Provided by: libace-perl_1.92-7_amd64 bug

NAME

       Ace::Object - Manipulate  Ace Data Objects

SYNOPSIS

           # open database connection and get an object
           use Ace;
           $db = Ace->connect(-host => 'beta.crbm.cnrs-mop.fr',
                              -port => 20000100);
           $sequence  = $db->fetch(Sequence => 'D12345');

           # Inspect the object
           $r    = $sequence->at('Visible.Overlap_Right');
           @row  = $sequence->row;
           @col  = $sequence->col;
           @tags = $sequence->tags;

           # Explore object substructure
           @more_tags = $sequence->at('Visible')->tags;
           @col       = $sequence->at("Visible.$more_tags[1]")->col;

           # Follow a pointer into database
           $r     = $sequence->at('Visible.Overlap_Right')->fetch;
           $next  = $r->at('Visible.Overlap_left')->fetch;

           # Classy way to do the same thing
           $r     = $sequence->Overlap_right;
           $next  = $sequence->Overlap_left;

           # Pretty-print object
           print $sequence->asString;
           print $sequence->asTabs;
           print $sequence->asHTML;

           # Update object
           $sequence->replace('Visible.Overlap_Right',$r,'M55555');
           $sequence->add('Visible.Homology','GR91198');
           $sequence->delete('Source.Clone','MBR122');
           $sequence->commit();

           # Rollback changes
           $sequence->rollback()

           # Get errors
           print $sequence->error;

DESCRIPTION

       Ace::Object is the base class for objects returned from ACEDB databases. Currently there is only one type
       of Ace::Object, but this may change in the future to support more interesting object-specific behaviors.

       Using the Ace::Object interface, you can explore the internal structure of an Ace::Object, retrieve its
       content, and convert it into various types of text representation.  You can also fetch a representation
       of any object as a GIF image.

       If you have write access to the databases, add new data to an object, replace existing data, or kill it
       entirely.  You can also create a new object de novo and write it into the database.

       For information on connecting to ACEDB databases and querying them, see Ace.

ACEDB::OBJECT METHODS

       The structure of an Ace::Object is very similar to that of an Acedb object.  It is a tree structure like
       this one (an Author object):

        Thierry-Mieg J->Full_name ->Jean Thierry-Mieg
                         |
                        Laboratory->FF
                         |
                        Address->Mail->CRBM duCNRS
                         |        |     |
                         |        |    BP 5051
                         |        |     |
                         |        |    34033 Montpellier
                         |        |     |
                         |        |    FRANCE
                         |        |
                         |       E_mail->mieg@kaa.cnrs-mop.fr
                         |        |
                         |       Phone ->33-67-613324
                         |        |
                         |       Fax   ->33-67-521559
                         |
                        Paper->The C. elegans sequencing project
                                |
                               Genome Project Database
                                |
                               Genome Sequencing
                                |
                                How to get ACEDB for your Sun
                                |
                               ACEDB is Hungry

       Each object in the tree has two pointers, a "right" pointer to the node on its right, and a "down"
       pointer to the node beneath it.  Right pointers are used to store hierarchical relationships, such as
       Address->Mail->E_mail, while down pointers are used to store lists, such as the multiple papers written
       by the Author.

       Each node in the tree has a type and a name.  Types include integers, strings, text, floating point
       numbers, as well as specialized biological types, such as "dna" and "peptide."  Another fundamental type
       is "tag," which is a text identifier used to label portions of the tree.  Examples of tags include
       "Paper" and "Laboratory" in the example above.

       In addition to these built-in types, there are constructed types known as classes.  These types are
       specified by the data model.  In the above example, "Thierry-Mieg J" is an object of the "Author" class,
       and "Genome Project Database" is an object of the "Paper" class.  An interesting feature of objects is
       that you can follow them into the database, retrieving further information.  For example, after
       retrieving the "Genome Project Database" Paper from the Author object, you could fetch more information
       about it, either by following its right pointer, or by using one of the specialized navigation routines
       described below.

   new() method
           $object = new Ace::Object($class,$name,$database);
           $object = new Ace::Object(-class=>$class,
                                     -name=>$name,
                                     -db=>database);

       You can create a new Ace::Object from scratch by calling the new() routine with the object's class, its
       identifier and a handle to the database to create it in.  The object won't actually be created in the
       database until you add() one or more tags to it and commit() it (see below).  If you do not provide a
       database handle, the object will be created in memory only.

