Provided by: openuniverse_1.0beta3.1+dfsg-6build1_amd64 bug

NAME

       openuniverse - 3D space simulation

SYNOPSIS

       openuniverse [-bench][-fullscreen[mode_string]][-logfile[filename]]

DESCRIPTION

       This manual page documents briefly the openuniverse command.

       OpenUniverse  (also  called OU) is a fun, fast and free OpenGL space simulator.  It currently focusses on
       the Solar System and lets you visit all of its planets, most major moons and a vast collection of smaller
       bodies  in  colorful,  glorious and realtime 3D. If you've ever had a chance to visit Mercury or asteroid
       Geographos, here you'll find them looking exactly the same way, following exactly the same path  as  when
       you've left them.

       This  program  really  benefits  of  a 3D accelerator graphic card.  It's the only way to ensure a decent
       framerate (speed).  OU has been tested on the following 3D chipsets: Voodoo 1/2/3, nVidia GeForce2  MX/MX
       400 (with nVidia's binary drivers).

       When  OpenUniverse  starts  up  we  suggest  to simply lay back for a few seconds.  Because you have just
       reached Earth! OU's main screen with it's helpful information shows up  now  and  the  blue  planet  will
       slowly rotate in front of you, while you have a moment to enjoy it's beauty and fragility.

       To  view  the  Help press the 'H' key, you can swith on and off the demo mode with the 'd' key. For other
       commands and functions see OU's manual.

       This manual page was written for the Debian GNU/Linux distribution because the original program does  not
       have a manual page.  Instead, it has documentation in the GNU Info format; see below.

OPTIONS

       A summary of options is included below.  For a complete description, see OU's manual.

       -h, --help
              Show summary of options.

       -bench Do a benchmark of your system.

       -fullscren mode_screen
              Launch openuniverse fullscren. The value mode_screen defines the screen resolution, colordepth and
              refresh rate. For example  the  command  line  openuniverse  -fullscreen  640x480:32@70  will  run
              OpenUniverse  in  an  resolution  of  640x480  pixels,  a colordeph of 32 bit (truecolor) and at a
              refresh rate of 70Hz. Please note that the characters 'x' and  ':'  are  important  and  can't  be
              removed  (you don't have to suppy refresh rate if you don't want as it'll use default refresh rate
              for the supplied resolution). Note as well that a lot of 3D cards are only capable of  resolutions
              up to 800x600 and colordepths up to 16bit.

       -logfile filename
              Creates  a  logfile  that describes the program operations. If no filename is provided the logfile
              will default to log.txt and it will be created in the current working directory.

ABOUT

       The  programs  are  documented  in  the  manual   pages   (not   quite   complete   yet)   available   in
       /usr/share/doc/openuniverse/manual.  Also  go  away  and  check  the  screenshots  (not available in this
       package) that can be seen in www.openuniverse.org

FILES

       /usr/share/openuniverse/textures
              Textures used for planets.

       /usr/share/openuniverse/fonts
              Fonts used by the program.

       /usr/share/openuniverse/3dmodels
              Three dimensional models of the objects (satellites and space station).

       /usr/share/openuniverse/data
              Stellar data sets, it includes a few objects from the Messier catalog and a basic  set  of  bright
              stars  derived  from  the  yale  bright  star catalog (it includes only those entries Bayer and/or
              Flamsteed number and provides common names which were overlayed by closes postition match  from  a
              hand-edited list) /etc/openuniverse/ Location of the configuration of openuniverse (ou.conf)

       /usr/share/openuniverse/events

       /var/games/openuniverse/scrshots
              As  a  Debian  specific  change,  the Debian version of openuniverse will write its screenshots to
              /var/games/openuniverse/srcshots, instead of  /usr/share/openuniverse/scrshots.  Notice,  however,
              that  users  are  not given full permissions to this directory (can only be written by root or the
              games group). If you want to make screenschots you need to add yourself to  the  games  group,  or
              explicitly  grant  write  permissions  to all users in that directory (preferabily adding also the
              sticky bit as is usually done for shared temporary directories like /tmp or /var/tmp).

       /usr/share/doc/openuniverse
              Additional documentation.

BUGS

       OpenUniverse is affected by the year 2038 bug if running in a 32-bit platform. The time  definition  used
       in  OpenUniverse  is  based on a 32-bit variable and can only hold values up to 9th January 2038 (3:14:07
       GMT). If time in OU is accelerated past this value it will behave unexpectedly as time goes back  to  the
       past (to January 1901).

AUTHOR

       This  manual  page  was  written  by  Javier Fernandez-Sanguino <jfs@debian.org> for the Debian GNU/Linux
       system (but may be used by others).

                                                 abril  1, 2001                                  OPENUNIVERSE(1)