Provided by: chocolate-doom_3.0.0-4_amd64 bug

NAME

       chocolate-server - dedicated server for chocolate-doom

SYNOPSIS

       chocolate-server [OPTIONS]

DESCRIPTION

       Chocolate  Doom is a modern doom engine designed to behave as similar to the original doom
       game as is possible.

       chocolate-server is a dedicated server for Chocolate Doom. It  is  equivalent  to  running
       chocolate-doom with the "-dedicated" option.

       Game options are not specified to the server, which merely acts to retransmit data between
       players in the game; parameters for the game should be specified by the  first  player  to
       connect to the server, who is designated the controlling player.

OPTIONS

       -ignoreversion
              Ignore  version mismatches between the server and the client. Using this option may
              cause game desyncs to occur, or differences in protocol may mean the  netgame  will
              simply not function at all.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              Don't register with the global master server.

       -servername <name>
              Specify a name for the server.

SEE ALSO

       chocolate-doom(6), chocolate-setup(6)

AUTHOR

       Chocolate Doom is written and maintained by Simon Howard.

       This manual was written by Jon Dowland.

COPYRIGHT

       Copyright © id Software Inc.  Copyright © 2005-8 Simon Howard.
       This  is  free  software.   You  may  redistribute copies of it under the terms of the GNU
       General Public License <http://www.gnu.org/licenses/gpl.html>.  There is NO  WARRANTY,  to
       the extent permitted by law.

                                                                              chocolate-server(6)