Provided by: libsdl1.2-dev_1.2.15+dfsg2-0.1ubuntu0.2_amd64
NAME
SDL_MouseButtonEvent - Mouse button event structure
STRUCTURE DEFINITION
typedef struct{ Uint8 type; Uint8 button; Uint8 state; Uint16 x, y; } SDL_MouseButtonEvent;
STRUCTURE DATA
type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP button The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT) state SDL_PRESSED or SDL_RELEASED x, y The X/Y coordinates of the mouse at press/release time
DESCRIPTION
SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported. When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.
SEE ALSO
SDL_Event, SDL_MouseMotionEvent