bionic (3) SDL_LoadWAV.3.gz

Provided by: libsdl1.2-dev_1.2.15+dfsg2-0.1ubuntu0.2_amd64 bug

NAME

       SDL_LoadWAV - Load a WAVE file

SYNOPSIS

       #include "SDL.h"

       SDL_AudioSpec *SDL_LoadWAV(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);

DESCRIPTION

       SDL_LoadWAV This function loads a WAVE file into memory.

       If  this  function succeeds, it returns the given SDL_AudioSpec, filled with the audio data format of the
       wave data, and sets audio_buf to a malloc'd buffer containing the audio data, and sets audio_len  to  the
       length  of  that  audio buffer, in bytes. You need to free the audio buffer with SDL_FreeWAV when you are
       done with it.

       This function returns NULL and sets the SDL error message if the wave file  cannot  be  opened,  uses  an
       unknown data format, or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.

EXAMPLE

       SDL_AudioSpec wav_spec;
       Uint32 wav_length;
       Uint8 *wav_buffer;

       /* Load the WAV */
       if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
         fprintf(stderr, "Could not open test.wav: %s
       ", SDL_GetError());
         exit(-1);
       }
       .
       .
       .
       /* Do stuff with the WAV */
       .
       .
       /* Free It */
       SDL_FreeWAV(wav_buffer);

SEE ALSO

       SDL_AudioSpec, SDL_OpenAudio, SDL_FreeWAV