       Arguments can be passed positionally, or as named parameters, as shown above.

       This routine is usually used internally.  See also add_row(), add_tree(), delete() and replace() for ways
       to manipulate this object.

   name() method
           $name = $object->name();

       Return the name of the Ace::Object.  This happens automatically whenever you use the object in a context
       that requires a string or a number.  For example:

           $object = $db->fetch(Author,"Thierry-Mieg J");
           print "$object did not write 'Pride and Prejudice.'\n";

   class() method
           $class = $object->class();

       Return the class of the object.  The return value may be one of "float," "int," "date," "tag," "txt,"
       "dna," "peptide," and "scalar."  (The last is used internally by Perl to represent objects created
       programmatically prior to committing them to the database.)  The class may also be a user-constructed
       type such as Sequence, Clone or Author.  These user-constructed types usually have an initial capital
       letter.

   db() method
            $db = $object->db();

       Return the database that the object is associated with.

   isClass() method
            $bool = $object->isClass();

       Returns true if the object is a class (can be fetched from the database).

   isTag() method
            $bool = $object->isTag();

       Returns true if the object is a tag.

   tags() method
            @tags = $object->tags();

       Return all the top-level tags in the object as a list.  In the Author example above, the returned list
       would be ('Full_name','Laboratory','Address','Paper').

       You can fetch tags more deeply nested in the structure by navigating inwards using the methods listed
       below.

   right() and down() methods
            $subtree = $object->right;
            $subtree = $object->right($position);
            $subtree = $object->down;
            $subtree = $object->down($position);

       right() and down() provide a low-level way of traversing the tree structure by following the tree's right
       and down pointers.  Called without any arguments, these two methods will move one step.  Called with a
       numeric argument >= 0 they will move the indicated number of steps (zero indicates no movement).

            $full_name = $object->right->right;
            $full_name = $object->right(2);

            $city = $object->right->down->down->right->right->down->down;
            $city = $object->right->down(2)->right(2)->down(2);

       If $object contains the "Thierry-Mieg J" Author object, then the first series of accesses shown above
       retrieves the string "Jean Thierry-Mieg" and the second retrieves "34033 Montpellier."  If the right or
       bottom pointers are NULL, these methods will return undef.

       In addition to being somewhat awkard, you will probably never need to use these methods.  A simpler way
       to retrieve the same information would be to use the at() method described in the next section.

       The right() and down() methods always walk through the tree of the current object.  They do not follow
       object pointers into the database.  Use fetch() (or the deprecated pick() or follow() methods) instead.

   at() method
           $subtree    = $object->at($tag_path);
           @values     = $object->at($tag_path);

       at() is a simple way to fetch the portion of the tree that you are interested in.  It takes a single
       argument, a simple tag or a path.  A simple tag, such as "Full_name", must correspond to a tag in the
       column immediately to the right of the root of the tree.  A path such as "Address.Mail" is a dot-
       delimited path to the subtree.  Some examples are given below.

           ($full_name)   = $object->at('Full_name');
           @address_lines = $object->at('Address.Mail');

       The second line above is equivalent to:

           @address = $object->at('Address')->at('Mail');

       Called without a tag name, at() just dereferences the object, returning whatever is to the right of it,
       the same as $object->right

       If a path component already has a dot in it, you may escape the dot with a backslash, as in:

           $s=$db->fetch('Sequence','M4');
           @homologies = $s->at('Homol.DNA_homol.yk192f7\.3';

       This also demonstrates that path components don't necessarily have to be tags, although in practice they
       usually are.

       at() returns slightly different results depending on the context in which it is called.  In a list
       context, it returns the column of values to the right of the tag.  However, in a scalar context, it
       returns the subtree rooted at the tag.  To appreciate the difference, consider these two cases:

           $name1   = $object->at('Full_name');
           ($name2) = $object->at('Full_name');

       After these two statements run, $name1 will be the tag object named "Full_name", and $name2 will be the
       text object "Jean Thierry-Mieg", The relationship between the two is that $name1->right leads to $name2.
       This is a powerful and useful construct, but it can be a trap for the unwary.  If this behavior drives
       you crazy, use this construct:

           $name1   = $object->at('Full_name')->at();

       For finer control over navigation, path components can include optional indexes to indicate navigation to
       the right of the current path component.  Here is the syntax:

           $object->at('tag1[index1].tag2[index2].tag3[index3]...');

       Indexes are zero-based.  An index of [0] indicates no movement relative to the current component, and is
       the same as not using an index at all.  An index of [1] navigates one step to the right, [2] moves two
       steps to the right, and so on.  Using the Thierry-Mieg object as an example again, here are the results
       of various indexes:

           $object = $db->fetch(Author,"Thierry-Mieg J");
           $a = $object->at('Address[0]')   --> "Address"
           $a = $object->at('Address[1]')   --> "Mail"
           $a = $object->at('Address[2]')   --> "CRBM duCNRS"

       In an array context, the last index in the path does something very interesting.  It returns the entire
       column of data K steps to the right of the path, where K is the index.  This is used to implement so-
       called "tag[2]" syntax, and is very useful in some circumstances.  For example, here is a fragment of
       code to return the Thierry-Mieg object's full address without having to refer to each of the intervening
       "Mail", "E_Mail" and "Phone" tags explicitly.

          @address = $object->at('Address[2]');
          --> ('CRBM duCNRS','BP 5051','34033 Montpellier','FRANCE',
               'mieg@kaa.cnrs-mop.fr,'33-67-613324','33-67-521559')

       Similarly, "tag[3]" will return the column of data three hops to the right of the tag.  "tag[1]" is
       identical to "tag" (with no index), and will return the column of data to the immediate right.  There is
       no special behavior associated with using "tag[0]" in an array context; it will always return the subtree
       rooted at the indicated tag.

       Internal indices such as "Homol[2].BLASTN", do not have special behavior in an array context.  They are
       always treated as if they were called in a scalar context.

       Also see col() and get().

   get() method
           $subtree    = $object->get($tag);
           @values     = $object->get($tag);
           @values     = $object->get($tag, $position);
           @values     = $object->get($tag => $subtag, $position);

       The get() method will perform a breadth-first search through the object (columns first, followed by rows)
       for the tag indicated by the argument, returning the column of the portion of the subtree it points to.
       For example, this code fragment will return the value of the "Fax" tag.

           ($fax_no) = $object->get('Fax');
                --> "33-67-521559"

       The list versus scalar context semantics are the same as in at(), so if you want to retrieve the scalar
       value pointed to by the indicated tag, either use a list context as shown in the example, above, or a
       dereference, as in:

            $fax_no = $object->get('Fax');
                --> "Fax"
            $fax_no = $object->get('Fax')->at;
                --> "33-67-521559"

       An optional second argument to get(), $position, allows you to navigate the tree relative to the
       retrieved subtree.  Like the at() navigational indexes, $position must be a number greater than or equal
       to zero.  In a scalar context, $position moves rightward through the tree.  In an array context,
       $position implements "tag[2]" semantics.

       For example:

            $fax_no = $object->get('Fax',0);
                 --> "Fax"

            $fax_no = $object->get('Fax',1);
                 --> "33-67-521559"

            $fax_no = $object->get('Fax',2);
                 --> undef  # nothing beyond the fax number

            @address = $object->get('Address',2);
                 --> ('CRBM duCNRS','BP 5051','34033 Montpellier','FRANCE',
                      'mieg@kaa.cnrs-mop.fr,'33-67-613324','33-67-521559')

       It is important to note that get() only traverses tags.  It will not traverse nodes that aren't tags,
       such as strings, integers or objects.  This is in keeping with the behavior of the Ace query language
       "show" command.

