xenial (7) charsets.7.gz

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NAME

       charsets - character set standards and internationalization

DESCRIPTION

       This  manual  page gives an overview on different character set standards and how they were used on Linux
       before Unicode became ubiquitous.  Some of this information is still  helpful  for  people  working  with
       legacy systems and documents.

       Standards discussed include such as ASCII, GB 2312, ISO 8859, JIS, KOI8-R, KS, and Unicode.

       The  primary  emphasis  is  on  character  sets that were actually used by locale character sets, not the
       myriad others that could be found in data from other systems.

   ASCII
       ASCII (American Standard  Code  For  Information  Interchange)  is  the  original  7-bit  character  set,
       originally  designed for American English.  Also known as US-ASCII.  It is currently described by the ISO
       646:1991 IRV (International Reference Version) standard.

       Various ASCII variants replacing the dollar sign with other currency symbols  and  replacing  punctuation
       with  non-English  alphabetic  characters to cover German, French, Spanish, and others in 7 bits emerged.
       All are deprecated; glibc does not support locales whose character sets are not true supersets of ASCII.

       As Unicode, when using UTF-8, is ASCII-compatible, plain ASCII text  still  renders  properly  on  modern
       UTF-8 using systems.

   ISO 8859
       ISO  8859  is  a  series  of  15 8-bit character sets, all of which have ASCII in their low (7-bit) half,
       invisible control characters in positions 128 to 159, and 96 fixed-width graphics in positions 160-255.

       Of these, the most important is ISO 8859-1 ("Latin Alphabet No .1" / Latin-1).  It was widely adopted and
       supported  by different systems, and is gradually being replaced with Unicode.  The ISO 8859-1 characters
       are also the first 256 characters of Unicode.

       Console support for the other 8859 character sets is available under Linux  through  user-mode  utilities
       (such  as  setfont(8))  that  modify  keyboard  bindings  and the EGA graphics table and employ the "user
       mapping" font table in the console driver.

       Here are brief descriptions of each set:

       8859-1 (Latin-1)
              Latin-1 covers many West European languages such as Albanian, Basque,  Danish,  English,  Faroese,
              Galician, Icelandic, Irish, Italian, Norwegian, Portuguese, Spanish, and Swedish.  The lack of the
              ligatures Dutch IJ/ij, French œ, and old-style „German“ quotation marks was considered tolerable.

       8859-2 (Latin-2)
              Latin-2 supports many Latin-written Central and East European languages such as Bosnian, Croatian,
              Czech,  German,  Hungarian,  Polish,  Slovak,  and  Slovene.   Replacing Romanian ș/ț with ş/ţ was
              considered tolerable.

       8859-3 (Latin-3)
              Latin-3 was designed to cover of Esperanto, Maltese, and Turkish, but 8859-9 later  superseded  it
              for Turkish.

       8859-4 (Latin-4)
              Latin-4 introduced letters for North European languages such as Estonian, Latvian, and Lithuanian,
              but was superseded by 8859-10 and 8859-13.

       8859-5 Cyrillic letters supporting Bulgarian, Byelorussian, Macedonian,  Russian,  Serbian,  and  (almost
              completely) Ukrainian.  It was never widely used, see the discussion of KOI8-R/KOI8-U below.

       8859-6 Was  created  for  Arabic.  The 8859-6 glyph table is a fixed font of separate letter forms, but a
              proper display engine should combine these using the proper initial, medial, and final forms.

       8859-7 Was created for Modern Greek in 1987, updated in 2003.

       8859-8 Supports Modern Hebrew without niqud (punctuation signs).  Niqud and full-fledged Biblical  Hebrew
              were outside the scope of this character set.

       8859-9 (Latin-5)
              This is a variant of Latin-1 that replaces Icelandic letters with Turkish ones.

       8859-10 (Latin-6)
              Latin-6  added  the Inuit (Greenlandic) and Sami (Lappish) letters that were missing in Latin-4 to
              cover the entire Nordic area.

       8859-11
              Supports the Thai alphabet and is nearly identical to the TIS-620 standard.

       8859-12
              This set does not exist.

       8859-13 (Latin-7)
              Supports the Baltic Rim languages; in particular, it includes  Latvian  characters  not  found  in
              Latin-4.

       8859-14 (Latin-8)
              This is the Celtic character set, covering Old Irish, Manx, Gaelic, Welsh, Cornish, and Breton.

       8859-15 (Latin-9)
              Latin-9  is similar to the widely used Latin-1 but replaces some less common symbols with the Euro
              sign and French and Finnish letters that were missing in Latin-1.

