Provided by: stella_6.0.2-1build1_amd64 bug

NAME

       stella - Atari 2600 emulator

SYNOPSIS

       stella [options] <ROM file>

DESCRIPTION

       stella  is  a comprehensive emulator of the old Atari 2600 video-game console. It support most Atari 2600
       games and many peripherals.

OPTIONS

       stella accepts the following options:

       -video <opengl|opengles2|opengles|software>
              Use OpenGL, OpenGLES or SDL software rendering mode;  the  default  is  the  best  available  mode
              detected.

       -vsync <1|0>
              Synchronize  screen updates to the vertical blank period. This can result in smoother updates, and
              eliminate tearing.

       -fullscreen <1|0>
              Play the game in fullscreen mode (1) or in a window (0).

       -center <1|0>
              Centers game window (if possible).

       -palette <standard|z26|user>
              Sets the palette to either normal Stella, the one used in the  z26  emulator,  or  a  user-defined
              palette.

       -speed <number>
              Controls  the  emulation  speed  (as  a percentage, between 10 and 1000, from one-tenth the native
              speed to ten times the native speed).

       -uimessages <1|0>
              Enable or disable display of message in the UI.  Note  that  messages  indicating  serious  errors
              override this setting, and are always shown.

       -sound <1|0>
              Enable or disable sound generation.

       -fragsize <number>
              Specify the sound fragment size to use. Under Debian the recommended value is 512.

       -freq <number>
              Set  sound  sample  output  frequency  (0  -  48000).  Default  is 31400. Do not change unless you
              experience sound issues.

       -volume <number>
              Set the volume (0 - 100).

       -tia.zoom <number>
              Use the specified zoom level (integer) while in TIA/emulation mode.

       -tia.inter <1|0>
              Use interpolation for the TIA image (results in blending/smoothing of the image).

       -tia.aspectn <number>, -tia.aspectp <number>
              Specify the amount (as a percentage) to scale the TIA image width in NTSC and PAL mode. Since many
              video  modes  do  not  use  square  pixels,  you  can reduce width until the pixels appear square.
              Allowable values are 80-120; the author finds 85-90 gives the mos authentic  look  for  NTSC,  and
              105-110 for PAL.

       -tia.fsfill <1|0>
              Stretch  TIA  image  completely  while  in  fullscreen  mode  (vs. an integral stretch which won't
              necessarily completely fill the screen).

       -tia.dbgcolors <roygbp>
              Assigns the colours (r)ed, (o)range, (y)ellow, (g)reen, (b)lue  and  (p)urple  to  each  graphical
              register  P0/M0/P1/M1/PF/BL,  respectively.   Currently,  these  can  be  changed  around to apply
              different colours to the respective register.

       -tv.filter <0-5>
              Blargg TV effects, 0 is disabled, next numbers in sequence represent presets for "Composite",  "S-
              Video", "RGB", "Bad Adjust" and "Custom" modes.

       -tv.phosphor <always|byrom>
              Determines  how phosphor mode is enabled. If always, then the ROM properties entry is ignored, and
              phosphor mode is always turned on.  Otherwise, the ROM properties determine whether phosphor  mode
              is used for each ROM.

       -tv.scanlines <0-100>
              TV effects scanline intensity, where 0 means completely off.

       -tv.scaninter <1|0>
              Blargg TV effects scanline interpolation, resulting in blending/smoothing of the scanlines.

       -tv.contrast <number>
              Blargg TV effects 'contrast' (only available in custom mode, range -1.0 to 1.0).

       -tv.brightness <number>
              Blargg TV effects 'brightness' (only available in custom mode, range -1.0 to 1.0).

       -tv.hue <number>
              Blargg TV effects 'hue' (only available in custom mode, range -1.0 to 1.0).

       -tv.saturation <number>
              Blargg TV effects 'saturation' (only available in custom mode, range -1.0 to 1.0).

       -tv.gamma <number>
              Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to 1.0).

