focal (3) Graphics.3o.gz

Provided by: ocaml-man_4.08.1-8_all bug

NAME

       Graphics - Machine-independent graphics primitives.

Module

       Module   Graphics

Documentation

       Module Graphics
        : sig end

       Machine-independent graphics primitives.

       exception Graphic_failure of string

       Raised by the functions below when they encounter an error.

   Initializations
       val open_graph : string -> unit

       Show  the  graphics  window or switch the screen to graphic mode.  The graphics window is cleared and the
       current point is set to (0, 0). The string argument is used to pass optional information on  the  desired
       graphics  mode,  the graphics window size, and so on. Its interpretation is implementation-dependent.  If
       the empty string is given, a sensible default is selected.

       val close_graph : unit -> unit

       Delete the graphics window or switch the screen back to text mode.

       val set_window_title : string -> unit

       Set the title of the graphics window.

       val resize_window : int -> int -> unit

       Resize and erase the graphics window.

       val clear_graph : unit -> unit

       Erase the graphics window.

       val size_x : unit -> int

       See Graphics.size_y .

       val size_y : unit -> int

       Return the size of the graphics window. Coordinates of the screen pixels range over 0 .. size_x()-1 and 0
       ..  size_y()-1  .   Drawings  outside of this rectangle are clipped, without causing an error. The origin
       (0,0) is at the lower left corner.  Some implementation (e.g. X Windows) represent coordinates by  16-bit
       integers, hence wrong clipping may occur with coordinates below -32768 or above 32676 .

   Colors
       type color = int

       A  color  is  specified  by  its  R,  G,  B components. Each component is in the range 0..255 . The three
       components are packed in an int : 0xRRGGBB , where  RR  are  the  two  hexadecimal  digits  for  the  red
       component, GG for the green component, BB for the blue component.

       val rgb : int -> int -> int -> color

       rgb  r  g  b  returns  the integer encoding the color with red component r , green component g , and blue
       component b .  r , g and b are in the range 0..255 .

       val set_color : color -> unit

       Set the current drawing color.

       val background : color

       See Graphics.foreground .

       val foreground : color

       Default background and foreground colors (usually, either black foreground on a white background or white
       foreground on a black background).  Graphics.clear_graph fills the screen with the background color.  The
       initial drawing color is foreground .

   Some predefined colors
       val black : color

       val white : color

       val red : color

       val green : color

       val blue : color

       val yellow : color

       val cyan : color

       val magenta : color

   Point and line drawing
       val plot : int -> int -> unit

       Plot the given point with the current drawing color.

       val plots : (int * int) array -> unit

       Plot the given points with the current drawing color.

       val point_color : int -> int -> color

       Return the color of the given point in the backing store (see "Double buffering" below).

       val moveto : int -> int -> unit

       Position the current point.

       val rmoveto : int -> int -> unit

       rmoveto dx dy translates the current point by the given vector.

       val current_x : unit -> int

       Return the abscissa of the current point.

       val current_y : unit -> int

       Return the ordinate of the current point.

       val current_point : unit -> int * int

       Return the position of the current point.

       val lineto : int -> int -> unit

       Draw a line with endpoints the current point and the given point, and move the current point to the given
       point.

       val rlineto : int -> int -> unit

       Draw  a  line  with endpoints the current point and the current point translated of the given vector, and
       move the current point to this point.

       val curveto : int * int -> int * int -> int * int -> unit

       curveto b c d draws a cubic Bezier curve starting from the current point to point d , with control points
       b and c , and moves the current point to d .

       val draw_rect : int -> int -> int -> int -> unit

       draw_rect x y w h draws the rectangle with lower left corner at x,y , width w and height h .  The current
       point is unchanged.  Raise Invalid_argument if w or h is negative.

       val draw_poly_line : (int * int) array -> unit

       draw_poly_line points draws the line that joins the points  given  by  the  array  argument.   The  array
       contains  the  coordinates  of the vertices of the polygonal line, which need not be closed.  The current
       point is unchanged.

       val draw_poly : (int * int) array -> unit

       draw_poly polygon draws the given polygon.  The array contains the coordinates of  the  vertices  of  the
       polygon.  The current point is unchanged.

