Provided by: fstrm-bin_0.6.0-1_amd64 bug

NAME

       fstrm_replay - Replay saved Frame Streams data to a socket connection.

SYNOPSIS

       fstrm_replay -t content-type -r file [ -r file ... ]
            [ -u socket-path ] [ -a IP -p port ]

       fstrm_replay --type content-type
            --read file [ --read file ... ]
            [ --unix socket-path ] [ --tcp IP --port port ]

DESCRIPTION

       fstrm_replay  connects to a Frame Streams receiver on either the given UNIX domain socket-
       path or TCP address and port, then reads and sends data of the supplied content-type  from
       the given file(s).

OPTIONS

       -t content-type | --type content-type
              Specify  the  content-type to read from files and send to the Frame Streams socket.
              Files whose content-type differ are skipped.  If the socket server does not  accept
              the content-type, fstrm_replay will fail.

       -r file | --read file
              Read  data  from  file. Multiple files can be given with multiple -r options. Files
              which cannot be opened, or do not contain valid Frame Streams data will be skipped.

       -u socket-path | --unix socket-path
              Connect to Unix domain socket-path to write Frame Streams data.  Only one of -u  or
              -a may be given.

       -a IP | --tcp IP
              Connect  to TCP address IP to write Frame Streams data. Only one of -u or -a may be
              given. Use of -a requires a port given with -p.

       -p port | --port port
              If -a is given, use TCP port port to write Frame Streams data.

EXAMPLES

       Replay dnstap data over UNIX domain socket:

            fstrm_replay -t protobuf:dnstap.Dnstap \
                 -u /var/run/named/dnstap.sock -r dnstap-log.fstrm

SEE ALSO

       fstrm_capture(1), fstrm_dump(1),
       Frame Streams C Library https://farsightsec.github.io/fstrm

                                                                                  fstrm_replay(1)