Provided by: flightgear_2019.1.1+dfsg-2_amd64 bug

NAME

       fgfs - the FlightGear flight simulator

SYNOPSIS

       fgfs [options...]

DESCRIPTION

       fgfs  is the main executable for FlightGear, a free, open-source, multi-platform and sophisticated flight
       simulator framework for the development and pursuit of interesting flight simulator ideas.

OPTIONS

       Options are first read from the command-line arguments passed to fgfs.  The program then checks  for  the
       existence  of  ~/.fgfsrc.hostname (where hostname is the hostname of the machine) and of ~/.fgfsrc; if at
       least one of those files exists, it is read  and  parsed  (see  the  fgfsrc(5)  man  page  for  the  full
       specifications of the file format).

       If conflicting options are given, the ones read last will prevail.

   General options
       --help, -h
              Display usage information about the most relevant command-line options and exit.

       --verbose, -v
              When  combined  with --help/-h, display usage information about all command-line options, not just
              the most relevant ones.

       --version
              Display version information about fgfs and some of the libraries used  by  the  program  (SimGear,
              OpenSceneGraph, PLIB), then exit.

       --fg-root=path
              Set  the  FlightGear  data root directory ($FG_ROOT) to path. If this option is not set, fgfs uses
              the path specified in the FG_ROOT environment  variable  or,  absent  that,  the  FlightGear  data
              directory chosen at the time the program was compiled.

       --fg-scenery=path
              Set the FlightGear scenery directories ($FG_SCENERY) to path.

              You   can   specify   multiple   directories   by   separating   them   with  colons  (:),  as  in
              /first/path:/second/path (on  Microsoft  Windows  operating  systems,  multiple  paths  should  be
              separated  by  semicolons instead): in that case, fgfs will follow the order the paths are written
              in to search for scenery files, stopping as soon as a match is found.

              If this option is not set, fgfs uses the path specified in the FG_SCENERY environment variable or,
              absent that, the Scenery subdirectory inside $FG_ROOT.

       --fg-aircraft=path
              Load   additional   aircraft   from  path  besides  the  Aircraft  subdirectory  inside  $FG_ROOT.
              Alternatively, you can use --aircraft-dir to target a specific aircraft in a given directory.

       --download-dir=path
              Store aircraft and scenery downloaded via the simulator in path.

              The TerraSync directory may be specifically set with the --terrasync-dir option.

       --allow-nasal-read=dirs
              Allow Nasal aircraft scripts to read files from the directories listed in dirs (separate  multiple
              paths with colons, or semicolons on Microsoft Windows operating systems).

              By  default, Nasal scripts are allowed to read data only from $FG_ROOT and $FG_HOME, as a security
              measure.

       --read-only
              Make $FG_HOME (the location where user-specific FlightGear data is stored) read-only.

       --language=code
              Set the language used by the simulator to code, where code is an ISO 639-1 two-letter locale  code
              (for example, en or it).

       --restore-defaults
              Reset all user settings to their defaults.

       --enable-save-on-exit, --disable-save-on-exit
              Save/do not save user settings when the program exits.

       --ignore-autosave
              Ignore  the  user  settings  saved  the  previous  time  FlightGear  was  run. This option implies
              --disable-save-on-exit.

       --browser-app=path
              Use the Web browser specified in path to open aircraft documentation.

       --prop:[type:]name=value
              Set the property name to value. You can optionally specify the property type by  setting  type  to
              string, double, float, long, int or bool.

       --config=path
              Load additional configuration directives from path. The file should follow the format described in
              fgfsrc(5).

       --no-default-config
              Do not load any configuration files unless they were explicitly specified with --config.

       --units-feet
              Use feet as the internal measure unit for distances.

       --units-meters
              Use meters as the internal measure unit for distances.

       --console
              Display a console window for simulator/aircraft debugging purposes.

              This option is recognized only on Microsoft Windows operating systems;  on  other  systems,  debug
              messages are always printed to standard output/standard error.