       val draw_segments : (int * int * int * int) array -> unit

       draw_segments  segments  draws  the  segments given in the array argument. Each segment is specified as a
       quadruple (x0, y0, x1, y1) where (x0, y0) and (x1, y1) are the coordinates  of  the  end  points  of  the
       segment.  The current point is unchanged.

       val draw_arc : int -> int -> int -> int -> int -> int -> unit

       draw_arc x y rx ry a1 a2 draws an elliptical arc with center x,y , horizontal radius rx , vertical radius
       ry , from angle a1 to angle a2 (in degrees). The current point is unchanged.  Raise  Invalid_argument  if
       rx or ry is negative.

       val draw_ellipse : int -> int -> int -> int -> unit

       draw_ellipse  x  y rx ry draws an ellipse with center x,y , horizontal radius rx and vertical radius ry .
       The current point is unchanged.  Raise Invalid_argument if rx or ry is negative.

       val draw_circle : int -> int -> int -> unit

       draw_circle x y r draws a circle with center x,y and radius r . The current point  is  unchanged.   Raise
       Invalid_argument if r is negative.

       val set_line_width : int -> unit

       Set  the  width  of  points  and lines drawn with the functions above.  Under X Windows, set_line_width 0
       selects a width of 1 pixel and a faster, but less precise  drawing  algorithm  than  the  one  used  when
       set_line_width 1 is specified.  Raise Invalid_argument if the argument is negative.

   Text drawing
       val draw_char : char -> unit

       See Graphics.draw_string .

       val draw_string : string -> unit

       Draw  a  character  or  a character string with lower left corner at current position. After drawing, the
       current position is set to the lower right corner of the text drawn.

       val set_font : string -> unit

       Set  the  font  used  for  drawing  text.   The  interpretation  of   the   argument   to   set_font   is
       implementation-dependent.

       val set_text_size : int -> unit

       Set  the  character  size  used for drawing text.  The interpretation of the argument to set_text_size is
       implementation-dependent.

       val text_size : string -> int * int

       Return the dimensions of the given text, if it were drawn with the current font and size.

   Filling
       val fill_rect : int -> int -> int -> int -> unit

       fill_rect x y w h fills the rectangle with lower left corner at x,y , width w and height  h  ,  with  the
       current color.  Raise Invalid_argument if w or h is negative.

       val fill_poly : (int * int) array -> unit

       Fill  the given polygon with the current color. The array contains the coordinates of the vertices of the
       polygon.

       val fill_arc : int -> int -> int -> int -> int -> int -> unit

       Fill an elliptical pie slice with the current color. The parameters are the same as for Graphics.draw_arc
       .

       val fill_ellipse : int -> int -> int -> int -> unit

       Fill an ellipse with the current color. The parameters are the same as for Graphics.draw_ellipse .

       val fill_circle : int -> int -> int -> unit

       Fill a circle with the current color. The parameters are the same as for Graphics.draw_circle .

   Images
       type image

       The abstract type for images, in internal representation.  Externally, images are represented as matrices
       of colors.  Images are bound to the current graphics window and should not be reused after  closing  this
       graphics window with Graphics.close_graph .

       val transp : color

       In  matrices of colors, this color represent a 'transparent' point: when drawing the corresponding image,
       all pixels on the screen corresponding to a transparent pixel in the image will not  be  modified,  while
       other  points will be set to the color of the corresponding point in the image. This allows superimposing
       an image over an existing background.

       val make_image : color array array -> image

       Convert the given color matrix  to  an  image.   Each  sub-array  represents  one  horizontal  line.  All
       sub-arrays must have the same length; otherwise, exception Graphic_failure is raised.

       val dump_image : image -> color array array

       Convert an image to a color matrix.

       val draw_image : image -> int -> int -> unit

       Draw the given image with lower left corner at the given point.

       val get_image : int -> int -> int -> int -> image

       Capture  the  contents  of  a  rectangle  on  the screen as an image.  The parameters are the same as for
       Graphics.fill_rect .

       val create_image : int -> int -> image

       create_image w h returns a new image w pixels wide and h pixels tall, to  be  used  in  conjunction  with
       blit_image .  The initial image contents are random, except that no point is transparent.

       val blit_image : image -> int -> int -> unit

       blit_image  img  x  y copies screen pixels into the image img , modifying img in-place. The pixels copied
       are those inside the rectangle with lower left corner at x,y , and width and height equal to those of the
       image. Pixels that were transparent in img are left unchanged.

