Provided by: xblast-tnt_2.10.4-4_amd64 bug

NAME

       XBlast (TNT) - Multi-player "Blast the Others" game

SYNOPSIS

       xblast-tnt  [options]

DESCRIPTION

       XBlast  is  a multi-player arcade game for X11R5/R6. The game can be played with at least two players and
       up to six players. It was inspired by the video/computer  game  Bomberman/Dynablaster  which  was  to  my
       knowledge  first  programmed for NEC's PC Engine/Turbo Grafx. Other (commercial) versions of the original
       game exist for IBM-PC, Atari ST, Amiga, NES, GameBoy and Super NES.

Actualized information you can obtain on the web page:

       http://xblast.sourceforge.net/ Follow the link Player-Tutorials

LAUNCHING XBLAST

       Just type xblast-tnt in an xconsole.

SOUND OPTIONS

       This option is only valid when XBlast was compiled with the optional sound support.  Freebsd,  Linux  and
       Sun should be supported.

       -ns    This disables the sound support.

OTHER OPTIONS

       The program XBlast supports the following command-line options:

       -central
              This option starts the program as central server.

       -check This option verifies if all levels are loadable.

PLAYING XBLAST

       The  idea  of the game is quite simple: "There can be only one ...".  So the aim is to blast away all the
       other players. Use your bombs to blast away the other players and certain blocks (e.g.  the  ?-Blocks  in
       the 1st level). Below some of these blocks there are extras.

       The  program  XBlast  can  be  played locally or in network.  After you started XBlast it will display an
       intro. The next step will show you the "Main Menu". In the "Main Menu" you can  decide  if  you  want  to
       start a local game, join a network game or host a network game. For detailed information please go to the
       web site.

CONTROLS

       The following will explain the default bindings.  These keys control the first  (right)  player  at  your
       display:

       KP_8, KP_Up
              Player starts walking up.

       KP_2, KP_Down
              Player starts walking down.

       KP_4, KP_Left
              Player starts walking to the left.

       KP_6, KP_Right
              Player starts walking to the right.

       KP_5   Player stops (in the center of the next block).

       KP_0, KP_Insert
              Player drops a bomb (in the center of the current block).

       Return, KP_Add
              Player uses special function (e.g. remote control, special bombs).

       KP_Subtract
              Pause of level in Local Game.

       KP_Multiply
              Request to abort the level.

       KP_Divide
              Cancel abort request.

       The following keys control the second (left) player at your display:

       T      Player starts walking up.

       V, B   Player starts walking down.

       F      Player starts walking to the left.

       H      Player starts walking to the right.

       G      Player stops (in the center of the next block).

       Space  Player drops a bomb (in the center of the current block).

       Tab    Player uses special function (e.g. remote control, special bombs).

       P      Pause of level in Local Game.

       A      Request to abort of level.

       Z      cancel abort request.

       A single player can use both key sets for playing.  Furthermore the following keys effect all players:

       P      pause game, resume game after pause.

       Escape Go to previous menu.

       Please note that since XBlast 2.7.x the keybindings can be customised via Options Menu Controls (see also
       http://blast.sf.net/ ).

EXTRA SYMBOLS

       There are many extras to be found in xblast. Most of the time they can be found under  blastable  blocks,
       sometimes  they  are  just  lying around. The following extras can be found in nearly any level. You will
       keep these extras until you have lost all your lives or the level ends. See the web site  for  actualized
       information.

       Bomb (red frame)
              This extra increases the number of bombs you can drop by one.

       Flame (yellow flame)
              This extra increases the range of your bombs by one field.

       Furthermore in several levels the following symbol can be found:

       Skull (cyan frame)
              This  is  not really an extra, but you will be infected with an random illness when picking it up.
              You will be healed automatically after a certain time, or if you loose one life. Additionally  you
              can infect other players while being ill by running past them.

       In  many  levels  there  is also a special extra. There will always be only one type of special extra per
       level and you will loose it if you loose a life. The following special extras can be found:

       Kick extra (moving bomb in blue frame)
              This extra enables you to kick bombs by running into them.

       Invincibility (star in golden frame)
              This extra makes you invincible for some time. You are not killed by explosions, stunned by moving
              bombs, nor infected by skulls.

       Global Detonator (button in deep pink frame)
              Picking up this extra ignites all bombs on the map. Use with care.

       Construction Bombs (bricks and bombs in firebrick frame)
              This  extra  gives  you construction bombs as special bombs.  These bombs create a blastable block
              when exploding. Use the special key to drop them.

       Remote Control (button box in spring green frame)
              This extra enables you to ignite all your bombs by pressing the special key.

       Teleport Extra (beaming player in orchid frame)
              This extra enables you to beam away to a random location. You must be in the center of a block  to
              activate it. Use the special key to teleport.

       Airpump (clouds in sky blue frame)
              This  extra enables you to blow away (not to blast away) bombs within a range of 2 fields. It also
              works when your are trapped between two bombs. Use the special key to activate it.

       Napalm Bombs (burning bombs in orange red frame)
              This extra allows you to drop a high powered napalm bomb using the special key. This  bomb  has  a
              much  larger  explosion  than normal, and is bigger if you have more Flames. If the bomb is struck
              with an explosion, it will explode as a normal bomb. For the large explosion  to  occur,  it  must
              explode on its own.