       --launcher
              Start the FlightGear Launcher, a graphical Qt-based interface to the simulator.

              This option is available only if FlightGear was compiled with Qt support enabled.

       --json-report
              Print  a report in JSON format on the standard output. The report will give useful information for
              debugging purposes, such as the  FlightGear  version,  the  scenery/aircraft  paths  in  use,  the
              TerraSync and the data download directories and the paths to navigation data files.

   Features
       --enable-panel, --disable-panel
              Enable/disable the pop-up aircraft instrument panel if the chosen airplane has it.

       --enable-hud, --disable-hud
              Enable/disable the heads-up display (HUD) if the chosen airplane has it.

       --enable-anti-alias-hud, --disable-anti-alias-hud
              Enable/disable heads-up display antialiasing.

       --enable-hud-3d, --disable-hud-3d
              Enable/disable the 3D version of the heads-up display.

       --hud-tris
              Display the number of triangles rendered when painting the heads-up display.

       --hud-culled
              Display the number of triangles culled when painting the heads-up display.

       --enable-random-objects, --disable-random-objects
              Show/hide random scenery objects, such as buildings. Scenery objects increase realism, but require
              more resources (memory and graphic card power).

       --enable-random-vegetation, --disable-random-vegetation
              Show/hide random vegetation.

       --enable-random-buildings, --disable-random-buildings
              Show/hide random buildings.

       --enable-ai-models, --disable-ai-models
              Enable/disable the internal AI subsystem, which is required for multiplayer gaming, AI traffic and
              many other animations. Disabling the internal AI subsystem is deprecated.

       --enable-ai-traffic, --disable-ai-traffic
              Enable/disable artificial plane traffic.

       --ai-scenario=scenario
              Add  and  enable  the  AI  scenario scenario. This option may be repeated multiple times to enable
              multiple scenarios.

       --enable-freeze
              Start the simulator in a frozen (paused) state.

       --disable-freeze
              Start the simulator in a running (unpaused) state.

       --enable-fuel-freeze
              Do not consume any fuel (keep its quantity in the tanks constant).

       --disable-fuel-freeze
              Consume fuel normally.

       --enable-clock-freeze
              Do not let the clock advance while running the simulation.

       --disable-clock-freeze
              Let the clock advance normally.

       --failure=pitot|static|vacuum|electrical
              Fail the aircraft pitot, static, vacuum  or  electrical  systems.  This  option  may  be  repeated
              multiple times to fail more than one system.

       --load-tape=tape
              Load and replay the flight recorder tape tape.

   Audio options
       --show-sound-devices
              Show a list of available audio devices and exit.

       --sound-device=name
              Set   the   sound   device  to  use  to  name,  where  name  is  the  device  name  shown  by  the
              --show-sound-devices option.

       --enable-sound, --disable-sound
              Enable/disable sound in the simulator.

   Rendering options
       --terrain-engine=tilecache|pagedLOD
              Choose the terrain engine to use. tilecache is the  "traditional"  terrain  engine  (recommended);
              pagedLOD  is  a new, experimental terrain engine designed to minimize memory usage by loading more
              detailed versions of scenery objects on demand.

              The pagedLOD engine is available only if FlightGear was compiled with GDAL support.

       --lod-levels=levels
              Set the level of detail levels to levels, where  levels  is  a  space-separated  list  of  numeric
              levels. This option is available only if the terrain engine in use is pagedLOD.

       --lod-res=resolution
              Set the terrain mesh resolution to resolution. This option is available only if the terrain engine
              in use is pagedLOD.

       --lod-texturing=bluemarble|raster|debug
              Set the terrain texture method. This option is available only if the  terrain  engine  in  use  is
              pagedLOD.

       --lod-range-mult=multiplier
              Set the range multiplier (the breakpoint from a low to a high level of detail) to multiplier. This
              option is available only if the terrain engine in use is pagedLOD.

       --enable-rembrandt, --disable-rembrandt
              Enable/disable the Rembrandt  engine  ⟨http://wiki.flightgear.org/Project_Rembrandt⟩,  which  adds
              deferred  shading  (rendering all properties of an object, such as shading, lighting, fog) in more
              than one pass.

