Provided by: frotz_2.44-0.1build1_amd64 

NAME
frotz - interpreter for Infocom and other Z-Machine games
SYNOPSIS
frotz [options] file
DESCRIPTION
Frotz is a Z-Machine interpreter. The Z-machine is a virtual machine designed by Infocom to run all of
their text adventures. It went through multiple revisions during the lifetime of the company, and two
further revisions (V7 and V8) were created by Graham Nelson after the company's demise. The
specification is now quite well documented; this version of Frotz supports version 1.0.
This version of Frotz fully supports all these versions of the Z-Machine except for version 6. Version 6
is semi-supported by displaying the outlines of V6 graphics with the picture number in the bottom-right
corner.
OPTIONS
-a Watch attribute setting. Setting and clearing of attributes on objects will be noted in debugging
messages.
-A Watch attribute testing. Every time the z-machine tests an attribute value, the test and the
result will be reported.
-b <colorname>
Sets the default background color. <colorname> corresponds to one of the Z-machine colors, which
are as follows:
black red green yellow blue magenta cyan white
If color support is disabled or not available on your terminal, this option does nothing.
-c N Sets the number of context lines used. By default, after a ``[MORE]'' prompt, and assuming there
is enough output pending, Frotz will allow all the currently visible lines to scroll off the
screen before prompting again. This switch specifies how many lines of text Frotz will hold over
and display at the top of the next screen.
-d Disable color.
-e Enable sound. If you've disabled sound in a config file and want to hear sound effects, use this.
-f <colorname>
Sets the default foreground color. <colorname> corresponds to one of the Z-machine colors, which
are as follows
black red green yellow blue magenta cyan white
If color support is disabled or is not available on your terminal, this option does nothing.
-F Force color mode. If you've disabled color in a config file and want to Frotz to display colors,
use this.
-h N Manually sets the screen height. Though most curses libraries are intelligent enough to determine
the current width from the terminal, it may sometimes be necessary to use this option to override
the default.
-i Ignore fatal errors. If a Z-Machine interpreter encounters a zcode error such as division-by-zero
or addressing an illegal object, the proper response is to abort execution. This is done because
the zcode program doesn't have a clear idea of what is going on. There are some games out there
that cause fatal errors because the authors were careless and used an interpreter that didn't
properly check for errors. This option is intended to get around such bugs, but be warned that
Strange Things may happen if fatal errors are not caught.
-l N Sets the left margin, for those who might have specific formatting needs.
-o Watch object movement. This option enables debugging messages from the interpreter which describe
the moving of objects in the object tree.
-O Watch object location. These debugging messages detail the locations of objects in the object
tree.
-p Plain ASCII output only. This inhibits the output of accented letters and other characters from
the Latin-1 character set, replacing them with reasonable alternatives. This may be necessary on
devices lacking these characters.
-P Alter the piracy opcode. The piracy opcode was never used by Infocom. This switch is really only
useful for those who like to toy around with Z-code.
-q Quiet. Turns off sound effects. Useful when running Frotz on a remote machine and you don't want
to bother whoever's near the console with weird noises.
-r N Sets the right margin.
-s N Set the random number seed value. The given seed value is used as the initial seed value on every
restart. This is helpful for testing games like Curses which make random decisions before the
first input (such that the hot key Alt-S does not really help).
-S N Set the transcript width. By default your transscript files are formatted to a width of 80
columns per line, regardless of the current screen width. This switch allows you to change this
setting. In particular, use -S 0 to deactivate automatic line splitting in transscript files.
-t Sets the z-machine's Tandy bit, which may affect the behavior of certain Infocom games. For
example, Zork I pretends not to have sequels, and Witness has its language toned down.
-u N Sets the number of slots available for Frotz's multiple undo hotkey (see below). This defaults to
twenty, which should be sufficient for most purposes. Setting too high a number here may be
dangerous on machines with limited memory.
-w N Manually sets the screen width. Again, this should not be necessary except in special
circumstances.
-x Expand the abbreviations "g", "x", and "z" to "again", "examine", and "wait". This switch is for
use with old Infocom games that lack these common abbreviations which were introduced in later
games. Use it with caution: A few games might use "g", "x" or "z" for different purposes.
-Z N Error checking mode.
0 = don't report errors.
1 = report first instance of an error.
2 = report all errors.
3 = exit after any error.
Default is 1 (report first instance of an error).
CONFIGURATION FILES
On startup, frotz will first check the system's frotz.conf then $HOME/.frotzrc for configuration
information. The configuration file uses a simple syntax of
<variable> <whitespace> <value>
Color names may be any of the following:
black | red | green | blue | magenta | cyan | white
ascii on | off
Use plain ASCII only. Default is "off".
background <colorname>
Set background color. Default is terminal's default background color.
color yes | no
Use color text. Default is "yes" if supported.
errormode never | once | always | fatal
Set error reporting mode.
never Don't report any errors except for fatal ones.
once Report only the first instance of an error.
always Report every instance of an error.
fatal Abort on any error, even non-fatal ones.
