Provided by: freedoom_0.10.1-1_all bug

NAME

       freedoom1 - Automatically launch Freedoom with an engine

SYNOPSIS

       freedoom1 [-p PORT|--] [ARGS]

DESCRIPTION

       Freedoom is a project to create a complete free-content game based on the Doom engine (often called
       “source ports” or simply “ports”), which itself is free software. In addition, it maintains compatibility
       with Doom itself and is capable of playing the wide variety of modifications (“mods”) that have been
       released by an active community since 1993.

       This command is a simple shell script to assist in running Freedoom, which is not a game engine itself
       nor part of any engine project, but playing Freedoom should remain simple. Only accepted as the first
       argument, you may pass -p PORT, which will run Freedoom using the PORT specified. As an alternative, you
       may make a symbolic link named $HOME/.doomport to your preferred port. A port specified on the command
       line explicitly overrides $HOME/.doomport, whereas the existence of the symbolic link will override the
       detection of port based on a hard-coded list.

       Additional arguments passed to the program, or after specifying -- as the first option, will be passed to
       the engine being called. This can allow you to use options such as -file to load mods or anything else
       available with the engine of choice.

COPYRIGHT

       Freedoom is licensed under a permissive three-clause BSD license. For details, see the source tree or any
       COPYING/COPYRIGHT file that may have been installed by distribution packaging.

       This manual page and the launcher script are both placed under the public domain.

                                                   01/25/2016                                       FREEDOOM1(6)