       --renderer=name
              If   the   Rembrandt   engine   is   enabled,   use   the   rendering   pipeline   described    in
              $FG_ROOT/Effects/name.xml.

       --enable-splash-screen, --disable-splash-screen
              Show/hide the simulator splash screen while loading the aircraft/scenery.

       --enable-mouse-pointer, --disable-mouse-pointer
              Force enable display/do not force display the mouse pointer at startup.

       --max-fps=frequency
              Limit the maximum frame rate of the simulator to frequency Hz (frames per second).

       --bpp=depth
              Use a color depth of depth bits per pixel to display the aircraft and scenery.

       --fog-disable, --fog-fastest, --fog-nicest
              Choose   the   fog/haze  rendering  technique.   --fog-disable  will  disable  fog/haze  entirely;
              --fog-fastest will explicitly ask the graphics card driver  to  choose  the  most  efficient,  but
              possibly less accurate, fog/haze rendering algorithm; --fog-nicest will leave the algorithm choice
              to the driver, leading to higher quality results.

       --enable-enhanced-lighting, --disable-enhanced-lighting
              Enable/disable enhanced runway lighting. This option is deprecated.

       --enable-distance-attenuation, --disable-distance-attenuation
              Enable/disable runway light distance  attenuation  (the  runway  lights  become  less  intense  as
              distance increases).

       --enable-horizon-effect, --disable-horizon-effect
              Enable/disable the celestial body growth illusion near the horizon.

       --enable-specular-highlight, --disable-specular-highlight
              Enable/disable specular reflections on textured objects.

       --fov=degrees
              Set  the  field of view angle (FOV) to degrees. High field of view angles allow you to see a wider
              part of the world; low angles allow you to "zoom in" on details.

       --aspect-ratio-multiplier=factor
              Set the horizontal and vertical aspect ratio multiplier to factor.

       --enable-fullscreen, --disable-fullscreen
              Enable/disable fullscreen mode.

       --shading-flat, --shading-smooth
              Use flat/smooth shading. If flat shading is active, the simulator uses the same color to paint the
              face  of  an object: this is faster, but makes edges more pronounced. Smooth shading smooths color
              changes between vertices, leading to higher-quality results, at an expense in performance.

       --materials-file=file
              Load the definitions of the materials used to render the scenery from file. By default,  materials
              are loaded from $FG_ROOT/regions/materials.xml.

       --texture-filtering=value
              Set  the anisotropic texture filtering to value. The acceptable values are 1 (default), 2, 4, 8 or
              16.

       --enable-wireframe, --disable-wireframe
              Enable/disable the wireframe drawing mode (in which only object edges are painted).

       --geometry=widthxheight
              Set the window geometry (size) to widthxheight (both width and height are in pixels).

       --view-offset=LEFT|RIGHT|CENTER|value
              Specify the default forward view direction as an offset from straight ahead.  The  allowed  values
              are LEFT (-90°), RIGHT (90°), CENTER (0°) or a specific number in degrees.

   Aircraft options
       --aircraft=name, --vehicle=name
              Load  an  aircraft/vehicle  from  a  set  file  named  name-set.xml.  The  file is searched for in
              $FG_ROOT/Aircraft, in the directory pointed to by the environment variable FG_AIRCRAFT and in  the
              directories passed to fgfs(1) using the --fg-aircraft option.

       --aircraft-dir=path
              Explicitly  specify  the  directory  in  which  the  -set.xml file should be searched for. If this
              argument is used, the path cache stored in ~/.fgfs/autosave_X_Y.xml, the directories  passed  with
              the  --fg-aircraft  option and the directory specified in the FG_AIRCRAFT environment variable are
              not taken into account.

       --show-aircraft
              Print a list of available aircraft and exit.

