Provided by: xzip_1.8.2-4build1_amd64 bug

Name

       xzip - X Interface to the Z-code Interpreter

Syntax

       xzip [ options ...  ] gamefile

       The  list  of  options is described below. The gamefile should be the filename of a Z-code
       file or a PICKLE archive containing a Z-code file.

Description

       xzip is a clean X Windows interface to games written in Infocom's Z-code game  format.  It
       handles Z-code versions 1 through 5, plus the newer version 8.

       The  interface  is heavily (well, completely) based on ATK, an X toolkit developed at CMU.
       Really, I would have preferred to actually do this in ATK... except that then  you'd  need
       ATK  to  run  it,  and  that's  50  megabytes  of  source code. (Honest.) So I just did an
       imitation.

Mouse Commands

       In the text window:

       Left-click to move the dot to the mouse location.
       Click-and-drag to select a large region.
       Right-click to extend the selection to the mouse location.
       Double-clicking selects a word (or extends the selection one word at a time).

       In the scroll bar:

       Left-click on the arrows to scroll to the top or bottom.
       Right-click on the arrows to scroll up or down one line.
       Click-and-drag on the elevator will scroll up and down smoothly.
       Left-click in the bar (without dragging) will scroll down by an amount controlled by where
       in  the  bar you click. The farther down the bar, the more it scrolls. This is computed so
       that if you left-click next to a line, that line scrolls to the top of the screen.
       Right-click in the bar (without dragging) will scroll up in a similar manner. The top line
       will scroll down to where you clicked.

Key Commands

       The  key  commands will be familiar to Emacs users.  meta- combinations can be used either
       by holding down the meta key (possibly labelled alt or  something  else)  or  by  pressing
       escape before the desired key.

       The  commands  listed  below  are the defaults. They can be customized with the bindings X
       resource (see below.) <none> indicates a function which by default is  not  bound  to  any
       key.

       ctrl-f (forward-char) Move dot forward one character.
       ctrl-b (backward-char) Move dot backward one character.
       meta-f (forward-word) Move dot forward one word.
       meta-b (backward-word) Move dot backward one word.
       ctrl-a (beginning-of-line) Move dot to beginning of line.
       ctrl-e (end-of-line) Move dot to end of line.

       PageDown, ctrl-v (scroll-down) Scroll down one page.
       PageUp, meta-v (scroll-up) Scroll up one page.

       delete (delete-char) Delete character before the dot.
       ctrl-d (delete-next-char) Delete character after the dot.
       meta-delete (delete-word) Delete word before the dot.
       meta-d (delete-next-word) Delete word after the dot.

       ctrl-w (kill-region) Cut selection to cut buffer.
       meta-w (copy-region) Copy selection to cut buffer.
       ctrl-y (yank) Copy the cut buffer in at the dot.
       ctrl-k (kill-line) Cut from dot to end of line into the cut buffer.
       ctrl-u (kill-input) Cut all text typed so far into the cut buffer.

       UpArrow, meta-= (backward-history) Move back one line in command history buffer.
       DownArrow, meta-` (forward-history) Move back one line in command history buffer.

       meta-0...meta-9  (macro)  Insert  a  macro  string  at the dot. By default, all macros are
       undefined at startup, but you can change this with the bindings option.
       meta-r (define-macro) The next macro key hit will be redefined to  be  the  selection.  If
       there is no selection, or if the next key hit is not a macro key, an error is displayed.

       ctrl-l (redraw-all-windows) Redraw text and status windows.
       <none> (redraw-status) Redraw status window.
       <none> (redraw-screen) Redraw text window.
       meta-z (zoom-status) Expand status window to maximum size (only when the autoresize option
       is on.)
       meta-s (shrink-status) Shrink status window to minimum  size  (only  when  the  autoresize
       option is on.)
       meta-c (clear-status) Clear any extra text below the status line in the status window.

       Enter, Return (enter) Accept the text that has been typed.
       Escape (escape) Set escape mode; next key hit will be taken as a meta key.
       ctrl-g (cancel) Cancel escape mode, and anything else that's going on.
       Help,  ctrl-_  (explain-key) Explain the next key hit; this displays the function that the
       key is bound to, and its argument, if any.
       All normal keys (insert-self) Insert whatever key is bound to this at the dot.
       <none> (no-op) Do nothing. Bind a key to this to disable it.