       -tv.sharpness <number>
              Blargg TV effects 'sharpness' (only available in custom mode, range -1.0 to 1.0).

       -tv.resolution <number>
              Blargg TV effects 'resolution' (only available in custom mode, range -1.0 to 1.0).

       -tv.artifacts <number>
              Blargg TV effects 'artifacts' (only available in custom mode, range -1.0 to 1.0).

       -tv.fringing <number>
              Blargg TV effects 'fringing' (only available in custom mode, range -1.0 to 1.0).

       -tv.bleed <number>
              Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to 1.0).

       -cheat <code>
              Use the specified cheatcode (see the Cheat section in the provided documentation for a description
              of cheatcodes).

       -loglevel <0|1|2>
              Indicates level of logging to perform while the application is running. Zero  completely  disables
              logging (except for serious errors), while the remaining numbers show increasingly more detail.

       -logtoconsole <1|0>
              Indicates that logged output should be printed to the console/commandline as it's being collected.
              An internal log will still be kept, and the amount of logging is still controlled by loglevel.

       -joydeadzone <number>
              Sets the joystick deadzone area for analog joysticks. Accepts a number from 0 - 29, and  uses  the
              formula 3200 + number * 1000. So the possible deadzone values range from 3200 to 32200.

       -joyallow4 <1|0>
              Allow  all  4  directions  on  a  joystick  to be pressed simultaneously. Bumper Bash ignores this
              setting, and always allows all 4 directions.

       -usemouse <always|analog|never>
              Use mouse as a controller as specified by ROM properties in specific case. always  and  never  are
              self-explanatory, analog means only for analog-type devices (paddles, trackball, etc.).

       -grabmouse <1|0>
              Keeps the mouse in the game window in emulation mode.

       -cursor <0|1|2|3>
              Set mouse cursor state in UI/emulation modes.

       -dsense <number>
              Sensitivity for emulation of paddles when using a digital device (joystick digital axis or button,
              keyboard key, etc.). number may range from 1 to 20, with larger numbers causing faster movement.

       -msense <number>
              Sensitivity for emulation of paddles when using a mouse. number may  range  from  1  to  20,  with
              larger numbers causing faster movement.

       -tsense <number>
              Sensitivity for emulation of trackball controllers when using a mouse.  number may range from 1 to
              20, with larger numbers causing faster movement.

       -saport <lr|rl>
              Determines how to enumerate the Stelladaptor/2600-daptor devices in the order they are found: 'lr'
              means first is left port, second is right port, 'rl' means the opposite.

       -ctrlcombo <1|0>
              Use control-x key combos. This is normally enabled, since the Quit command is tied to 'Control-q'.
              However, there are times when a 2-player game is using either the 'f' or 'r'  keys  for  movement,
              and  pressing  Control  (for  Fire)  will  perform an unwanted action associated with Control-r or
              Control-f.

       -autoslot <1|0>
              Automatically switch to the next available save state slot after saving a ROM state file.

       -fastscbios <1|0>
              Disable Supercharger BIOS progress loading bars.

       -snapsavedir <path>
              The directory to save snapshot files to.

       -snaploaddir <path>
              The directory to load snapshot files from.

       -snapname <int|rom>
              When saving snapshots, use either the internal database name or the actual ROM filename.

       -sssingle <1|0>
              Generate single snapshot instead of many, overwriting any previous snapshots.

       -ss1x <1|0>
              Ignore any scaling applied to the TIA image, and save snapshot in unscaled (1x) mode.

       -ssinterval <number>
              Set the interval in seconds between taking snapshots in continuous snapshot mode (currently,  1  -
              10).

       -rominfo <rom>
              Display detailed information about the given ROM, and then exit Stella.

       -listrominfo
              Prints  relevant contents of the Stella ROM database, one ROM per line, and then exit Stella. This
              can be used for external frontends.

       -exitlauncher <1|0>
              Always exit to ROM launcher when exiting a ROM (normally, an exit to launcher  only  happens  when
              started with the launcher).

       -launcherres <WxH>
              Set the size of the ROM launcher.