       --min-status=alpha|beta|early-production|production
              Do not list aircraft having a status level (development status) lower than the one specified.  See
              the    FlightGear    wiki    "Aircraft    rating    system"    page   ⟨http://wiki.flightgear.org/
              Aircraft_rating_system⟩ for an extended description of aircraft ratings.

       --fdm=jsb|larcsim|yasim|magic|balloon|ada|external|null
              Select the core flight dynamics model to use among the following ones:

              •  jsb: the JSBSim flight dynamics  model  ⟨http://www.jsbsim.org/⟩,  which  takes  a  data-driven
                 approach  to  modeling:  given  the  performance data for an aircraft (mass and balance, ground
                 reactions, propulsions, aerodynamics...), it  assembles  it  together  to  produce  the  global
                 aircraft dynamics;

              •  larcsim: the LaRCsim flight dynamics model ⟨http://www.jsbsim.org/⟩, the original model used in
                 FlightGear up to 2000, developed at NASA, now inactive;

              •  yasim: the YASim flight dynamics model  ⟨http://wiki.flightgear.org/YASim⟩,  which,  given  the
                 physical and flying characteristics of an aircraft, attempts to solve for them;

              •  magic: the "Magic Carpet" flight model;

              •  balloon: a hot air balloon simulation;

              •  ada: an externally-driven flight dynamics model designed by the Aeronautical Development Agency
                 of Bangalore, India;

              •  external/null: use an external flight dynamics model (the external option has the same  meaning
                 as null and is maintained for backward compatibility purposes).

       --aero=name
              Load the aircraft aerodynamics model from the file name.xml in the aircraft directory.

       --model-hz=n
              Run the flight dynamics model at a frequency of n Hz (n times per second).

       --speed=n
              Run the flight dynamics model n times faster than real time.

       --trim, --notrim
              Trim/do  not attempt to trim the model. This option is only valid if the flight dynamics module in
              use is JSBSim.

       --on-ground
              Start the aircraft on the ground. This is the default option.

       --in-air
              Start the aircraft in the air. This option is implied if --altitude is specified.

       --enable-auto-coordination, --disable-auto-coordination
              Enable/disable auto coordination (joint control of rudder and ailerons).

       --livery=name
              Load the aircraft livery from a file named name.

       --state=value
              Set the initial aircraft state to value. The states that can be used are aircraft-dependent.

   Time options
       --timeofday=real|dawn|morning|noon|afternoon|dusk|evening|midnight
              Start the simulator at the specified time of day:

              •  real: real clock time;

              •  dawn: the time when the Sun is 90° E on the horizon;

              •  morning: the time when the Sun is 75° E on the horizon;

              •  noon: the time when the Sun is 0° on the horizon;

              •  afternoon: the time when the Sun is 75° W on the horizon;

              •  dusk: the time when the Sun is 90° W on the horizon;

              •  evening: the time when the Sun is 100° W on the horizon;

              •  midnight: the time when the Sun is 180° on the horizon.

       --season=summer|winter
              Load summer/winter textures.

       --time-offset=[+|-]hh:mm:ss
              Add a time offset to the startup time specified with the --timeofday option.

       --time-match-real
              Synchronize the simulator time with real world GMT time.

       --time-match-local
              Synchronize the simulator time with real world local time.

       --start-date-sys=yyyy:mm:dd:hh:mm:ss
              Specify the simulator starting date and time with respect to the local timezone of the system.

       --start-date-gmt=yyyy:mm:dd:hh:mm:ss
              Specify the simulator starting date and time with respect to the Greenwich Mean Time.

       --start-date-lat=yyyy:mm:dd:hh:mm:ss
              Specify the simulator starting date and time with respect to the timezone of the starting airport.

   Initial position and orientation
       --airport=ID
              Start the simulator at the airport having ID as its ICAO code.

       --parking-id=name
              Place the aircraft at the parking position name. This option requires the --airport option  to  be
              present.

       --runway=number
              Place the aircraft on runway number. This option requires the --airport option to be present.

       --carrier=name|ID
              Place the aircraft on the AI carrier named name/having the ID ID.

