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SDL_FreeSurface

Frees (deletes) a SDL_Surface

#include "SDL.h"

void SDL_FreeSurface(SDL_Surface *surface);

Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom then the pixel data is not freed.

SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom