Provided by: libsdl1.2-dev_1.2.15+dfsg2-0.1ubuntu0.2_amd64 bug

NAME

       SDL_AddTimer  -  Add  a  timer  which will call a callback after the specified number of milliseconds has
       elapsed.

SYNOPSIS

       #include "SDL.h"

       SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);

CALLBACK

       /* type definition for the "new" timer callback function */
       typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);

DESCRIPTION

       Adds a callback function to be run after the specified number of milliseconds has elapsed.  The  callback
       function  is passed the current timer interval and the user supplied parameter from the SDL_AddTimer call
       and returns the next timer interval. If the returned value from the callback  is  the  same  as  the  one
       passed in, the periodic alarm continues, otherwise a new alarm is scheduled.

       To cancel a currently running timer call SDL_RemoveTimer with the timer ID returned from SDL_AddTimer.

       The  timer  callback function may run in a different thread than your main program, and so shouldn't call
       any functions from within itself. You may always call SDL_PushEvent, however.

       The granularity of the timer is platform-dependent, but you should count on it being at least  10  ms  as
       this  is  the  most  common  number. This means that if you request a 16 ms timer, your callback will run
       approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update  at
       30  frames per second (every 33 ms), you might set a timer for 30 ms (see example below). If you use this
       function, you need to pass SDL_INIT_TIMER to SDL_Init.

RETURN VALUE

       Returns an ID value for the added timer or NULL if there was an error.

EXAMPLES

       my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);

SEE ALSO

       SDL_RemoveTimer, SDL_PushEvent