bionic (6) wolfmp.6.gz

Provided by: rtcw_1.51.b+dfsg1-3_amd64 bug

NAME

       wolfmp - Return to Castle Wolfenstein multi-player

SYNOPSIS

       wolfmp [-h|--help] [-q|--quiet] [+set option value]...  [+command] ...

DESCRIPTION

       wolfmp runs the multi-player version of the first-person shooter Return to Castle Wolfenstein.

OPTIONS

       The wrapper script used for RTCW in Debian accepts these options:

       -h, --help
              Display a short help summary

       -q, --quiet
              Disable all output

       Any  console  command  can  also be prefixed with + and used as a command-line option (press Shift+Esc to
       access the in-game console), including:

       +set option value
              Set an option (see below for some options)

       +connect server[:port]
              Connect to a server

       Options that can be set with +set (note that this is not a full list!) include:

       r_fullscreen <bool>
              1: Play in fullscreen mode; 0: Play in window mode

       r_mode <num>
              Sets the screen  resolution  mode.  Set  num  to  -1  to  use  a  customized  resolution  set  via
              r_customheight and r_customwidth, or -2 to use your normal desktop resolution.

       r_customwidth <pixels>
              Use pixels as width if r_mode is set to -1.

       r_customheight <pixels>
              Use pixels as height if r_mode is set to -1.

FILES

       ~/.wolf/main
              Configuration and state for RTCW

ENVIRONMENT

       The wrapper script used to launch RTCW allows it to be debugged by setting environment variables.

       RTCW_DEBUGGER=command
              A  debugger  or  other  prefix  to prepend to the RTCW command line, such as strace; overridden by
              RTCW_BACKTRACE

       RTCW_BACKTRACE=1
              Use gdb(1) to get a backtrace if RTCW crashes (the gdb package must be installed for this to work)

SEE ALSO

       wolfded(6), wolfsp(6), /usr/share/doc/rtcw

AUTHOR

       RTCW multi-player was written by Gray Matter Studios, Nerve Software and id Software. The engine used  is
       iortcw, maintained by the ioquake3 and iortcw communities.

       This   manual  page  was  written  by  Bruno  "Fuddl"  Kleinert  <fuddl@debian.org>  and  Simon  McVittie
       <smcv@debian.org>, for the Debian project (but may be used by others).

                                                   2014-12-30                                          WOLFMP(6)