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NAME

       cmake-language - CMake Language Reference

ORGANIZATION

       CMake input files are written in the "CMake Language" in source files named CMakeLists.txt or ending in a
       .cmake file name extension.

       CMake Language source files in a project are organized into:

       • Directories (CMakeLists.txt),

       • Scripts (<script>.cmake), and

       • Modules (<module>.cmake).

   Directories
       When CMake processes a project source tree, the entry point is a source file called CMakeLists.txt in the
       top-level  source  directory.   This  file  may  contain  the  entire  build  specification  or  use  the
       add_subdirectory() command to add subdirectories to the build.  Each subdirectory added  by  the  command
       must  also contain a CMakeLists.txt file as the entry point to that directory.  For each source directory
       whose CMakeLists.txt file is processed CMake generates a corresponding directory in the build tree to act
       as the default working and output directory.

   Scripts
       An individual <script>.cmake source  file  may  be  processed  in  script  mode  by  using  the  cmake(1)
       command-line  tool  with the -P option.  Script mode simply runs the commands in the given CMake Language
       source file and does not generate a build system.  It does not allow CMake  commands  that  define  build
       targets or actions.

   Modules
       CMake  Language  code  in  either  Directories  or  Scripts  may  use  the  include()  command  to load a
       <module>.cmake source file in the scope of the including context.  See the cmake-modules(7)  manual  page
       for documentation of modules included with the CMake distribution.  Project source trees may also provide
       their own modules and specify their location(s) in the CMAKE_MODULE_PATH variable.

SYNTAX

   Encoding
       A  CMake  Language  source  file  may  be  written in 7-bit ASCII text for maximum portability across all
       supported platforms.  Newlines may be encoded as either \n or \r\n but will be converted to \n  as  input
       files are read.

       Note  that  the  implementation  is 8-bit clean so source files may be encoded as UTF-8 on platforms with
       system APIs supporting this encoding.  In addition, CMake 3.2 and above support source files  encoded  in
       UTF-8  on  Windows  (using UTF-16 to call system APIs).  Furthermore, CMake 3.0 and above allow a leading
       UTF-8 Byte-Order Mark in source files.

   Source Files
       A CMake Language source file consists of zero or more  Command  Invocations  separated  by  newlines  and
       optionally spaces and Comments:

       file         ::=  file_element*
       file_element ::=  command_invocation line_ending |
                         (bracket_comment|space)* line_ending
       line_ending  ::=  line_comment? newline
       space        ::=  <match '[ \t]+'>
       newline      ::=  <match '\n'>

       Note  that  any  source  file  line  not  inside Command Arguments or a Bracket Comment can end in a Line
       Comment.

   Command Invocations
       A command invocation is a name followed by paren-enclosed arguments separated by whitespace:

       command_invocation  ::=  space* identifier space* '(' arguments ')'
       identifier          ::=  <match '[A-Za-z_][A-Za-z0-9_]*'>
       arguments           ::=  argument? separated_arguments*
       separated_arguments ::=  separation+ argument? |
                                separation* '(' arguments ')'
       separation          ::=  space | line_ending

       For example:

          add_executable(hello world.c)

       Command names are case-insensitive.  Nested unquoted parentheses in the arguments must balance.   Each  (
       or ) is given to the command invocation as a literal Unquoted Argument.  This may be used in calls to the
       if() command to enclose conditions.  For example:

          if(FALSE AND (FALSE OR TRUE)) # evaluates to FALSE

       NOTE:
          CMake versions prior to 3.0 require command name identifiers to be at least 2 characters.

          CMake  versions  prior to 2.8.12 silently accept an Unquoted Argument or a Quoted Argument immediately
          following a Quoted Argument and not separated by any whitespace.  For compatibility, CMake 2.8.12  and
          higher accept such code but produce a warning.

   Command Arguments
       There are three types of arguments within Command Invocations:

       argument ::=  bracket_argument | quoted_argument | unquoted_argument

   Bracket Argument
       A  bracket  argument,  inspired  by Lua long bracket syntax, encloses content between opening and closing
       "brackets" of the same length:

       bracket_argument ::=  bracket_open bracket_content bracket_close
       bracket_open     ::=  '[' '='{len} '['
       bracket_content  ::=  <any text not containing a bracket_close
                              of the same {len} as the bracket_open>
       bracket_close    ::=  ']' '='{len} ']'

       An opening bracket of length len >= 0 is written [ followed by len = followed by [ and the  corresponding
       closing bracket is written ] followed by len = followed by ].  Brackets do not nest.  A unique length may
       always be chosen for the opening and closing brackets to contain closing brackets of other lengths.

       Bracket  argument  content consists of all text between the opening and closing brackets, except that one
       newline immediately following the opening bracket, if any, is ignored.  No  evaluation  of  the  enclosed
       content,  such  as  Escape  Sequences or Variable References, is performed.  A bracket argument is always
       given to the command invocation as exactly one argument.

