Provided by: empire-lafe_1.1-1build2_amd64 bug

NAME

       lafe - Latency Free Empire client

SYNOPSIS

       lafe country [password [host [port]]]

DESCRIPTION

       lafe  is  an  empire  client optimized for high latency links.  You can type in, edit, and
       send several commands before the server replies with output from the first command.   This
       allows  you to make better use of the existing bandwidth than most other clients.  pei and
       eif are particularly susceptible to latency, as they require a complete exchange  of  data
       before  prompting  again.   lafe  could  also  be called LAg Free Empire.  Empire 2 asynch
       features are supported.  Empire 3 C_SYNC isn't supported, as this is a rather dumb  client
       (in between emp_client and eif) and C_SYNC was removed from Empire 4 (Wolfpack).  Readline
       is supported, and at the  moment  required.   If  you  want  lafe  without  readline,  use
       emp_client instead.

   Parameters
       country   If the only parameter this is use as a key to look up the game name as specified
                 by the addgame commands in the $HOME/.laferc file.  Otherwise it is used as  the
                 country name on the server.  Defaults to 'visitor' if unspecified.

       password  defaults to 'visitor' if unspecified.

       host      defaults to 149.84.128.9 if unspecified.

       port      defaults to 6667 if unspecified.

   Local commands
       help      print syntax summary of local commands.

       addgame   game country password host port logfile directory
                 add a game definition for the "lafe game" startup method.

       execute   Handles exec scripts locally

       runfeed   Runs  the  argument as a shell command, and sends the output to the server shell
                 Run the argument as a shell script

       alias     Print, delete,  or  define  an  alias.   Use  single  quotes  around  the  alias
                 definition to protect $*, $1, $2, ...

       setvar    Set, delete, or print local variables.

       shell     Run parameters in a subshell.

       history   print the previous commands.

       verbose   toggle  verbosity  of message.  "verbose on" if you want all the error messages,
                 C_SYNC messages, etc.  Off by default.

       waitsync  Wait for all responses from server before proceeding.  Useful in scripts  before
                 a runfeed or shell command.

ENVIRONMENT

       Environment  variables  are  supported  for  backward compatibility with emp_client.  This
       information is best placed in the $HOME/.laferc file using the addgame command.

       EMPIREHOST      hostname of server

       EMPIREPORT      TCP/IP port number of server

       COUNTRY         Country name to log in as

       REPRESENTATIVE  Password for country

FILES

       $HOME/.laferc contains any valid local commands to run before connecting to a server.

SEE ALSO

       emp_server(6), emp_client(6), emp_hub(6), pei(6), eif(6), http://wolfpackempire.com/

BUGS

       Output redirection does  not  work  with  aliases  and  internal  commands.   Simultaneous
       connection  to multiple servers is not yet supported.  Version 1.0 addresses both of these
       issues, but has stalled due to lack of time.

       When typing well ahead of the server, lafe must guess whether a local  command  should  be
       parsed  locally  or  forwarded  to  the  server  (as part of a telegram for instance).  It
       guesses local, which is not always correct.  This is the price you pay for speed.

AUTHOR

       This manual page was written by Drake Diedrich <dld@debian.org>

                                                                                          lafe(6)