Default is "once".
expand_abb on | off
Expand abbreviations. Default is off. Expand the abbreviations "g", "x", and "z" to "again", "examine",
and "wait". This switch is for use with old Infocom games that lack these common abbreviations which
were introduced in later games. Use it with caution. A few games might use the "g", "x", or "z" for
different purposes.
foreground <colorname>
Set foreground color. Default is terminal's default forground color.
ignore_fatal on | off
Ignore fatal errors. If a Z-Machine interpreter encounters a zcode error such as division-by-zero or
addressing an illegal object, the proper response is to abort execution. This is done because the zcode
program doesn't have a clear idea of what is going on. There are some games out there that cause fatal
errors because the authors were careless and used an interpreter that didn't properly check for errors.
This option is intended to get around such bugs, but be warned that Strange Things may happen if fatal
errors are not caught.
Default is "off"
piracy on | off
Alter the piracy opcode. Default is off. The piracy opcode was never used by Infocom. This option is
only useful for those who like to toy around with Z-code.
randseed <integer>
Set random number seed. Default comes from the Unix epoch.
sound on | off
Turn sound effects on or off. Default is "on".
tandy on | off
Set the machine's Tandy bit. This may affect the behavior of certain Infocom games. For example, Zork I
pretends not to have sequels, and Witness has its language toned down. Default is "off".
undo_slots <integer>
Set number of undo slots. Default is 500.
zcode_path /path/to/zcode/files:/another/path
Set path to search for zcode game files. This is just like the $PATH environmental variable except that
you can't put environmental variables in the path or use other shortcuts. For example,
"$HOME/games/zcode" is illegal because the shell can't interpret that $HOME variable.
The following options are really only useful for weird terminals, weird curses libraries or if you want
to force a certain look (like play in 40-column mode).
context_lines <integer>
Set the number of context lines used. By default, after a ``[MORE]'' prompt, and assuming there is
enough output pending, frotz will allow all the currently visible lines to scroll off the screen before
prompting again. This switch specifies how many lines of text frotz will hold over and display at the
top of the next screen. Default is "0".
left_margin <integer>
Set the left margin. This is for those who might have special formatting needs.
right_margin <integer>
Set the right margin. This is for those who might have special formatting needs.
screen_height <integer>
Manually set screen height. Most curses libraries are intelligent enough to determine the current width
of the terminal. You may need to use this option to override the default.
screen_width <integer>
Manually set screen width. Again, this should not be necessary except in special circumstances.
script_width <integer>
Set the transcript width. Default is 80 columns per line, regardless of the current screen width. This
switch allows you to change this setting. You may set this to "0" to deactivate automatic line-splitting
in transcript files.
The following options are mainly useful for debugging or cheating.
attrib_set on | off
Watch attribute setting. Setting and clearing of attributes on objects will be noted in debugging
messages. Default is "off"
attrib_test on | off
Watch attribute testing. Every time the z-machine tests an attribute value, the test and the result will
be reported. Default is "off".
obj_loc on | off
Watch object location. These debugging messages detail the locations of objects in the object tree.
Default is "off".
obj_move on | off
Watch object movement. This option enables debugging messages from the interpreter which describe the
movement of objects in the object tree. Default is "off".
ENVIRONMENT
If the ZCODE_PATH environmental variable is defined, frotz will search that path for game files. If that
doesn't exist, INFOCOM_PATH will be searched.
FURTHER INFORMATION
A git(1) repository of all versions of Unix Frotz back to 2.32 is available for public perusal here:
https://github.com/DavidGriffith/frotz/.
The bleeding edge of Frotz development may be followed there. A wiki summarising Frotz is also there at
this URL:
https://github.com/DavidGriffith/frotz/wiki/
Source tarballs are available at the IF Archive or any of its many mirrors:
http://www.ifarchive.org/
Most distributions of Linux and BSD include Frotz in their package repositories.
CAVEATS
The Z Machine itself has trouble with the concept of resizing a terminal. It assumes that once the
screen height and width are set, they will never change; even across saves. This made sense when 24x80
terminals were the norm and graphical user interfaces were mostly unknown. I'm fairly sure there's a way
around this problem, but for now, don't resize an xterm in which frotz is running. Also, you should try
to make sure the terminal on which you restore a saved game has the same dimensions as the one on which
you saved the game.
You can use a path like "/usr/local/games/zcode:$HOME/zcode" with $ZCODE_PATH or $INFOCOM_PATH because
the shell will digest that $HOME variable for you before setting $ZCODE_PATH. While processing frotz.conf
and $HOME/.frotzrc, a shell is not used. Therefore you cannot use environmental variables in the
"zcodepath" option within the config files.
This manpage is not intended to tell users HOW to play interactive fiction. Refer to the file
HOW_TO_PLAY included in the Unix Frotz documentation or visit one of the following sites:
http://www.microheaven.com/ifguide/
http://www.brasslantern.org/beginners/
http://www.musicwords.net/if/how_to_play.htm
If you prefer a PDF file of how to play, here is one:
http://inform-fiction.org/I7Downloads/Examples/dm/IntroductionToIF.pdf
BUGS
This program has no bugs. no bugs. no bugs. no *WHAP* thank you. If you find one, please report it to
the Github site referenced above in FURTHER INFORMATION.
AUTHORS
Frotz was written by Stefan Jokisch for MSDOS in 1995-7.
The Unix port was done by Galen Hazelwood.
The Unix port is currently maintained by David Griffith <dave@661.org>.
SEE ALSO
dfrotz(6) nitfol(6) rezrov(6) jzip(6) xzip(6) inform(1)
2.44 FROTZ(6)