bionic (6) prboom-plus-game-server.6.gz

Provided by: prboom-plus-game-server_2.5.1.5+svn4531+dfsg1-1_amd64 bug

NAME

       prboom-plus-game-server - Server for network games of PrBoom+.

SYNOPSIS

       prboom-plus-game-server [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ]  [ -x xtics ] [ -p port ] [ -s
       skill ] [ -N players ]  [ -c conffilename ]  [ -w wadname[,dl_url ]]

DESCRIPTION

       PrBoom is a version of the first-person shooter game Doom, originally released by iD software in 1993.

       PrBoom+ is a Doom source port developed from the original PrBoom project.   It  includes,  amongst  other
       things, the ability to play with several players connected by a TCP/IP network.

       To  start a network game (often abbreviated to `netgame'), first the server is started. prboom-plus-game-
       server accepts various parameters to control the type of game (the skill level, number of players,  level
       to play, optional WAD file(s) to load, etc).

       Then each player that wishes to participate runs prboom-plus -net hostname, where hostname is the name of
       the machine on which the server is running. Each copy of PrBoom+ retrieves  information  about  the  game
       from the server, and when the specified number of players have joined, the game begins.

OPTIONS

       -N players
              Specifies  the  number  of  players  in  the  game (default 2). The server will wait for this many
              players to join before starting the game.

       -e epis
              The episode to play (default 1).  Unless you are playing Doom 1 or The Ultimate Doom, and wish  to
              play one of the later episodes, you do not need to change this.

       -l level
              The level to play (default 1).

       -s skill
              Specify the skill level to play (1-5).

       -d     Set  game  mode to (old) deathmatch (default is cooperative). This is the original deathmatch mode
              where ammunition and power-ups do not respawn and weapons remain but can be picked  up  only  once
              per player life, like in cooperative games.

       -a     Set game mode to `altdeath' (called deathmatch v2.0 in the documentation) (default is cooperative)
              where most items picked up by players respawn after a while  after  being  picked  up.  This  also
              applies to weapons, which (unlike in normal deathmatch mode) also disappear for a while upon being
              pick up.

       -f     Select fast mode (monsters move faster).

       -n     Selects nomonsters mode, i.e. there are no monsters in the game.

       -r     Respawn mode. If you don't know what this is, you don't want to ;-).

       -c conffilename
              Specifies a configuration file to read which sets parameters for the game. This  is  in  the  same
              format  as  the  PrBoom+  configuration  file (in fact, you can ask it to read your normal PrBoom+
              configuration  file  if  you  want).  Only  certain  settings  are  acknowledged:   default_skill,
              default_compatibility_level,  the  compatibility  options and some of the game settings (use -v to
              have the server print the options as it recognises them).

       -w wadname[,dl_url]
              Specifies a WAD file to play. This is added to the internal list that the  server  keeps.  When  a
              client connects, the server sends the list of WADs; PrBoom+ will then add this to the list of WADs
              specified on its command line.  Optionally, an url to the file can be given too; if  when  PrBoom+
              connects  it  cannot  find the named WAD, it will attempt to retrieve the file from the given url,
              extracting it if necessary.

       -t ticdup
              Reserved.

       -x xtics
              This causes extra information to be sent with each network packet; this will help on networks with
              high packet loss, but will use more bandwidth.

       -p port
              Tells  prboom-plus-server  what  port  number to communicate via (default 5030).  Note that if you
              change this from the default, then all the clients will also need to specify this number when they
              try to connect (the default programmed into PrBoom+ is also 5030).

       -v     Increases verbosity level; causes more diagnostics to be printed, the more times -v is specified.

SEE ALSO

       prboom-plus(6), prboom-plus.cfg(5)

       For more information, see the README that came with PrBoom+.

       Doom is a registered trademark of id software (http://www.idsoftware.com/).

AUTHORS

       See  the  file AUTHORS included with the PrBoom+ distribution.  This man page was written by Colin Phipps
       (cph@moria.org.uk).

                                                   2011-06-27                         prboom-plus-game-server(6)