       --parkpos=name
              Place  the aircraft at the starting position name. This option requires the --carrier option to be
              present.

       --vor=ID
              Place the aircraft over the VOR ID.

       --vor-frequency=frequency
              Set the frequency of the VOR to frequency. This option requires the --vor option to be present.

       --ndb=ID
              Place the aircraft over the NDB ID.

       --ndb-frequency=frequency
              Set the frequency of the NDB to frequency. This option requires the --ndb option to be present.

       --fix=ID
              Place the aircraft over the fix ID.

       --offset-distance=nm
              Place the aircraft nm statute miles away from  the  reference  point  specified  by  the  previous
              options.

       --offset-azimuth=degrees
              Place  the  aircraft at a heading of degrees degrees with respect to the reference point specified
              by the previous options.

       --lon=degrees, --lat=degrees
              Place the aircraft at the point with the  coordinates  (lat,  lon).   Northern  longitudes/eastern
              latitudes must be positive; southern longitudes/western latitudes must be negative.

       --altitude=value
              Place  the  aircraft  at  an  altitude  of  value  feet  (meters  if the --units-meters option was
              specified).

       --heading=degrees
              Specify the initial heading (yaw) angle (psi) of the aircraft.

       --roll=degrees
              Specify the initial roll angle (phi) of the aircraft.

       --pitch=degrees
              Specify the initial pitch angle (theta) of the aircraft.

       --uBody=units_per_sec
              Specify the initial velocity along the body X axis.

       --vBody=units_per_sec
              Specify the initial velocity along the body Y axis.

       --wBody=units_per_sec
              Specify the initial velocity along the body Z axis.

       --vNorth=units_per_sec
              Specify the initial velocity along the body North-South axis.

       --vEast=units_per_sec
              Specify the initial velocity along the body West-East axis.

       --vDown=units_per_sec
              Specify the initial velocity along the body vertical axis.

       --vc=knots
              Set the initial airspeed of the aircraft to knots knots.

       --mach=number
              Set the initial airspeed of the aircraft to Mach number.

       --glideslope=degrees
              Set the flight path angle to degrees degrees. The value can be positive.

       --roc=fpm
              Set the initial rate of climb to fpm feet per minute. The value can be negative.

   Route/waypoint options
       --wp=ID[@alt]
              Enter the waypoint (VOR, NDB, fix) ID into the autopilot. The optional part @alt can  be  used  to
              specify the altitude at which ID should be crossed.

       --flight-plan=file
              Read a flight plan from file.

   Avionics options
       --com1=frequency
              Set the COM1 frequency to frequency MHz.

       --com2=frequency
              Set the COM2 frequency to frequency MHz.

       --nav1=[radial:]frequency
              Set  the  NAV1  frequency  to  frequency MHz. You can optionally specify a radial by prefixing the
              frequency with the heading and a colon.

       --nav2=[radial:]frequency
              Set the NAV2 frequency to frequency MHz. You can optionally specify  a  radial  by  prefixing  the
              frequency with the heading and a colon.

       --adf1=[rotation:]frequency, --adf=[rotation:]frequency
              Set  the  ADF1  frequency  to  frequency kHz. You can optionally specify the rotation angle of its
              compass card by prefixing the  frequency  with  the  angle  and  a  colon.  The  --adf  option  is
              deprecated.

       --adf2=[rotation:]frequency
              Set  the  ADF2  frequency  to  frequency kHz. You can optionally specify the rotation angle of its
              compass card by prefixing the frequency with the angle and a colon.

       --dme=nav1|nav2|frequency
              Slave the automatic direction finder to the NAV1/NAV2 radio  or  set  its  internal  frequency  to
              frequency.

   Environment options
       --metar=METAR
              Simulate  the  weather  conditions  described  by  the  METAR  string  METAR.  This option implies
              --disable-real-weather-fetch.

       --enable-real-weather-fetch, --disable-real-weather-fetch
              Enable/disable METAR-based real  weather  fetching.  This  feature  requires  an  active  Internet
              connection.