       8859-16 (Latin-10)
              This set covers many Southeast European languages, and most  importantly  supports  Romanian  more
              completely than Latin-2.

   KOI8-R / KOI8-U
       KOI8-R  is  a non-ISO character set popular in Russia before Unicode.  The lower half is ASCII; the upper
       is a Cyrillic character set somewhat better designed than ISO  8859-5.   KOI8-U,  based  on  KOI8-R,  has
       better support for Ukrainian.  Neither of these sets are ISO-2022 compatible, unlike the ISO-8859 series.

       Console  support  for  KOI8-R  is  available under Linux through user-mode utilities that modify keyboard
       bindings and the EGA graphics table, and employ the "user mapping" font table in the console driver.

   GB 2312
       GB 2312 is a mainland Chinese national standard character set used to express simplified  Chinese.   Just
       like  JIS X 0208, characters are mapped into a 94x94 two-byte matrix used to construct EUC-CN.  EUC-CN is
       the most important encoding for Linux and includes ASCII and GB 2312.  Note that EUC-CN is  often  called
       as GB, GB 2312, or CN-GB.

   Big5
       Big5 was a popular character set in Taiwan to express traditional Chinese.  (Big5 is both a character set
       and an encoding.)  It is a superset of ASCII.  Non-ASCII characters are expressed in  two  bytes.   Bytes
       0xa1-0xfe  are used as leading bytes for two-byte characters.  Big5 and its extension were widely used in
       Taiwan and Hong Kong.  It is not ISO 2022 compliant.

   JIS X 0208
       JIS X 0208 is a Japanese national standard character set.  Though there are some more  Japanese  national
       standard  character  sets  (like JIS X 0201, JIS X 0212, and JIS X 0213), this is the most important one.
       Characters are mapped into a 94x94 two-byte matrix, whose each byte is in the range 0x21-0x7e.  Note that
       JIS  X  0208  is  a  character  set,  not an encoding.  This means that JIS X 0208 itself is not used for
       expressing text data.  JIS X 0208 is  used  as  a  component  to  construct  encodings  such  as  EUC-JP,
       Shift_JIS, and ISO-2022-JP.  EUC-JP is the most important encoding for Linux and includes ASCII and JIS X
       0208.  In EUC-JP, JIS X 0208 characters are expressed in two bytes, each of which is the JIS X 0208  code
       plus 0x80.

   KS X 1001
       KS  X 1001 is a Korean national standard character set.  Just as JIS X 0208, characters are mapped into a
       94x94 two-byte matrix.  KS X 1001 is used like JIS X 0208, as a component to construct encodings such  as
       EUC-KR,  Johab,  and ISO-2022-KR.  EUC-KR is the most important encoding for Linux and includes ASCII and
       KS X 1001.  KS C 5601 is an older name for KS X 1001.

   ISO 2022 and ISO 4873
       The ISO 2022 and 4873 standards describe a font-control model based on VT100  practice.   This  model  is
       (partially)  supported  by  the Linux kernel and by xterm(1).  Several ISO 2022-based character encodings
       have been defined, especially for Japanese.

       There are 4 graphic character sets, called G0, G1, G2, and G3, and one of them is the  current  character
       set  for  codes with high bit zero (initially G0), and one of them is the current character set for codes
       with high bit one (initially G1).  Each graphic character set has 94 or 96 characters, and is essentially
       a 7-bit character set.  It uses codes either 040-0177 (041-0176) or 0240-0377 (0241-0376).  G0 always has
       size 94 and uses codes 041-0176.

       Switching between character sets is done using the shift functions ^N (SO or LS1), ^O (SI or LS0), ESC  n
       (LS2), ESC o (LS3), ESC N (SS2), ESC O (SS3), ESC ~ (LS1R), ESC } (LS2R), ESC | (LS3R).  The function LSn
       makes character set Gn the current one for codes with high bit zero.  The function LSnR  makes  character
       set  Gn  the current one for codes with high bit one.  The function SSn makes character set Gn (n=2 or 3)
       the current one for the next character only (regardless of the value of its high order bit).

       A 94-character set is designated as Gn character set by an escape sequence ESC ( xx (for G0),  ESC  )  xx
       (for  G1),  ESC  * xx (for G2), ESC + xx (for G3), where xx is a symbol or a pair of symbols found in the
       ISO 2375 International Register of Coded Character Sets.  For example,  ESC  (  @  selects  the  ISO  646
       character  set  as G0, ESC ( A selects the UK standard character set (with pound instead of number sign),
       ESC ( B selects ASCII (with dollar instead of currency sign), ESC ( M selects a character set for African
       languages, ESC ( ! A selects the Cuban character set, and so on.