       This restriction can lead to confusing results.  For example, consider the following object:

        Clone: B0280  Position    Map            Sequence-III  Ends   Left   3569
                                                                      Right  3585
                                  Pmap           ctg377        -1040  -1024
                      Positive    Positive_locus nhr-10
                      Sequence    B0280
                      Location    RW
                      FingerPrint Gel_Number     0
                                  Canonical_for  T20H1
                                                 K10E5
                                  Bands          1354          18

       The following attempt to fetch the left and right positions of the clone will fail, because the search
       for the "Left" and "Right" tags cannot traverse "Sequence-III", which is an object, not a tag:

         my $left = $clone->get('Left');    # will NOT work
         my $right = $clone->get('Right');  # neither will this one

       You must explicitly step over the non-tag node in order to make this query work.  This syntax will work:

         my $left = $clone->get('Map',1)->get('Left');   # works
         my $left = $clone->get('Map',1)->get('Right');  # works

       Or you might prefer to use the tag[2] syntax here:

         my($left,$right) = $clone->get('Map',1)->at('Ends[2]');

       Although not frequently used, there is a form of get() which allows you to stack subtags:

           $locus = $object->get('Positive'=>'Positive_locus');

       Only on subtag is allowed.  You can follow this by a position if wish to offset from the subtag.

           $locus = $object->get('Positive'=>'Positive_locus',1);

   search() method
       This is a deprecated synonym for get().

   Autogenerated Access Methods
            $scalar = $object->Name_of_tag;
            $scalar = $object->Name_of_tag($position);
            @array  = $object->Name_of_tag;
            @array  = $object->Name_of_tag($position);
            @array  = $object->Name_of_tag($subtag=>$position);
            @array  = $object->Name_of_tag(-fill=>$tag);

       The module attempts to autogenerate data access methods as needed.  For example, if you refer to a method
       named "Fax" (which doesn't correspond to any of the built-in methods), then the code will call the get()
       method to find a tag named "Fax" and return its contents.

       Unlike get(), this method will always step into objects.  This means that:

          $map = $clone->Map;

       will return the Sequence_Map object pointed to by the Clone's Map tag and not simply a pointer to a
       portion of the Clone tree.  Therefore autogenerated methods are functionally equivalent to the following:

          $map = $clone->get('Map')->fetch;

       The scalar context semantics are also slightly different.  In a scalar context, the autogenerated
       function will *always* move one step to the right.

       The list context semantics are identical to get().  If you want to dereference all members of a
       multivalued tag, you have to do so manually:

         @papers = $author->Paper;
         foreach (@papers) {
           my $paper = $_->fetch;
           print  $paper->asString;
         }

       You can provide an optional positional index to rapidly navigate through the tree or to obtain tag[2]
       behavior.  In the following examples, the first two return the object's Fax number, and the third returns
       all data two hops to the right of Address.

            $object   = $db->fetch(Author => 'Thierry-Mieg J');
            ($fax_no) = $object->Fax;
            $fax_no   = $object->Fax(1);
            @address  = $object->Address(2);

       You may also position at a subtag, using this syntax:

            $representative = $object->Laboratory('Representative');

       Both named tags and positions can be combined as follows:

            $lab_address = $object->Laboratory(Address=>2);

       If you provide a -fill=>$tag argument, then the object fetch will automatically fill the specified
       subtree, greatly improving performance.  For example:

             $lab_address = $object->Laboratory(-filled=>'Address');

       ** NOTE: In a scalar context, if the node to the right of the tag is ** an object, the method will
       perform an implicit dereference of the ** object.  For example, in the case of:

           $lab = $author->Laboratory;

       **NOTE: The object returned is the dereferenced Laboratory object, not a node in the Author object.  You
       can control this by giving the autogenerated method a numeric offset, such as Laboratory(0) or
       Laboratory(1).  For backwards compatibility, Laboratory('@') is equivalent to Laboratory(1).