   Mouse and keyboard events
       type status = {
        mouse_x : int ;  (* X coordinate of the mouse
        *)
        mouse_y : int ;  (* Y coordinate of the mouse
        *)
        button : bool ;  (* true if a mouse button is pressed
        *)
        keypressed : bool ;  (* true if a key has been pressed
        *)
        key : char ;  (* the character for the key pressed
        *)
        }

       To report events.

       type event =
        | Button_down  (* A mouse button is pressed
        *)
        | Button_up  (* A mouse button is released
        *)
        | Key_pressed  (* A key is pressed
        *)
        | Mouse_motion  (* The mouse is moved
        *)
        | Poll  (* Don't wait; return immediately
        *)

       To specify events to wait for.

       val wait_next_event : event list -> status

       Wait until one of the events specified in the given event list occurs, and return the status of the mouse
       and keyboard at that time. If Poll is given in the  event  list,  return  immediately  with  the  current
       status.  If  the  mouse  cursor  is outside of the graphics window, the mouse_x and mouse_y fields of the
       event are outside the range 0..size_x()-1, 0..size_y()-1 . Keypresses are queued, and dequeued one by one
       when the Key_pressed event is specified and the Poll event is not specified.

       val loop_at_exit : event list -> (status -> unit) -> unit

       Loop  before  exiting  the  program, the list given as argument is the list of handlers and the events on
       which these handlers are called.  To exit cleanly the loop, the handler  should  raise  Exit.  Any  other
       exception will be propagated outside of the loop.

       Since 4.01

   Mouse and keyboard polling
       val mouse_pos : unit -> int * int

       Return  the position of the mouse cursor, relative to the graphics window. If the mouse cursor is outside
       of the graphics window, mouse_pos() returns a point outside of the range 0..size_x()-1, 0..size_y()-1 .

       val button_down : unit -> bool

       Return true if the mouse button is pressed, false otherwise.

       val read_key : unit -> char

       Wait for a key to be pressed, and return the corresponding character. Keypresses are queued.

       val key_pressed : unit -> bool

       Return true if a keypress is available; that is, if read_key would not block.

   Sound
       val sound : int -> int -> unit

       sound freq dur plays a sound at frequency freq (in hertz) for a duration dur (in milliseconds).

   Double buffering
       val auto_synchronize : bool -> unit

       By default, drawing takes place both on the window displayed  on  screen,  and  in  a  memory  area  (the
       'backing store').  The backing store image is used to re-paint the on-screen window when necessary.

       To  avoid  flicker  during  animations, it is possible to turn off on-screen drawing, perform a number of
       drawing operations in the backing store only, then refresh the on-screen window explicitly.

       auto_synchronize false turns on-screen drawing off.  All subsequent drawing commands are performed on the
       backing store only.

       auto_synchronize  true  refreshes the on-screen window from the backing store (as per synchronize ), then
       turns on-screen drawing back on.  All subsequent drawing commands are performed both on screen and in the
       backing store.

       The default drawing mode corresponds to auto_synchronize true .

       val synchronize : unit -> unit

       Synchronize the backing store and the on-screen window, by copying the contents of the backing store onto
       the graphics window.

       val display_mode : bool -> unit

       Set display mode on or off. When turned on, drawings are done in the graphics window;  when  turned  off,
       drawings  do not affect the graphics window.  This occurs independently of drawing into the backing store
       (see the function Graphics.remember_mode below). Default display mode is on.

       val remember_mode : bool -> unit

       Set remember mode on or off. When turned on, drawings are done in the backing store; when turned off, the
       backing  store  is unaffected by drawings.  This occurs independently of drawing onto the graphics window
       (see the function Graphics.display_mode above).  Default remember mode is on.