       Firecrackers (firecrackers in orange frame)
              This extra allows you to drop firecracker bombs with the special key.  Firecracker bombs set off a
              series of explosions that can clear away a small area.  One  in  ten  firecracker  bombs  is  high
              powered  and  clears  away  a  much  larger area. There is no way to tell if a firecracker is high
              powered or not until it explodes. Unlike napalm bombs there is no  way  to  stop  the  firecracker
              explosion, although it is blocked by walls and other solid objects.

       Pyro bombs (firecrackers in orange frame)
              This extra allows you to drop pyro bombs with the special key. Pyro bombs explode with a series of
              small explosions that dance around the level. These explosions are  blocked  by  walls  and  other
              bombs  but  are  able  to  travel through corridors with ease. They explode randomly and cannot be
              controlled. Pyro bombs have the same range irrespective of how many flame extras you have. Even if
              the bomb is struck with an explosion it will still explode as pyro bomb.

       Junkie Virus (syringe in yellow green frame)
              This  extra  infects  you with the junkie virus. Whilst you have the junkie virus you are randomly
              infected with illnesses (as if you were picking up skulls). You MUST touch other players  to  pass
              on  the illness within a certain time limit or you will lose a life. Any touched players are given
              the junkie virus as well. There is currently no way to get rid of the junkie virus (but look for a
              rehabilitation centre in the next release). :)

       Poison (black skull in steel blue frame)
              This extra?! cost you one of your lives. So avoid to step on it. At least if you are not currenlty
              invincible.

       Spinner (looks like normal floor)
              When picking up this extra you will be stunned for some time. Your opponents might want  to  blast
              you while you are spinning.

       Speed (moving head in light blue frame)
              This  extra  enables  you too run twice as fast as normal. Try to overtake other players and catch
              them between bombs.

       Mayhem (moving head and bomb in blue frame)
              This extra gives you speed and kicking. Make the best of it.

       Holy Grail (a grail with blue light in white frame)
              This extras transfers life energy to you from your opponents.  Be sure you  are  the  one  to  get
              there first.

       Life (head and first aid kit in red frame)
              This extra increases your number of lifes by one. Comes in handy while in "hot" environments.

       Random (question mark in light blue frame)
              Picking     up    this    extra    will    give    you    one    of    the    following    extras:
              Speed, Poison, Invincibility, Spinner, Air Pump or Life.  Avoid it if you have only one life left.

       Cloak (vanishing player in violet frame)
              This extras allows you to cloak yourself using the special key.   You  become  invisible  for  all
              other players. The extras wears out after a certain time of use.

       Morph (bomb with eyes in green frame)
              Get  this  extra  to morph into a bomb with the special key. You still move as a bomb although you
              cannot alter course while on the run.  You cannot be harmed by explosions while you  are  a  bomb.
              Beware not to be kicked in the wall while the level shrinks.

GAME RESOURCES

       These  resources  define  the  rest  of  the  game setup of xblast. They will be taken from the following
       sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

DISPLAY RESOURCES

       These resources are read separately for each display used  in  xblast.   They  are  read  only  from  the
       following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

       3.     the server resources of the default display (can be set using xrdb).

BUGS

       If you found one go to the web site and tell us.

COPYRIGHT

       Copyright (C) 1993-2005, Oliver Vogel.

       This  program  is  free  software;  you  can  redistribute it and/or modify it under the terms of the GNU
       General Public Licences as published by the Free Software Foundation;  either  version  2;  or  (at  your
       option) any later version

       This  program  is distributed in the hope that it will be entertaining, but WITHOUT ANY WARRANTY; without
       even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See  the  GNU  General
       Public License for more details.

       You  should have received a copy of the GNU General Public License along with this program; if not, write
       to the Free Software Foundation, Inc.  59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

AUTHORS

       Oliver Vogel (Main Author)
              vogel@ikp.uni-koeln.de

       Garth Denley (Coauthor)
              g0denley@teaching.cs.adelaide.edu.au

       Norbert Nicolay (Linux Sound Support, optional)
              nicolay@ikp.uni-koeln.de

       Koen (central, SMPF, teammode on TNT, bugcatcher)

       EPFL

       Belgium Guys

       Skywalker (epfl port, laola, some game functions, user friendliness, Shapes)

       Kruno Sever (Major network review, Chat, bugcatcher)

CONTRIBUTORS

       Xavier Caron - x-caron@es2.fr
       Chris Doherty - cpdohert@teaching.cs.adelaide.edu.au
       Patrick Durish - dri@eup.siemens-albis.ch
       Keith Gillow - ...@...
       Rob Hite - hite@tellabs.com
       Christophe Kalt - kalt@hugo.int-evry.fr
       Joachim Kaltz - kaltz@essi.fr
       Laurent Marsan - mbaye@univ-mlv.fr
       Pierre Ramet  - ramet@labri.u-bordeaux.fr
       Mike Schneider - schneid@tellabs.com
       Mark Shepherd - ...@...
       Rob, Simon and Tristan - ...@...
       Xbresse
       Rhonda D'Vine
       Rado
       Ifi
       Bombenfutter
       Galatius
       Garth Denley
       Stephan Natschlaeger
       Amilhastre
       Fouf
       ALu
       Larsl
       Stefan Stiasny

                                       Release 2.10.0 (Februar 27th 2005)                         xblast-tnt(6x)