       The semantics of the autogenerated methods have changed subtly between version 1.57 (the last stable
       release) and version 1.62.  In earlier versions, calling an autogenerated method in a scalar context
       returned the subtree rooted at the tag.  In the current version, an implicit right() and dereference is
       performed.

   fetch() method
           $new_object = $object->fetch;
           $new_object = $object->fetch($tag);

       Follow object into the database, returning a new object.  This is the best way to follow object
       references.  For example:

           $laboratory = $object->at('Laboratory')->fetch;
           print $laboratory->asString;

       Because the previous example is a frequent idiom, the optional $tag argument allows you to combine the
       two operations into a single one:

           $laboratory = $object->fetch('Laboratory');

   follow() method
           @papers        = $object->follow('Paper');
           @filled_papers = $object->follow(-tag=>'Paper',-filled=>1);
           @filled_papers = $object->follow(-tag=>'Paper',-filled=>'Author');

       The follow() method will follow a tag into the database, dereferencing the column to its right and
       returning the objects resulting from this operation.  Beware!  If you follow a tag that points to an
       object, such as the Author "Paper" tag, you will get a list of all the Paper objects.  If you follow a
       tag that points to a scalar, such as "Full_name", you will get an empty string.  In a scalar context,
       this method will return the number of objects that would have been followed.

       The full named-argument form of this call accepts the arguments -tag (mandatory) and -filled (optional).
       The former points to the tag to follow.  The latter accepts a boolean argument or the name of a subtag.
       A numeric true argument will return completely "filled" objects, increasing network and memory usage, but
       possibly boosting performance if you have a high database access latency.  Alternatively, you may provide
       the name of a tag to follow, in which case just the named portion of the subtree in the followed objects
       will be filled (v.g.)

       For backward compatibility, if follow() is called without any arguments, it will act like fetch().

   pick() method
       Deprecated method.  This has the same semantics as fetch(), which should be used instead.

   col() method
            @column = $object->col;
            @column = $object->col($position);

       col() flattens a portion of the tree by returning the column one hop to the right of the current subtree.
       You can provide an additional positional index to navigate through the tree using "tag[2]" behavior.
       This example returns the author's mailing address:

         @mailing_address = $object->at('Address.Mail')->col();

       This example returns the author's entire address including mail, e-mail and phone:

         @address = $object->at('Address')->col(2);

       It is equivalent to any of these calls:

         $object->at('Address[2]');
         $object->get('Address',2);
         $object->Address(2);

       Use whatever syntax is most comfortable for you.

       In a scalar context, col() returns the number of items in the column.

   row() method
            @row=$object->row();
            @row=$object->row($position);

       row() will return the row of data to the right of the object.  The first member of the list will be the
       object itself.  In the case of the "Thierry-Mieg J" object, the example below will return the list
       ('Address','Mail','CRBM duCNRS').

            @row = $object->Address->row();

       You can provide an optional position to move rightward one or more places before retrieving the row.
       This code fragment will return ('Mail','CRBM duCNRS'):

            @row = $object->Address->row(1);

       In a scalar context, row() returns the number of items in the row.

   asString() method
           $object->asString;

       asString() returns a pretty-printed ASCII representation of the object tree.

   asTable() method
           $object->asTable;

       asTable() returns the object as a tab-delimited text table.

   asAce() method
           $object->asAce;

       asAce() returns the object as a tab-delimited text table in ".ace" format.

   asHTML() method
          $object->asHTML;
          $object->asHTML(\&tree_traversal_code);

       asHTML() returns an HTML 3 table representing the object, suitable for incorporation into a Web browser
       page.  The callback routine, if provided, will have a chance to modify the object representation before
       it is incorporated into the table, for example by turning it into an HREF link.  The callback takes a
       single argument containing the object, and must return a string-valued result.  It may also return a list
       as its result, in which case the first member of the list is the string representation of the object, and
       the second member is a boolean indicating whether to prune the table at this level.  For example, you can
       prune large repetitive lists.