Resources and Options

       All the behavior of xzip is controlled  by  X  resources  and  command-line  options.  Any
       particular  behavior  can  be  set  with  either a resource or an option; options override
       resources.

       Command-line options go on the command line, looking like,
       xzip -option value gamefile
       Note that even binary options like "justify" must be given a value, "yes" or "no".

       Resources are usually placed in your .Xdefaults or  Xresources  file,  depending  on  your
       system setup. They have the format
       xzip.resourcename: value

       These  are the resources and options that you can currently set. The default values are in
       italics.

       geometry: 500x600+100+100
              The geometry of the text window, in the usual X geometry format.

       statgeometry: 80x24+100+50
              The geometry of the status window. Note that the size is given in  characters,  not
              in  pixels,  although the position is still in pixels. This makes it something of a
              pain to position it in the right or bottom sides of the screen.

       foreground: black
              The color of the text and other window decorations.

       background: white
              The color of the window background.

       greycolor: grey60
              An intermediate color, used for the scroll bar on color displays.

       justify: yes
              If "yes", full-justify the text in the text window.

       marginx: 4
              Width (in pixels) of the margin between the left edge of the text  and  the  scroll
              bar.

       leading: 3
              Width (in pixels) of extra space to put between lines of text.

       autoresize: yes
              If "yes", the status window will automatically resize to be just big enough for the
              game's status line. (But see "Quirks", below.)

       resizeupward: no
              If "no", the status window will resize downward; the top edge will stay  in  place,
              and the bottom edge will move. If "yes", it will resize upward. At the moment, this
              doesn't work very well at all. (See "Known Bugs", below.)

       autoclear: yes
              If "yes", extraneous text in the status window will be cleared after one turn. (See
              "Quirks", below.)

       history: 20
              The number of commands to store in the command history.

       buffer: 4000
              The  amount  of  text  (in characters) to keep in the scrollback buffer. If this is
              made too large, the program can become very slow.

       strictz: 1
              The level of reporting of various subtle errors in the game file. 0 means that  all
              errors are silently ignored; 1 (the default) means that each error is reported, but
              only the first time it occurs; 2 means that each error is reported  every  time  it
              occurs;  3  means  that  the  interpreter  will shut down immediately when an error
              occurs.

       spec: no
              If "yes", the interpreter will declare itself to be compliant  with  the  Z-machine
              Specification  version  1.0.  This  is, basically, a lie, since I have not formally
              reviewed the source for Spec-1.0  compliance.  However,  xzip  does  support  every
              Spec-1.0 feature that I know of, except for the color and Unicode options.

       inputstyle: b
              The  style  to display your typed input in. This can be n for normal text, or r, b,
              rb, i, ri, bi, rbi, f, rf, bf, rbf, if, rif, bif, rbif to specify  any  combination
              of  Reverse,  Bold,  Italic,  and Fixed. Note that the letters must be in the order
              shown; you cannot use ib to specify italic and bold.

       X-color:  (same as foreground)
              X may be any of n, r, b, rb, i, ri, bi, rbi, f, rf, bf, rbf, if,  rif,  bif,  rbif.
              This allows you to specify the color of any of the sixteen fonts used by xzip.  For
              non-reversed fonts, this is the color of the text; for reversed fonts,  it  is  the
              color  of  the field on which the text is displayed. (The text of reversed fonts is
              always in the background color.)

