bionic (3) icetCompositeImage.3.gz

Provided by: paraview_5.4.1+dfsg3-1_amd64 bug

NAME

       icetCompositeImage -- composites a pre-rendered image

Synopsis

       #include <IceT.h>

       IceTImage icetCompositeImage(
                                       const IceTVoid *     color_buffer,
                                       const IceTVoid *     depth_buffer,
                                       const IceTInt *      valid_pixels_viewport,
                                       const IceTDouble *   projection_matrix,
                                       const IceTDouble *   modelview_matrix,
                                       const IceTFloat *    background_color  );

Description

       The  icetCompositeImage  function  takes  image  buffer  data  and  composites it to a single image. This
       function behaves similarly to icetDrawFrame except that instead of using callback functions to render and
       retrieve  image data, the images are pre-rendered and passed directly to icetCompositeImage.  Although it
       is more efficient to allow IceT to determine rendering projections and use callbacks, it  is  often  more
       convenient for applications to integrate IceT as a separate compositing step after the rendering.

       Before  IceT  may  composite  an  image,  the display needs to be defined (using icetAddTile), the buffer
       formats need to be specified (using icetSetColorFormatand icetSetDepthFormat),and the composite  strategy
       must  be  set  (using  icetStrategy).   The  single  image sub-strategy may also optionally be set (using
       icetSingleImageStrategy).

       All process must call icetCompositeImage for the operation to complete on any process in a parallel job.

       The color_buffer and depth_buffer arguments point to memory buffers that  contain  the  image  data.  The
       image  data  is  always  stored  in  densely packed arrays in row-major order (a.k.a. x-major order or by
       scan-lines). The first horizontal scan-line is at the bottom of  the  image  with  subsequent  scan-lines
       moving  up.  The  size  of  each  image  buffer  is expected to be the width and the height of the global
       viewport  (which  is  set  indirectly  with  icetAddTile).   The  global  viewport  is  stored   in   the
       ICET_GLOBAL_VIEWPORT  state  variable.  If  only  one tile is specified, then the width and height of the
       global viewport will be the same as this one tile.

       The format for color_buffer is expected to be  the  same  as  what  is  set  with  icetSetColorFormat.The
       following formats and their interpretations with respect to color_buffer are as follows.

       ICET_IMAGE_COLOR_RGBA_UBYTE
               Each  entry  is  an  RGBA color tuple. Each component is valued in the range from 0 to 255 and is
              stored as an 8-bit integer. The buffer will always be allocated on  memory  boundaries  such  that
              each color value can be treated as a single 32-bit integer.

       ICET_IMAGE_COLOR_RGBA_FLOAT
               Each  entry  is an RGBA color tuple. Each component is in the range from 0.0 to 1.0 and is stored
              as a 32-bit float.

       ICET_IMAGE_COLOR_NONE
               No color values are stored in the image.

       Likewise,  the  format  for  depth_buffer  is  expected  to  be  the   same   as   what   is   set   with
       icetSetDepthFormat.The  following  formats  and their interpretations with respect to depth_buffer are as
       follows.

       ICET_IMAGE_DEPTH_FLOAT
               Each entry is in the range from 0.0 (near plane) to 1.0 (far plane) and is  stored  as  a  32-bit
              float.

       ICET_IMAGE_DEPTH_NONE
               No depth values are stored in the image.

       If  the  current format does not have a color or depth, then the respective buffer argument should be set
       to NULL.

       Care should be taken to make sure that the color and depth buffer formats are consistent to  the  formats
       expected by IceT .Mismatched formats will result in garbage images and possible memory faults.

       Also    note    that    when   compositing   with   color   blending   (icetCompositeMode   is   set   to
       ICET_COMPOSITE_MODE_BLEND), the color buffer must be rendered with a black background in  order  for  the
       composite  to  complete  correctly. A colored background can later be added using the background_color as
       described below.

       valid_pixels_viewport is an optional argument that makes it possible to specify a subset of  pixels  that
       are  valid.  In  parallel  rendering it is common for a single process to render geometry in only a small
       portion of the image, and IceT can take advantage of this information. If the rendering system identifies
       such a region, it can be specified with valid_pixels_viewport.