       Here's a complete example:

          sub process_cell {
            my $obj = shift;
            return "$obj" unless $obj->isObject || $obj->isTag;

            my @col = $obj->col;
            my $cnt = scalar(@col);
            return ("$obj -- $cnt members",1);  # prune
                   if $cnt > 10                 # if subtree to big

            # tags are bold
            return "<B>$obj</B>" if $obj->isTag;

            # objects are blue
            return qq{<FONT COLOR="blue">$obj</FONT>} if $obj->isObject;
          }

          $object->asHTML(\&process_cell);

   asXML() method
          $result = $object->asXML;

       asXML() returns a well-formed XML representation of the object.  The particular representation is still
       under discussion, so this feature is primarily for demonstration.

   asGIF() method
         ($gif,$boxes) = $object->asGIF();
         ($gif,$boxes) = $object->asGIF(-clicks=>[[$x1,$y1],[$x2,$y2]...]
                                        -dimensions=> [$width,$height],
                                        -coords    => [$top,$bottom],
                                        -display   => $display_type,
                                        -view      => $view_type,
                                        -getcoords => $true_or_false
                                        );

       asGIF() returns the object as a GIF image.  The contents of the GIF will be whatever xace would
       ordinarily display in graphics mode, and will vary for different object classes.

       You can optionally provide asGIF with a -clicks argument to simulate the action of a user clicking on the
       image.  The click coordinates should be formatted as an array reference that contains a series of two-
       element subarrays, each corresponding to the X and Y coordinates of a single mouse click.  There is
       currently no way to pass information about middle or right mouse clicks, dragging operations, or
       keystrokes.  You may also specify a -dimensions to control the width and height of the returned GIF.
       Since there is no way of obtaining the preferred size of the image in advance, this is not usually
       useful.

       The optional -display argument allows you to specify an alternate display for the object.  For example,
       Clones can be displayed either with the PMAP display or with the TREE display.  If not specified, the
       default display is used.

       The optional -view argument allows you to specify an alternative view for MAP objects only.  If not
       specified, you'll get the default view.

       The option -coords argument allows you to provide the top and bottom of the display for MAP objects only.
       These coordinates are in the map's native coordinate system (cM, bp).  By default, AceDB will show most
       (but not necessarily all) of the map according to xace's display rules.  If you call this method with the
       -getcoords argument and a true value, it will return a two-element array containing the coordinates of
       the top and bottom of the map.

       asGIF() returns a two-element array.  The first element is the GIF data.  The second element is an array
       reference that indicates special areas of the image called "boxes."  Boxes are rectangular areas that
       surround buttons, and certain displayed objects.  Using the contents of the boxes array, you can turn the
       GIF image into a client-side image map.  Unfortunately, not everything that is clickable is represented
       as a box.  You still have to pass clicks on unknown image areas back to the server for processing.

       Each box in the array is a hash reference containing the following keys:

           'coordinates'  => [$left,$top,$right,$bottom]
           'class'        => object class or "BUTTON"
           'name'         => object name, if any
           'comment'      => a text comment of some sort

       coordinates points to an array of points indicating the top-left and bottom-right corners of the
       rectangle.  class indicates the class of the object this rectangle surrounds.  It may be a database
       object, or the special word "BUTTON" for one of the display action buttons.  name indicates the name of
       the object or the button.  comment is some piece of information about the object in question.  You can
       display it in the status bar of the browser or in a popup window if your browser provides that facility.

   asDNA() and asPeptide() methods
           $dna = $object->asDNA();
           $peptide = $object->asPeptide();

       If you are dealing with a sequence object of some sort, these methods will return strings corresponding
       to the DNA or peptide sequence in FASTA format.

   add_row() method
           $result_code = $object->add_row($tag=>$value);
           $result_code = $object->add_row($tag=>[list,of,values]);
           $result_code = $object->add(-path=>$tag,
                                       -value=>$value);

       add_row() updates the tree by adding data to the indicated tag path.  The example given below adds the
       value "555-1212" to a new Address entry named "Pager".  You may call add_row() a second time to add a new
       value under this tag, creating multi-valued entries.

        $object->add_row('Address.Pager'=>'555-1212');

       You may provide a list of values to add an entire row of data.  For example:

        $sequence->add_row('Assembly_tags'=>['Finished Left',38949,38952,'AC3']);

       Actually, the array reference is not entirely necessary, and if you prefer you can use this more concise
       notation:

        $sequence->add_row('Assembly_tags','Finished Left',38949,38952,'AC3');

       No check is done against the database model for the correct data type or tag path.  The update isn't
       actually performed until you call commit(), at which time a result code indicates whether the database
       update was successful.

