Provided by: numptyphysics_0.2+svn157-0.3build1_amd64 bug

NAME

       numptyphysics - Crayon-based physics puzzle game

SYNOPSIS

       numptyphysics

DESCRIPTION

       Numpty  Physics  is a Crayon-drawing puzzle game in the spirit of Crayon Physics using the same excellent
       Box2D engine. It melds cute schoolbook-style graphics  with  a  kind  of  realistic  physics  engine.  It
       includes a built-in editor so that you may build (and submit) your own levels.

       A summary of the keys supported is included below.

PLAY KEYS

       stylus              draw a new stroke

       space or enter      pause/unpause physics

       esc or backspace    undo last stroke

       q                   quit

       r or up             reset level to initial state

       n or right          skip to next level

       p or left           go to previous level

       e or fullscreen     edit mode

       Hints:

       Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just
       a wire bent into a shape, it has no substance apart from its perimeter.

       The ends of a strokes can (and will) join onto other strokes when drawn near enough  to  another  stroke.
       These joints are pivots so you can use this to build levers, pendulums and other mechanical wonders.

       Jointed strokes don't collide with each other. Join both ends to make a rigid structure

       Play bugs: goal item does not respawn if lost.

EDITOR KEYS

       Keys: (as per play mode plus the following)

       e or fullscreen          leave edit mode

       s or menu                save to ~/.numptyphysics/L99_saved.nph

       zoom-minus + stylus      delete stroke at point

       zoom-plus + stylus       drag stroke at point

       Hints:

       It's  handy  to pause the physics when making a new level though this is by no means necessary. Sometimes
       it is handy to let the physics run for a little bit just to let the items settle down.

       From the editor palette you can choose the crayon colour and then additional properties such as:

           * ground (earth arrow) - stroke is fixed in place.
           * sleeping (Zzz) - stroke is not subject to physics until bumped by something else.
           * decorator (dashed D) - stroke is not part of the physical world. eg: tutorial text.

       You should make sure that your level has at least one red item (player token) and  at  least  one  yellow
       item (goal item).

       Token  strokes  will only join to other token strokes. Goal strokes will only join to goal strokes. Other
       strokes will happily join to any non-token non-goal strokes.

       If this is your first time, you may need to restart the game for your saved L99 to show up.

       If you wish to be clever, edit the level file directly - it's just a simple text format.

       Editor bugs: There is not yet any provision to name your level but  you  can  just  rename  the  file  to
       anything.

AUTHOR

       This  manual  page was written by Gabriele Giacone <1o5g4r8o@gmail.com> for the Debian system (but may be
       used by others).  Permission is granted to copy, distribute and/or modify this document under  the  terms
       of the GNU General Public License, Version 3 any later version published by the Free Software Foundation.

                                                December 30, 2009                               numptyphysics(6)