Provided by: rbdoom3bfg_1.0.3+repack1+git20151124-1_amd64
rbdoom3bfg - Robert Beckeban's Doom 3 BFG Edition
rbdoom3bfg is a port of the id-soft released GPL'ed version of the Doom 3 BFG-Edition engine. It targets Linux support, 64-bit support and source code cleanup. The goal of RBDoom3BFG is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs present in the original DOOM 3 will be fixed (when identified) without altering the original game-play.
The game can be tweaked using some console commands which usually also can be passed using the commandline. Below, for any values named boolean a "0" means disable and "1" enable. Note that some values might be stored in the user's profile and are persistent over restarts. +set fs_game modDirectoryName Defines the mod directory to be used. Best used with +set fs_resourceLoadPriority. +set fs_resourceLoadPriority value When value is 0 set priority the mod's content over the game's one. +set com_allowconsole boolean Allow (default) or disallow console access. +set com_showFPS value show frames rendered per second. Use this value: 0 to turn off (default), 1 default bfg values, 2 only show FPS (classic view) +set com_speeds boolean Show engine timings. Default is off.q +set com_forceGenericSIMD boolean Force the use of generic platform independent SIMD code. Default is off.
To actually play Doom3 BFG Edition, you need a copy of the (non-free) game data. Please see /usr/share/doc/rbdoom3bfg/README.txt.gz for details.
This manpage was written by Tobias Frost <firstname.lastname@example.org> and is licensed under the GPL-2 or at your option any later version. October 20, 2014 rbdoom3bfg(6)