       You may create objects that reference other objects this way:

           $lab = new Ace::Object('Laboratory','LM',$db);
           $lab->add_row('Full_name','The Laboratory of Medicine');
           $lab->add_row('City','Cincinatti');
           $lab->add_row('Country','USA');

           $author = new Ace::Object('Author','Smith J',$db);
           $author->add_row('Full_name','Joseph M. Smith');
           $author->add_row('Laboratory',$lab);

           $lab->commit();
           $author->commit();

       The result code indicates whether the addition was syntactically correct.  add_row() will fail if you
       attempt to add a duplicate entry (that is, one with exactly the same tag and value).  In this case, use
       replace() instead.  Currently there is no checking for an attempt to add multiple values to a single-
       valued (UNIQUE) tag.  The error will be detected and reported at commit() time however.

       The add() method is an alias for add_row().

       See also the Ace->new() method.

   add_tree()
         $result_code = $object->add_tree($tag=>$ace_object);
         $result_code = $object->add_tree(-tag=>$tag,-tree=>$ace_object);

       The add_tree() method will insert an entire Ace subtree into the object to the right of the indicated
       tag.  This can be used to build up complex Ace objects, or to copy portions of objects from one database
       to another.  The first argument is a tag path, and the second is the tree that you wish to insert.  As
       with add_row() the database will only be updated when you call commit().

       When inserting a subtree, you must be careful to remember that everything to the *right* of the node that
       you are pointing at will be inserted; not the node itself.  For example, given this Sequence object:

         Sequence AC3
           DB_info     Database    EMBL
           Assembly_tags   Finished Left   1   4   AC3
                           Clone left end      1   4   AC3
                           Clone right end     5512    5515    K07C5
                                               38949   38952   AC3
                           Finished Right      38949   38952   AC3

       If we use at('Assembly_tags') to fetch the subtree rooted on the "Assembly_tags" tag, it is the tree to
       the right of this tag, beginning with "Finished Left", that will be inserted.

       Here is an example of copying the "Assembly_tags" subtree from one database object to another:

        $remote = Ace->connect(-port=>200005)  || die "can't connect";
        $ac3 = $remote->fetch(Sequence=>'AC3') || die "can't get AC7";
        my $assembly = $ac3->at('Assembly_tags');

        $local = Ace->connect(-path=>'~acedb') || die "can't connect";
        $AC3copy = Ace::Object->new(Sequence=>'AC3copy',$local);
        $AC3copy->add_tree('Assembly_tags'=>$tags);
        $AC3copy->commit || warn $AC3copy->error;

       Notice that this syntax will not work the way you think it should:

        $AC3copy->add_tree('Assembly_tags'=>$ac3->at('Assembly_tags'));

       This is because call at() in an array context returns the column to the right of the tag, not the tag
       itself.

       Here's an example of building up a complex structure from scratch using a combination of add() and
       add_tree():

        $newObj = Ace::Object->new(Sequence=>'A555',$local);
        my $assembly = Ace::Object->new(tag=>'Assembly_tags');
        $assembly->add('Finished Left'=>[10,20,'ABC']);
        $assembly->add('Clone right end'=>[1000,2000,'DEF']);
        $assembly->add('Clone right end'=>[8000,9876,'FRED']);
        $assembly->add('Finished Right'=>[1000,3000,'ETHEL']);
        $newObj->add_tree('Assembly_tags'=>$assembly);
        $newObj->commit || warn $newObj->error;

   delete() method
           $result_code = $object->delete($tag_path,$value);
           $result_code = $object->delete(-path=>$tag_path,
                                          -value=>$value);

       Delete the indicated tag and value from the object.  This example deletes the address line "FRANCE" from
       the Author's mailing address:

           $object->delete('Address.Mail','FRANCE');

       No actual database deletion occurs until you call commit().  The delete() result code indicates whether
       the deletion was successful.  Currently it is always true, since the database model is not checked.

   replace() method
           $result_code = $object->replace($tag_path,$oldvalue,$newvalue);
           $result_code = $object->replace(-path=>$tag_path,
                                           -old=>$oldvalue,
                                           -new=>$newvalue);