       For example:

          message([=[
          This is the first line in a bracket argument with bracket length 1.
          No \-escape sequences or ${variable} references are evaluated.
          This is always one argument even though it contains a ; character.
          The text does not end on a closing bracket of length 0 like ]].
          It does end in a closing bracket of length 1.
          ]=])

       NOTE:
          CMake versions prior to 3.0 do not support bracket arguments.  They interpret the opening  bracket  as
          the start of an Unquoted Argument.

   Quoted Argument
       A quoted argument encloses content between opening and closing double-quote characters:

       quoted_argument     ::=  '"' quoted_element* '"'
       quoted_element      ::=  <any character except '\' or '"'> |
                                escape_sequence |
                                quoted_continuation
       quoted_continuation ::=  '\' newline

       Quoted  argument  content consists of all text between opening and closing quotes.  Both Escape Sequences
       and Variable References are evaluated.  A quoted argument is always given to the  command  invocation  as
       exactly one argument.

       For example:

          message("This is a quoted argument containing multiple lines.
          This is always one argument even though it contains a ; character.
          Both \\-escape sequences and ${variable} references are evaluated.
          The text does not end on an escaped double-quote like \".
          It does end in an unescaped double quote.
          ")

       The  final  \  on  any  line ending in an odd number of backslashes is treated as a line continuation and
       ignored along with the immediately following newline character.  For example:

          message("\
          This is the first line of a quoted argument. \
          In fact it is the only line but since it is long \
          the source code uses line continuation.\
          ")

       NOTE:
          CMake versions prior to 3.0 do not  support  continuation  with  \.   They  report  errors  in  quoted
          arguments containing lines ending in an odd number of \ characters.

   Unquoted Argument
       An  unquoted argument is not enclosed by any quoting syntax.  It may not contain any whitespace, (, ), #,
       ", or \ except when escaped by a backslash:

       unquoted_argument ::=  unquoted_element+ | unquoted_legacy
       unquoted_element  ::=  <any character except whitespace or one of '()#"\'> |
                              escape_sequence
       unquoted_legacy   ::=  <see note in text>

       Unquoted argument content consists of all text in a contiguous block of allowed  or  escaped  characters.
       Both  Escape Sequences and Variable References are evaluated.  The resulting value is divided in the same
       way Lists divide into elements.  Each non-empty  element  is  given  to  the  command  invocation  as  an
       argument.  Therefore an unquoted argument may be given to a command invocation as zero or more arguments.

       For example:

          foreach(arg
              NoSpace
              Escaped\ Space
              This;Divides;Into;Five;Arguments
              Escaped\;Semicolon
              )
            message("${arg}")
          endforeach()

       NOTE:
          To  support  legacy  CMake  code,  unquoted  arguments  may also contain double-quoted strings ("...",
          possibly enclosing horizontal whitespace), and make-style variable references ($(MAKEVAR)).  Unescaped
          double-quotes must balance, may not appear at the beginning of an unquoted argument, and  are  treated
          as  part  of  the content.  For example, the unquoted arguments -Da="b c", -Da=$(v), and a" "b"c"d are
          each interpreted literally.

          The above "unquoted_legacy" production represents such arguments.  We do not  recommend  using  legacy
          unquoted  arguments in new code.  Instead use a Quoted Argument or a Bracket Argument to represent the
          content.

   Escape Sequences
       An escape sequence is a \ followed by one character:

       escape_sequence  ::=  escape_identity | escape_encoded | escape_semicolon
       escape_identity  ::=  '\' <match '[^A-Za-z0-9;]'>
       escape_encoded   ::=  '\t' | '\r' | '\n'
       escape_semicolon ::=  '\;'

       A \ followed by a non-alphanumeric character simply encodes the literal character without interpreting it
       as syntax.  A \t, \r, or \n encodes a tab, carriage return, or  newline  character,  respectively.  A  \;
       outside  of any Variable References  encodes itself but may be used in an Unquoted Argument to encode the
       ; without dividing the argument value on it.  A \; inside  Variable  References  encodes  the  literal  ;
       character.  (See also policy CMP0053 documentation for historical considerations.)

   Variable References
       A  variable  reference  has  the  form  ${variable_name}  and is evaluated inside a Quoted Argument or an
       Unquoted Argument.  A variable reference is replaced by the value of the variable, or by the empty string
       if the variable is not set.  Variable references can nest and are evaluated from  the  inside  out,  e.g.
       ${outer_${inner_variable}_variable}.

       Literal  variable  references  may  consist  of alphanumeric characters, the characters /_.+-, and Escape
       Sequences.  Nested references may be used to evaluate variables of any name.  (See  also  policy  CMP0053
       documentation for historical considerations.)