       -launcherfont <small|medium|large>
              Set the size of the font in the ROM launcher.

       -laucnherroms <1|0>
              Specifies whether to show ROMs only (the default) or all files in the ROM launcher.

       -romviewer <0|1|2>
              Hide ROM info viewer in ROM launcher mode (0), or use the given zoom level (1 or 2).

       -uipalette <standard|classic>
              Use the specified palette for UI elements.

       -listdelay <delay>
              Set  the  amount  of  time to wait between treating successive keypresses as a single word in list
              widgets (value can range from 300-1000).

       -mwheel <lines>
              Set the number of lines a mousewheel will scroll in the UI.

       -romdir <dir>
              Set the directory where the ROM launcher will start.

       -statedir <dir>
              Set the directory in which to save state files.

       -cheatfile <file>
              Set the full pathname of the cheatfile database.

       -palettefile <file>
              Set the full pathname of the user-defined palette file.

       -propsfile <file>
              Set the full pathname of the ROM properties file.

       -nvramdir <dir>
              Set the directory in which to save EEPROM files.

       -cfgdir <dir>
              Set the directory in which to access Distella config files.

       -avoxport <name>
              Set the name of the serial port where an AtariVox is connected.

       -maxres <WxH>
              Useful for developers, this sets the maximum size of window  that  can  be  created,  allowing  to
              simulate testing on 'smaller' systems.

       -help  Print a help message describing these options, and then exit Stella.

       The  following  are  useful  to developers. Only use them if you know what you're doing! Note that in all
       cases, the values supplied to the arguments are not case sensitive.

       -dis.resolve <1|0>
              Try to differentiate between code vs. data sections in the disassembler. See the Debugger  section
              in the provided documentation for more information.

       -dis.gfxformat <2|16>
              Sets the base to use for displaying GFX sections in the disassembler.

       -dis.showaddr <1|0>
              Shows/hides opcode addresses in the disassembler.

       -dis.relocate <1|0>
              Relocate calls out of address range in the disassembler.

       -dbg.res <WxH>
              Set the size of the debugger window.

       -dbg.fontsize <small|medium|large>
              Set the font size in the debugger window.

       -dbg.fontstyle <0|1|2|3>
              How to use bold fonts in the debugger window. 0 means all normal font, 1 is bold labels only, 2 is
              bold non-labels only, 3 is all bold font.

       -dbg.ghostreadstrap <1|0>
              Debugger considers/ignores 'ghost' reads for trap addresses.

       -dbg.uhex <0|1>
              Lower/uppercase hexadecimal display.

       -break <address>
              Set a breakpoint at a specified address.

       -debug Immediately jump to debugger mode when starting Stella.

       -holdjoy0 [UDLRF]
              Start the emulator with the specified left joystick direction and button held down (UF for up  and
              fire).   After  entering  the emulation, you will have to press and release the direction again to
              release the event.

       -holdjoy1 [UDLRF]
              Start the emulator with the specified right joystick direction and button held down (UF for up and
              fire).   After  entering  the emulation, you will have to press and release the direction again to
              release the event.

       -holdselect
              Start the emulator with the Game Select switch held down.  After entering the emulation, you  will
              have to press and release 'Select' to release the event.

       -holdreset
              Start  the  emulator with the Game Reset switch held down.  After entering the emulation, you will
              have to press and release 'Reset' to release the event.

       -bs <type>, -type <type>
              Set "Cartridge.Type" property. See the Game Properties section in the provided  documentation  for
              valid types.

       -channels <Mono|Stereo>
              Set "Cartridge.Sound" property.

       -ld <A|B>
              Set "Console.LeftDifficulty" property.

       -rd <A|B>
              Set "Console.RightDifficulty" property.

       -tv <Color|BlackAndWhite>
              Set "Console.TelevitionType" property.

       -sp <Yes|No>
              Set "Console.SwapPorts" property.

       -lc <type>
              Set  "Controller.Left" property. See the Game Properties section in the provided documentation for
              valid types.