       Replaces the indicated tag and value with the new value.  This example changes the address line "FRANCE"
       to "LANGUEDOC" in the Author's mailing address:

           $object->delete('Address.Mail','FRANCE','LANGUEDOC');

       No actual database changes occur until you call commit().  The delete() result code indicates whether the
       replace was successful.  Currently is true if the old value was identified.

   commit() method
            $result_code = $object->commit;

       Commits all add(), replace() and delete() operations to the database.  It can also be used to write a
       completely new object into the database.  The result code indicates whether the object was successfully
       written.  If an error occurred, further details can be found in the Ace->error() error string.

   rollback() method
           $object->rollback;

       Discard all adds, deletions and replacements, returning the object to the state it was in prior to the
       last commit().

       rollback() works by deleting the object from Perl memory and fetching the object anew from AceDB.  If
       someone has changed the object in the database while you were working with it, you will see this version,
       or the one you originally fetched.

       If you are creating an entirely new object, you must add at least one tag in order to enter the object
       into the database.

   kill() method
           $result_code = $object->kill;

       This will remove the object from the database immediately and completely.  It does not wait for a
       commit(), and does not respond to a rollback().  If successful, you will be left with an empty object
       that contains just the class and object names.  Use with care!

       In the case of failure, which commonly happens when the database is not open for writing, this method
       will return undef.  A description of the problem can be found by calling the error() method.

   date_style() method
          $object->date_style('ace');

       This is a convenience method that can be used to set the date format for all objects returned by the
       database.  It is exactly equivalent to

          $object->db->date_style('ace');

       Note that the text representation of the date will change for all objects returned from this database,
       not just the current one.

   isRoot() method
           print "Top level object" if $object->isRoot;

       This method will return true if the object is a "top level" object, that is the root of an object tree
       rather than a subtree.

   model() method
           $model = $object->model;

       This method will return the object's model as an Ace::Model object, or undef if the object does not have
       a model. See Ace::Model for details.

   timestamp() method
          $stamp = $object->timestamp;

       The timestamp() method will retrieve the modification time and date from the object.  This works both
       with top level objects and with subtrees.  Timestamp handling must be turned on in the database, or
       timestamp() will return undef.

       The returned timestamp is actually a UserSession object which can be printed and explored like any other
       object.  However, there is currently no useful information in UserSession other than its name.

   comment() method
          $comment = $object->comment;

       This returns the comment attached to an object or object subtree, if any.  Comments are Comment objects
       and have the interesting property that a single comment can refer to multiple objects.  If there is no
       comment attached to the current subtree, this method will return undef.

       Currently you cannot create a new comment in AcePerl or edit an old one.

   error() method
           $error = $object->error;

       Returns the error from the previous operation, if any.  As in Ace::error(), this string will only have
       meaning if the previous operation returned a result code indicating an error.

   factory() method
       WARNING - THIS IS DEFUNCT AND NO LONGER WORKS.  USE THE Ace->class() METHOD INSTEAD

           $package = $object->factory;

       When a root Ace object instantiates its tree of tags and values, it creates a hierarchical structure of
       Ace::Object objects.  The factory() method determines what class to bless these subsidiary objects into.
       By default, they are Ace::Object objects, but you can override this method in a child class in order to
       create more specialized Ace::Object classes.  The method should return a string corresponding to the
       package to bless the object into.  It receives the current Ace::Object as its first argument.

   debug() method
           $object->debug(1);

       Change the debugging mode.  A zero turns off debugging messages.  Integer values produce debug messages
       on standard error.  Higher integers produce progressively more verbose messages.  This actually is just a
       front end to Ace->debug(), so the debugging level is global.

SEE ALSO

       Ace, Ace::Model, Ace::Object, Ace::Local, Ace::Sequence,Ace::Sequence::Multi

AUTHOR

       Lincoln Stein <lstein@cshl.org> with extensive help from Jean Thierry-Mieg <mieg@kaa.crbm.cnrs-mop.fr>

       Copyright (c) 1997-1998, Lincoln D. Stein

       This library is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.  See DISCLAIMER.txt for disclaimers of warranty.