       The Variables section documents the scope of variable names and how their values are set.

       An  environment  variable  reference  has  the  form $ENV{VAR} and is evaluated in the same contexts as a
       normal variable reference.

   Comments
       A comment starts with a # character that is not inside a Bracket Argument, Quoted  Argument,  or  escaped
       with  \  as  part of an Unquoted Argument.  There are two types of comments: a Bracket Comment and a Line
       Comment.

   Bracket Comment
       A # immediately followed by a Bracket Argument forms a bracket comment consisting of the  entire  bracket
       enclosure:

       bracket_comment ::=  '#' bracket_argument

       For example:

          #[[This is a bracket comment.
          It runs until the close bracket.]]
          message("First Argument\n" #[[Bracket Comment]] "Second Argument")

       NOTE:
          CMake  versions  prior  to  3.0  do not support bracket comments.  They interpret the opening # as the
          start of a Line Comment.

   Line Comment
       A # not immediately followed by a Bracket Argument forms a line comment that runs until the  end  of  the
       line:

       line_comment ::=  '#' <any text not starting in a bracket_argument
                              and not containing a newline>

       For example:

          # This is a line comment.
          message("First Argument\n" # This is a line comment :)
                  "Second Argument") # This is a line comment.

CONTROL STRUCTURES

   Conditional Blocks
       The if()/elseif()/else()/endif() commands delimit code blocks to be executed conditionally.

   Loops
       The  foreach()/endforeach() and while()/endwhile() commands delimit code blocks to be executed in a loop.
       Inside such blocks the break() command may be used to terminate the loop  early  whereas  the  continue()
       command may be used to start with the next iteration immediately.

   Command Definitions
       The  macro()/endmacro(),  and  function()/endfunction()  commands  delimit code blocks to be recorded for
       later invocation as commands.

VARIABLES

       Variables are the basic unit of storage in the CMake Language.  Their values are always of  string  type,
       though  some commands may interpret the strings as values of other types.  The set() and unset() commands
       explicitly set or unset a variable, but other commands have semantics  that  modify  variables  as  well.
       Variable  names are case-sensitive and may consist of almost any text, but we recommend sticking to names
       consisting only of alphanumeric characters plus _ and -.

       Variables have dynamic scope.  Each variable "set" or "unset" creates a binding in the current scope:

       Function Scope
              Command Definitions created by the function() command create commands that, when invoked,  process
              the  recorded commands in a new variable binding scope.  A variable "set" or "unset" binds in this
              scope and is visible for the current function and any nested calls, but  not  after  the  function
              returns.

       Directory Scope
              Each  of  the  Directories  in a source tree has its own variable bindings.  Before processing the
              CMakeLists.txt file for a directory, CMake copies all variable bindings currently defined  in  the
              parent  directory,  if  any, to initialize the new directory scope.  CMake Scripts, when processed
              with cmake -P, bind variables in one "directory" scope.

              A variable "set" or "unset" not inside a function call binds to the current directory scope.

       Persistent Cache
              CMake stores a separate set of "cache" variables, or "cache entries", whose values persist  across
              multiple  runs within a project build tree.  Cache entries have an isolated binding scope modified
              only by explicit request, such as by the CACHE option of the set() and unset() commands.

       When evaluating Variable References, CMake first searches the function call stack, if any, for a  binding
       and  then falls back to the binding in the current directory scope, if any.  If a "set" binding is found,
       its value is used.  If an "unset" binding is found, or no binding is found, CMake  then  searches  for  a
       cache  entry.  If a cache entry is found, its value is used.  Otherwise, the variable reference evaluates
       to an empty string.

       The cmake-variables(7) manual documents many variables that are provided by  CMake  or  have  meaning  to
       CMake when set by project code.

LISTS

       Although  all  values  in  CMake  are  stored  as  strings,  a string may be treated as a list in certain
       contexts, such as during evaluation of an Unquoted Argument.  In such contexts, a string is divided  into
       list  elements by splitting on ; characters not following an unequal number of [ and ] characters and not
       immediately preceded by a \.  The sequence \; does not divide a  value  but  is  replaced  by  ;  in  the
       resulting element.

       A list of elements is represented as a string by concatenating the elements separated by ;.  For example,
       the set() command stores multiple values into the destination variable as a list:

          set(srcs a.c b.c c.c) # sets "srcs" to "a.c;b.c;c.c"

       Lists  are  meant  for simple use cases such as a list of source files and should not be used for complex
       data processing tasks.  Most commands that construct lists do not escape ; characters in  list  elements,
       thus flattening nested lists:

          set(x a "b;c") # sets "x" to "a;b;c", not "a;b\;c"

COPYRIGHT

       2000-2016 Kitware, Inc.

3.5.1                                          September 26, 2016                              CMAKE-LANGUAGE(7)