       --enable-clouds, --disable-clouds
              Enable/disable 2D (flat) cloud layers.

       --enable-clouds3d, --disable-clouds3d
              Enable/disable 3D (volumetric) cloud layers.

       --visibility=meters
              Set the initial visibility to meters meters.

       --visibility-miles=miles
              Set the initial visibility to miles miles.

       --wind=dir[:maxdir]@speed[:gust]
              Specify  the  direction  the wind blows from (dir) and its speed (speed knots). If the wind is not
              meant to blow from a fixed direction, but rather from a range of directions, specify the range  as
              dir:maxdir,  where  dir  and maxdir are the minimum and maximum angles in degrees. If you want the
              simulator to model wind gusts as well, set gust to their maximum intensity in knots.

       --random-wind
              Randomize the direction and speed of the wind.

       --turbulence=intensity
              Set the turbulence intensity to intensity.  The  intensity  can  range  from  0.0  (calm)  to  1.0
              (severe).

       --ceiling=ft_asl[:thickness_ft]
              Create an overcast ceiling at a height of ft_asl feet above the mean sea level. You can optionally
              specify a thickness by appending a colon (:) and the desired thickness in feet; if  you  omit  it,
              the simulator will default to 2000 ft.

   Network options
       --callsign=value
              Set  the  multiplayer callsign to value. The callsign must be at most ten characters long and must
              contain only numbers, letters of the English alphabet, dashes  (-)  and  underscores  (_);  longer
              callsigns are truncated, and characters not matching those listed above are replaced with dashes.

       --multiplay={in|out},hz,address,port
              Specify the multiplayer communication settings.

              The  first  field  specifies  whether  the  settings  apply  to  inbound  (in)  or  outbound (out)
              communications. The second field (hz) specifies the frequency (in Hz, times per second)  at  which
              data  should  be  sent.  The  third  field  (address) must be set to the IP address of the network
              interface that FlightGear should use to send/receive data, or left blank to let the simulator  use
              all available interfaces. The fourth field (port) should be set to the port to use (usually 5000).

       --proxy=[username:password@]host:port
              Specify  the  proxy  server  and  port to use. The username and password are optional; if they are
              present, they should be given as MD5 hashes.

              This option is only useful if --real-weather-fetch is enabled.

       --httpd=[address:]port
              Enable the Phi interface (HTTP server) on the specified address and port. The address is optional.

       --telnet=port
              Enable the Telnet interface on the specified port.

       --jpg-httpd=port
              Enable the screenshot HTTP server interface on the specified port. This option is deprecated:  use
              the Phi interface instead.

       --enable-terrasync, --disable-terrasync
              Enable/disable automatic scenery/object downloads.

       --terrasync-dir=directory
              Set the directory where the downloaded scenery will be stored to directory.

       --enable-fgcom, --disable-fgcom
              Enable/disable the FGCom (voice ATC) integration.

   I/O options
       --generic=params,      --atlas=params,      --atcsim=params,      --AV400=params,      --AV400Sim=params,
       --AV400WSimA=params,    --AV400WSimB=params,    --garmin=params,    --hla=params,     --hla-local=params,
       --igc=params,    --joyclient=params,   --jsclient=params,   --native-ctrls=params,   --native-gui=params,
       --native-fdm=params,  --native=params,  --nmea=params,  --opengc=params,  --props=params,   --pve=params,
       --ray=params, --rul=params
              Open a connection to drive external programs or hardware.