       A  96-character  set  is designated as Gn character set by an escape sequence ESC - xx (for G1), ESC . xx
       (for G2) or ESC / xx (for G3).  For example, ESC - G selects the Hebrew alphabet as G1.

       A multibyte character set is designated as Gn character set by an escape sequence ESC $ xx or ESC $ (  xx
       (for  G0), ESC $ ) xx (for G1), ESC $ * xx (for G2), ESC $ + xx (for G3).  For example, ESC $ ( C selects
       the Korean character set for G0.  The Japanese character set selected by  ESC  $  B  has  a  more  recent
       version selected by ESC & @ ESC $ B.

       ISO  4873  stipulates  a narrower use of character sets, where G0 is fixed (always ASCII), so that G1, G2
       and G3 can be invoked only for codes with the high order bit set.  In particular, ^N and ^O are not  used
       anymore,  ESC  (  xx can be used only with xx=B, and ESC ) xx, ESC * xx, ESC + xx are equivalent to ESC -
       xx, ESC . xx, ESC / xx, respectively.

   TIS-620
       TIS-620 is a Thai national standard character set and a superset of ASCII.  In the same  fashion  as  the
       ISO 8859 series, Thai characters are mapped into 0xa1-0xfe.

   Unicode
       Unicode  (ISO  10646)  is a standard which aims to unambiguously represent every character in every human
       language.  Unicode's structure permits 20.1 bits to encode every character.  Since most  computers  don't
       include  20.1-bit  integers, Unicode is usually encoded as 32-bit integers internally and either a series
       of 16-bit integers (UTF-16) (needing two 16-bit integers only when encoding certain rare characters) or a
       series of 8-bit bytes (UTF-8).

       Linux  represents  Unicode  using  the  8-bit Unicode Transformation Format (UTF-8).  UTF-8 is a variable
       length encoding of Unicode.  It uses 1 byte to code 7 bits, 2 bytes for 11 bits, 3 bytes for 16  bits,  4
       bytes for 21 bits, 5 bytes for 26 bits, 6 bytes for 31 bits.

       Let  0,1,x  stand  for  a  zero,  one, or arbitrary bit.  A byte 0xxxxxxx stands for the Unicode 00000000
       0xxxxxxx which codes the same symbol as the ASCII 0xxxxxxx.  Thus, ASCII goes unchanged into  UTF-8,  and
       people using only ASCII do not notice any change: not in code, and not in file size.

       A byte 110xxxxx is the start of a 2-byte code, and 110xxxxx 10yyyyyy is assembled into 00000xxx xxyyyyyy.
       A byte 1110xxxx is the start of a 3-byte code, and 1110xxxx 10yyyyyy 10zzzzzz is assembled into  xxxxyyyy
       yyzzzzzz.   (When UTF-8 is used to code the 31-bit ISO 10646 then this progression continues up to 6-byte
       codes.)

       For most texts in ISO-8859 character sets, this means that the characters outside of ASCII are now  coded
       with  two  bytes.   This  tends to expand ordinary text files by only one or two percent.  For Russian or
       Greek texts, this expands ordinary text files by 100%, since text in those languages is mostly outside of
       ASCII.   For  Japanese  users  this  means that the 16-bit codes now in common use will take three bytes.
       While there are algorithmic conversions from some character sets  (especially  ISO  8859-1)  to  Unicode,
       general conversion requires carrying around conversion tables, which can be quite large for 16-bit codes.

       Note  that  UTF-8  is self-synchronizing: 10xxxxxx is a tail, any other byte is the head of a code.  Note
       that the only way ASCII bytes occur in a UTF-8 stream, is as themselves.  In  particular,  there  are  no
       embedded NULs ('\0') or '/'s that form part of some larger code.

       Since  ASCII,  and,  in  particular, NUL and '/', are unchanged, the kernel does not notice that UTF-8 is
       being used.  It does not care at all what the bytes it is handling stand for.

       Rendering of Unicode data streams is typically handled through "subfont" tables which  map  a  subset  of
       Unicode to glyphs.  Internally the kernel uses Unicode to describe the subfont loaded in video RAM.  This
       means that in the Linux console in UTF-8 mode, one can use a character set with  512  different  symbols.
       This is not enough for Japanese, Chinese, and Korean, but it is enough for most other purposes.

SEE ALSO

       iconv(1), console(4), ascii(7), iso_8859-1(7), unicode(7), utf-8(7)

COLOPHON

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