       Like  all  viewports  in IceT ,valid_pixels_viewport is an array of 4 integers in the form $<x, y, width,
       height >$.This viewport is given in relation to the image passed in  the  color_buffer  and  depth_buffer
       arguments.  Everything  outside  of  this  rectangular  region  will  be  ignored.  For  example,  if the
       valid_pixels_viewport $<10, 20, 150, 100 >$is given, then icetCompositeImage will ignore  all  pixels  in
       the  bottom  10  rows, the left 20 columns, anything above the $160^th$ (10+150) row, and anything to the
       right of the $120^th$ (20+100) column.

       If valid_pixels_viewport is NULL, then all pixels in the input image are assumed to be valid.

       projection_matrix and modelview_matrix are optional arguments that specify the projection that  was  used
       during  rendering.   When  applied  to  the  geometry  bounds  information  given with icetBoundingBox or
       icetBoundingVertices, this provides IceT with further information on  local  image  projections.  If  the
       given  matrices  are  not the same used in the rendering or the given bounds do not contain the geometry,
       IceT may clip the geometry in surprising ways.  If  these  arguments  are  set  to  NULL,  then  geometry
       projection will not be considered when determining what parts of images are valid.

       The  background_color  argument  specifies  the desired background color for the image. It is given as an
       array of 4 floating point values specifying, in order, the red, green, blue, and alpha  channels  of  the
       color in the range from 0.0 to 1.0.

       When  rendering  using  a  depth buffer, the background color is used to fill in empty regions of images.
       When rendering using color blending, the background color is used to correct colored backgrounds.

       As stated previously, color blended compositing only works correctly if the images are  rendered  with  a
       clear  black background. Otherwise the background color will be added multiple times by each process that
       contains geometry in  that  pixel.  If  the  ICET_CORRECT_COLORED_BACKGROUND  feature  is  enabled,  this
       background color is blended back into the final composited image.

Return Value

       On  each  .igdisplay  processdisplay  process (as defined by icetAddTile), icetCompositeImage returns the
       fully composited image in an  IceTImage  object.  The  contents  of  the  image  are  undefined  for  any
       non-display process.

       If  the  ICET_COMPOSITE_ONE_BUFFER  option  is  on  and  both  a color and depth buffer is specified with
       icetSetColorFormatand icetSetDepthFormat,then the returned image might be missing the depth  buffer.  The
       rational  behind  this  option  is  that  often  both the color and depth buffer is necessary in order to
       composite the color buffer, but the composited depth buffer is not needed. In this case, the  compositing
       might save some time by not transferring depth information at the latter stage of compositing.

       The  returned image uses memory buffers that will be reclaimed the next time IceT renders or composites a
       frame. Do not use this image after the next call to icetCompositeImage (unless you have changed the  IceT
       context).

Errors

       ICET_INVALID_VALUE
               An argument is set to NULL where data is required.

       ICET_OUT_OF_MEMORY
               Not enough memory left to hold intermittent frame buffers and other temporary data.

       icetDrawFrame may also indirectly raise an error if there is an issue with the strategy or callback.

Warnings

       ICET_INVALID_VALUE
               An argument to icetCompositeImage is inconsistent with the current IceT state.

Bugs

       The  images provided must match the format expected by IceT or else unpredictable behavior may occur. The
       images must also be carefully rendered to follow the provided viewport and  projections.  Images  that  a
       color blended must be rendered with a black background and rendered with the correct alpha value.

       If  compositing  with  color  blending  on, the image returned may have a black background instead of the
       background_color requested. This can be corrected  by  blending  the  returned  image  over  the  desired
       background. This will be done for you if the ICET_CORRECT_COLORED_BACKGROUND feature is enabled.

       Copyright (C)2014 Sandia Corporation

       Under  the  terms  of  Contract  DE-AC04-94AL85000  with  Sandia Corporation, the U.S. Government retains
       certain rights in this software.

       This source code is released under the New BSD License.

See Also

       icetAddTile(3),  icetBoundingBox(3),  icetBoundingVertices(3),   icetDrawCallback(3),   icetDrawFrame(3),
       icetSetColorFormat(3), icetSetDepthFormat(3), icetSingleImageStrategy(3), icetStrategy(3)

IceT Reference                                  October  9, 2014                           icetCompositeImage(3)