       -rc <type>
              Set "Controller.Right" property. See the Game Properties section in the provided documentation for
              valid types.

       -bc <type>
              Sets  both "Controller.Left" and "Controller.Right" properties. See the Game Properties section in
              the provided documentation for valid types.

       -cp <Yes|No>
              Set  "Controller.SwapPaddles"  property.  See  the  Game  Properties  section  in   the   provided
              documentation for valid types.

       -ma <Auto|XY>
              Set "Controller.MouseAxis" property. See the Game Properties section in the provided documentation
              for valid types.

       -format <format>
              Set "Display.Format" property. See the Game Properties section in the provided  documentation  for
              valid formats.

       -ystart <number>
              Set "Display.YStart" property (0 - 64).

       -height <number>
              Set "Display.Height" property (210 - 256).

       -pp <Yes|No>
              Set "Display.Phosphor" property.

       -ppblend <number>
              Set "Display.PPBlend" property, used for phosphor effect (0-100). Default is 77.

       The  following  are  available  in  two  sets, one for players (prefixed by plr.)  and one for developers
       (prefixed by dev.).  Only use them if you know what you're doing!  Note that in  all  cases,  the  values
       supplied to the arguments are not case sensitive.

       -dev.settings <1|0>
              Select developer (1) or player (0) set.

       -<plr|dev>.stats <1|0>
              Overlay console info on the TIA image during emulation.

       -<plr|dev>.console <2600|7800>
              Select console for B/W and Pause key handling and RAM initialization.

       -<plr|dev>.bankrandom <1|0>
              On reset, randomize the startup bank (only for selected bankswitch types).

       -<plr|dev>.ramrandom <1|0>
              On reset, either randomize all RAM content, or zero it out instead.

       -<plr|dev>.cpurandom [SAXYP]
              On reset, randomize the content of the specified CPU registers.

       -<plr|dev>.tiadriven <1|0>
              Set unused TIA pins to be randomly driven high or low on a read/peek.

       -<plr|dev>.rwportbreak <1|0>
              Since  the  2600  has  no  dedicated  R/W line, different addresses are used for RAM read or write
              access.  If the code reads from such a write address, this causes an unwanted,  semi-random  write
              to  that address.  When this option is enabled, such reads interrupt emulation and the debugger is
              entered.

       -<plr|dev>.thumb.trapfatal <true|false>
              The default of true allows the Thumb ARM emulation to throw an exception and enter the debugger on
              fatal  errors.   When  disabled, such fatal errors are simply logged, and emulation continues.  Do
              not use this unless you know exactly what you're doing, as it changes the behaviour as compared to
              real hardware.

       -<plr|dev>.eepromaccess <1|0>
              When enabled, each read or write access to the AtariVox/SaveKey EEPROM is signalled by a message.

       -<plr|dev>.tv.jitter <1|0>
              Enable TV jitter/roll effect, when there are too many or too few scanlines per frame.

       -<plr|dev>.tv.jitter_recovery <1-20>
              When TV jitter/roll effect is enabled, determines how long to delay recovery time (recovery spread
              over multiple frames).

       -<plr|dev>.colorloss <1|0>
              Enable/disable the PAL color-loss effect.

       -<plr|dev>.debugcolors <1|0>
              Enable/disable the fixed debug colors.

       -<plr|dev>.timemachine <1|0>
              Enables the Time Machine.

       -<plr|dev>.tm.size <20-1000>
              Defines the Time Machine buffer size.

       -<plr|dev>.tm.uncompressed <0-1000>
              Defines the uncompressed Time Machine buffer size.  Must be less  than  Time  Machine  the  buffer
              size.

       -<plr|dev>.tm.interval <1f|3f|10f|30f|1s|3s|10s>
              Defines the interval between two save states.

       -<plr|dev>.tm.horizon <3s|10s|30s|1m|3m|10m|30m|60m>
              Defines the horizon of the Time Machine.

