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NAME

       setfont - load EGA/VGA console screen font

SYNOPSIS

       setfont [-O font+umap.orig] [-o font.orig] [-om cmap.orig] [-ou umap.orig] [-N] [font.new ...]  [-m cmap]
       [-u umap] [-C console] [-hH] [-v] [-V]

DESCRIPTION

       The  setfont  command  reads  a  font  from  the  file  font.new  and loads it into the EGA/VGA character
       generator, and optionally outputs the previous font.  It can also load various mapping tables and  output
       the previous versions.

       If  no args are given (or only the option -N for some number N), then a default (8xN) font is loaded (see
       below).  One may give several small fonts, all containing a Unicode table, and setfont will combine  them
       and load the union.  Typical use:

       setfont
              Load a default font.

       setfont drdos8x16
              Load a given font (here the 448-glyph drdos font).

       setfont cybercafe -u cybercafe
              Load a given font that does not have a Unicode map and provide one explicitly.

       setfont LatArCyrHeb-19 -m 8859-2
              Load a given font (here a 512-glyph font combining several character sets) and indicate that one's
              local character set is ISO 8859-2.

       Note: if a font has more than 256 glyphs, only 8 out of 16 colors can be used simultaneously. It can make
       console perception worse (loss of intensity and even some colors).

FONT FORMATS

       The  standard  Linux  font  format  is  the  PSF  font.   It has a header describing font properties like
       character size, followed by the glyph bitmaps, optionally followed by a Unicode mapping table giving  the
       Unicode  value  for each glyph.  Several other (obsolete) font formats are recognized.  If the input file
       has code page format (probably with suffix .cp), containing three fonts with sizes  e.g.  8x8,  8x14  and
       8x16,  then  one  of  the options -8 or -14 or -16 must be used to select one.  Raw font files are binary
       files of size 256*N bytes, containing bit images for each of 256 characters, one byte per scan line,  and
       N  bytes per character (0 < N <= 32).  Most fonts have a width of 8 bits, but with the framebuffer device
       (fb) other widths can be used.

FONT HEIGHT

       The program setfont has no built-in knowledge of VGA video modes, but just asks the kernel  to  load  the
       character  ROM of the video card with certain bitmaps. However, since Linux 1.3.1 the kernel knows enough
       about EGA/VGA video modes to select a different line distance. The default character height will  be  the
       number  N  inferred  from  the  font  or  specified  by option. However, the user can specify a different
       character height H using the -h option.

CONSOLE MAPS

       Several mappings are involved in the path from user program output to console display. If the console  is
       in  utf8  mode  (see unicode_start(1)) then the kernel expects that user program output is coded as UTF-8
       (see utf-8(7)), and converts that to Unicode (ucs2).  Otherwise, a translation table  is  used  from  the
       8-bit  program output to 16-bit Unicode values. Such a translation table is called a Unicode console map.
       There are four of them: three built into the kernel, the fourth settable using the -m option of  setfont.
       An  escape  sequence  chooses  between  these  four tables; after loading a cmap, setfont will output the
       escape sequence Esc ( K that makes it the active translation.

       Suitable arguments for the -m option are for example 8859-1, 8859-2, ..., 8859-15, cp437, ..., cp1250.

       Given the Unicode value of the symbol to be displayed, the kernel finds the right glyph in the font using
       the Unicode mapping info of the font and displays it.

       Old fonts do not have Unicode mapping info, and in order to handle them  there  are  direct-to-font  maps
       (also loaded using -m) that give a correspondence between user bytes and font positions.  The most common
       correspondence  is  the  one  given in the file trivial (where user byte values are used directly as font
       positions).  Other correspondences are sometimes preferable since the  PC  video  hardware  expects  line
       drawing characters in certain font positions.

       Giving  a  -m none argument inhibits the loading and activation of a mapping table.  The previous console
       map can be saved to a file using the -om  file  option.   These  options  of  setfont  render  mapscrn(8)
       obsolete. (However, it may be useful to read that man page.)

UNICODE FONT MAPS

       The  correspondence  between  the glyphs in the font and Unicode values is described by a Unicode mapping
       table.  Many fonts have a Unicode mapping table included in the font file, and an explicit table  can  be
       indicated  using  the  -u option. The program setfont will load such a Unicode mapping table, unless a -u
       none argument is given. The previous Unicode mapping table will be saved as part of the saved  font  file
       when  the -O option is used. It can be saved to a separate file using the -ou file option.  These options
       of setfont render loadunimap(8) obsolete.

       The Unicode mapping table should assign some glyph to the `missing  character'  value  U+fffd,  otherwise
       missing characters are not translated, giving a usually very confusing result.

       Usually  no  mapping  table  is  needed,  and  a  Unicode  mapping table is already contained in the font
       (sometimes this is indicated by the .psfu extension), so that most users need not worry about the precise
       meaning and functioning of these mapping tables.

       One may add a Unicode mapping table to a psf font using psfaddtable(1).

OPTIONS

       -h H   Override font height.

       -m file
              Load console map or Unicode console map from file.

       -o file
              Save previous font in file.

       -O file
              Save previous font and Unicode map in file.

       -om file
              Store console map in file.

       -ou file
              Save previous Unicode map in file.

       -u file
              Load Unicode table describing the font from file.

       -C console
              Set the font for the indicated console. (May require root permissions.)

       -v     Be verbose.

       -V     Print version and exit.

NOTE

       PC video hardware allows one to use the "intensity" bit either to indicate brightness, or to address  512
       (instead  of  256)  glyphs  in  the  font.  So, if the font has more than 256 glyphs, the console will be
       reduced to 8 (instead of 16) colors.

FILES

       /usr/share/consolefonts is the default font directory.  /usr/share/unimaps is the default  directory  for
       Unicode maps.  /usr/share/consoletrans is the default directory for screen mappings.  The default font is
       a  file  default  (or  default8xN  if  the  -N  option was given for some number N) perhaps with suitable
       extension (like .psf).

SEE ALSO

       psfaddtable(1), unicode_start(1), loadunimap(8), utf-8(7), mapscrn(8)

                                                   11 Feb 2001                                        SETFONT(8)