       X-font:
              X may be any of n, b, i, bi, f, bf, if,  bif.   This  allows  you  to  specify  the
              sixteen  fonts  used  by  xzip.  (Note that you cannot set the reversed fonts; they
              always use the same font as their non-reversed counterparts.)
              The status window always uses the fixed-width fonts; the text window  usually  (but
              not always) uses proportional fonts.

       bindings: (see above)
              Key  bindings  to  supplement or override the default bindings. The resource should
              look like
              key=function [, argument ]; key=function [, argument ] ...
              where key is the name of a key, preceded by c- to indicate a control key and m-  to
              indicate  a  meta  key.   function  should  be  one of the function names listed in
              parentheses in the "Key Bindings" section.  argument (which is optional) should  be
              a  quoted  string  which  will be passed to the function. Currently, only the macro
              function takes an argument.
              So, for example,
              xzip.bindings: c-x=kill-input; m-i=macro,"inventory"; m-d=no-op
              would mean that ctrl-x will delete all input, and  meta-i  will  enter  the  string
              "inventory",  and meta-d will do nothing. You can have more than one key bound to a
              function, but you can only have one function bound to a key;  later  bindings  will
              override earlier ones.

       Ok,  I  lied;  there's  one  behavior  which is set by an environment variable. If you set
       INFOCOM_PATH to a directory or colon-separated list of directories, xzip will  look  there
       for a story file if it doesn't find it in the current directory.

Quirks

       As  always,  if  you  highlight  colored  text, the result may be surprising. Highlighting
       "normal" text will be fine, and any other fonts which are the same color, but other colors
       may highlight in strange ways, and could be hard to read. (This is only a problem for text
       which is highlighted because it's selected. Text in a reverse font looks correct.)

       Certain games (notably Trinity and Curses!)  display pop-up windows, by using  the  status
       line  in  a  slightly  funky way. They expand the status line, display some text, and then
       immediately shrink the status line again.
       I have done my best to support this in xzip ´s two-window system. The pop-up  window  will
       be  visible  from when it is created until the first time you hit Return.  Then the status
       window will shrink again. This gives you one "turn" to read the pop-up,  which  should  be
       sufficient.  (In  one-window, non-scrolling interpreters, the pop-up appears over your old
       text, and scrolls away as you continue play.)
       If you turn off the autoclear option, pop-ups will not be erased; use meta-z to expand the
       status  window  and read them after the window shrinks, and meta-c to erase them manually.
       If you do not erase the pop-up, a later pop-up may partially  overwrite  it,  which  looks
       ugly.
       If  you  turn off the autoshrink option, the status window will not shrink, but the pop-up
       will still be erased (unless you have turned off autoclear as well.)

Known Bugs

       The "resizeupward" preference just plain doesn't work. If you use it,  the  status  window
       will slowly drift downwards as it resizes.
       If  a timed input (such as Border Zone uses) expires while you are editing a line, the dot
       jumps to the end of the line.
       If a style change occurs in the middle of a word, xzip thinks it's okay to break the  word
       there (when wrapping lines.)
       Reverse  text  has  gaps in it in full-justified lines. It also has gaps between lines, in
       the text window.
       The keybindings are ignored while xzip is waiting for a single keystroke (as opposed to  a
       line  of  input.)   ctrl-l  is  hardwired  to  work,  but any other key will just be taken
       literally.
       Scrolling is slow and awful on X servers without backing store.
       Ignores meta modifier on special keyboard keys (Home, PageUp, etc)
       Parsing of keys in bindings could be cleverer. It ought to understand /123 octal  notation
       at least.
       Ought to have separate font and color prefs for the status window.
       Sometimes makes you place a window by hand, even though the geometry is specified.

Author

       X interface by Andrew Plotkin (erkyrath@eblong.com)
       The Z-code engine is taken from ZIP V2.0.7 by Mark Howell (howell_ma@movies.enet.dec.com)
       For more information, see the web page: http://www.eblong.com/zarf/xzip.html

       You  are  expressly  forbidden  to use this program on an Infocom game data file if, in so
       doing, you violate the copyright notice supplied with the original Infocom game.
       Parts of this program (the files xinit.c, xio.c, xkey.c, xmess.c,  xstat.c,  xtext.c)  are
       copyrighted  by Andrew Plotkin. These files may be distributed, modified, and used freely,
       with the exception noted above.
       I do not know the exact copyright status of the rest, except that it was written  by  Mark
       Howell and thus is probably copyrighted by him. He released it for free, so to the best of
       my knowledge, it can also be distributed, modified, and used freely,  with  the  exception
       noted above.

                                                                                          xzip(6)