Provided by: game-data-packager_58_all bug


       game-data-packager - build a package (.deb|.rpm|...) of game data


       game-data-packager [OPTIONS] GAME [OPTIONS] [PER-GAME OPTIONS]


       Many  open-source  games  require game data which is licensed incompatibly with the Debian
       Free Software Guidelines and other Linux distributions' licensing guidelines, or cannot be
       legally  redistributed  at all.  game-data-packager is a tool designed to help you locally
       assemble packages for Debian or other packaging systems, containing such  game  data  from
       CD-ROMs, the Internet or elsewhere.


       --package PACKAGE, -p PACKAGE
              For  games  that produce more than one package, only produce the specified package.
              This  option  can  be  repeated.  For   example,   game-data-packager   quake2   -i
              -pquake2-groundzero  -pquake2-reckoning  would  update  the two Quake II expansions
              (Ground  Zero  and  The  Reckoning),  building  new  native-code  game  modules  if
              necessary, without updating the packages for the base game or the music.

       --target-format arch|deb|rpm
              Produce  packages  for the given packaging system. All packaging systems except for
              deb (which represents dpkg) are considered experimental.  The default is to try  to
              auto-detect what is appropriate for the system where game-data-packager is run.

       --target-distro fedora|suse|...
              For  packaging  systems  where different Linux distributions need different content
              (currently  this  means  rpm),  produce  packages   suitable   for   the   selected
              distribution.   The  default  is  to try to auto-detect what is appropriate for the
              system where game-data-packager is run.

              Attempt to install  the  generated  package  using  the  --install-method  and  the

       --install-method apt|dpkg|gdebi|gdebi-gtk|gdebi-kde|dnf|zypper|urpmi|rpm
              Install  the  generated  package using the requested command. Only methods that can
              install the selected --target-format are valid.

       --gain-root-command pkexec|sudo|su|super|really|COMMAND
              Use the requested command prefix to run commands as root when needed.  su uses  the
              su  -c  syntax  to run a one-line shell command; the rest (including user-specified
              commands) are assumed to work as an "adverb" command prefix, similar to  sudo  dpkg
              -i ...  or pkexec rpm -U ....

       -d OUT-DIRECTORY | --destination OUT-DIRECTORY
              Write  the  generated package to the specified directory, instead of or in addition
              to installing it.

              Do not attempt to install the generated  package.  This  option  must  be  used  in
              conjunction with -d.

              Allow the creation of packages containing native executable code that was not built
              from publically-available  source  code.  By  default,  such  executables  are  not
              packaged  to  avoid  creating  a  security  risk.  For  example,  this  allows  the
              proprietary Linux binaries for Quake 4 and Unreal to be packaged.

              Compress the generated package. This is the default if -i is not used.

              Do not compress the generated package. This is the default if -i is used (since  it
              is not usually useful to compress the package if it will just be installed and then

              Automatically downloading any missing files from the Internet if possible.

              Do not download missing files from the Internet. If the missing files are not  very
              important  (for  example optional documentation), game-data-packager will produce a
              package  that  lacks  those   files;   if   the   missing   files   are   required,
              game-data-packager will not produce a package at all.

       --save-downloads DIRECTORY
              If files are downloaded, save them to DIRECTORY.

              Be  more  verbose,  and  in particular show output from any external tools that are
              invoked during operation.

              Do not show verbose output. This is the default.

              Show output that is interesting to game-data-packager developers.

       GAME   The game being packaged. Running game-data-packager without arguments will  display
              a list of valid games.


       Some  games have additional options. Running game-data-packager GAME --help will display a
       list of valid options for that game.


       Some non-game-specific modes can be selected by specifying a special  keyword  instead  of
       the name of a game.

       game-data-packager [COMMON OPTIONS] steam [COMMON OPTIONS] [--new|--all]
       will package all your Steam games at once.

       Most  games  can  only be downloaded with the Windows version of Steam, optionally running
       through Wine, or by using the  steamcmd  tool.   This  mode  takes  the  same  options  as
       game-data-packager, and adds its own options:

       --new  Only package new games

       --all  Package all games available

       game-data-packager [COMMON OPTIONS] gog [COMMON OPTIONS]
       will match all the games you own against the games supported by this tool.
       Each games must then be packaged individually.


              These  environment variables are used when a game is available in various languages
              to choose the correct version.
              Those are normally set by your desktop environment.


       game-data-packager will automatically locate applicable files in these directories:


       ~/.wine/drive_c/Program Files/Steam/SteamApps/common/<game>/
              and also the ~/.PlayOnLinux/wineprefix/Steam/drive_c/... variant

       X:/Program Files/Steam/SteamApps/common/<game>/
              where X:\ is any mounted vfat or NTFS partition


              game-data-packager configuration file

              provides location information for game registered in ScummVM GUI

              is used to detect user's SteamID, which is then used to download a  list  of  owned

              holds a cached list of owned games


       pkexec(1), sudo(8), su(1), lgogdownloader(1)
       Project homepage: ⟨⟩


       Copyright © 2010-2013 Jonathan Dowland <>
       Thanks to Branden Robinson for his ‘Write the Fine Manual’ presentation, once found at

                                            2008-07-14                      game-data-packager(6)