KEYBOARD CONTROLS

       The  Atari  2600  console  controls and controllers are mapped to the computer's keyboard as shown in the
       following sections. However, most of these events can be remapped to  other  keys  on  your  keyboard  or
       buttons on your joystick.

   Console controls (can be remapped)
       Control + q
              Exit emulator

       Escape Exit game mode/enter launcher mode

       Tab    Enter/exit options mode

       Backslash (\)
              Enter/exit command mode

       Backquote (`)
              Enter/exit debugger

       F1     Select Game

       F2     Reset Game

       F3     Color TV

       F4     Black/White TV

       F5     Left Player Difficulty A

       F6     Left Player Difficulty B

       F7     Right Player Difficulty A

       F8     Right Player Difficulty B

       F9     Save state to current slot

       F10    Change current state slot

       F11    Load state from current slot

       F12    Save PNG snapshot

       Pause  Pause/resume emulation

   Joystick / BoosterGrip Controller (can be remapped)
       Left joystick:

       Up arrow
              Joystick up

       Down arrow
              Joystick down

       Left arrow
              Joystick left

       Right arrow
              Joystick right

       Space  Fire button

       4      Trigger button

       5      Booster button

       Right joystick:

       Y      Joystick up

       H      Joystick down

       G      Joystick left

       J      Joystick right

       F      Fire button

       6      Trigger button

       7      Booster button

   Paddle Controller digital emulation (can be remapped independently of joystick controller)
       By default the left paddles are mapped to the left joystick as follows:

       Left   Paddle 0 decrease

       Right  Paddle 0 increase

       Fire   Paddle 0 fire

       Up     Paddle 1 decrease

       Down   Paddle 1 increase

       Booster
              Paddle 1 fire

       The same mappings on the right joystick correspond to the right paddles (paddles 2 and 3 respectively).

   Driving Controller (cannot be remapped, always associated with joystick controllers)
       Each driving controller is mapped to the corresponding joystick, using the left, right and fire controls.

   Sega Genesis Controller (cannot be remapped, always associated with joystick and booster-grip controllers)
       Each pad is mapped to the correspondig joystick as follows:

       Up     Up

       Down   Down

       Left   Left

       Right  Right

       Fire   Button 'B'

       Booster
              Button 'C'

   Keypad Controller (can be remapped)
       Left keypad (press the key on the left to emulate the key on the right):

       1      1

       2      2

       3      3

       Q      4

       W      5

       E      6

       A      7

       S      8

       D      9

       Z      .

       X      0

       C      #

       Right keypad:

       8      1

       9      2

       0 (the digit)
              3

       I      4

       O (the letter)
              5

       P      6

       K      7

       L      8

       ;      9

       ,      .

       .      0

       /      #

   CompuMate Controller (cannot be remapped)
       0-9    0-9

       A-Z    A-Z

       Comma  Comma

       Period Period

       Control
              Func

       Shift  Shift

       ; or Return/Enter
              Enter

       / or Space
              Space

       Backspace
              Func-Space

FILES

       ~/.config/stella/stellarc
              Default  options  (command  line  options  override these). Lines starting with ';' are considered
              comments and are ignored. Any other line must be of the form <command> = <value>, where command is
              the  same as that specified on the command line, without the '-' character, and value is the value
              given to the setting.

       ~/.config/stella/atarivox_eeprom.dat
              Default storage for the emulated EEPROM portion of an attached AtariVox device.

       ~/.config/stella/savekey_eeprom.dat
              Default storage for the emulated EEPROM portion of an attached SaveKey device.

       ~/.config/stella/stella.cht
              Default location of the cheat database file.

SEE ALSO

       /usr/share/doc/stella/index.html, /usr/share/doc/stella/debugger.html.

AUTHORS

       stella was written by Bradford W. Mott, Stephen Anthony and the Stella Team.

       This manual page was adapted from the provided documentation by Stephen Kitt <skitt@debian.org>, for  the
       Debian GNU/Linux system (but may be used by others). It was last modified for stella version 6.0.