the window size.

       -h     Print a short help message and exit with status 0.

       -?     Print a short help message and exit with status 1.

       --version versions, --version=versions
              Activate special versions of levels and level tracks.   versions  is  a  comma-separated  list  of
              version  specifiers.  Version specifiers pertaining to difficulty setting, numbers of players, and
              level tracks can also be set from the main menu.  See the cual(6) manpage for the relevant values.
              The other version specifiers which are actually used in levels are eco and geek.

              eco  makes  a  very  few  levels  less resource-hungry.  In the consequence, they also become less
              beautiful.

       If you're trying to design own levels, you can pass the name of your .ld file (level description file) to
       test the level.  If you do that, this will be the only available level.

CREATING NEW LEVELS

       The  main work is to draw all those little icons.  Then you have to create a level description file which
       tells cuyo how to put  everything  together.   There  is  an  example  level  with  many  comments.   Its
       description  file  is  example.ld.   (It should be part of the cuyo distribution and probably lies in the
       same directory as the other cuyo level description files.)  It is rather outdated but may still be a good
       starting point.

       Other Sources of information are:

       - Try man cual.  Cual - the Cuyo Animation Language - is the format of level description files.

       - And  of  course,  there  are  the  level description files of the existing levels (files ending in .ld,
         probably located somewhere like /usr/share/games/cuyo/).

SEE ALSO

       cual(6)

BUGS

       The level description language is still under development.
       In the preferences dialog, some keys are not displayed correctly.
       The AI Player is not very intelligent.  In particular, it doesn't understand most of the special features
       of the levels, and so, it sometimes behaves very silly.
       See the TODO file for other bugs.

AUTHORS

       Mainly Immanuel Halupczok <cuyo@karimmi.de>.
       Other contributors to the source code: Bernhard R. Link, Mark Weyer, Bernhard Seckinger.
       Other contributors of levels: Daniela Lipps, Simon Huggenberger.

                                                    2012-1-27                                            CUYO(6)