              Specify the protocol by using the correct command-line option:

              •  generic: a predefined communication interface and a preselected communication protocol;

              •  atlas: the Atlas protocol;

              •  atcsim: the ATCsim (atc610x) protocol;

              •  AV400: the Garmin AV400 protocol, required to drive a Garmin 196/296 series GPS;

              •  AV400Sim: the set of AV400 strings required to drive a Garmin 400-series GPS;

              •  AV400WSimA,  AV400WSimB:  the  set  of strings required to drive a Garmin WAAS GPS (where the A
                 channel uses a variant of the AVSim400 protocol and the B channel  communicates  with  the  GPS
                 unit);

              •  garmin: the Garmin GPS protocol;

              •  hla, hla-local: the HLA protocol, either remote or local;

              •  igc: the International Glider Commission protocol;

              •  joyclient: the protocol used by Agwagon joysticks;

              •  native-ctrls: the FlightGear Native Controls protocol;

              •  native-gui: the FlightGear Native GUI protocol;

              •  native-fdm: the FlightGear Native FDM protocol;

              •  native: the FlightGear Native protocol;

              •  nmea: the NMEA protocol (used to drive most GPS units);

              •  opengc:  the  protocol  used  by  OpenGC,  a software used to render high-quality glass cockpit
                 displays for simulated flightdecks;

              •  props: the interactive property manager protocol;

              •  pve: the PVE protocol;

              •  ray: the Ray Woodworth motion chair protocol;

              •  rul: the RUL protocol.

              The parameters (params) must be in the form medium,direction,hz,medium_options where medium is the
              medium  used  by  the protocol (serial, socket, file...), direction is the communication direction
              (in, out or bi), hz is the frequency the channel should be processed at (floating point values are
              accepted) and medium_options are:

              •  for serial protocols, device,baud, where device is the device name to be opened and baud is the
                 communication baud rate;

              •  for socket protocols, machine,port,style, where machine is the machine name or the  IP  address
                 of  the  server  (if  the  simulator should act as a client) or is left empty (if the simulator
                 should act as a server), port is the port to use (or is left empty to ask the operating  system
                 to choose an available port) and style is tcp or udp;

              •  for file protocols, filename, where filename is the name of the file data should be written to.

   Debugging options
       --enable-fpe
              Abort when a floating-point exception is encountered.

       --fgviewer
              View the scenery and the aircraft in a simple model viewer, without loading the entire simulator.

       --log-level=bulk|debug|info|warn|alert
              Set  the  minimum  logging  level.  Log  messages  having  a severity greater than or equal to the
              specified value are recorded; the others are discarded.

       --log-class=all|none|ai|environment|flight|general|io|network|sound|terrain|...
              Log only events belonging to the specified log classes (all logs  all  events,  none  logs  none).
              Multiple  classes  can  be  specified  by  separating  them  with  commas  or  pipes, for example:
              --log-class=ai,flight.

       --log-dir=dir
              Save the logs in the directory dir. If dir is desktop, the logs are saved  on  the  Desktop.  This
              option  may  be  given  several times, using a different directory each time. Inside the specified
              directory, the log file will be  named  FlightGear_YYYY-MM-DD_num.log,  where  YYYY-MM-DD  is  the
              current date and num is a progressive number starting at 0.

       --trace-read=property, --trace-write=property
              Trace  the reads/writes for a property (print a log message whenever property is read from/written
              to).

       --developer
              Enable developer mode.

EXIT STATUS

       fgfs exits with 0 if the execution completes successfully, or with another status (usually 1 or -1) if an
       error occurred.

ENVIRONMENT

       COMPUTERNAME
           Specifies  the hostname of the system in use. This environment variable is only taken into account on
           Microsoft Windows operating systems.

       FG_AIRCRAFT
           Specifies the path in which aircraft should be searched for.

       FG_LAUNCHER
           If this environment variable is set and is not 0, the Qt launcher will  be  shown.  The  variable  is
           mainly used on Mac OS X operating systems to avoid the use of wrapper scripts.

       FG_ROOT
           Specifies the root data directory to use.

       FG_SCENERY
           Specifies the scenery directory to use.

       HTTP_PROXY
           Specifies the HTTP proxy to use. Must be in the form http://host:port/.

       LANG
           Specifies the language to use.

FILES

       ~/.fgfs
           The  main  directory  where FlightGear configuration files and data (downloaded aircraft/scenery) are
           stored.

       ~/.fgfsrc.hostname, ~/.fgfsrc
           Configuration files containing command-line options for fgfs(1).